New Super Mario Bros. Wii: Difference between revisions
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{{articleabout|the second ''New Super Mario Bros.'' title | {{articleabout|the second ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' title overall|''New Super Mario Bros. 2'', the sequel title to ''[[New Super Mario Bros.]]''|[[New Super Mario Bros. 2|here]]}} | ||
{{Infobox | {{Infobox | ||
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*''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]]. | *''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]]. | ||
*''[[Super Mario Bros. 2]]'': The way that the characters are capable of picking up, carrying, and throwing the various objects and characters in this game resemble the abilities of the playable characters from ''Super Mario Bros. 2''. This is also the first platformer since ''Super Mario Bros. 2'' to feature a Toad as a playable character. | *''[[Super Mario Bros. 2]]'': The way that the characters are capable of picking up, carrying, and throwing the various objects and characters in this game resemble the abilities of the playable characters from ''Super Mario Bros. 2''. This is also the first platformer since ''Super Mario Bros. 2'' to feature a Toad as a playable character. | ||
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game. The [[Koopalings]]' battle theme is remixed and once again played when fighting against them. The Airship theme is remixed and plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro.]], [[Fire Bro.]], [[Boomerang Bro.]], or [[Sledge Bro.]] and even use a remix of the song. Also, the Power-Up of the reserve are used on the World maps. The game features an inventory window rather than a summonable item. This window | *''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game. The [[Koopalings]]' battle theme is remixed and once again played when fighting against them. The Airship theme is remixed and plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro.]], [[Fire Bro.]], [[Boomerang Bro.]], or [[Sledge Bro.]] and even use a remix of the song. Also, the Power-Up of the reserve are used on the World maps. The game features an inventory window rather than a summonable item. This window | ||
Revision as of 18:56, April 30, 2013
It has been requested that this article be rewritten.
Template:Articleabout Template:Infobox New Super Mario Bros. Wii is a sidescrolling Mario game for the Wii, and the sixth installment in the Super Mario Bros. series, after New Super Mario Bros.. It has been released in Australia on November 12, in America on November 15, and Europe on November 20, 2009. It is the follow-up to New Super Mario Bros., a 2006 game released for the Nintendo DS. In addition to the single-player experience, the game also features a multiplayer mode for up to four players. It features more items, new levels and more enemies than the DS predecessor. It is also the first title to support Nintendo's new Super Guide mode.[1] The game has sold approximately 14,705,000 copies worldwide.[2] The game introduces two new power-ups, the Propeller Mushroom and the Penguin Suit, which turn characters into their propeller and penguin forms respectively.
Story
Mario, Luigi, Blue Toad and Yellow Toad were celebrating Princess Peach's birthday, when a huge cake slides in. Immediately, Bowser Jr. (who masterminded the plot to infiltrate via the Birthday Cake[3]) and the Koopalings pop out and throw the cake on top of Peach and the Toads, trapping her inside and leaving the Toads stunned. From there, the villains load her onto their Airship while Mario, Luigi, Blue Toad and Yellow Toad follow closely. The Toads from the castle soon use a cannon to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain, but they explode in the air and spread the items in nine worlds.[4]
When Mario and the gang finally get to the final castle, they find Bowser. One of them has to jump on a ! Switch behind Bowser to defeat him, sending him falling into the lava below. After, Mario, Luigi, Yellow Toad, and Blue Toad celebrate their victory, they see Peach crying in a cage. However, she turns out to be Kamek in a pink version of his robe. Kamek then powers Bowser up, making him huge. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch. They push it, and Giant Bowser falls through the floor in final defeat as Princess Peach is released from her cage. As they venture out, they see Luigi, Blue Toad and Yellow Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon and is accidentally left behind. The two Toads then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the Secret World.
After the credits, Larry Koopa is seen limping toward Bowser's Castle (probably because he walked all the way from World 1). He meets Bowser Jr., who shows Larry the rest of the Koopalings trying to push Bowser, who is back to normal, right side up. They finally succeed, with a huge thud, causing the castle to fall on top of Bowser, Bowser Jr. and the Koopalings.
