Diddy Kong: Difference between revisions
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{{main|SmashWiki:Peanut Popgun}} | {{main|SmashWiki:Peanut Popgun}} | ||
The '''Peanut Popgun''' appears in ''[[Super Smash Bros. Brawl]]'', as an attack for Diddy Kong. It is Diddy Kong's standard special move, and can be charged up. When charged up, the peanuts fired are much faster and have a better chance at hitting the opponents. However, charging it up too long is dangerous, as it might explode on Diddy Kong. The attack occasionally releases Peanuts, which can be eaten for a slight health restoration. Diddy Kong also uses two Peanut Popguns when using his Final Smash, the Rocketbarrel Barrage. If Diddy Kong's powers are copied by Kirby, Kirby is also able to use Peanut Popgun. | The '''Peanut Popgun''' appears in ''[[Super Smash Bros. Brawl]]'', as an attack for Diddy Kong. It is Diddy Kong's standard special move, and can be charged up. When charged up, the peanuts fired are much faster and have a better chance at hitting the opponents. However, charging it up too long is dangerous, as it might explode on Diddy Kong. The attack occasionally releases Peanuts, which can be eaten for a slight health restoration. Diddy Kong also uses two Peanut Popguns when using his Final Smash, the Rocketbarrel Barrage. If Diddy Kong's powers are copied by Kirby, Kirby is also able to use Peanut Popgun. | ||
This move is a reference to [[Donkey Kong 64]], where Diddy is able to use the Peanut Popguns in that game. | |||
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{{main|SmashWiki:Rocketbarrel Boost}} | {{main|SmashWiki:Rocketbarrel Boost}} | ||
The '''Rocketbarrel Boost''' (labeled '''Rocketbarrel Blast''' in the instruction booklet) is Diddy's Up special move in ''[[Super Smash Bros. Brawl]]''. Rocketbarrel Boost allows Diddy to fly with only his Jet Pack. Diddy Kong can charge this attack up, and if it is charged, he is able to fly farther. Tilting {{button|gcn|Stick}} allows Diddy to curve his flight path, allowing him to fly in several different directions. It causes damage to anyone who hits it. However, if Diddy Kong is attacked while flying, he loses his jetpack and falls. The jetpack then flies away and has a chance of hitting another player. The Rocketbarrel Boost is also used during Diddy Kong's [[Final Smash]], Rocketbarrel Barrage. | The '''Rocketbarrel Boost''' (labeled '''Rocketbarrel Blast''' in the instruction booklet) is Diddy's Up special move in ''[[Super Smash Bros. Brawl]]''. Rocketbarrel Boost allows Diddy to fly with only his Jet Pack. Diddy Kong can charge this attack up, and if it is charged, he is able to fly farther. Tilting {{button|gcn|Stick}} allows Diddy to curve his flight path, allowing him to fly in several different directions. It causes damage to anyone who hits it. However, if Diddy Kong is attacked while flying, he loses his jetpack and falls. The jetpack then flies away and has a chance of hitting another player. The Rocketbarrel Boost is also used during Diddy Kong's [[Final Smash]], Rocketbarrel Barrage. | ||
This move is a reference to [[Donkey Kong 64]], where Diddy has access to rocket barrels once he drinks one of Cranky Kong's potions. | |||
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{{main|SmashWiki:Rocketbarrel Barrage}} | {{main|SmashWiki:Rocketbarrel Barrage}} | ||
'''Rocketbarrel Barrage''' is Diddy Kong's [[Final Smash]], in ''[[Super Smash Bros. Brawl]]''. It utilizes both the [[Peanut Popgun]] and [[Rocketbarrel Boost]] attacks, from ''[[Donkey Kong 64]]'', and fuses them to create a very powerful attack. When the [[Smash Ball]] is collected, Diddy Kong gets his Rocketbarrel Boost out and holds two Peanut Popguns. He then continues to fly around the entire stage, with the player being able to control him. Pressing the attack button causes him to shoot explosive [[Peanut]]s at the opponents. When they hit a player or the ground, they explode with a large blast radius, devastating anyone hit. However, any Peanut that does not hit a player opens and reveals a [[Food]] item, which can be eaten to restore health. When time is up, the Rocketbarrel explodes, hurting anyone nearby. It does not hurt Diddy, however. | '''Rocketbarrel Barrage''' is Diddy Kong's [[Final Smash]], in ''[[Super Smash Bros. Brawl]]''. It utilizes both the [[Peanut Popgun]] and [[Rocketbarrel Boost]] attacks, from ''[[Donkey Kong 64]]'', and fuses them to create a very powerful attack. When the [[Smash Ball]] is collected, Diddy Kong gets his Rocketbarrel Boost out and holds two Peanut Popguns. He then continues to fly around the entire stage, with the player being able to control him. Pressing the attack button causes him to shoot explosive [[Peanut]]s at the opponents. When they hit a player or the ground, they explode with a large blast radius, devastating anyone hit. However, any Peanut that does not hit a player opens and reveals a [[Food]] item, which can be eaten to restore health. When time is up, the Rocketbarrel explodes, hurting anyone nearby. It does not hurt Diddy, however. | ||
This move is a reference to [[Donkey Kong 64]], when Diddy Kong is able to use the Rocketbarrel Boost, he was also able to shoot his Peanut Popguns as well. | |||
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Revision as of 07:17, October 17, 2013
- “After all we did to get them back last time? Donkey Kong would go crazy if he lost his bananas again!”
