Antasmunchie: Difference between revisions
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{{foreignname | {{foreignname | ||
|Jap=アクムキャンデイ | |Jap=アクムキャンデイ | ||
|JapR= | |JapR=Akumu Kyandi | ||
|JapM=Nightmare Candy. From Antasma's Japanese name, Akkumu, a corruption of the word Nightmare.}} | |JapM=Nightmare Candy. From Antasma's Japanese name, Akkumu, a corruption of the word Nightmare.}} | ||
Revision as of 21:01, September 5, 2013
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Antasmunchies are support items created by Antasma in Mario & Luigi: Dream Team. They are black orbs with a red swirl in them that the bat king consumes to increase his power.
In battle, Antasma creates Antasmunchies to surround himself with. Before attacking, he will consume several of them until he eats one that increases his POW. At the beginning of the battle, Antasma will start off with ten, but may surround himself with up to twenty. Mario can destroy these Antasmunchies, but the bat king will simply replenish them on his turn. Antasma may also draw Dreamy Luigi from Mario's body to throw into any of the remaining Antasmunchies, which he then shuffles around. If Mario fails to break Dreamy Luigi free from inside the Antasmunchie, Antasma will consume it, increasing his power until he spits Dreamy Luigi out.
Aside from being used to increase power, Antasmunchies can also be used for attack. When Antasma's health gets low, he will begin to hibernate. Since the bat king cannot attack, the Antasmunchies become alive and turn into spiked beings with legs, and fight for him. They will charge at Mario from all directions and can lower his stats if he gets hit from them; Mario can counterattack with his Hammer. All of the Antasmunchies must be destroyed in this state in order for Antasma to stop hibernating. They can be taken out with ease with a Luiginary Attack. In their normal state, they take critical damage from Jump attacks.
Antasmunchie X
Antasmunchie Xs appear alongside Antasma X in the Battle Ring. They have the same appearance as Antasmunchies, but have higher stats.