Gameplay features
The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players are allowed to be freely added and can also be removed in between levels on the World Map. The camera pans as players move and it would zoom in and out as players move farther away or closer to each other. However, there is a limit, and players who are far behind would lose a life. When a player loses a life, they would reappear inside a bubble. The player can shake the Wii Remote to move the bubble closer to the surviving players. The time runs out to zero and then the "Time's Up!" banner falls at the top of the screen, but the banner tilts. They can then burst that bubble to free them and allow them to resume playing the game. However, if everyone has lost all their life's, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level or from the midway point if the players had reached it.
After clearing World 1-3 once, a Toad runs up and tells the heroes bad news. The letter is sent from Bowser Jr., saying that he ordered his minions to stuff annoying Toads they capture into ? Blocks. He also tells the heroes to go alone. Then a Goomba appears and takes the Toad to World 1-1, where a scared Toad bubble appears, thus starts the mission only in single-player mode. Starting in World 2, after clearing Roy's Fortress, this rescue mission begins before saving. The same applies to Worlds 3 to 8. In World 9, the mission begins after clearing the first level of this world.
? Blocks usually create one item for each player, but only if the player still has remaining lives. For example, a block can produce four Mushrooms when four players are playing, but it would only produce three if one player had lost all of their lives. If more than one player is playing, and that all players where in their starting form, when someone hits a ? Block it would contain mainly Super Mushroom, but there is usually one helpful item in that ? block like a Fire Flower or Ice Flower.
A player can place them self in a bubble by pressing the button on the Wii Remote or the button if a player is using the Wii Remote and Nunchuk. The player inside the bubble cannot be harmed by anything. The player inside the bubble can shake the Wii Remote to bring themselves closer to the other players that are currently not in a bubble. Bubbles can only burst when a player not in a bubble comes in contact with the bubble or throws a fireball, an iceball, a shell or a frozen enemy at the bubble. If all the players are in a bubble, they would then have to restart the level. All players would have to return to their normal form, but the players do not lose any lives.
When one player grabs the flagpole at the end of the level, the other players would have a limited amount of time to grab the flagpole before the level ends.
Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, the could perform actions such as them changing the direction of a light or it could be used for tilting platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determines who is controlling them.
Shaking the Wii remote activates the spin jump, as seen in Super Mario World. Players can carry objects such as frozen enemies and barrels by ( with Nunchuk) or shaking the Wii Remote near the object.
It's possible to ride on Yoshi as well. Yoshi can swallow many different objects in the game including hammers thrown by Hammer Bros.(but not the Hammer Bros. themselves), fireballs shot by a player with a Fire Flower or by a Fire Bro., and as well as iceballs shot by a player wielding an Ice Flower or Penguin Suit or by an Ice Bro. Yoshi can then spit these objects out which can be useful for defeating enemies . Yoshi can also carry other players in his mouth and he can also use his Flutter Jump, a move of his first introduced in Super Mario World 2: Yoshi's Island. Yoshi also has the ability to swallow apples throughout the course. When Yoshi eats an apple, a number appears to see how many apples Yoshi has swallowed. If Yoshi eats five apples, the player would gets a reward such as a 1-up or power-up item. Yoshi cannot use his tongue to help characters obtain power-ups, unlike in Super Mario World, because Yoshi keeps the power-up in his mouth. He can however spit it out at another player. Yoshi cannot be harmed by sharp items as long as he lands on them such as Spinies and Piranha Plants
However, if the players reach the end of the level while riding on their Yoshis, they have to leave their mounts behind. Therefore, there are only certain levels in which players can ride Yoshis.
On the map screen, pressing the button (or the button with the Nunchuk) allows the player to go to a screen where items from Toad houses and extra items can be used (like in Super Mario Bros. 3). Unlike New Super Mario Bros. and Super Mario World, the players can't activate items during levels. Pressing on the map allows the player to go to any previously visited world.
Up to five stars can appear on a player's profile. The first appears after the player has beaten Bowser for the first time (using any method), the second appears when all levels (excepting Warp Cannons/Pipes and Toad Houses) have been beaten, the third appears if all Star Coins from Worlds 1–8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars will shine if the player did not use the Super Guide.