- —Diddy Kong, Donkey Kong Country 2: Diddy's Kong Quest
Diddy Kong is Donkey Kong's buddy, nephew[1], and companion who has gone on countless adventures with him. Diddy is a creation of the British company, Rare Ltd.; however, he has a Nintendo logo on his trademarked red hat, probably because Nintendo owned Rare and the rights to the Donkey Kong franchise at the time. The name 'Diddy' is a slang word used in some parts of northern England for 'small,' as Diddy is. Diddy has also gone on many adventures by himself and has even starred in his own racing game for the Nintendo 64 and later for the Nintendo DS.
Creation
Diddy Kong was originally created to be a visual "extra hit" during the development of Donkey Kong Country. Having noted the "Big Mario to small Mario" system used in the Super Mario games, Rare decided that a second character would fit the nature of the game well. The design for the second character was originally intended to be a redesign of Donkey Kong Jr., but Nintendo felt that their design appeared too different, and asked that Rare either include Junior with his original appearance or make the new design an entirely different character. Rare, feeling that the design fit the "updated" Donkey Kong universe that they were aiming to create, had decided to keep their design. During the process of naming the character, several names were suggested by Rare employees, including "Diet DK", "DK Lite" and "Titchy Kong". The name "Dinky Kong" was chosen, but was later changed to "Diddy" due to legal considerations.[2].
History
Donkey Kong Country series
Donkey Kong Country
Diddy Kong first appears in Donkey Kong Country, as the co-star of the game with Donkey Kong. Here, he is still Donkey Kong's apprentice and an "in-training video-game star". On one night, Diddy Kong is given the task of guarding Donkey Kong's Banana Hoard. However, the Kremling Krew attacks and defeats him, sealing him inside a barrel. After being released, he and Donkey Kong set off across Donkey Kong Island to save the Banana Hoard and drive off the Kremlings. At the end of their journey, Donkey Kong and Diddy Kong reach King K. Rool, the leader of the Kremlings, and by defeating him the two win back Donkey Kong's Banana Hoard.
In this game, Donkey and Diddy Kong share the same basic abilities (jumping, running, cartwheeling, etc.). However, Diddy Kong is weaker than Donkey Kong, unable to jump on enemies such as Krushas or Klumps to defeat them while DK can. Despite this, Diddy is still faster than him and can jump higher than him. Diddy Kong also carries barrels in front of him, allowing him to protect himself from an enemy, but he cannot throw it as far as Donkey Kong.
Donkey Kong Country 2: Diddy's Kong Quest
In Donkey Kong Country 2: Diddy's Kong Quest, the Kremling Krew kidnaps Donkey Kong and whisks him away to their own island, Crocodile Isle. K. Rool, who is now Kaptain K. Rool, threatens to never return Donkey Kong unless he is given the Banana Hoard. Diddy refuses to give it up because he and Donkey Kong took plenty of effort recovering it in the previous game. Diddy and his girlfriend, Dixie, venture through Crocodile Isle and rescues Donkey Kong from Kaptain K. Rool. Near the end of Diddy's Kong Quest, while Donkey Kong is rescued by Diddy and Dixie Kong, Crocodile Isle sinks into the ocean.
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Diddy ends up captured in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Diddy and Donkey decides to go vacationing in the Northern Kremisphere, planning to return to Donkey Kong Island in a few days time. The duo never comes back. Dixie, worried about the two Kongs, decides to venture to the Northern Kremisphere to search for them with her baby cousin Kiddy Kong. After Dixie and Kiddy defeat Baron K. Roolenstein they discover that KAOS, K. Rool's stand-in leader for the Kremling Krew, contains Diddy and Donkey. It seems K. Rool has abducted Diddy and Donkey for the purpose of using their brain energy to power KAOS. After being rescued Diddy and Donkey goes back to Donkey Kong Island while Dixie and Kiddy defeat the Kremling Krew.
Donkey Kong Country Returns
Diddy Kong appears in the Wii game, Donkey Kong Country Returns and the 3DS remake Donkey Kong Country Returns 3D. He is also the first to notice the Banana Hoard being stolen by animals that are hypnotized by the Tiki Tak Tribe and attempts to pursue them to retrieve it. However, Diddy fails, and he is presumably shoved into a barrel by either the Tiki Tak Tribe or the hypnotized animals. In it, he and Donkey Kong go on another quest to reclaim the Banana Hoard, which has been stolen by the Tiki Tak Tribe by hypnotizing the animals on the island. In the end, he and Donkey Kong get the Banana Hoard back from the Tiki Tak Tribe. Diddy can also be controlled in this game by a second Wii Remote, and his jetpack can be used.
