Ultra Machine: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Time Turner (talk | contribs) mNo edit summary |
m (→Gameplay) |
||
Line 7: | Line 7: | ||
In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame. | In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame. | ||
* '''Level 1:''' The player must hit 6 balls. The machine will sometimes throw a baseball upwards | * '''Level 1:''' The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen. | ||
* '''Level 2:''' The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight. | * '''Level 2:''' The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight. | ||
* '''Level 3:''' The player must hit 8 balls. The baseballs will employ both strategies. | * '''Level 3:''' The player must hit 8 balls. The baseballs will employ both strategies. |
Revision as of 20:57, January 22, 2013
Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.
On the Grid, the player needs to clear a minimum of 5 levels to pass this microgame.
Gameplay
In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.
- Level 1: The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
- Level 2: The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
- Level 3: The player must hit 8 balls. The baseballs will employ both strategies.
Controls
- Swing bat