Super Guide
- Main article: Super Guide
Debuting in the game, the Super Guide provides players assistance to clear levels. When the player has failed to pass a level at least eight times, a green box will appear at the start of the level. When the player hits the green box, the level will restart in auto-pilot mode: a computer-controlled Luigi will play the level on his own. The Super Guide will only show the player how to beat the level, but would not use short-cuts, take damage or reveal secrets. While the Super Guide is running, the player can press the button on the Wii Remote at any time to take control back; the game will start exactly where the Super Guide left off. Once the player has taken control back, he or she can not turn it back on in the middle of the level. The level will still be passed, even when the Super Guide assistance is used, though the level will still be red, and any stars on the profile will not shine. If the player takes over, they will continue to play as Luigi, rather than Mario. Losing a life as Luigi will allow one to control Mario again, without losing a life.
Levels
The game has nine worlds, that all have a world map just like in New Super Mario Bros. There still are Toad Houses, forts, castles, Warp Cannons, Warp Pipes (in World 2), Beanstalks (in World 7) and horizontal "platform" Pipes (in World 6). Enemies also patrol in the overworld. If the enemies come in contact with the player(s), the player(s) must play an Enemy Course. The player(s) must collect eight Toad Balloons to make a chest with a Toad trapped in it appear. If Toad is saved, he rewards the player(s) three mushrooms for the item storage. Each Enemy Course is different on each world. There are 78 courses in the game. Once a level is beaten, the player can return to it for a special mission to rescue a kidnapped Toad[5] and carry him to the level exit. In multiplayer, this special mission is absent.
Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level.
World 9 is unlocked after completing the game. There are 8 stages in that world, and each stage is unlocked by collecting all the Star Coins in each of the 8 normal worlds.
Worlds
- World 1
- World 2
- World 3
- World 4
- World 5
- World 6
- World 7
- World 8
- World 9 (Bonus World)
- Coin Battle World (multiplayer only)
Development
According to Nintendo, Shigeru Miyamoto had been struggling to add multiplayer in a Mario game for a long time. They further explained that Miyamoto tried to experiment with multiplayer aspects at the start of most of his Mario projects. This can be seen in beta screenshots of games such as Super Mario 64 DS and New Super Mario Bros., as multiplayer aspects were evidently intended for both of those games during the earlier stages of development. But when the experiments with multiplayer failed to come to fruition, the developers focused back to what they were used to, single-player, and, for both of the aforementioned games, multiplayer was put on the back burner and became a mere tag-on that used both the game's engine and a series of dissimilar mini-games. One of the reasons multiplayer was not achieved previously was due to technical limitations. With the Wii's hardware, it allowed Miyamoto to make sure the game had all the items and enemies in the screen at once, and having the camera focusing on all the players at once.[6]
Additionally, Nintendo is planning to add the new "demo play" feature to their future titles, with New Super Mario Bros. Wii being the flagship title for the feature. A patent on the game, then called "Kind Code", was filed by Miyamoto on June 30, 2008. It showed that it could come in three modes: Game (in which the player plays the game normally until they get stuck, at which point they can view a video that appears on the screen's top right corner on how to bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a particular point; the game cannot be saved in this mode), and Scene Menu (where players go directly to specific parts of the game without loading their games or watching the digest). In the final game, the Digest version of the "demo play" mode was released as "Super Guide"[7].
