Bianco Hills: Difference between revisions
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|latest_appearance=''[[Mario Golf: Advance Tour]]'' ([[2004]]) | |latest_appearance=''[[Mario Golf: Advance Tour]]'' ([[2004]]) | ||
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'''Bianco Hills''' is a hilly, picturesque countryside region in the center of [[Isle Delfino]], found northwest of [[Delfino Plaza]] | '''Bianco Hills''' is a hilly, picturesque countryside region in the center of [[Isle Delfino]], found northwest of [[Delfino Plaza]]. It can be entered via the [[Graffiti#Color Portal|Color Portal]] on the base of the [[Grand Pianta Statue]] in [[Delfino Square]] once the player has collected at least one [[Shine Sprite]]. It consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. The centerpiece of this area is the [[Big Windmill]], which is located at the end of the lake. During [[Mario]]'s travels to Isle Delfino, much of Bianco Hills was, like other regions of Isle Delfino, covered in [[Graffiti]], which Mario used [[F.L.U.D.D.]] to get rid of. Bianco Hills is also where Mario first battled [[Petey Piranha]] - they first battle inside the Big Windmill, the next time they fight in the village. From the starting point of the level, Mario can look down and see both Delfino Plaza and [[Ricco Harbor]], though an invisible wall prevents him from jumping down. The name Bianco Hills contains the word "bianco" which is Italian for "white". The name of the level can be translated to "White Hills", which is probably a reference to the white colored houses, walls, and roads found in the level. | ||
In ''[[Mario Golf: Advance Tour]]'', some of [[Mushroom Tourney]] courses seem to be based on this area. | In ''[[Mario Golf: Advance Tour]]'', some of the [[Mushroom Tourney]] courses seem to be based on this area. | ||
The musical theme of Bianco Hills is similar to those of [[Gelato Beach]], [[Delfino Plaza]] and [[Ricco Harbor]]. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo. | The musical theme of Bianco Hills is similar to those of [[Gelato Beach]], [[Delfino Plaza]], and [[Ricco Harbor]]. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo. | ||
==Episodes== | ==Episodes== | ||
===Episode 1: The Road to the Big Windmill=== | ===Episode 1: The Road to the Big Windmill=== | ||
[[File:Cleanthatgoop!65.jpg|thumb|[[Mario]] surrounded by toxic Goop.]] | [[File:Cleanthatgoop!65.jpg|thumb|[[Mario]] surrounded by toxic Goop.]] | ||
The first episode of this level begins with an introduction scene, which shows [[Shadow Mario]] standing near the bridge to the Big Windmill, next to a [[Goop Generator]]. | The first episode of this level begins with an introduction scene, which shows [[Shadow Mario]] standing near the bridge to the Big Windmill, next to a [[Goop Generator]]. Large parts of the countryside are covered in thick brown goop, and only the Windmill Village is relatively free of it, although there are some small blobs that generate [[Strollin' Stu]]s. Due to the masses of paint outside of the village, the gate that links the village area and the lakeside area has been closed and Mario has to use a passage over the waterwheel to get to his destination. The lakeside area has some [[Piranhabon]]s popping out of the [[Goop Generator]] that keep rolling over the terrain, leaving a trail of goop behind. Mario has to battle a [[Polluted Piranha Plant]] to proceed. After the battle, a hill with a path emerges and connects to the bridge above. Mario can collect the [[Shine Sprite]] then. However, the player can choose to ignore the Shine Sprite and proceed to climb the Big Windmill and battle [[Petey Piranha]], making this the only episode in the entire game that can be skipped. Also, if Mario talks to a [[Pianta]] on the way up, he'll say that Mario is getting ahead of himself. This may be a reference to ''[[Super Mario 64]]'', where Mario can frequently get [[Power Star]]s which are not necessarily in his current objective. | ||
Large parts of the countryside are covered in thick brown goop and only the Windmill Village is relatively free of it, although there are some small blobs that generate [[Strollin' Stu]]s. Due to the masses of paint outside of the village, the gate that links the village area and the lakeside area has been closed and Mario has to use a passage over the waterwheel to get to his destination. | |||
