Right in the Eye: Difference between revisions

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==Gameplay==
==Gameplay==
There is an unthreaded needle on the left side of the screen, and a hand holding a thread moving in from the right side. The player must maneuver the hand so that the thread goes through the eye of the needle. However, when the directional pad is pressed, the hand will keep moving that direction until it reaches its boundaries. Therefore, the best strategy is to wait until the thread is close to the needle, then press in the direction of the head.  
There is an unthreaded needle on the left side of the screen and a hand holding a thread moving in from the right side. The player must maneuver the hand so that the thread goes through the eye of the needle. However, when the directional pad is pressed, the hand will keep moving that direction until it reaches its boundaries. Therefore, the best strategy is to wait until the thread is close to the needle and then to press in the direction of the head.


In the ''Grid'', a minimum of ten levels must be beaten to beat Right in the Eye.
In the ''Grid'', a minimum of ten levels must be beaten to beat Right in the Eye.

Revision as of 00:12, April 1, 2014

Template:Minigame-infobox

Right in the Eye is a microgame in the Strange folder in WarioWare, Inc.: Mega Microgame$!.

Gameplay

There is an unthreaded needle on the left side of the screen and a hand holding a thread moving in from the right side. The player must maneuver the hand so that the thread goes through the eye of the needle. However, when the directional pad is pressed, the hand will keep moving that direction until it reaches its boundaries. Therefore, the best strategy is to wait until the thread is close to the needle and then to press in the direction of the head.

In the Grid, a minimum of ten levels must be beaten to beat Right in the Eye.

  • 1st level difficulty: The eye will be 3/3, making it easier to beat.
  • 2nd level difficulty: The eye will be 2/3, making it almost impossible to finish
  • 3rd level difficulty: The eye will be 1/3, making it harder to make it through the thread


Template:WWIMM Microgames