Piercing attack: Difference between revisions

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*[[Dark Wizzerd]] (beam attack)
*[[Dark Wizzerd]] (beam attack)
*[[Swoopula]]s and [[Swampire]]s
*[[Swoopula]]s and [[Swampire]]s
*[[Crazee Dayzee]]s and [[Amazy Dayzee]]s
*All of the dragons (i.e. [[Hooktail]], [[Gloomtail]], [[Bonetail]]) (breath attacks)
*All of the dragons (i.e. [[Hooktail]], [[Gloomtail]], [[Bonetail]]) (breath attacks)
*[[Bowser]] (fire breath attack)
*[[Bowser]] (fire breath attack)

Revision as of 04:59, July 23, 2013

It has been requested that this article be rewritten.

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

Piercing attacks are damage-based attacks in the Mario RPG-based games that ignore all or almost all defensive capabilities of the opponent. These attacks are very useful when dealing with a highly damage-resistant enemy, but can be detrimental when used by enemies against a defense-heavy Mario. These types of attacks are seen in most of the RPG-type games.

Super Mario RPG: Legend of the Seven Stars

There are no damage-based attacks or magic attacks in this game that ignore Defense or Mg. Defense, but there are a few items which do a fixed amount of damage to any enemy regardless of defense:

  • Fire Bomb
  • Ice Bomb
  • Rock Candy
  • Star Egg

The Geno Whirl also does a fixed 9999 damage to all non-boss enemies except for Exor.

Paper Mario

In this game (and the following one), attacks subtract directly from defense, which means that highly-defended enemies can be taken down easily with these kinds of attacks. All damage-based items (such as Fire Flower and Thunder Rage) pierce defense by default, and the special attack Star Storm does as well. Other than those, these attacks pierce enemy defense as well:

  • D-Down Jump
  • D-Down Pound
  • Quake Hammer
  • Power Quake
  • Mega Quake
  • Watt's basic electric attack

There are no known enemy attacks in this game that can pierce Mario's Guard abilities or badges.

Paper Mario: The Thousand Year Door

There are many abilities in this game, both friendly and enemy, that can pierce defenses. This is a summary:

Mario and Partner

As in the previous game, all damage-based item attacks bypass enemy defense, as well as special attacks such as Earth Tremor and Art Attack. There are also a few normal attacks, such as:

  • Piercing Blow
  • Fire Drive
  • Quake Hammer
  • Koops's Shell Slam
  • Flurrie's Lip Lock
  • Yoshi Kid's Gulp
  • Vivian's Fiery Jinx
  • Ms. Mowz's Slap

Enemies

Unlike Paper Mario, some enemies in this game do have defense-piercing abilities. Those that do will ignore all Defense Plus and Damage Dodge badges that Mario or his partner have equipped. D-Up, P-Down and D-Down, P-Up badges, however, are not affected, allowing even defense-piercing enemies to do more or less damage than otherwise expected. Also, since enemies can use items in this game, their defense-piercing properties still hold when used against against Mario.

Even piercing attacks are not unblockable; however, Mario's Guard will still reduce the damage by 1, and the Superguard will prevent all damage, as it always does.

These enemies include: