Sky Station Galaxy: Difference between revisions
Kurtmamauag (talk | contribs) m (→Enemies) |
Kurtmamauag (talk | contribs) |
||
Line 14: | Line 14: | ||
==Missions== | ==Missions== | ||
===Storming the Sky Fleet=== | ===Storming the Sky Fleet=== | ||
[[File:SkStG M2.png|thumb|250px|Mario about to grab the Power Star.]] | [[File:SkStG M2.png|thumb|250px|Mario about to grab the Power Star.]] |
Revision as of 05:25, January 24, 2014
Template:Galaxybox Template:LLquote
Sky Station Galaxy (also known as Syncro Battle Galaxy) is a galaxy in Super Mario Galaxy 2. The level is the introductory stage of the game, taking place before Mario lands on Starship Mario. Mario is launched into the galaxy from Princess Peach's Castle. After flying through a series of clouds, Mario eventually lands on a disc-shaped planetoid. The galaxy introduces the player to the gravity based gameplay and spherical planets of Super Mario Galaxy 2. This is one of the few galaxies in the game in which different background music is used for the first and second missions.
Missions
Storming the Sky Fleet
The second level in the Sky Station Galaxy is Storming the Sky Fleet. The player once again begins on the Starting Planet, but this time around it is infested with Chomp Pups. Traveling to the darker side of the planet via the green warp pipe, the player must use the Stretch Plants strewn around to open up the chests and find a Rainbow Star. The player must then run around and destroy all of the Chomp Pups on this side of the planet (it is possible to destroy the Chomp Pups just by using the Stretch Plants) to find the key to free a captured Luma. The Luma will reward the player for freeing him by transforming into a Launch Star to the Sky Fleet Ship.
The Sky Fleet Ship has multiple Banzai Bills for the player to avoid before he can get to a hole which leads inside the ship. To the player's advantage, however, there is another Rainbow Star for them to use so they can destroy the Banzai Bills. They need to find a hatch which leads inside the Sky Fleet Ship to proceed.
On the inside, there are numerous Amps and moving platforms. A Checkpoint Flag is just near the entrance to the inside. A 1-Up Mushroom is just above the flag. There is an area full of Star Bits where the player must fall to continue the area. There is also a Teleporter and another 1-Up Mushroom in an area which can only be reached by crawling through the tiny gap. The player must travel to the other side of the moving platforms and take the Launch Star, which is in mid air and surrounded by Amps, to the Flipswitch Fleet Planet.
There is a Banzai Bill launcher on this planet, so the player must look out for the Banzai Bills. If the player manages to get on top of the Banzai Bill launcher, they will find a small bunch of Star Bits to collect. After the player has pressed all the switches on the Flipswitch Planet, another section appears where Mario has to press the Flipswitches. However, there is a slight problem; this time the player will be chased by Cosmic Clones, meaning they shouldn't go back to a Flipswitch they've already walked over.
After pressing all the switches the clones will disappear into Star Bits and a Launch Star will appear to take the player to the Grass Fleet Planet. The Second Fleet Ship has three Banzai Bills blasting all around and a Power Star can be found in a cage. The player must travel to the end of the walkway, avoiding the Banzai Bills that case them, and reach the end of the planet which has a pole, two Piranha Plants and one Spiky Piranha Plant. Defeating the Spiky Piranha will yield a key which frees the Power Star and allows the player to go back, still avoiding the Banzai Bills, and get the star.
- Planets Visited
- Enemies
- Names in Other Languages
Peewee Piranha's Speed Run
Peewee Piranha's Speed Run is a Prankster Comet mission in the Sky Station Galaxy. It plays out almost same way as Peewee Piranha's Temper Tantrum except there are ten green timers throughout the level which add ten seconds to the player's time. The player begins with 20 seconds on the clock and must continue collecting these timers to keep their time above zero. If the timer reaches zero, the player will lose a life. In total, there are 120 seconds, or two minutes, on the clock with all the timers added together.
Another difference between this and the first level is that the Platforms Planet, Miniature Planets and Side Planets have all been left out to conserve time.
- Planets Visited
- Enemies
- Goombas
- Elite Octoombas
- Peewee Piranha (boss)
- Names in Other Languages
Green Star 1
The player will redo the Peewee Piranha's Temper Tantrum mission. This Green Star is located on the Starting Planet. The player should circle around Yoshi's House until they spot it. It is suspended in mid-air so the player will either have to backflip, double-jump or side-somersault to reach it.
Alternatively, the player can jump into the green pipe to the bottom side of the planet, destroy the crystal, and jump into the hole and exit out on top of Yoshi's House. From there they can walk off the edge to retrieve the Star.
- Planets Visited
- Enemies
Green Star 2
The second Green Star is located near the Platforms Planet, in the abyss beyond the Launch Star. In order to reach it, the player has to simply jump off the platform with the launch star near it. The star is near the corner of the platform, so it is best to jump off around there. If they jumped correctly, they will land onto the Star before falling into the Black hole.
- Planets Visited
- Enemies
Green Star 3
The player will redo the Storming the Sky Fleet mission. The last Green Star is located on the Sky Fleet Ship over the Warp Pad near the end of the planet. The player must either do a backwards somersault off the Teleporter and do a wall jump, or stand on the last rotating platform and jump onto the star.
- Planets Visited
- Enemies
Other Appearances
The Sky Station appears in Mario & Sonic at the London 2012 Olympic Games as the location of the Dream Spacewalk event. The starting planet, the sided planet, and the mine cart planet appear, as well as miniature planets. It has a changed name of "Syncro Battle Galaxy." Peewee Piranha's boss planet also appears here as a planet for Dino Piranha.
Names in Other Languages
Music
The music used in the first mission of this galaxy is reused many other times throughout Super Mario Galaxy 2 (though usually in a different style), and is the most used music in the game. Some of these instances include: the title screen of the game, while gliding with Fluzzard in the Wild Glide Galaxy, the main theme in the Freezy Flake Galaxy, secret Chance Cube areas hidden in many galaxies and on Starship Mario, and part of the ending credits of the game. It was also used in the E3 2009 trailer of the game.
Trivia
- The Yoshi House Planet is similar to the first planet in the Good Egg Galaxy, as both are the first planets encountered in their respective galaxies, each planet has a bright and dark side, houses are located on the top halves of both planets, and both planets seem to have their top and bottom halves divided exactly in half, access between which is made possible by green Warp Pipes on both planets.
- The sign that tells Mario to go around the back in the Peewee Piranha's Speed Run mission on the Yoshi House Planet calls Yoshi a space dragon.
- When Mario flies to the galaxy the first time the first mission is played, he is flying uncontrollably. If replayed, Mario is flying smoothly.