Donkey Kong Country: Tropical Freeze
Template:Newsubject-section Diddy Kong has been confirmed as one of the playable characters in Donkey Kong Country: Tropical Freeze. He retains his ability to use his jetpack to hover from Donkey Kong Country Returns.
Club Nintendo
"Donkey Kong Country"
Diddy also appears in the Club Nintendo comic "Donkey Kong Country", serving a similar role to the one in the game of the same name. Diddy's task is to watch over the Banana Hoard. However, King K. Rool finds him and puts him into a Barrel. When discovered by Donkey Kong, Diddy and Donkey Kong start searching for the villain.
"Super Mario in Die Nacht des Grauens"
In comic "Super Mario in Die Nacht des Grauens", published in the same magazine, Diddy Kong lives in a skyscraper in Brooklyn with many other Nintendo characters. Due to a contract signed by Wario, the skyscraper is invaded by several monsters. One of them, Chuckie, invades the Kongs' room while Diddy and Donkey are watching TV. They are terrified by the evil doll, but they are rescued by Mario, Link and Kirby.
"Donkey Kong in: Banana Day 24"
Diddy makes another appearance in the Club Nintendo comic "Donkey Kong in: Banana Day 24". The Kongs have to save the world from freezing, since a giant U.F.O, is pulling the Earth away from the sun. With Donkey, Dixie, Kiddy and Cranky, Diddy enters a space shuttle and flies into space to talk to the aliens. As it turns out, the reason for them pulling away the Earth is that they mistook the planet for a giant coconut. Diddy finds a solution to this problem by giving bananas to the aliens, and in return they promise to return the Earth to its original position.
Super Mario-Kun
Diddy Kong appears in the fourteenth volume of the Super Mario-Kun manga comics. Even though a majority of the issue is based on Super Mario World 2: Yoshi's Island, the end of the issue contains Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest content. In the Donkey Kong Country part of the issue, Cranky Kong asks Diddy and Donkey Kong to battle King K. Rool. He also appears with his girlfriend, Dixie Kong to battle Kaptain K. Rool in the Donkey Kong Country 2: Diddy's Kong Quest part.
Donkey Kong Land series
Donkey Kong Land
Diddy Kong and Donkey Kong are tricked into a bet by Cranky Kong in Donkey Kong Land, and the two once again travel to reclaim Donkey's Banana Hoard from King K. Rool. After traveling through four lands, Diddy and Donkey Kong manage to defeat King K. Rool and his Kremling Krew once more.
Donkey Kong Land 2
Diddy Kong reapears in Donkey Kong Land 2, Donkey Kong Country 2's pseudo-port for the Game Boy, where he has the same abilities and role in the plot.
Donkey Kong Land III
Diddy and Donkey decide to enter a contest to find the recently re-sunken island of Lost World while leaving Dixie, and Kiddy Kong behind. Despite having an integral role in Donkey Kong Land III Diddy (along with Donkey) does not actually appear in the game. Where the two Kongs are during the events of the game is unknown.
Donkey Kong Country television series
Diddy Kong is featured as a main character on the Donkey Kong Country television series. Here he is still Donkey Kong's little buddy who goes on countless adventures with him, but is apparently not his nephew. In most of the episodes, Diddy usually is seen watching over the Crystal Coconut with his buddy, Donkey Kong. Diddy Kong's physical appearance in the game is very similar to his appearance in Donkey Kong Country, which is a blank red torso , red converse shoes and a red hat. Diddy is voiced by Andrew Sabiston during the entire run of the Donkey Kong Country cartoon. Sabiston had previously voiced Yoshi on the Super Mario World television series seven years earlier. Sabiston also voices Junior the Giant Klaptrap, another character from the series.
Donkey Kong Racing series
Diddy Kong Racing
In Diddy Kong Racing, while lazing around one day, Diddy gets a letter from his long-time friend Timber. The letter is asking Diddy for help, as Wizpig has invaded Timber's Island. Timber needs Diddy's help to get rid of him. Diddy and Timber, along with their friends, eventually manages to drive off Wizpig and release those who are under his mind control. Diddy is a balanced middleweight racer in the game with no major strengths or weaknesses. Diddy Kong drives a blue vehicle in this game.
Diddy Kong Racing DS
Diddy Kong reappears in Diddy Kong Racing DS, a remake of Diddy Kong Racing. In this game, he has to save Timber's Island again from the evil Wizpig. His girlfriend, Dixie Kong, and her sister, Tiny Kong are also playable. Diddy's stats are the same as his in Diddy Kong Racing.
Donkey Kong Barrel Blast
Diddy Kong returns to racing as a playable character in the Wii game, Donkey Kong Barrel Blast. Diddy has low speed, but a good boost and handling. His rival is Kip. He is one of the six characters playable at the start of the game, the other five being Donkey Kong, Dixie Kong, Kritter, his rival Kip, and Kass.
