Nintendo Land: Difference between revisions

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|align="center" |[[File:Yoshi Fruit Cart NL.png|120px]]
|align="center" |[[File:Yoshi Fruit Cart NL.png|120px]]
|align="center" |Yoshi's Fruit Cart
|align="center" |[[Yoshi's Fruit Cart]]
|This attraction's name and gimmicks are based on the ''[[Yoshi (series)|Yoshi]]'' series. The player must draw lines on the Gamepad, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad.
|This attraction's name and gimmicks are based on the ''[[Yoshi (series)|Yoshi]]'' series. The player must draw lines on the Gamepad, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad.
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|align="center" |[[File:NLDKCCLogo.png|120px]]
|align="center" |[[File:NLDKCCLogo.png|120px]]
|align="center" |Donkey Kong's Crash Course
|align="center" |[[Donkey Kong's Crash Course]]
|This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting the Gamepad, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms.
|This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting the Gamepad, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms.
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Revision as of 19:15, January 10, 2013

Template:Infobox Nintendo Land is a launch title for the Wii U, which was first released in North America on November 18th, 2012, Europe and Australia on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve minigames built around various Nintendo franchises, including four based on Mario and its subseries. The minigames are played using the Wii U GamePad alongside up to four Wii Remotes (with Nunchuks), and are intended to showcase the many features of the new system.[1] The game's host is a feminine robot named Monita.

In the US, Europe and Australia, Nintendo Land comes packed in with the Wii U Deluxe Set. It also is sold as a stand-alone product.

Minigames

The minigames featured in Nintendo Land are divided into three distinct types:

Team Attractions

These minigames involve every player co-operating in some way. However, it is possible to play these minigames with single player only. These are the largest and most expansive attractions in the game. Number of player(s): 1-5

Image Name Description
Legend of Zelda Battle Quest logo of Nintendo Land The Legend of Zelda: Battle Quest Takes place in a The Legend of Zelda-based world, where the Miis are dressed up as Link, sharing Hearts. They must fight many enemies along the way. The player with the Wii U GamePad is an archer, providing backup, while the other players act as swordsmen.
Pikmin Adventure logo Pikmin Adventure This single-player minigame is based on Pikmin. The player acts like Captain Olimar, using the Wii U GamePad to control a group of Pikmin through missions to find the lost spaceship.
Metroid Blast NL.png Metroid Blast Based on the Metroid series, the players dress up like Samus Aran in a space area. The Wii U GamePad player drives a gunship, while the other players combat against him or her on ground.

Competitive Attractions

These minigames involve the one player with the GamePad to pursue or be pursued by other players. Number of player(s): 2-5.

Image Name Description
Mario Chase logo of Nintendo Land Mario Chase Based on the Super Mario series, this minigame involves four players dressed as Toads running through a Mario-themed park to find a solo player who is dressed as Mario. The solo player can see where the team is on the Wii U GamePad screen. It is harder for the Toads, because Mario runs faster.
Luigi's Ghost Mansion logo of Nintendo Land Luigi's Ghost Mansion In this minigame, four players are dressed as Mario, Luigi, Wario and Waluigi. Each player tries to attack the solo player (in a Gold Ghost costume) using flashlights. However, the solo is invisible and can only be seen on the Gamepad. The setting is a reference to Luigi's Mansion.
Animal Crossing Sweet Days logo of Nintendo Land Animal Crossing: Sweet Day The solo player controls two guards (dressed as Copper and Booker) and must chase the team players, who try to collect a certain number of candies scattered throughout the town before time runs out. However, they get slower each time they collect a candy.

Solo Attractions

These minigames can only be played by a single player. Number of player(s): 1

Image Name Description
Yoshi Fruit Cart NL.png Yoshi's Fruit Cart This attraction's name and gimmicks are based on the Yoshi series. The player must draw lines on the Gamepad, starting from their cart, which is modeled after Yoshi. These lines will guide the cart when the game begins. The lines must coincide with every fruit, so the cart will pass through them. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad.
Octopus Dance NL.png Octopus Dance This game is based on the Game & Watch game Octopus. The player must memorize the moves of the character on the TV screen, and repeat them using either the control sticks or the gyro sensor.
Donkey Kong's Crash Course logo of Nintendo Land Donkey Kong's Crash Course This minigame is aesthetically based on the arcade game Donkey Kong. The player must navigate through a series of paths and platforms by tilting the Gamepad, which moves the player's cart, collecting bananas and checkpoint flags along the way. The L Button and R Button buttons are used to operate special white platforms.
Takamaru's Ninja Castle logo of Nintendo Land Takamaru's Ninja Castle This minigame is based on the Famicom game Nazo no Murasame Jō. Here, the player must use the GamePad screen to throw shurikens at ninja enemies.
CF Twister Race NL.png Captain Falcon's Twister Race In this F-Zero-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding the GamePad vertically.
Balloon Trip Breeze logo Balloon Trip Breeze The player controls their character through the sky collecting balloons and avoiding obstacles, just the NES game Balloon Fight.

Reception

The game has been well-received. GameXplain gave the single-player 4 stars out of 5 and the multi-player 4.5 stars out of 5[2] and referred to it as the best Nintendo multiplayer game since Super Smash Bros. Brawl. GamesMaster gave it and 86/100 (86%), describing it as "An essential purchase for party lovers that whets the Nintendo appetite. Bring friends." IGN gave it an 8.7 score out of 10, and GameSpot gave it a score of 8 out of 10 [3].

Gallery

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References

  1. ^ Nintendo Land announcement at E3 2012 (Retrieved June 18, 2012)
  2. ^ [1]
  3. ^ [2]

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