The lakeside area has some [[Piranhabon]]s popping out of the [[Goop Generator]] that keep rolling over the terrain, leaving a trail of goop behind. Mario has to battle a [[Polluted Piranha Plant]] to proceed. After the battle, a hill with a path emerges and connects to the bridge above. Mario can collect the [[Shine Sprite]] then. | |||
However, the player can choose to ignore the Shine Sprite and proceed to climb the Big Windmill and battle [[Petey Piranha]], making this the only episode in the entire game that can be skipped. | |||
;Names in Other Languages | ;Names in Other Languages | ||
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At the beginning, the player can see the camera showing a cave at the mountainside right over the lake. Mario has to travel to this cave in order to receive a Shine Sprite. Since the goop is gone from the level, the gate connecting the two big level areas has been re-opened and Mario can simply pass through it. To reach the cave, Mario can make use of several platforms and ropes below the bridge to the windmill. Dodging the [[Spiky Ring]]s along the way, he makes his way towards his destination. | At the beginning, the player can see the camera showing a cave at the mountainside right over the lake. Mario has to travel to this cave in order to receive a Shine Sprite. Since the goop is gone from the level, the gate connecting the two big level areas has been re-opened and Mario can simply pass through it. To reach the cave, Mario can make use of several platforms and ropes below the bridge to the windmill. Dodging the [[Spiky Ring]]s along the way, he makes his way towards his destination. | ||
When Mario enters the cave, Shadow Mario will show up and steal | When Mario enters the cave, Shadow Mario will show up and steal F.L.U.D.D., leaving him on his own. Mario has to rely on his jumping skills alone to pass the various criss-crossing blocks, large cubes which could push him off into a [[Abyss|bottomless pit]], and rotating stars that build a floating path. At the end near a palm tree, a Shine Sprite awaits. After Mario clears this level, he can access it with F.L.U.D.D. and a Red Coin challenge awaits. | ||
;Names in Other Languages | ;Names in Other Languages | ||
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===Episode 4: Red Coins of Windmill Village=== | ===Episode 4: Red Coins of Windmill Village=== | ||
[[File:Red_Coins_Of_Windmill_Village.png|thumb|[[Mario]] collecting [[Red Coin]]s in the Windmill Village.]] | [[File:Red_Coins_Of_Windmill_Village.png|thumb|[[Mario]] collecting [[Red Coin]]s in the Windmill Village.]] | ||
The episode begins with a shot of Windmill Village, zooming over the buildings. This episode is a [[Red Coin]] challenge, so Mario has to collect eight Red Coins that are hidden all over the village to make a Shine Sprite appear. The coins can be found on top of the various buildings, but some of them are also hidden on the great wall that separates the village from the lakeside. Spiky Rings and [[Wind Duppy|Wind Duppies]] will try to impede the player's progress, so they have to be avoided. Mario can make the | The episode begins with a shot of Windmill Village, zooming over the buildings. This episode is a [[Red Coin]] challenge, so Mario has to collect eight Red Coins that are hidden all over the village to make a Shine Sprite appear. The coins can be found on top of the various buildings, but some of them are also hidden on the great wall that separates the village from the lakeside. Spiky Rings and [[Wind Duppy|Wind Duppies]] will try to impede the player's progress, so they have to be avoided. Mario can make the wooden platforms in the middle of the village rotate by squirting water at the big, windmill-like objects attached to them. After the player collects every Red Coin, a Shine Sprite will appear on a platform high above the village, which can be accessed via a rope. | ||
;Names in Other Languages | ;Names in Other Languages | ||
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===Episode 5: Petey Piranha Strikes Back=== | ===Episode 5: Petey Piranha Strikes Back=== | ||
[[File:Petey_Piranha_Strikes_Back.PNG|thumb|[[Mario]] attacking [[Petey Piranha]].]] | [[File:Petey_Piranha_Strikes_Back.PNG|thumb|[[Mario]] attacking [[Petey Piranha]].]] | ||
