Flee: Difference between revisions

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[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Mario & Luigi: Superstar Saga]]
[[Category:Paper Mario]]
[[Category:Paper Mario]]
[[Category:Mario & Luigi: Superstar Saga]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]

Revision as of 03:50, February 19, 2013

Mario and Yoshi fleeing from a battle in Paper Mario: The Thousand-Year Door.

Flee is an action used in the Mario role playing games. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. Mario will lose coins when he flees; however, he can pick them right back up. Fleeing can be used by enemies too. Some enemies, such as the Crazee Dayzee and the Amazee Dayzee can flee from battle. Tubba Blubba's Heart will flee from battle when he has about 5 HP left.

In Mario & Luigi: Partners in Time, some enemies that give the bros. a lot of coins or EXP, such as Pidgits and Gold Koopeleons, sometimes flee from battle. In Mario & Luigi: Bowser's Inside Story, Trashures occasionally flee, and they always flee after Bowser vacuums coins from them.