Countdown Pound: Difference between revisions
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|type=Duel minigame | |type=Duel minigame | ||
|appeared_in=''[[Mario Party 5]]'' | |appeared_in=''[[Mario Party 5]]'' | ||
|controls={{button|gcn|A}}: Jump<br>{{button|gcn|A}}''' + '''{{button|gcn|A}}: Ground pound | |controls={{button|gcn|A}}: Jump<br>{{button|gcn|A}}''' + '''{{button|gcn|A}}: Ground pound | ||
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It is possible to end in a draw. Both players must stop the timer at the exact time or both must fail to ground pound before the timer hits zero. In this case, both timers changes to XX:XX and both balloons burst. | It is possible to end in a draw. Both players must stop the timer at the exact time or both must fail to ground pound before the timer hits zero. In this case, both timers changes to XX:XX and both balloons burst. | ||
==In-Game Text== | |||
*'''Rules from ''Mario Party 5'':''' ''"Do a Ground Pound to stop the timer as close to 0:00 as you can. Whoever stops the timer closest to 0:00 wins."'' | |||
*'''Advice from ''Mario Party 5'':''' ''"It takes a moment or two to do a Ground Pound, so time your jump accordingly."'' | |||
==Trivia== | ==Trivia== |
Revision as of 20:48, February 13, 2013
Template:Minigame-infobox Countdown Pound is a Duel minigame found exclusively in Mario Party 5.
Gameplay
The two combatants each stand on a platform that is connected to a timer and a balloon that corresponds to the character's color (For example, Mario has a red balloon, Yoshi has green, and Koopa Kid has orange). The timer counts down from ten seconds while pumping a balloon. The goal is to Ground Pound the platform as close to 0:00 seconds as possible. The player who is closer to 0:00 seconds is the winner. The loser's timer changes to XX:XX, and their balloon bursts, sending the losing player flying off-screen. Additionally, if the player fails to Ground Pound before the timer hits zero, they lose.
It is possible to end in a draw. Both players must stop the timer at the exact time or both must fail to ground pound before the timer hits zero. In this case, both timers changes to XX:XX and both balloons burst.
In-Game Text
- Rules from Mario Party 5: "Do a Ground Pound to stop the timer as close to 0:00 as you can. Whoever stops the timer closest to 0:00 wins."
- Advice from Mario Party 5: "It takes a moment or two to do a Ground Pound, so time your jump accordingly."
Trivia
- The characters' primary victory poses can be seen on the balloons.
- This minigame is similar to Time Bomb from Mario Party 2.