Rocket Start: Difference between revisions
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==Double Dash!!== | ==Double Dash!!== | ||
[[File:DoubleDash-MKDD.png|thumb|200px|right|The '''Double Dash!!''' in action at [[Mushroom Bridge]].]] | [[File:DoubleDash-MKDD.png|thumb|200px|right|The '''Double Dash!!''' in action at [[Mushroom Bridge]].]] | ||
The '''Double Dash!!''' | The '''Double Dash!!''' is a move that can be performed only in the [[Mario Kart: Double Dash!!#Co-Op Play|co-op play mode]] of ''[[Mario Kart: Double Dash!!]]'', which is named for this signature move. Both [[player]]s must press {{button|gcn|A}} at the same time when Lakitu's starting lights turn green to perform this move which will make the [[kart]] be launched at a higher speed. | ||
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Revision as of 15:10, November 20, 2012
Rocket Start (also referred to as Turbo Start or Boost Start) is a move used in all of the Mario Kart games. It is short boost at the beginning of each race. It is executed by pressing the acceleration button in tune with the starting lights. If done wrong, it may make the player's kart falter for a few seconds at the beginning of the course.
Controls
To perform a rocket start, drivers must press or hold the corresponding acceleration button when a race is about to begin. How to use the technique depends on which game in the Mario Kart series and which control scheme the player uses.
- Super Mario Kart – Holding down between the first and second light.
- Mario Kart 64 – Holding down when the signal's light turns green.
- Mario Kart Super Circuit – Pressing right when the signal's light turns green.
- Mario Kart: Double Dash!!
- Rocket Start (Single Player) – Same as Mario Kart: Super Circuit.
- Double Dash!! (Co-Op Play) – Same as Single Player, but at the same time.
- Mario Kart DS – Holding down right when the number "2" grows and fades away.
- Mario Kart Arcade GP – Hitting accelerate on the green light.
- Mario Kart Arcade GP 2 - Pressing down on the accelerator when "1" appears on the game screen.
- Mario Kart Wii - Same as Mario Kart DS, but with one of four control schemes.
- With Wii Wheel or Wii Remote –
- With Classic Controller –
- With GameCube Controller –
- With Wii Remote and Nunchuck –
- Mario Kart 7 - Same as Mario Kart DS and Mario Kart Wii but with one of two buttons: or .
Other Appearances
A similar move appears in Super Mario Galaxy. This move can be done to pass Cosmic Mario at the beginning of the races against him. When it is utilized, Mario runs very fast and glows yellow for a short period of time. To use it, players must hold the up on the Nunchuk while the countdown begins, press when the timer hits 2, and press on the when the word GO! appears on the game screen. It must be used in order to beat Cosmic Luigi in some cosmic comets.
In Mario & Sonic at the Olympic Games, racers in a "track" event perform a Start Dash to begin the race with a boost. When executed at the exact time the event begins, the character will receive an incredible burst of speed.
In Mario & Sonic at the Olympic Winter Games, players can execute a rocket start in various events like Alpine Skiing Giant Slalom, Short Track 1,000m and more. If the word "GO!" appears and the player times it just right, then a Rocket Start will occur.
In the Wii game Donkey Kong Barrel Blast, the technique can be performed by shaking the Wii Remote and the Nunchuk when "1" disappears. The character will receive a burst of speed a second later, which is a very helpful move.
Double Dash!!
The Double Dash!! is a move that can be performed only in the co-op play mode of Mario Kart: Double Dash!!, which is named for this signature move. Both players must press at the same time when Lakitu's starting lights turn green to perform this move which will make the kart be launched at a higher speed.