This episode, which parodies the name of the movie ''[[wikipedia:Star Wars Episode V: The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back]]'' (even parodying the level's episode number, since this is the fifth episode), sets in with another shot of Windmill Village, but this time, the entire | This episode, which parodies the name of the movie ''[[wikipedia:Star Wars Episode V: The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back]]'' (even parodying the level's episode number, since this is the fifth episode), sets in with another shot of Windmill Village, but this time, the entire village is covered in goop. Some of the villagers are buried under the substance, so Mario has to free them. The villagers will tell Mario they saw a huge plant creature venturing to the cliffs north of town. Mario can make his way up to the cliffside using F.L.U.D.D., or he can make use of a Pianta near the cliff who will throw Mario away when he talks to him. If the timing is right, the player can use this to make Mario get tossed up on top of the cliffs. There he will once again find Petey Piranha, sleeping. Mario can make him wake up by shooting a [[Poink]] at him, which will cause Petey to move over and attack the village. | ||
Petey Piranha will use his leaves to move through the air and hover over Windmill Village. Occasionally, he will spit blobs of goop at Mario. Mario has to bring him down by spraying water at him while he is not moving, as he's invulnerable while in motion. This will cause Petey to fall down and allow Mario to attack him. On the ground, Petey can | Petey Piranha will use his leaves to move through the air and hover over Windmill Village. Occasionally, he will spit blobs of goop at Mario. Mario has to bring him down by spraying water or a Poink at him while he is not moving, as he's invulnerable while in motion. This will cause Petey to fall down and allow Mario to attack him. On the ground, Petey can whip up [[Tweester]]s that blow Mario away, or use the same goop-spitting attack like in Episode 2. Like before, Mario has to fill him up with water until he falls over and attack his belly to harm him. Petey will then rise into the air and has to be brought down again. | ||
;Names in Other Languages | ;Names in Other Languages | ||
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The introduction of this episode shows a shot of the lakeside and zooms over the lake. The lake has become polluted with toxic [[Graffiti|Goop]], turning the water into an expansive health hazard for [[Mario]]. He must therefore find the source of the pollution, which comes in the form of the [[Cliff Spring Cave]], a small cave near the lake with toxic Goop oozing out of it. Mario must make effective use of the lily pads floating on the surface of the lake to move carefully over to the cave. However, the player must be extremely cautious, as the poisonous effect of the toxic water causes the lily pads to rot away if Mario remains on them for too long. Alternately, he can simply perform a [[Spin Jump]] from the path near the Big Windmill and then use the [[Hover Nozzle]] to reach several floating logs near the mouth of the cave. | The introduction of this episode shows a shot of the lakeside and zooms over the lake. The lake has become polluted with toxic [[Graffiti|Goop]], turning the water into an expansive health hazard for [[Mario]]. He must therefore find the source of the pollution, which comes in the form of the [[Cliff Spring Cave]], a small cave near the lake with toxic Goop oozing out of it. Mario must make effective use of the lily pads floating on the surface of the lake to move carefully over to the cave. However, the player must be extremely cautious, as the poisonous effect of the toxic water causes the lily pads to rot away if Mario remains on them for too long. Alternately, he can simply perform a [[Spin Jump]] from the path near the Big Windmill and then use the [[Hover Nozzle]] to reach several floating logs near the mouth of the cave. | ||
Inside the cave, another secret level challenge awaits Mario, who again has [[F.L.U.D.D.]] taken away from him by [[Shadow Mario]]. The challenge consists of various orange and blue flipping platforms, floating cubes that rotate in midair (forcing Mario to switch his position on the cube | Inside the cave, another secret level challenge awaits Mario, who again has [[F.L.U.D.D.]] taken away from him by [[Shadow Mario]]. The challenge consists of various orange and blue flipping platforms, floating cubes that rotate in midair (forcing Mario to switch his position on the cube so he doesn't fall off), and a pair of fast-moving triangular blocks that will try to push Mario off the ledge. The player also has the opportunity to collect two [[1-Up Mushroom]]s along the way. At the end of the level, near a palm tree, the [[Shine Sprite]] awaits. A timed [[Red Coin]] challenge can be accessed if Mario re-enters this level after he has already completed it the first time. | ||
