Showtime: Difference between revisions
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*'''2:''' Three Greenies. | *'''2:''' Three Greenies. | ||
*'''3:''' Five Greenies. | *'''3:''' Five Greenies. | ||
*'''4:''' Two [[Slammer ( | *'''4:''' Two [[Slammer (enemy)|Slammers]]. | ||
**Overset Possessor's first stage. | **Overset Possessor's first stage. | ||
*'''5:''' Nine [[Beetle (Luigi's Mansion: Dark Moon)|Beetles]]. | *'''5:''' Nine [[Beetle (Luigi's Mansion: Dark Moon)|Beetles]]. |
Revision as of 16:20, March 1, 2014
Template:Levelbox C-Boss: Showtime (Show Time in PAL regions) is the boss level in Old Clockworks from Luigi's Mansion: Dark Moon. Here, Luigi fights the Overset Possessor who possess a clock. Luigi can earn the Dark Moon piece when the Overset Possessor is defeated.
Overview
This mission starts off with Professor E. Gadd and Luigi inspecting an image the Toad Assistant brought back from the preceding mission. It reveals the Overset Possessor, ghosts such as Greenies, Boos carrying a portrait in a sack and King Boo's shadow. After Luigi is done inspecting the picture, E. Gadd pixelizes Luigi to the Clock Tower Gate.
In the Clock Tower Gate, Luigi should inspect a crack on the wall to reveal the numbers necessary to open the Clock Tower Gate: 7:30. Luigi should then insert the rotor and the clock hands on the gate, then turn the rotor to make the time match 7:30. This opens the door to Movements. If Luigi tries to leave the Clock Tower Gate at all, E. Gadd will contact him, demanding him to get to the top. In Movements, Luigi should spin the rotors on the wall to take him up Movements, which then lead him into the Belfry. Luigi should walk through the Belfry and into the ladder, where a springboard flings him into the Belfry Clock. This is where the Overset Possessor is fought. In this boss fight, Luigi mostly fights off hordes of ghosts and other enemies at each number:
- 1: One Greenie.
- 2: Three Greenies.
- 3: Five Greenies.
- 4: Two Slammers.
- Overset Possessor's first stage.
- 5: Nine Beetles.
- 6: Three Sneakers.
- 7: Three Greenies with mallets and shields.
- 8: Three Mummy Greenies.
- Overset Possessor's second stage.
- 9: Fourteen Beetles; burning clock hands.
- 10: Five Creepers; burning clock hands.
- 11: Eleven Robotic Bombs
- 12: One Greenie, one Robotic Bomb, one Sneaker, five Beetles, one Slammer, one armed Greenie; burning clock hands.
- Overset Possessor's third stage.
Objectives
Mission Goal:
Open the Clock Tower Gate, and get to the top of the Clock Tower. Then find and retrieve the Dark Moon piece.
- Find and retrieve the Dark Moon piece.
Description
We finally have everything we need to reach the top of the Clock Tower! But first, let's check the security image that the Toad brought with him. Template:BoxTop Template:LMDM Levels