Electrified: Difference between revisions

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[[Image:Electrifying.png|frame]]
[[Image:Electrifying.png|frame]]
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]]. Any enemies that touch him physically will take one HP of damage. If an enemy would use a combination of attacks on Mario in the same turn, their combo would end upon coming into contact with him. Also enemies that drain health (like [[Fuzzy|Fuzzies]]) are unable to hurt Mario as the electricity shakes them off before they can damage him. Mario usually receives this status effect by eating a [[Volt Shroom]], though there is a [[Badge]] called [[Zap Tap]] in both ''Paper Mario'' and ''[[Paper Mario: The Thousand-Year Door]]'' than can equip this status effect permanently.
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks that involve latching onto the target before dealing damage (such as a [[Fuzzy]]'s HP leeching) are considered to have multiple parts (the latching and the damaging), so being electrified will make the target immune to such attacks while damaging the attacker.


An electrified character is immune to the effects of opponents' electrification; an electrified Mario can safely attack a [[Duplighost]]'s [[Watt]] or a charged [[Ruff Puff]] without being damaged.
[[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] will electrify the user or the user's target for a few turns. The [[Zap Tap]] [[badge]] will electrify Mario permanently. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as [[Dark Puff]]s can electrify themselves, while others such as [[Magikoopa]]s can electrify themselves or their allies. Finally, some falling stage lights can damage and electrify combatants.
 
An electrified character is immune to the effects of opponents' electrification; for example an electrified Mario can safely attack a [[Duplighost]]'s Watt or a charged [[Ruff Puff]] without being damaged or having his attack interrupted.


[[Category: Status effects]]
[[Category: Status effects]]
[[Category: Paper Mario]]
[[Category: Paper Mario]]
[[Category: Paper Mario: The Thousand-Year Door]]
[[Category: Paper Mario: The Thousand-Year Door]]

Revision as of 17:05, June 10, 2013

The Electrified status

Electrified is a positive status condition encountered in the Paper Mario series. It is indicated by small lightning bolts emanating out of Mario, his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or The Master's combo attacks). Attacks that involve latching onto the target before dealing damage (such as a Fuzzy's HP leeching) are considered to have multiple parts (the latching and the damaging), so being electrified will make the target immune to such attacks while damaging the attacker.

Watt is the only character, friend or foe, to be electrified at all times. A Volt Shroom will electrify the user or the user's target for a few turns. The Zap Tap badge will electrify Mario permanently. The Lucky Start badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as Dark Puffs can electrify themselves, while others such as Magikoopas can electrify themselves or their allies. Finally, some falling stage lights can damage and electrify combatants.

An electrified character is immune to the effects of opponents' electrification; for example an electrified Mario can safely attack a Duplighost's Watt or a charged Ruff Puff without being damaged or having his attack interrupted.