Dark Mechawful.5: Difference between revisions
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*Dark Mechawful.5's timer on its chest goes haywire when two seconds are left, while the Dark Mechawful doesn't. | *Dark Mechawful.5's timer on its chest goes haywire when two seconds are left, while the Dark Mechawful doesn't. | ||
*Dark Mechawful.5 has more iron plating, increasing defense. | *Dark Mechawful.5 has more iron plating, increasing defense. | ||
*Dark Mechawful.5 has spikes on | *Dark Mechawful.5 has spikes on its fists, increasing attack power. | ||
When Dark Mechawful.5 attacks, the numbers on its chest will malfunction when the timer reaches 2 seconds, making it much more difficult for Bowser to counter. Otherwise defeating it is similar to defeating the original Dark | When Dark Mechawful.5 attacks, the numbers on its chest will malfunction when the timer reaches 2 seconds, making it much more difficult for Bowser to counter. Otherwise defeating it is similar to defeating the original Dark Mechawful, including the need to inhale the ever-persistent head to prevent more Dark Mechawful .5s from being generated. | ||
Revision as of 14:17, July 30, 2013
Template:Bisenemy A Dark Mechawful.5 (known as Dark Mechawful 1.5 in PAL regions) is an enemy found in Mario & Luigi: Bowser's Inside Story. When Bowser destroys a Dark Mechawful and leaves the ejecting head alone for a turn, the head becomes a Dark Mechawful.5, gaining a new metal body. The differences between the two are:
- Dark Mechawful.5's timer on its chest goes haywire when two seconds are left, while the Dark Mechawful doesn't.
- Dark Mechawful.5 has more iron plating, increasing defense.
- Dark Mechawful.5 has spikes on its fists, increasing attack power.
When Dark Mechawful.5 attacks, the numbers on its chest will malfunction when the timer reaches 2 seconds, making it much more difficult for Bowser to counter. Otherwise defeating it is similar to defeating the original Dark Mechawful, including the need to inhale the ever-persistent head to prevent more Dark Mechawful .5s from being generated.