Poltergeist: Difference between revisions
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{{ | {{Species-infobox | ||
|image=Ghost4.jpg | |image=[[File:Ghost4.jpg|250px]] | ||
| | |species_origin=Rapping Spirit | ||
| | |first appearance=[[Luigi's Mansion: Dark Moon]] ([[2013]]) | ||
| | |sub_species=[[Strong Poltergeist]] | ||
| | |notable=[[Ancient Poltergeist]]<br>[[The Brain]] | ||
| | |||
}} | }} | ||
'''Poltergeists''' (called '''Boffins''' in the PAL versions) are a type of ghost in ''[[Luigi's Mansion: Dark Moon]]''. They are orange and possess large brains. While [[Luigi]] explores the [[Gloomy Manor]], [[Professor Elvin Gadd|Professor E. Gadd]] insists he capture this ghost for study purposes. An [[Ancient Poltergeist]] is the mini-boss of [[Old Clockworks]], and a [[Strong Poltergeist]] is the mini-boss of [[Treacherous Mansion]]. It also appears in the bonus mission in [[Gloomy Manor]] and the [[Old Clockworks]]. '''The Brain''', the final boss encountered in the [[ScareScraper]] is the same as the regular Poltergeist except he has 300 HP, or more depending on number of players and difficulty, and he is much larger. | '''Poltergeists''' (called '''Boffins''' in the PAL versions) are a type of ghost in ''[[Luigi's Mansion: Dark Moon]]''. They are orange and possess large brains. While [[Luigi]] explores the [[Gloomy Manor]], [[Professor Elvin Gadd|Professor E. Gadd]] insists he capture this ghost for study purposes. An [[Ancient Poltergeist]] is the mini-boss of [[Old Clockworks]], and a [[Strong Poltergeist]] is the mini-boss of [[Treacherous Mansion]]. It also appears in the bonus mission in [[Gloomy Manor]] and the [[Old Clockworks]]. '''The Brain''', the final boss encountered in the [[ScareScraper]] is the same as the regular Poltergeist except he has 300 HP, or more depending on number of players and difficulty, and he is much larger. | ||
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==The Brain== | ==The Brain== | ||
{{ | {{Character-infobox | ||
|image=Multiplayer-LMDM.jpg | |image=[[File:Multiplayer-LMDM.jpg|250px]] | ||
|full_name=The Brain | |||
|width=250px | |width=250px | ||
| | |species=[[Poltergeist]] | ||
| | |first_appearance=[[Luigi's Mansion: Dark Moon]] ([[2013]]) | ||
}} | }} | ||
Revision as of 12:26, January 21, 2014
Template:Species-infobox Poltergeists (called Boffins in the PAL versions) are a type of ghost in Luigi's Mansion: Dark Moon. They are orange and possess large brains. While Luigi explores the Gloomy Manor, Professor E. Gadd insists he capture this ghost for study purposes. An Ancient Poltergeist is the mini-boss of Old Clockworks, and a Strong Poltergeist is the mini-boss of Treacherous Mansion. It also appears in the bonus mission in Gloomy Manor and the Old Clockworks. The Brain, the final boss encountered in the ScareScraper is the same as the regular Poltergeist except he has 300 HP, or more depending on number of players and difficulty, and he is much larger.
Abilities
Poltergeist Abilities
The Poltergeist has the power to move objects with telekinesis. When Luigi fights the Poltergeist, it throws books at him while he searches for it. It can even throw books at Luigi while it is being sucked into the Poltergust 5000 to get away. When the Strobulb is used on it while it is carrying a book, it blocks the light using the book. It also plays the piano during the entire battle. In the Old Clockworks bonus mission instead of books it'll throw the bricks placed around the room.
The Brain
Abilities
The Brain is capable of pushing all Luigis away with a giant force field.
Names in Other Languages
Ghost Container Description
- Poltergeist: These big-headed know-it-alls have swollen brains (and egos) that afford them telekinetic power. Sadly, their sense of humour seems to be underdeveloped.
- The Brain: This cunning ghost is the most evolved of all the Poltergeists. He awaits ghost hunters who are both brave and smart enough to match his powers.
Forms
Campaign
ScareScraper
- The Brain
Names in other languages
Trivia
- In the bonus missions of Gloomy Manor and Old Clockworks, if Luigi has to clear a room where a Poltergeist was fought in the campaign, a normal one will appear in the room.