Characters
- Mario
- Luigi
- Blue Toad
- Yellow Toad
- Yoshi (Green, Yellow, Pink, Light Blue)
- Princess Peach
- Toad (red spots and blue vest)[8]
- Toads
Enemies
Bosses
- World 1
- Goombas - Enemy Course enemies
- Larry Koopa - Fortress boss
- Larry Koopa - Castle boss
- World 2
- Spinies - Enemy Course enemies
- Roy Koopa - Fortress boss
- Roy Koopa - Castle boss
- World 3
- Ice Bros. - Enemy Course enemies
- Lemmy Koopa - Fortress boss
- Lemmy Koopa - Castle boss
- World 4
- Porcu-Puffer - Enemy Course enemy
- Wendy O. Koopa - Fortress boss
- Wendy O. Koopa - Castle boss
- Bowser Jr. - Airship boss
- World 5
- Stalking Piranha Plants - Enemy Course enemies
- Iggy Koopa - Fortress boss
- Iggy Koopa - Castle boss
- World 6
- Bullet Bills - Enemy Course enemies
- Morton Koopa Jr. - Fortress boss
- Morton Koopa Jr. - Castle boss
- Bowser Jr. - Airship boss
- World 7
- Lakitu - Enemy Course enemy
- Ludwig Von Koopa - Fortress boss
- Ludwig Von Koopa - Castle boss
- World 8
- Podoboos - Enemy Course enemies
- Kamek - Fortress boss
- Bowser Jr. - Airship boss
- Bowser - Castle boss
New enemies
Returning enemies
Minigames
Transformations
Blocks
Block | Function | Image |
---|---|---|
? Block | Contains a coin or item when hit. | |
Brick Block | Breaks or contains coins when hit. | File:Brick Block.png |
Block | Block that can't break. When a Question Block is hit it turns into a Block. | File:UsedBlock NSMBWii.png |
Super Guide Block | Appears after Mario dies eight times in a row. When hit, Luigi will clear the stage for Mario. | File:SuperGuideBlockNSMBW.png |
White-Green Checkered Block | A block that when Mario jumps on it, it makes him jump higher | File:WGCBlock.PNG |
Pow Block | A block that causes a large tremor on the ground. | File:POWBlockNSMBW.png |
Glow Block | A block that shines light in dark areas. | File:Glow Block.PNG |
Dotted Line Block | A block that is transparent. A Switch is needed to activate the block. | File:Dotted Line Block Icon.png |
Red Switch Block | A block that is activated by a Switch. | |
Lakitu Block | When activated a Lakitu appears and it will throw coins. | |
Propeller Block | It is a block that can be picked up and works like the Propeller Mushroom. | |
Flying ? Blocks | A type of Question Block that flies in a rythmic pattern to the song of a stage. Once hit, it becomes a Block. | File:FlyingQuestionBlock-NSMBWii.png |
Giant ? Block | A huge question block that only appears in 6-5. Acts like a normal block. | |
Coin Block | A block that contains many coins. Looks just like a Brick Block and become an Block when empty. Pops out 5 Coins when used quick enough. | File:Brick Block.png |
Roulette Block | A block with various items scrolling on it. Mario can hit it, and release the power-up shown. | |
Stretch Block | A block made up of 5 segments that stretches to act as a bridge in certain levels. |
Items and objects
Item | Function | Image |
---|---|---|
Super Mushroom | Turns Mario, Luigi, or Yellow Toad and Blue Toad into Super Mario, Super Luigi, or Super Yellow and Blue Toad. | File:SuperMushroom.png |
1-Up Mushroom | Gives the player an extra life. | File:NSMBwii 1upshroom.jpg |
Coin | Collecting 100 of these gives the player an extra life. In Coin Battle World, they are used to determine the player's position. | File:NSMBwii coin.jpg |
Fire Flower | Turns Mario, Luigi, or Yellow and Blue Toad into Fire Mario, Fire Luigi, or Fire Yellow and Blue Toad. | File:Fireflower.jpg |
Red Ring | Makes 8 Red Coins appear. | |
Red Coin | Collecting all 8 Red Coins that appear after passing through a Red Ring gives the player(s) a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up the player is currently using. | |
Blue Coin | Just like normal Coins, but appear by hitting a P-Switch. | File:Blue coin Wii.png |
Super Star | Turns Mario, Luigi, or Yellow and Blue Toad into Invincible Mario, Invincible Luigi, or Invincible Yellow and Blue Toad. | File:Star.PNG |
Star Coin | Three of these are located in every course in hard-to-reach or hidden areas. They are used to buy Super Play movies in Peach's Castle, after collecting all Star Coins, all of the Toad Houses will be open and used without disappearing. In Coin Battle World, they are worth thrice a coin | File:STARCOIN!.png |
Mini Mushroom | Turns the player into mini form, or Mini Mario | File:MiniMushroom NSMB Wii.png |
Propeller Mushroom | Turns Mario into Propeller Mario, and gives him a short flight | File:Propeller Mushroom.png |
Penguin Suit | Turns Mario into Penguin Mario, Mario can shoot iceballs and slide on his belly | |
Ice Flower | Turns Mario into Ice Mario, Mario can shoot iceballs. | |
