1 UP Heart: Difference between revisions
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'''1 | '''1 UP Hearts'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 16.</ref> (or '''1UP hearts''' <ref>''Super Mario Land'' English instruction booklet, page 8.</ref>) basically perform the same function as [[1-Up Mushroom]]s, awarding one [[Extra Life]] to the player in ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. Most likely, the reason 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and [[Super Mushroom]]s. | ||
Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1 | Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1 UP Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1 UP Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in ''Super Mario Land 2'', the 1 UP Hearts can be caught by [[Pumpkin Zone]]'s [[Sabāsa|witch]] boss, who then runs away from Mario with them. In this appearance, some 1 UP Hearts actually contain 3 UP. | ||
In ''Donkey Kong'' on the Game Boy, 1 | In ''Donkey Kong'' on the Game Boy, 1 UP Hearts floats in mid-air at spots that are hard for Mario to reach without special moves. They reappear if the player lost a life and had to repeat the level. | ||
1 | 1 UP Hearts appear in [[minigame]]s in both ''Super Mario Land'' titles, and similar items appear in "Modern" versions of [[Game & Watch]] games in ''[[Game & Watch Gallery]]'' and its sequels. These Hearts replenish a life that was lost, and only appear when a player reaches 200, 500, and 700 points in most games; if a player does not have any Misses when they pass these points, a Heart does not appear. In this game, they are pink and have a two-toned color scheme similar to the one suggested by the white and gray pattern of the ''Super Mario Land'' 1 UP Hearts. | ||
== Game Appearances == | == Game Appearances == | ||
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</gallery> | </gallery> | ||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=<span class="explain" title="ワン">1</span><span class="explain" title="アップ">UP</span>ハート<ref>''Super Mario Land'' Japanese instruction booklet, page 6.</ref>) | |||
|JapR=1UP Hāto | |||
|JapM=- | |||
{{BoxTop}} | {{BoxTop}} | ||
{{SML}} | {{SML}} |
Revision as of 14:28, December 4, 2014
1 UP Hearts[1] (or 1UP hearts [2]) basically perform the same function as 1-Up Mushrooms, awarding one Extra Life to the player in Super Mario Land, Super Mario Land 2: 6 Golden Coins and Donkey Kong on the Game Boy. Most likely, the reason 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and Super Mushrooms.
Unlike most Mushrooms, in Super Mario Land, a 1 UP Heart will remain in one place until Mario grabs it. However, in Super Mario Land 2: 6 Golden Coins, the 1 UP Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in Super Mario Land 2, the 1 UP Hearts can be caught by Pumpkin Zone's witch boss, who then runs away from Mario with them. In this appearance, some 1 UP Hearts actually contain 3 UP.
In Donkey Kong on the Game Boy, 1 UP Hearts floats in mid-air at spots that are hard for Mario to reach without special moves. They reappear if the player lost a life and had to repeat the level.
1 UP Hearts appear in minigames in both Super Mario Land titles, and similar items appear in "Modern" versions of Game & Watch games in Game & Watch Gallery and its sequels. These Hearts replenish a life that was lost, and only appear when a player reaches 200, 500, and 700 points in most games; if a player does not have any Misses when they pass these points, a Heart does not appear. In this game, they are pink and have a two-toned color scheme similar to the one suggested by the white and gray pattern of the Super Mario Land 1 UP Hearts.
Game Appearances
Title | Description | Release Date | System/Format |
---|---|---|---|
Super Mario Land | Item | 1989 | Game Boy |
Super Mario Land 2: 6 Golden Coins | Item | 1992 | Game Boy |
Donkey Kong (Game Boy) | Item | 1994 | Game Boy |
Gallery
- SML 1-Up.png
Super Mario Land
Names in other languages
{{Foreignname |Jap=1UPハート[3]) |JapR=1UP Hāto |JapM=- Template:BoxTop
Super Mario Land | |
---|---|
Protagonists | Mario • Princess Daisy |
Bosses | King Totomesu • Dragonzamasu (Tamao) • Hiyoihoi • Biokinton (Chicken) • Tatanga (Pagosu) |
Locations | Sarasaland (Birabuto Kingdom • Muda Kingdom • Easton Kingdom • Chai Kingdom) |
Levels | World 1-1 • World 1-2 • World 1-3 • World 2-1 • World 2-2 • World 2-3 • World 3-1 • World 3-2 • World 3-3 • World 4-1 • World 4-2 • World 4-3 • Expert Level |
Items & vehicles | Super Mushroom • Superball Flower • Star • 1UP heart • Coin • Marine Pop • Sky Pop • Switch • Lift Block |
Enemies & obstacles | Batadon • Bombshell Koopa • Bullet Biff • Bunbun • Chikako • Dropping lift • Falling block • Falling spike • Fly • Ganchan • Gao • Gunion • Goombo • Honen • Kumo • Mekabon • Nyololin • Pionpi • Pipe Fist • Piranha Plant • Pompon Flower • Roketon • Roto Disc • Suu • Tokotoko • Torion • Yurarin • Yurarin Boo |
Other | Brick • Bonus game • Das Super Mario Spiel • Gallery • Glitches • Goal • Media • Mystery Block • Sub-area • Soundtrack |