1 UP Heart: Difference between revisions

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'''1-Up Hearts''' basically perform the same function as [[1-Up Mushroom]]s, awarding one [[Extra Life]] to the player in ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. Most likely, the reason 1-Up Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and [[Super Mushroom]]s.
'''1 UP Hearts'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 16.</ref> (or '''1UP hearts''' <ref>''Super Mario Land'' English instruction booklet, page 8.</ref>) basically perform the same function as [[1-Up Mushroom]]s, awarding one [[Extra Life]] to the player in ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. Most likely, the reason 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and [[Super Mushroom]]s.


Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1-Up Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1-Up Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in ''Super Mario Land 2'', the 1-Up Hearts can be caught by [[Pumpkin Zone]]'s [[Witchella|witch]] boss, who then runs away from Mario with them.
Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1 UP Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1 UP Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in ''Super Mario Land 2'', the 1 UP Hearts can be caught by [[Pumpkin Zone]]'s [[Sabāsa|witch]] boss, who then runs away from Mario with them. In this appearance, some 1 UP Hearts actually contain 3 UP.


In ''Donkey Kong'' on the Game Boy, 1-Up Hearts floats in mid-air at spots that are hard for Mario to reach without special moves. They reappear if the player lost a life and had to repeat the level.
In ''Donkey Kong'' on the Game Boy, 1 UP Hearts floats in mid-air at spots that are hard for Mario to reach without special moves. They reappear if the player lost a life and had to repeat the level.


1-Up Hearts appear in [[minigame]]s in both ''Super Mario Land'' titles, and similar items appear in "Modern" versions of [[Game & Watch]] games in ''[[Game & Watch Gallery]]'' and its sequels. These Hearts replenish a life that was lost, and only appear when a player reaches 200, 500, and 700 points in most games; if a player does not have any Misses when they pass these points, a Heart does not appear. In this game, they are pink and have a two-toned color scheme similar to the one suggested by the white and gray pattern of the ''Super Mario Land'' 1-Up Hearts.
1 UP Hearts appear in [[minigame]]s in both ''Super Mario Land'' titles, and similar items appear in "Modern" versions of [[Game & Watch]] games in ''[[Game & Watch Gallery]]'' and its sequels. These Hearts replenish a life that was lost, and only appear when a player reaches 200, 500, and 700 points in most games; if a player does not have any Misses when they pass these points, a Heart does not appear. In this game, they are pink and have a two-toned color scheme similar to the one suggested by the white and gray pattern of the ''Super Mario Land'' 1 UP Hearts.


== Game Appearances ==
== Game Appearances ==
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==Names in other languages==
{{Foreignname
|Jap=<span class="explain" title="ワン">1</span><span class="explain" title="アップ">UP</span>ハート<ref>''Super Mario Land'' Japanese instruction booklet, page 6.</ref>)
|JapR=1UP Hāto
|JapM=-
{{BoxTop}}
{{BoxTop}}
{{SML}}
{{SML}}

Revision as of 14:28, December 4, 2014

1 UP Hearts[1] (or 1UP hearts [2]) basically perform the same function as 1-Up Mushrooms, awarding one Extra Life to the player in Super Mario Land, Super Mario Land 2: 6 Golden Coins and Donkey Kong on the Game Boy. Most likely, the reason 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and Super Mushrooms.

Unlike most Mushrooms, in Super Mario Land, a 1 UP Heart will remain in one place until Mario grabs it. However, in Super Mario Land 2: 6 Golden Coins, the 1 UP Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in Super Mario Land 2, the 1 UP Hearts can be caught by Pumpkin Zone's witch boss, who then runs away from Mario with them. In this appearance, some 1 UP Hearts actually contain 3 UP.

In Donkey Kong on the Game Boy, 1 UP Hearts floats in mid-air at spots that are hard for Mario to reach without special moves. They reappear if the player lost a life and had to repeat the level.

1 UP Hearts appear in minigames in both Super Mario Land titles, and similar items appear in "Modern" versions of Game & Watch games in Game & Watch Gallery and its sequels. These Hearts replenish a life that was lost, and only appear when a player reaches 200, 500, and 700 points in most games; if a player does not have any Misses when they pass these points, a Heart does not appear. In this game, they are pink and have a two-toned color scheme similar to the one suggested by the white and gray pattern of the Super Mario Land 1 UP Hearts.

Game Appearances

Title Description Release Date System/Format
Super Mario Land Item 1989 Game Boy
Super Mario Land 2: 6 Golden Coins Item 1992 Game Boy
Donkey Kong (Game Boy) Item 1994 Game Boy

Gallery

Names in other languages

{{Foreignname |Jap=UPハート[3]) |JapR=1UP Hāto |JapM=- Template:BoxTop

  1. ^ Game Boy Donkey Kong English instruction booklet, page 16.
  2. ^ Super Mario Land English instruction booklet, page 8.
  3. ^ Super Mario Land Japanese instruction booklet, page 6.