Donkey Kong 64
Diddy reappears in the Nintendo 64 game, Donkey Kong 64. In the beginning of the game, King K. Rool, out for revenge, attempts to attack Donkey Kong Island. However, K. Rool's weapon, the Blast-O-Matic is damaged after K. Rool's Ship crashes into a small island. To buy time to repair his weapon, K. Rool steals Donkey Kong's Banana Hoard and kidnaps several Kongs; Diddy is one of them. The others are Chunky Kong, Tiny Kong, and Lanky Kong.
Diddy is eventually freed from his captivity in Jungle Japes by Donkey Kong early on in his journey. From then on Diddy aids Donkey and the other Kongs with shutting down the Blast-O-Matic and getting rid of King K. Rool by collecting red bananas and coins and using his abilities gained from Cranky, as well as his electric guitar from Candy and his popguns from Funky. Eventually K. Rool is defeated by the Kongs in a wrestling match. The method for defeating him for good involves a plan by Funky and Candy, which Funky brings a shoe gun to kick him out of the ring.
Mario Golf: Toadstool Tour
Even though he has always been connected to Mario through Donkey Kong, Mario Golf: Toadstool Tour is the first game to feature both Mario and Diddy Kong. He is a playable character in the game, appearing as Donkey Kong's partner. Diddy Kong briefly appears in the opening of this game.
Mario Kart series
Mario Kart: Double Dash!!
Diddy Kong appears in Mario Kart: Double Dash!!. He is a lightweight character, along with Baby Mario, Baby Luigi, Koopa Troopa, Koopa Paratroopa, Bowser Jr., Toad, and Toadette. His special weapon is the Giant Banana. This item is shared with Donkey Kong, his partner. His personal kart is the Barrel Train.
Mario Kart Arcade GP
In the arcade game, Mario Kart Arcade GP, Diddy Kong makes a cameo appearance. He appears in a course from the DK Cup, Bananan Ruins. When the player crosses the finish line to start a new lap or to finish the race, Diddy can be seen in the crowd cheering.
Mario Kart Arcade GP 2
Diddy Kong reappears in the arcade game, Mario Kart Arcade GP 2. Like in the game's predecessor, Mario Kart Arcade GP, his appearance is a cameo. Like in the prequel, Diddy can be seen cheering in the crowd.
Mario Kart Wii
Diddy returns as a playable character in Mario Kart Wii. He appears as an unlockable, playable character. Diddy is classified as a middleweight character. He is unlocked by winning the 50cc Lighting Cup or by playing 450 races. Diddy features a small acceleration and drift bonus while getting a strong mini-turbo bonus. Diddy Kong is one of three Kongs who appear in this game. The other two are Donkey Kong and Funky Kong.
Donkey Konga series
Diddy, along with Donkey Kong appears in Donkey Konga. In this game, he and Donkey Kong find a pair of bongos. The two take it to Cranky Kong. Diddy tries to play it while Donkey Kong claps. The two leave, and continue to play their bongos. Diddy is also a playable character in the game. Diddy Kong appears as a playable character in the Nintendo GameCube game, Donkey Konga 2. Diddy, his girlfriend, Dixie Kong, and Donkey Kong are the three playable characters.
Diddy reappears in the Japan-only Nintendo GameCube, Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku. Again, he is a playable character, along with Donkey Kong, Dixie Kong, and Funky Kong.
Mario Power Tennis
In Mario Power Tennis, Diddy Kong is a speedy character, and is usually paired with Donkey Kong. His Offensive Power Shot, Acrobatic Banana, makes him hit the ball in a curved trajectory while standing on his head. Any opponents that return his power shot have their controls reversed and a banana picture shows the effect. His Defensive Power Shot, Barrel Jet, allows him to return any balls that are out of his reach.
DK series
DK: King of Swing
In DK: King of Swing, Diddy is capable of being played as in the games adventure mode by collecting twenty-four DK Coins in the games adventure mode with Donkey Kong. He, with Donkey Kong, helps to save the Jungle Jam from the Kremling Krew. After the player defeats the game as Donkey Kong, Diddy Kong can be played in adventure mode.
DK: Jungle Climber
Diddy Kong appears in DK: Jungle Climber as well. In this game, DK can use him as a launch to hit objects and reach areas where DK can't reach. Diddy is also required to use three powerups: Hammer, Wings, and Torch. The player has to race Diddy at the beginning of the game, and in one of the minigames, the player also has to race Diddy. Diddy plays a role in the plot as Donkey Kong's sidekick, as usual.
Yakuman DS
Diddy Kong appears in the Japan-only mahjong game Yakuman DS as an opponent. Unlike in most other Mario games he appears in, he appears only as a computer opponent. Diddy is one of twenty-one opponents and his best friend, Donkey Kong, appears as an opponent, too.
