Sammer Guy: Difference between revisions

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{{quote|I have power to soar into the air and skip over endless lands. None can harness my power, except for some. Their name is CHEATER. ... You must have used a code...|Mystical Whistle|Super Paper Mario}}
{{LLquote|I have power to soar into the air and skip over endless lands. None can harness my power, except for some. Their name is CHEATER. ... You must have used a code...|Mystical Whistle|[[Super Paper Mario]]}}


'''Sammer Guys''' are vassals in ''[[Super Paper Mario]]'' that fight for [[King Sammer]]. There are 100 of them in all, each guarding a gate for their King to fight challengers. There are two sub-species:[[Small Sammer Guy]] and [[Big Sammer Guy]]. There are also many varients of each type, but those are just different kinds of weapons and armor a Sammer Guy uses, making those all Sammer Guys as well.
'''Sammer Guys''' are vassals in ''[[Super Paper Mario]]'' that fight for [[King Sammer]]. There are 100 of them in all, each guarding a gate for their King to fight challengers. There are two sub-species:[[Small Sammer Guy]] and [[Big Sammer Guy]]. There are also many varients of each type, but those are just different kinds of weapons and armor a Sammer Guy uses, making those all Sammer Guys as well.

Revision as of 18:56, April 24, 2007

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Sammer Guys are vassals in Super Paper Mario that fight for King Sammer. There are 100 of them in all, each guarding a gate for their King to fight challengers. There are two sub-species:Small Sammer Guy and Big Sammer Guy. There are also many varients of each type, but those are just different kinds of weapons and armor a Sammer Guy uses, making those all Sammer Guys as well.

Aside from their name, they bear no similarity to Shy Guys.

Different Types of Sammer Guys

  • Green – Normal, occasionaly jumps
  • Blue – Jumps often
  • Red – Shoots rays from sword, later can jump as well
  • Knight – Shoots rays from sword, jumps and has a spike
  • Big Knight – Spike on head, jumps and rolls
  • Spike – Spike on Sammer Guy's head, this can be mixed with any other type.
  • Small – Very quick, but low health
  • Big – Strong with a club; immobile in early levels, but later able to jump and roll
  • Mace – Intermixed with other types, the Sammer Guy weilds a mace instead of a sword
  • Flip – Can flip dimensions
  • Neon Mace – Neon colored Sammer Guy with a mace. Sometimes it shoots beams

List of Individual Sammer Guys

Main article: List of Sammer Guys