;Names in Other Languages | ;Names in Other Languages | ||
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===Episode 7: Shadow Mario on the Loose=== | ===Episode 7: Shadow Mario on the Loose=== | ||
[[File:It's_Shadow_Mario!_After_Him!.png|thumb|[[Mario]] chasing [[Shadow Mario]] through the Windmill Village.]] | [[File:It's_Shadow_Mario!_After_Him!.png|thumb|[[Mario]] chasing [[Shadow Mario]] through the Windmill Village.]] | ||
This is the Shadow Mario episode of Bianco Hills. The player has to complete it in order to | This is the Shadow Mario episode of Bianco Hills. The player has to complete it in order to gain access to the [[Corona Mountain|final level]] and beat the [[Bowser|final boss]]. The episode sets in with a view of the level access area and zooms in on Shadow Mario who is waiting in front of the wet slope. Mario has to pursue him through Windmill Village and spray him with water until he gives up and releases a Shine Sprite. For some unexplained reason, Shadow Mario is shown swimming through the river that runs through Windmill Village without taking damage. | ||
;Names in Other Languages | ;Names in Other Languages | ||
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===Episode 8: The Red Coins of the Lake=== | ===Episode 8: The Red Coins of the Lake=== | ||
[[File:Red_Coins_of_the_Lake.png|thumb|left|[[Mario]] collecting [[Red Coin]]s on the lake.]] | [[File:Red_Coins_of_the_Lake.png|thumb|left|[[Mario]] collecting [[Red Coin]]s on the lake.]] | ||
The final episode of this level is completely optional and is not needed in order to reach the final stage. It sets in with a shot of the lake surface which is now completely free of any goop and zooms further over the water. Mario has to collect another set of eight Red Coins in order to complete this challenge. The coins are positioned over the lake and Mario has to use wooden platforms and ropes to collect all of them, while avoiding Spiky Rings and Wind Duppies which will try to make him fall down. F.L.U.D.D.'s Rocket Nozzle, which can be found | The final episode of this level is completely optional and is not needed in order to reach the final stage. It sets in with a shot of the lake surface which is now completely free of any goop and zooms further over the water. Mario has to collect another set of eight Red Coins in order to complete this challenge. The coins are positioned over the lake and Mario has to use wooden platforms and ropes to collect all of them, while avoiding Spiky Rings and Wind Duppies which will try to make him fall down. F.L.U.D.D.'s [[F.L.U.D.D.#Nozzles|Rocket Nozzle]], which can be found in various places in this level, can prove useful when trying to reach the ropes high over the lake. | ||
A [[Yoshi Egg]] can be found at the beginning of the level and hatched with one of the several fruits that lie | A [[Yoshi Egg]] can be found at the beginning of the level and hatched with one of the several fruits that lie all over the landscape, being the only level in Bianco Hills that has [[Yoshi]] in it. However, Yoshi has no significant use in this episode, besides perhaps collecting [[Blue Coin]]s in the form of blue [[Butterfly|Butterflies]]. | ||
;Names in Other Languages | ;Names in Other Languages |
Revision as of 21:32, December 2, 2012
Template:Location-infobox Bianco Hills is a hilly, picturesque countryside region in the center of Isle Delfino, found northwest of Delfino Plaza. It can be entered via the Color Portal on the base of the Grand Pianta Statue in Delfino Square once the player has collected at least one Shine Sprite. It consists of the Windmill Village inhabited by Piantas, the upper hilly area, and a large lake. The centerpiece of this area is the Big Windmill, which is located at the end of the lake. During Mario's travels to Isle Delfino, much of Bianco Hills was, like other regions of Isle Delfino, covered in Graffiti, which Mario used F.L.U.D.D. to get rid of. Bianco Hills is also where Mario first battled Petey Piranha - they first battle inside the Big Windmill, the next time they fight in the village. From the starting point of the level, Mario can look down and see both Delfino Plaza and Ricco Harbor, though an invisible wall prevents him from jumping down. The name Bianco Hills contains the word "bianco" which is Italian for "white". The name of the level can be translated to "White Hills", which is probably a reference to the white colored houses, walls, and roads found in the level.
