Ultra Machine: Difference between revisions
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[[Image:Ultra_Machine.png|frame|'''Ultra Machine''']] | [[Image:Ultra_Machine.png|frame|'''Ultra Machine''']] | ||
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end. | '''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end. | ||
==Gameplay== | ==Gameplay== | ||
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Also, as speed increases, the player will have to hit fewer balls. This is probably because it would be too hard to hit most of them at higher speeds, making it unfair. | Also, as speed increases, the player will have to hit fewer balls. This is probably because it would be too hard to hit most of them at higher speeds, making it unfair. | ||
On the ''Grid'', the player needs to clear a minimum of 5 levels to pass this microgame. | |||
===Controls=== | ===Controls=== |
Revision as of 20:00, March 4, 2013
Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.
Gameplay
In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.
- Level 1: The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
- Level 2: The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
- Level 3: The player must hit 8 balls. The baseballs will employ both strategies.
Also, as speed increases, the player will have to hit fewer balls. This is probably because it would be too hard to hit most of them at higher speeds, making it unfair.
On the Grid, the player needs to clear a minimum of 5 levels to pass this microgame.
Controls
- Swing bat