Bound of Music: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Players attempt to find hidden [[Jump Block]]s by jumping and punching them. However, the blocks are invisible, so players must jump around until they hit one, at which point it will become solid for a second, indicating it has been hit. Additionally, [[Brick Block]]s which have no value are hidden among the Jump blocks; hitting one accomplishes nothing. The blocks will periodically glisten every five seconds, giving the players a general idea of where they are. | Players attempt to find hidden [[Jump Block]]s by jumping and punching them. There are 20 of them. However, the blocks are invisible, so players must jump around until they hit one, at which point it will become solid for a second, indicating it has been hit. Additionally, [[Brick Block]]s which have no value are hidden among the Jump blocks; hitting one accomplishes nothing. The blocks will periodically glisten every five seconds, giving the players a general idea of where they are. | ||
At the end of fifteen seconds, or when all blocks have been hit, the player with more ♩ Blocks hit wins. If both players hit the same amount of Jump blocks at the end of the time limit, it's a draw. | At the end of fifteen seconds, or when all blocks have been hit, the player with more ♩ Blocks hit wins. If both players hit the same amount of Jump blocks at the end of the time limit, it's a draw. |
Revision as of 09:23, July 13, 2012
Template:Minigame-infobox Bound of Music is a duel minigame found in Mario Party 5. Its name is derived from the movie The Sound of Music.
Gameplay
Players attempt to find hidden Jump Blocks by jumping and punching them. There are 20 of them. However, the blocks are invisible, so players must jump around until they hit one, at which point it will become solid for a second, indicating it has been hit. Additionally, Brick Blocks which have no value are hidden among the Jump blocks; hitting one accomplishes nothing. The blocks will periodically glisten every five seconds, giving the players a general idea of where they are.
At the end of fifteen seconds, or when all blocks have been hit, the player with more ♩ Blocks hit wins. If both players hit the same amount of Jump blocks at the end of the time limit, it's a draw.