Mario Baseball series
Mario Superstar Baseball
In Mario Superstar Baseball, Diddy Kong is once again a playable character. He is a Team Captain in Exhibition Mode, and a Sub-Captain in Challenge Mode. During Challenge Mode, Diddy plays on Donkey Kong's team. His special ball is the Boomerang Ball, which launches the ball out like a Boomerang to trick the other team. This is also the first traditional Mario game appearance of Diddy Kong's girlfriend, Dixie Kong.
Mario Super Sluggers
Diddy Kong also appears as a captain in the Wii game, Mario Super Sluggers. In challenge mode, he is on Donkey Kong's team, the DK Wilds. His team name, is the Diddy Monkeys. Diddy's star swing is the Banana Swing and his star pitch is the Banana Ball.
Mario Hoops 3-on-3
Diddy Kong is playable in Mario Hoops 3-on-3. Diddy Kong is a default player, and is a part of the speedy class. His Special Shot is the Jet Shot, which summons a jet pack, and attaches to Diddy Kong's back. He then flies towards the basket. Additionally, Dixie Kong also manages to appear in this game, once again, as an unlockable character.
Mario Strikers Charged
Diddy is also an unlockable captain in Mario Strikers Charged. He is unlocked when the player beats Diddy Kong in the Crystal Cup. Diddy Kong is a Playmaker Captain, and he is very swift and agile. His Super Ability is Red Card!, which summons a beam of light that pulls any player, except for Diddy Kong, into the skies for fifteen seconds. A new trait of Diddy Kong in this game is that he does not smile very often, with the exception of his victory scenes, as do most other players.
Diddy Kong gains some new abilities in this game. He is shown to have super natural powers, as seen with Red Card!, which summons a beam of light to take players out of the field, and his Mega Strike. When he uses his Mega Strike, he launches in the air, moves into a Buddha position, and touches it with the tip of his tail which makes the ball go flying.
Mario & Sonic series
Mario & Sonic at the Olympic Winter Games
Although Diddy Kong doesn't appear in Mario & Sonic at the Olympic Winter Games, there is a suit based on him that the player can purchase from the boutique for Miis to wear.
Mario & Sonic at the London 2012 Olympic Games
Like the previous game, Diddy Kong doesn't appear in Mario & Sonic at the London 2012 Olympic Games, but there is a suit based on him that the player can unlock for Miis to wear. It is unlocked after playing against a friend 20 times in Single Event mode.
Mario Party series
Mario Party DS
Diddy Kong has a non-playable role in Mario Party DS. In the third stage of Story Mode, Donkey Kong is transformed into a statue by a Dry Bones. Mario and friends help him recover Donkey Kong, and soon defeat the Dry Bones. After its defeat, Diddy hands Mario and friends the third Sky Crystal, while Donkey Kong heads off to Bowser's Castle. Diddy Kong also appears as one of the unlockable figures and badges.
Mario Party 9
Diddy Kong makes another non-playable appearance in Mario Party 9. This time, he is the mid-boss for DK's Jungle Ruins.
Super Smash Bros. series
- Main article: SmashWiki:Diddy Kong (SSBB)
Diddy Kong joins the Super Smash Bros. series in Super Smash Bros. Brawl. He is swift, agile, and very acrobatic, just like he is in the DK series. His Final Smash, Rocketbarrel Barrage, combines two of his special moves, Peanut Popgun and Rocketbarrel Boost, together. Diddy Kong is the first character to represent the Donkey Kong series in a Super Smash Bros. game since Donkey Kong himself. And although he did not appear in Super Smash Bros. Melee or Super Smash Bros., he is mentioned in both games.
For the Super Smash Bros. series, Diddy is given a more realistic monkey voice, instead of the cartoonish voice he is commonly given in Mario series titles.
Solid Snake Codec Conversation
- Snake: Otacon, there's a chimpanzee here wearing a Nintendo hat.
- Otacon: That's Diddy Kong. He's Donkey Kong's partner. Not only is he lightweight, he can use a wide range of weapons as well. He can fly using those barrel jets on his back, and he can shoot nuts with his Peanut Popgun.
- Snake: Peanuts? As in the ones in the little shells? Are you serious?
- Otacon: Wait, here's the best part. You see them lying on the ground after he shoots? If you pick up some of those peanuts, they'll restore your health a little.
- Snake: Hmm. Edible ammunition, huh... Times sure have changed.
Role in the Subspace Emissary
In the Jungle, Diddy Kong helps Donkey Kong recover bananas stolen from the Koopa Troop, only to have Bowser appear and attempt to use his Dark Cannon on the Kongs. Donkey knocks Diddy away to safety before anything happens, however. At the Lake, Diddy encounters Rayquaza, teams up with Fox McCloud by force, and fights False Bowser, but they end up fleeing from the real Bowser. As they reach the Swamp, Bowser successfully attacks Diddy, turns into a static trophy and clones him into False Diddy Kong with shadowbugs. After Diddy is revived, he defeats the clone and teams up with Falco Lombardi, again by force.