Dash Coin | An outline of a coin that will become a coin if the player goes through them. | File:DASHCOIN.png |
Berries | A berry that Yoshi eats. When Yoshi eats five berries, he'll make an egg that contains an item. | File:Berry Red.png |
Barrel | A barrel that Mario can pick up and throw at enemies to defeat them and at coins to collect them. | |
Tilt Lift | A lift that the player can tilt when Mario is on it and tilts the Wii Remote. | |
Toad Balloon | Items that appear in the enemy course. Mario must collect all of them to clear the course. | |
P-Switch | Turns Brick Blocks in Coins or vice versa or it causes the revealing of Silver Coins. | File:PSwitch.PNG |
? Switch | Changes or adds to an area, such as platforms, for a limited time. | |
! Switch | A switch that will change all the dotted lines into platforms in World 3-4. It will also cause the bridge in the World 8 Castle to fall and drop Bowser in the lava. | File:Eventswitch.png |
Springboard | A trampoline type item that if pressed 2 while on it will cause the player to go high into the air. | |
Donut Lift | A platform that will fall under a players weight if Mario stays there for too long. As Mini Mario, he is light enough so it won't fall. | File:Donut Lift.png |
Midway Point | A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by which ever character's symbol turned it. If that character is in his small form, he will transform into his Super form. | |
Beanstalk | Used as ladder that can lead to Coin Heaven, or a secret place. Comes out of a hidden block or brick block. | |
Ice Block | A block that is created by an enemy that was frozen with an iceball. They can be picked up and thrown like a barrel. | |
Mario Car | A type of Koopa Clown Car that lets the player battle Bowser Jr. | File:Hero CarNSMBW.png |
Giant Bubble | Huge Masses of water that float in the air; acts as if Mario and co. is in water. | File:Oval Bubble.png |
Yoshi Egg | An egg that Yoshi produces after eating five berries. They contain Power Ups. The different colors released come at random but never the same one after each other. |
References to other games
- Alleyway: Ice Mario's design bears some resemblance to Mario's appearance in the Alleyway cover artwork.
- Donkey Kong: Broozers will throw barrels at the player, similar to Donkey Kong in this game.
- Mario Bros.: The POW Block reappears and has the same design as in Mario Bros. The POW Block can also be carried. One underground Coin Battle area also shows some resemblance to the Mario Bros. arena.
- Super Mario Bros.: The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The main theme is once again remixed and used for the Toad Houses. Near the beginning of the game, Bowser Jr. states in a letter that he ordered his minions to stuff every Toad they see into a ? Block, which might be a reference to the fact that Bowser transformed them into ? Blocks, according to the instruction book. Also, Roy Koopa's Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. In the Coin Battle, a level similar to World 1-1 appeared.
- Super Mario Bros.: The Lost Levels: World 2-4 features wind.
- Super Mario Bros. 2: The way that the characters are capable of picking up, carrying, and throwing the various objects and characters in this game resemble the abilities of the playable characters from Super Mario Bros. 2. This is also the first platformer since Super Mario Bros. 2 to feature a Toad as a playable character.
- Super Mario Bros. 3: The Penguin Suit is based on the suits in this game. The Koopalings' battle theme is remixed and once again played when fighting against them. The Airship theme is remixed and plays on the Airships. The design on the Fortresses are based on the Fortress sprite in this game. The Enemy Courses are similar to the levels when fighting against a Hammer Bro., Fire Bro., Boomerang Bro., or Sledge Bro. and even use a remix of the song. Also, the Power-Up of the reserve are used on the World maps. The game features an inventory window rather than a summonable item. This window
- ^ Super Guide information at Kotaku.com
- ^ [1]
- ^ nintendo.co.jp - New Super Mario Bros. Wii character page (Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings). Translation (Retrieved November 13, 2011)
- ^ Famitsu's Scans
- ^ Cite error: Invalid
<ref>
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- ^ Klepek, Patrick (6/2/2009) "New Super Mario Bros. Achieves Shigeru Miyamoto's Dream: Multiplayer - G4tv.com". G4TV. Retrieved 2009-6-2
- ^ Kotaku - Nintendo Patent Reveals Potential Paradigm Shift in Design - Wii
- ^ [http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/smbwii_gmp_gameopening.html Intro cinematic]