Time Limit: Difference between revisions
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[[File:9-3nsmbwii.png|thumb|220px|The time limit located on the top right of the screen in ''[[New Super Mario Bros. Wii]]'']] | [[File:9-3nsmbwii.png|thumb|220px|The time limit located on the top right of the screen in ''[[New Super Mario Bros. Wii]]'']] | ||
A '''Time Limit''' (or simply '''Time''') is instituted in almost every game, and its basic purpose is to notify the [[player]] of how much time is allotted to complete a level or task. It is a prominent element in the ''[[Mario (series)|Mario]]'' platformer games. While the player is in a level, the time limit decreases at a steady rate until it reaches zero. If the player does not finish the level when time is up, his or her character automatically loses a [[Extra Life|life]] and has to start the level over. Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's [[score]] (or [[coin]] total in ''[[Super Mario 3D Land]]''). With few exceptions (e.g. in ''Super Mario 3D Land''), it is impossible to increase a level's time limit. | A '''Time Limit''' (or simply '''Time''') is instituted in almost every game, and its basic purpose is to notify the [[player]] of how much time is allotted to complete a level or task. It is a prominent element in the ''[[Mario (series)|Mario]]'' platformer games. While the player is in a level, the time limit decreases at a steady rate until it reaches zero. If the player does not finish the level when time is up, his or her character automatically loses a [[Extra Life|life]] and has to start the level over. Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's [[score]] (or [[coin]] total in ''[[Super Mario 3D Land]]''). With few exceptions (e.g. in ''Super Mario 3D Land''), it is impossible to increase a level's time limit. Also,if the timer reaches under 100 seconds a tune will play (that warns the player that he or she has to hurry),and the music's tempo will increase some. | ||
==Trivia== | ==Trivia== | ||
*It is interesting to note that in many ''Mario'' platformers, the timer doesn't count in seconds but in six-tenths or seven-tenths of a second. | *It is interesting to note that in many ''Mario'' platformers, the timer doesn't count in seconds but in six-tenths or seven-tenths of a second. |
Revision as of 18:15, May 27, 2012
A Time Limit (or simply Time) is instituted in almost every game, and its basic purpose is to notify the player of how much time is allotted to complete a level or task. It is a prominent element in the Mario platformer games. While the player is in a level, the time limit decreases at a steady rate until it reaches zero. If the player does not finish the level when time is up, his or her character automatically loses a life and has to start the level over. Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's score (or coin total in Super Mario 3D Land). With few exceptions (e.g. in Super Mario 3D Land), it is impossible to increase a level's time limit. Also,if the timer reaches under 100 seconds a tune will play (that warns the player that he or she has to hurry),and the music's tempo will increase some.
Trivia
- It is interesting to note that in many Mario platformers, the timer doesn't count in seconds but in six-tenths or seven-tenths of a second.