In Mario Golf: Advance Tour, some of the Mushroom Tourney courses seem to be based on this area.
The musical theme of Bianco Hills is similar to those of Gelato Beach, Delfino Plaza, and Ricco Harbor. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.
Episodes
Episode 1: The Road to the Big Windmill
The first episode of this level begins with an introduction scene, which shows Shadow Mario standing near the bridge to the Big Windmill, next to a Goop Generator. Large parts of the countryside are covered in thick brown goop, and only the Windmill Village is relatively free of it, although there are some small blobs that generate Strollin' Stus. Due to the masses of paint outside of the village, the gate that links the village area and the lakeside area has been closed and Mario has to use a passage over the waterwheel to get to his destination. The lakeside area has some Piranhabons popping out of the Goop Generator that keep rolling over the terrain, leaving a trail of goop behind. Mario has to battle a Polluted Piranha Plant to proceed. After the battle, a hill with a path emerges and connects to the bridge above. Mario can collect the Shine Sprite then. However, the player can choose to ignore the Shine Sprite and proceed to climb the Big Windmill and battle Petey Piranha, making this the only episode in the entire game that can be skipped. Also, if Mario talks to a Pianta on the way up, he'll say that Mario is getting ahead of himself. This may be a reference to Super Mario 64, where Mario can frequently get Power Stars which are not necessarily in his current objective.
- Names in Other Languages
Episode 2: Down with Petey Piranha!
At the beginning of this episode, the camera zooms away from the level access point, flies over the village to the lakeside in rapid motion, then rotates around the Big Windmill and eventually shows a shot of Petey Piranha on the rooftop with a Shine Sprite over his head. Mario has to take the same path like in the previous episode. He must then carefully traverse the large gap in the bridge using the Hover Nozzle, after which he has to continue to walk along the trail leading up to the Big Windmill. The player must be careful not to fall off the side or touch the rolling Piranhabons or Goop, until they reach the curved ramp leading partway up the Big Windmill.
Climbing up this ramp, Mario must now avoid Piranha Plants and more Goop, while periodically using the Hover Nozzle to maneuver around the spiky vines blocking the way. When he finally reaches the top of the ramp, Mario will see the four fan blades of the Big Windmill rotating just above a small landing with a Pianta on it. He must now jump onto one of the platforms located on the ends of the each of the four fan blades and wait until he is gradually carried to the top of the Big Windmill by the fan blades' rotation. Petey Piranha will be waiting on the roof of the Big Windmill, which Mario must jump onto. A brief cutscene will show Petey Piranha screeching, followed by both of them crashing through the roof and landing inside the interior of the Big Windmill, where a boss battle will ensue.
For the duration of the battle, Petey will be positioned at the center of the circular interior of the Big Windmill. There will be Goop covering part of the battle area, and Swoopin' Stus and Piranha Plants will emerge from the Goop to attack the player. During the battle, Petey will either use his head to swipe at Mario, or open his mouth to spit out a large quantity of brown Goop. The moment he opens his mouth, Mario must use F.L.U.D.D. to fill Petey Piranha's belly with water. Petey's stomach will then swell, and he will fall over, giving Mario an opportunity to Ground Pound his belly button, which will cause him to spit the water back up and sustain damage. The player must repeat this procedure an additional two times, after which Petey will dissolve into a mass of brown Goop and releases his Shine Sprite for the player to collect.
- Names in Other Languages
Episode 3: The Hillside Cave Secret
At the beginning, the player can see the camera showing a cave at the mountainside right over the lake. Mario has to travel to this cave in order to receive a Shine Sprite. Since the goop is gone from the level, the gate connecting the two big level areas has been re-opened and Mario can simply pass through it. To reach the cave, Mario can make use of several platforms and ropes below the bridge to the windmill. Dodging the Spiky Rings along the way, he makes his way towards his destination.
When Mario enters the cave, Shadow Mario will show up and steal F.L.U.D.D., leaving him on his own. Mario has to rely on his jumping skills alone to pass the various criss-crossing blocks, large cubes which could push him off into a bottomless pit, and rotating stars that build a floating path. At the end near a palm tree, a Shine Sprite awaits. After Mario clears this level, he can access it with F.L.U.D.D. and a Red Coin challenge awaits.
