Take Me Ohm: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The characters have to vault over the ohms that the Thwomps produce. As the game progresses more electrical rays of energy are produced at one time, making it harder to survive. The last player standing wins. If two or more characters survive the barrage of ohms for the entire time limit (thirty seconds, or 60 if played in the Decathlon Castle), they will win too. | The characters have to vault over the ohms that the Thwomps produce. As the game progresses more electrical rays of energy are produced at one time, making it harder to survive. The last player standing wins. If two or more characters survive the barrage of ohms for the entire time limit (thirty seconds, or 60 if played in the Decathlon Castle), they will win too. | ||
==Ending== | |||
The winner(s) do their victory animation. | |||
<br clear=all> | <br clear=all> | ||
{{Mario Party 7}} | {{Mario Party 7}} | ||
[[Category:4-player Minigames]] | [[Category:4-player Minigames]] | ||
[[Category:Mario Party 7 Minigames]] | [[Category:Mario Party 7 Minigames]] |
Revision as of 21:41, May 30, 2012
Template:Minigame-infobox Take Me Ohm is a 4-player minigame in Mario Party 7. Its name is a pun on the phrase "take me home" and on "Ohm", a measure of electricity.
Introduction
The four characters are dropped off onto an airborne platform via blimp that is surrounded by Thwomps that are hovering over electricity conducting switches.
Gameplay
The characters have to vault over the ohms that the Thwomps produce. As the game progresses more electrical rays of energy are produced at one time, making it harder to survive. The last player standing wins. If two or more characters survive the barrage of ohms for the entire time limit (thirty seconds, or 60 if played in the Decathlon Castle), they will win too.
Ending
The winner(s) do their victory animation.