Kamek's Carpet Ride: Difference between revisions
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{{Board-infobox | {{Board-infobox | ||
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When a turn starts, the players play a minigame to earn a card. After the minigame is over, four cards are shown. Each player picks any card they want in the order of the minigame's results. The player last-place player gets the remaining card. | When a turn starts, the players play a minigame to earn a card. After the minigame is over, four cards are shown. Each player picks any card they want in the order of the minigame's results. The player last-place player gets the remaining card. | ||
==Description== | |||
*NTSC: ''Play your cards right to be the first player to reach the goal!'' | |||
*PAL: | |||
==Cards== | ==Cards== |
Revision as of 16:36, April 14, 2014
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:Board-infobox Kamek's Carpet Ride is one of the seven boards in Mario Party: Island Tour. The objective is to reach the Just-Right Spaces on the board by using numbered cards. The first part, a nighttime garden, has two Just-Right Spaces as its goals. The first Just-Right space opens the gate for a red library mansion. The second one opens the gate for a green mansion with giant cogs. Each of the mansions has a Just-Right Space as the final space, which the players must stop on in order to win the game.
If a player exceeds the number of spaces, they move the number of spaces left back instead. There are some Kamek Spaces on the board that cause the players to change the space they are on. This is similar to the Crazy Kamek and the Chaos Kamek items in Perilous Palace Path.
When a turn starts, the players play a minigame to earn a card. After the minigame is over, four cards are shown. Each player picks any card they want in the order of the minigame's results. The player last-place player gets the remaining card.
Description
- NTSC: Play your cards right to be the first player to reach the goal!
- PAL:
Cards
Precision
1 | Move 1 space. |
2 | Move 2 spaces. |
3 | Move 3 spaces. |
4 | Move 4 spaces. |
5 | Move 5 spaces. |
6 | Move 6 spaces. |
Power Precision
1 | Move 1 space, others move backward 1 space. |
2 | Move 2 spaces, others move backward 2 spaces. |
Random
1-6 | Move from 1 to 6 spaces. |
1-3 | Move from 1 to 3 spaces. |
4-6 | Move from 4 to 6 spaces. |