- Names in Other Languages
Episode 4: Red Coins of Windmill Village
The episode begins with a shot of Windmill Village, zooming over the buildings. This episode is a Red Coin challenge, so Mario has to collect eight Red Coins that are hidden all over the village to make a Shine Sprite appear. The coins can be found on top of the various buildings, but some of them are also hidden on the great wall that separates the village from the lakeside. Spiky Rings and Wind Duppies will try to impede the player's progress, so they have to be avoided. Mario can make the wooden platforms in the middle of the village rotate by squirting water at the big, windmill-like objects attached to them. After the player collects every Red Coin, a Shine Sprite will appear on a platform high above the village, which can be accessed via a rope.
- Names in Other Languages
Episode 5: Petey Piranha Strikes Back
This episode, which parodies the name of the movie Star Wars Episode V: The Empire Strikes Back (even parodying the level's episode number, since this is the fifth episode), sets in with another shot of Windmill Village, but this time, the entire village is covered in goop. Some of the villagers are buried under the substance, so Mario has to free them. The villagers will tell Mario they saw a huge plant creature venturing to the cliffs north of town. Mario can make his way up to the cliffside using F.L.U.D.D., or he can make use of a Pianta near the cliff who will throw Mario away when he talks to him. If the timing is right, the player can use this to make Mario get tossed up on top of the cliffs. There he will once again find Petey Piranha, sleeping. Mario can make him wake up by shooting a Poink at him, which will cause Petey to move over and attack the village.
Petey Piranha will use his leaves to move through the air and hover over Windmill Village. Occasionally, he will spit blobs of goop at Mario. Mario has to bring him down by spraying water or a Poink at him while he is not moving, as he's invulnerable while in motion. This will cause Petey to fall down and allow Mario to attack him. On the ground, Petey can whip up Tweesters that blow Mario away, or use the same goop-spitting attack like in Episode 2. Like before, Mario has to fill him up with water until he falls over and attack his belly to harm him. Petey will then rise into the air and has to be brought down again.
- Names in Other Languages
Episode 6: The Secret of the Dirty Lake
The introduction of this episode shows a shot of the lakeside and zooms over the lake. The lake has become polluted with toxic Goop, turning the water into an expansive health hazard for Mario. He must therefore find the source of the pollution, which comes in the form of the Cliff Spring Cave, a small cave near the lake with toxic Goop oozing out of it. Mario must make effective use of the lily pads floating on the surface of the lake to move carefully over to the cave. However, the player must be extremely cautious, as the poisonous effect of the toxic water causes the lily pads to rot away if Mario remains on them for too long. Alternately, he can simply perform a Spin Jump from the path near the Big Windmill and then use the Hover Nozzle to reach several floating logs near the mouth of the cave.
Inside the cave, another secret level challenge awaits Mario, who again has F.L.U.D.D. taken away from him by Shadow Mario. The challenge consists of various orange and blue flipping platforms, floating cubes that rotate in midair (forcing Mario to switch his position on the cube so he doesn't fall off), and a pair of fast-moving triangular blocks that will try to push Mario off the ledge. The player also has the opportunity to collect two 1-Up Mushrooms along the way. At the end of the level, near a palm tree, the Shine Sprite awaits. A timed Red Coin challenge can be accessed if Mario re-enters this level after he has already completed it the first time.
- Names in Other Languages
Episode 7: Shadow Mario on the Loose
This is the Shadow Mario episode of Bianco Hills. The player has to complete it in order to gain access to the final level and beat the final boss. The episode sets in with a view of the level access area and zooms in on Shadow Mario who is waiting in front of the wet slope. Mario has to pursue him through Windmill Village and spray him with water until he gives up and releases a Shine Sprite. For some unexplained reason, Shadow Mario is shown swimming through the river that runs through Windmill Village without taking damage.