Upon discovering that Donkey is being taken to the Island of the Ancients, Falco drops Diddy for the little Kong to rescue him. After receiving help from Captain Falcon and Captain Olimar to fend off the Subspace Army, all four of them end up at the Subspace Bomb Factory. Upon meeting Samus and Pikachu, R.O.B. reveals himself just before they are forced to evacuate the island as it is sucked into Subspace.
In Subspace, Tabuu turns all of the gathered heroes, including Diddy, into trophies. However, Diddy is among the fighters rescued by King Dedede and his team before they all head into the Great Maze to defeat Tabuu and save the world, with help from Sonic the Hedgehog.
Special Moves
Peanut Popgun
- Main article: SmashWiki:Peanut Popgun
The Peanut Popgun appears in Super Smash Bros. Brawl, as an attack for Diddy Kong. It is Diddy Kong's standard special move, and can be charged up. When charged up, the peanuts fired are much faster and have a better chance at hitting the opponents. However, charging it up too long is dangerous, as it might explode on Diddy Kong. The attack occasionally releases Peanuts, which can be eaten for a slight health restoration. Diddy Kong also uses two Peanut Popguns when using his Final Smash, the Rocketbarrel Barrage. If Diddy Kong's powers are copied by Kirby, Kirby is also able to use Peanut Popgun.
This move is a reference to Donkey Kong 64, where Diddy is able to use the Peanut Popguns in that game.
Monkey Flip
- Main article: SmashWiki:Monkey Flip
Monkey Flip is Diddy Kong's Side Special Move in Super Smash Bros. Brawl. Diddy Kong leaps forward towards the enemies, latches onto them, and begins attacking. can be used to pummel while latched on, and A can be used to push off of them, knocking them away. As this sends Diddy forward, it can be used in addition to his Up- recovery since it does not put Diddy into Helpless state afterward. If Diddy presses while performing this move, he sticks a foot out and kicks the opponents instead of latching on. However, this kick prevents him from using his Up- until the next time he lands. By jumping after latching onto an enemy, he must jump onto their head and push them downward which performs a spike. The Monkey Flip can also set up a 'Diddycide' (a term that many professional Smash players use).
Rocketbarrel Boost
- Main article: SmashWiki:Rocketbarrel Boost
The Rocketbarrel Boost (labeled Rocketbarrel Blast in the instruction booklet) is Diddy's Up special move in Super Smash Bros. Brawl. Rocketbarrel Boost allows Diddy to fly with only his Jet Pack. Diddy Kong can charge this attack up, and if it is charged, he is able to fly farther. Tilting allows Diddy to curve his flight path, allowing him to fly in several different directions. It causes damage to anyone who hits it. However, if Diddy Kong is attacked while flying, he loses his jetpack and falls. The jetpack then flies away and has a chance of hitting another player. The Rocketbarrel Boost is also used during Diddy Kong's Final Smash, Rocketbarrel Barrage.
This move is a reference to Donkey Kong 64, where Diddy has access to rocket barrels once he drinks one of Cranky Kong's potions.
Banana Peel
- Main article: SmashWiki:Banana Peel (move)
Banana Peel is Diddy Kong's down special move in Super Smash Bros. Brawl. In this, he brings a Banana Peel out of nowhere, and throws it randomly onto the ground. If opponents trip on the said banana peel, they take a minor amount of damage. Although up to two banana peels can be on the ground at once, if there are any more, they disappear. Diddy can use this move, even if he is already holding an item.
Rocketbarrel Barrage
- Main article: SmashWiki:Rocketbarrel Barrage
Rocketbarrel Barrage is Diddy Kong's Final Smash, in Super Smash Bros. Brawl. It utilizes both the Peanut Popgun and Rocketbarrel Boost attacks, from Donkey Kong 64, and fuses them to create a very powerful attack. When the Smash Ball is collected, Diddy Kong gets his Rocketbarrel Boost out and holds two Peanut Popguns. He then continues to fly around the entire stage, with the player being able to control him. Pressing the attack button causes him to shoot explosive Peanuts at the opponents. When they hit a player or the ground, they explode with a large blast radius, devastating anyone hit. However, any Peanut that does not hit a player opens and reveals a Food item, which can be eaten to restore health. When time is up, the Rocketbarrel explodes, hurting anyone nearby. It does not hurt Diddy, however.
This move is a reference to Donkey Kong 64, when Diddy Kong is able to use the Rocketbarrel Boost, he was also able to shoot his Peanut Popguns as well.
Mario Sports Mix
Diddy Kong appears in Mario Sports Mix as a playable character. He is a speedy character that has a slightly higher technique stat countered with a slightly lower power stat; the only other two speedy characters are Bowser Jr. and Toad. His Special Shot has him throwing a banana that acts like a boomerang, attempting to stun any players that try to counter his shot.
In Volleyball, Diddy Kong can give his full power shots an added curve, which is something that is typically seen with the Technical characters.
Fortune Street
Diddy Kong appears as a playable character in the Wii follow-up to Itadaki Street DS, Fortune Street.
Canceled Appearances
Diddy was to star in both Diddy Kong Pilot and Donkey Kong Racing as a main character and a sidekick, respectively, but these games were canceled before they could be released when Rare Ltd. moved to Microsoft.
