Sammer Guy: Difference between revisions

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==Different Types of Sammer Guys==
==Different Types of Sammer Guys==
*Green- Normal, occasionaly jumps
*Green – Normal, occasionaly jumps
*Blue- Jumps often
*Blue – Jumps often
*Red- Shoots rays from sword, later can jump as well
*Red – Shoots rays from sword, later can jump as well
*Knight- Shoots rays from sword, jumps and has a spike
*Knight – Shoots rays from sword, jumps and has a spike
*Big Knight- Spike on head, jumps and rolls
*Big Knight – Spike on head, jumps and rolls
*Spike- Spike on Sammer Guy's head, this can be mixed with any other type.
*Spike – Spike on Sammer Guy's head, this can be mixed with any other type.
*[[Small Sammer Guy|Small]]- Very quick, but low health
*[[Small Sammer Guy|Small]] – Very quick, but low health
*[[Big Sammer Guy|Big]]- Strong with a club; immobile in early levels, but later able to jump and roll
*[[Big Sammer Guy|Big]] – Strong with a club; immobile in early levels, but later able to jump and roll
*Mace- Intermixed with other types, the Sammer Guy weilds a mace instead of a sword
*Mace – Intermixed with other types, the Sammer Guy weilds a mace instead of a sword
*Flip- Can flip dimensions
*Flip – Can flip dimensions
*Neon Mace- Neon colored Sammer Guy with a mace. Sometimes it shoots beams
*Neon Mace – Neon colored Sammer Guy with a mace. Sometimes it shoots beams


==List of Individual Sammer Guys==
==List of Individual Sammer Guys==
{{main|List of Sammer Guys}}
{{main|List of Sammer Guys}}

Revision as of 19:41, April 20, 2007

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Sammer Guys are vassals in Super Paper Mario that fight for King Sammer. There are 100 of them in all, each guarding a gate for their King to fight challengers. There are two sub-species:Small Sammer Guy and Big Sammer Guy. There are also many varients of each type, but those are just different kinds of weapons and armor a Sammer Guy uses, making those all Sammer Guys as well.

Aside from their name, they bear no similarity to Shy Guys.

Different Types of Sammer Guys

  • Green – Normal, occasionaly jumps
  • Blue – Jumps often
  • Red – Shoots rays from sword, later can jump as well
  • Knight – Shoots rays from sword, jumps and has a spike
  • Big Knight – Spike on head, jumps and rolls
  • Spike – Spike on Sammer Guy's head, this can be mixed with any other type.
  • Small – Very quick, but low health
  • Big – Strong with a club; immobile in early levels, but later able to jump and roll
  • Mace – Intermixed with other types, the Sammer Guy weilds a mace instead of a sword
  • Flip – Can flip dimensions
  • Neon Mace – Neon colored Sammer Guy with a mace. Sometimes it shoots beams

List of Individual Sammer Guys

Main article: List of Sammer Guys