- Names in Other Languages
Episode 8: The Red Coins of the Lake
The final episode of this level is completely optional and is not needed in order to reach the final stage. It sets in with a shot of the lake surface which is now completely free of any goop and zooms further over the water. Mario has to collect another set of eight Red Coins in order to complete this challenge. The coins are positioned over the lake and Mario has to use wooden platforms and ropes to collect all of them, while avoiding Spiky Rings and Wind Duppies which will try to make him fall down. F.L.U.D.D.'s Rocket Nozzle, which can be found in various places in this level, can prove useful when trying to reach the ropes high over the lake.
A Yoshi Egg can be found at the beginning of the level and hatched with one of the several fruits that lie all over the landscape, being the only level in Bianco Hills that has Yoshi in it. However, Yoshi has no significant use in this episode, besides perhaps collecting Blue Coins in the form of blue Butterflies.
- Names in Other Languages
Episode 9: Red Coins of the Hillside Cave
In this episode, Mario must replay the The Hillside Cave Secret episode, though this time he must enter the Hillside Cave and collect eight Red Coins. If he manages to collect them all before the 1:00 time limit is up, a Shine Sprite will be revealed.[1]
Episode 10: Red Coins of the Dirty Lake
In this episode, Mario must replay the The Secret of the Dirty Lake episode, though this time he must enter the Cliff Spring Cave and collect eight Red Coins. If he manages to collect them all before the 1:30 time limit is up, a Shine Sprite will be revealed. This time, Mario has the aid of F.L.U.D.D., so it's a lot easier to complete the secret level. [1]
Blue Coin Locations
# | Episodes | Location |
---|---|---|
1 | All | Under the water in the river. |
2 | All | Obtained by cleaning off a Graffiti on the wall next to the river. |
3 | All | Obtained by cleaning off a Graffiti on a Pianta lady's house. |
4 | All | Inside a tower above the Pianta lady's house. |
5 | All | Inside a balcony on a house next to the river. |
6 | All | Obtained by cleaning a graffiti on a wall by the waterwheel. |
7 | All | On a platform with a sail south of the waterwheel. |
8 | All | Obtained by cleaning a graffiti on a wall by the waterwheel. |
9 | All | Obtained by cleaning a graffiti on a different wall by the waterwheel. |
10 | All | Obtained by spraying the windmill with F.L.U.D.D. |
11 | All | Underwater under the bridge. |
12 | All | Obtained by spraying a graffiti on the path up the windmill. |
13 | All | Obtained by spraying a platform near the top of the windmill. |
14 | Episodes 3-8 | Obtained by cleaning off a Pianta in the village. |
15 | Episodes 3-8 | Obtained by defeating an enemy at the top of the windmill. |
16 | All | On a platform on the lake. |
17 | All | On the grate below the bridge. |
18 | Episodes 3-8 | Obtained by defeating the enemy on a platform by the wall of the lake. |
19 | All | On a ledge in the town only reachable with the Rocket Nozzle. |
20 | Episodes 5-8 | Obtained by spraying a Pianta on a ledge in the village. |
21 | Episodes 5-8 | On a cliff by where Petey Piranha is flying around. |
22 | Episodes 6-8 | Obtained by spraying a platform where Petey Piranha flies around in Episode 5. The platform is only accessible by using several clouds to jump across the gap. |
23 | All | On a small windmill in town. |
24 | Episodes 6-8 | Underwater in the lake. |
25 | All | Obtained by spraying an O-shaped graffiti on a building in the village. The coin appears next to a connected O graffiti. |
26 | All | Obtained by spraying the other O-shaped graffiti in the village. The coin appears next to the first O graffiti's location. |
27 | Episodes 7-8 | Obtained by spraying a blue bird high above the village. |
28 | Episode 3-8 | Obtained by spraying one of the trees in an area accessed by using a Chuckster Pianta. |
29 | Episode 8 (Yoshi Required) | Obtained by eating a blue butterfly with Yoshi. |
30 | Episode 8 (Yoshi Required) | Obtained by eating the bees inside a beehive with Yoshi. |
Official Description
This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.
Names in Other Languages
Trivia
- In Italian, the word "bianco" means white.
- In all the languages besides Italian, the name uses "bianco" instead of the translation of "white".
References
- ^ a b This episode was named in the official Nintendo Power Player's Guide for Super Mario Sunshine.