Charactistics
Physical Appearance
Diddy Kong shares several traits to a Spider Monkey. He has brown-colored fur, while his face, ears, hands, feet, belly and belly button (in the original Donkey Kong Country he had no visible nostrils or belly button) are exposed, showing Diddy's pale skin. He has versatile feet, and a prehensile tail, which he uses most of the time to hold certain small items or also hang on objects. Diddy Kong's face is somehow similar to Donkey Kong; however, Diddy has big eyes and a less frowned space between the eyebrows, covered in fur, as opposed to DK's. His ears are a bit big, the same size of his eyes. Diddy's eyes are usually depicted as black, although Diddy Kong Racing reveals blue eyes. On the other hand, Super Smash Bros. Brawl gives him brown eyes.
Diddy's clothing consists of a red cap showing the logo of Nintendo on its front, a red Converse shoes and a red tank top, with yellow Stars on it (the details on his clothes were first introduced in Donkey Kong Country 2: Diddy's Kong Quest). In Donkey Kong Country, an alternate Diddy's clothing was a yellow tank top, converse orange shoes and a yellow cap. It appeared when two players wished to play independently. In Donkey Kong Country 2: Diddy's Kong Quest, Diddy Kong appears with another alternate costume as well. In the sequel, Diddy wears a purple costume & converse purple shoes . For the recent edition of Super Smash Bros. series, Diddy has a wider selection of alternate color costumes. In Mario Strikers Charged, Diddy wears armor, protecting him against hazards set in the game. He wears a pair of wristbands, shoulder-pads, and a cuirasse over his tank top to protect his chest. The armor is mainly yellow, but it turns to purple in case that his opponents wear a similar color scheme. Later in Donkey Kong Country Returns, when the Super Guide mode is activated and Super Kong breaks a DK Barrel open, Super Diddy Kong appears. Super Diddy Kong has white fur, a white cap , converse white and blue shoes and a blue tank top.
Abilities
In almost every appearance he makes, Diddy Kong has been shown to be very quick and nimble to offset Donkey Kong's great strength. As a result, Diddy has more trouble defeating larger enemies. In many games he has appeared, such as in Donkey Kong Country and Donkey Kong 64, he is able to use his cartwheel to attack opponents, but also to jump farther in Donkey Kong Country. Diddy is shown to have a strong skull;in Donkey Kong Country Returns, after defeating Tiki Tong, he brings the moon down with just his head.
While teamed up with Dixie Kong during the events of Donkey Kong Country 2, Diddy is able to pick up his partner and throw her to high areas or enemies. He can also throw her at collectibles that float above pits.
In some games, Diddy Kong can also use his Jetpack to fly to hard-to-reach areas. However, in Donkey Kong 64, this Jetpack is only given to him after entering a Kong Barrel, and it can only be used in certain areas. During the time Diddy Kong uses his Jetpack, he is also equipped with Peanut Popguns, which allow him to defeat or stun distant enemies and activate switches. During Donkey Kong Country Returns, Diddy can use his Jetpack in order to carry Donkey Kong over pits. Additionally, in Donkey Kong 64 he is able to use his tail to attack enemies or use it as a spring to reach higher areas. In the same game, he can use his special dashing ability to ram into gongs and other objects. In Super Smash Bros. Brawl, he is able to combine his Jetpack and Peanut Popgun for his final smash. He can also perform Wild Moves in Donkey Kong Barrel Blast.
In Mario Superstar Baseball, Diddy Kong, with his good running stat, also possess the ability to climb on walls and catch balls that are otherwise fair. He also has Super Catch ensuring that he does not fumble any routine fly balls. His pitches and batting involve curving the ball in the shape of a banana. This ability is also present in Mario Power Tennis. In Mario Striker Charged, Diddy displays some natural abilities such as summoning a beam of light that subdue his opponents into the sky and psychic abilities during his Mega Strike.
Diddy Kong is capable of juggling, which he does in Donkey Kong Country 2 if he does not move for a while. Also, his artwork for Mario Super Sluggers portrays him juggling three baseballs. Just like Dixie in Donkey Kong Country 2, he is also capable of playing an electric guitar in Donkey Kong 64, which he uses to solve puzzles and destroy surrounding enemies.
Relationships with Other Characters
Donkey Kong
- Main article: Donkey Kong
Diddy Kong is Donkey Kong's best friend. In fact, Diddy Kong has even been described as a nephew wannabe. Together they have been on countless adventures. Diddy idolizes him and will usually help him whenever he needs it. Although he prefers to work as a team, he has proven to be fully capable on his own. They have usually appeared together in sports games.
Dixie Kong
- Main article: Dixie Kong
Dixie Kong, Diddy Kong's girlfriend, is another who has been on adventures with Diddy. Dixie has worked with her cousin Kiddy Kong to free him and Donkey from K. Rool's control in Donkey Kong Country 3: Dixie Kong's Double Trouble. Dixie has also appeared in a few sports games with Diddy. She and Tiny replaced Banjo and Conker in Diddy Kong Racing DS. Also, Diddy went on an adventure with Dixie to rescue Donkey Kong in Donkey Kong Country 2: Diddy Kong's Quest.
Cranky Kong
- Main article: Cranky Kong
Cranky is somewhat of a fatherly figure to Diddy, calling himself a "father" of sorts to both him and his girlfriend despite no direct relation. In Donkey Kong Country 2: Diddy's Kong Quest, Cranky often complains about Diddy getting a starring role while he is stuck in a gloomy shed with no chair. If Diddy collects all the Hero Coins, Cranky will call Diddy a true video game hero and comments that he must take after him and Donkey.
Official Profiles and Statistics
Mario Kart series
Mario Kart: Double Dash!! Information
- Partner: Donkey Kong
- Class: Light
- Personal Kart: Barrel Train
- Special Item: Giant Banana
- Bio: You've never seen a monkey drive like this. Diddy Kong is a free-wheeling, banana-chucking, chest-thumping ball of jungle fire!
Mario Kart Wii
- Size: Medium
- Actual Bonuses
- Acceleration: +1
- Drift: +1
- Mini-Turbo: +2
Mario Baseball series
Mario Superstar Baseball
- Challenge Mode Captain: Donkey Kong
- Team Captain: Yes
- Player Type: Speed
- Star Swing: Boomerang Ball
- Star Pitch: Boomerang Ball
- Special Skill: Clamber, Super Catch
Good Chemistry
Bad Chemistry
- None
Stats
- Batting: 3
- Pitching: 6
- Fielding: 7
- Running: 7
Bio
"DK’s partner and buddy. Diddy’s trademark is his red baseball hat. While Donkey Kong boasts incredible power, Diddy’s forte is his nimbleness. Using his prehensile tail to great effect, Diddy Kong is a natural fielder who won’t ever boot routine balls."
Mario Super Sluggers
Chemistry
Character | Good Chemistry | Bad Chemistry |
---|---|---|
Diddy Kong | Donkey Kong, Dixie Kong, Funky Kong, Tiny Kong, Brown Mii | King K. Rool, Kritter |
Online Collectible Card Bio
Diddy Kong is a formidable pitcher with a mean changeup that he puts to good use as captain of the Diddy Monkeys. He likes to stack his team with fellow Kongs Dixie Kong and Tiny Kong any chance he gets.
Mario Strikers Charged
- Unlocked By: Clearing the Crystal Cup
- Type: Playmaker
- Super Ability: Red Card!
- Deke: Jumps over players.
Stats
- Movement: 10
- Shooting: 3
- Passing: 10
- Defense: 3
Super Smash Bros. Brawl
Bios
- Instruction Booklet: "DK's buddy toys with foes using nimble acrobatic moves."
- Website: "Donkey Kong’s pal has finally joined the battle! Unfortunately, screenshots fail to truly capture the way he moves. He scrambles around the battle, using whimsical fighting moves while wielding both his Rocketbarrel Boost and Peanut Pop Gun!"
Trophies
Stickers
Prima Rating
Offense: 8
Defense: 7
Projectile: 8
Final Smash: 7
Throwing Ability: 6
Speed: 10
Overall: 8
Donkey Kong Country Returns
- Website Bio: "Donkey Kong's little buddy makes up for his small stature with a host of useful gadgets. Equipped with a Barrel Jet and a Peanut Popgun, he's an essential companion - whether playing solo or with a friend in the room."
Mario Sports Mix
Character Name | Character Type | Home Court | Power Statistic | Speed Statistic | Technique Statistic |
---|---|---|---|---|---|
Mario Tennis Open
- Type: Speed
- Bio: Diddy is small and quick. He is acrobatic as well, so he can receive the ball with ease and return a very powerful shot.
- Bio 2: Faster than a speeding bullet, Diddy Kong bounds around the court, covering all corners with his acrobatics. He can also really blast the ball with power for such a small player.
Appearances
Gallery
Names in Other Languages
Trivia
- Diddy Kong's original name of "Dinky Kong" would later be used as Kiddy Kong's Japanese name.
- Diddy Kong also appears in Nintendo Monopoly. He costs $260, and took the role of Ventnor Avenue.
- Diddy Kong appears on Mario Kart Wii Trading Cards as a normal and foil card. On the back of his card, there is a description of him but with a spelling error saying "...he his one fun driver", instead of saying "...he is one fun driver".
- Prior to his appearance in Mario Kart: Double Dash!! and Mario Golf: Toadstool Tour, Diddy Kong had only four fingers on each hand. Now, he, like most other characters, has five.
- Diddy Kong has appeared more times as a playable character in the Donkey Kong Country series than Donkey Kong has.
References
- ^ Donkey Kong 64 - Cast List, Rare's website, August 2002 (archive accessed in 2012)
- ^ The Making Of Donkey Kong Country - NowGamer (accessed February 20 2012)
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