Last Five Turns Event: Difference between revisions
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However, Bowser suddenly appears and asks the Captain if he or she wants "a whole bunch" of presents; if the captain agrees, he will turn 4 to 6 predetermined spaces into [[Bowser Space]]s. If the captain refuses Bowser's offer, he will simply give them "a few" presents by turning 2 or 3 predetermined spaces into Bowser Spaces. On rare occasions, Bowser will chastise the captain for being "a stick in the mud" and act as though they accepted his offer. | However, Bowser suddenly appears and asks the Captain if he or she wants "a whole bunch" of presents; if the captain agrees, he will turn 4 to 6 predetermined spaces into [[Bowser Space]]s. If the captain refuses Bowser's offer, he will simply give them "a few" presents by turning 2 or 3 predetermined spaces into Bowser Spaces. On rare occasions, Bowser will chastise the captain for being "a stick in the mud" and act as though they accepted his offer. | ||
In [[Bowser Station]], the choice is not given at all; Bowser automatically adds five Bowser Spaces to preset locations on the board. Four of the spaces are placed within the last six spaces of the route, along with a | In [[Bowser Station]], the choice is not given at all; Bowser automatically adds five Bowser Spaces to preset locations on the board. Four of the spaces are placed within the last six spaces of the route, along with a Jackpot Space and a [[Back Space]]; the latter's presence increases the odds of players being stuck in the gauntlet of Bowser Spaces for as long as possible. | ||
==Names in Other Languages== | ==Names in Other Languages== |
Revision as of 22:55, April 26, 2012
The Last Five Turns Event is an event from the Mario Party series that takes place when there are only five turns left in the (board) game (four in Mario Party 7 due to Bowser Time).
History
Mario Party
It is first seen in the first Mario Party game. There, Koopa Troopa talks to the players playing the game to announce the current standings, then predicts who the Superstar is at the end of the game. The predictions make no effect on the outcome of the game. Then, for rest of the game, Red Spaces and Blue Spaces are worth twice as much when landed on (i.e. six coins gained or lost), and Koopa gives twenty coins to players who pass him.
Mario Party 2
In Mario Party 2, the event is hosted by Toad (and Baby Bowser in Bowser Land), who first give the current standings then introduce a character to predict the Superstar (this is usually a green or red-shelled Koopa Troopa, but sometimes Whomp makes the prediction. However, it is always Bowser who makes the prediction in Bowser Land). The predicted player is given ten coins from the predictor (minus ten if Bowser is present). From that point onward, Blue and Red Spaces' value are doubled again, and players that land on the same space as another player play a Duel Minigame with that player before activating the space.
Mario Party 3
In Mario Party 3, the event is the same as the last game, but it is usually the Millenium Star (and rarely Whomp) who predicts who the Superstar is, giving him or her ten coins. Sometimes, Baby Bowser hosts the event and lets Bowser predict who the loser is. The predicted player ends up losing ten coins to the tyrant. Afterwards, Blue and Red Spaces' value are doubled once more, and players that land on the same space as another player play a Duel Minigame with that player before activating the space, as in the last installment.
Mario Party 4
In Mario Party 4, there are new changes to the event. Here, the board's host does a lottery if at least one player manages to get a Lucky Party Ticket from the Lottery Shop earlier in the game. The host spins a wheel showing all four players' faces. If a player's ticket matches all three faces shown from the wheel in order from left to right, he or she receives a Star. After that, the standings are given, then the host lets the player in last place spin a special roulette. Then, for the rest of the game, the board has one of these four new rules:
- Space Multiplier: Blue and Red spaces were worth twice as much.
- All Red Spaces become Bowser Spaces.
- All Red Spaces become Fortune Spaces.
- Star Present: The price of Stars changes from twenty coins to being absolutely free.
Mario Party 5
In Mario Party 5, Bowser is supposedly hosting the event. He first gives the current standings as usual, then makes the player in last place spin the roulette. Then, for the rest of the game, the board has one of these four new rules:
- Blue and Red spaces are worth three times as much.
- All Red Spaces become Bowser Spaces.
- All Red and Blue Spaces become Capsule Spaces; existing Capsule Spaces are overridden.
- Five Stars are now on the board at all times.
Mario Party 6
In Mario Party 6, the event is hosted by Brighton during the day and by Twila at night. Whoever is hosting it gives the current standings like always then lets the player in last place spin a bonus wheel, giving him or her one of the following:
- Blue and Red Space amounts are tripled (as well as landing on one's own Character Spaces, too).
- Receive 40 coins.
- Have five of their Character Spaces added to the board.
- Bowser Revolution: Bowser comes to take everyone's Coins and splits them evenly among all the players.
Mario Party 7
In Mario Party 7, it is called the Last Four Turns Event because Bowser Time always comes every five turns. Bowser is hosting again but makes Koopa Kid give him the current standings (in reverse order, too). Bowser summons the player in last place to spin his roulette wheel to get a bonus or a rule change. He or she gets one of these results:
- Blue and Red Space amounts are tripled (as well as landing on one's own Character Spaces, too).
- The player receives 40 coins.
- The price of Stars are halved (for Grand Canal and Bowser's Enchanted Inferno only).
- The price of riding Chain Chomps is halved (for Pyramid Park only).
- All Red Spaces become Bowser Spaces.
- Ten Koopa Kid Spaces are added on the board.
Mario Party 8
In Mario Party 8, this event is replaced altogether by a new but similar event called Chump Charity hosted by MC Ballyhoo. First, Ballyhoo gives out the current standings; this is done by the host in previous games also. He then gives the player or team in last place a piece of Duelo Candy. If the game is being played on Koopa's Tycoon Town, Ballyhoo gives the player or team 30 coins instead. Then, his hat, Big Top, showers the entire board with coins, placing a Coin Bag on each Red Space and one coin on every space unoccupied by players at the time.
In Duel mode, there is a very similar version of this event called Special Bonus. Here, MC gives out the standings then lets the losing player use the dart wheel to earn a prize. The prize could be candy, coins, or nothing.
Mario Party DS
In Mario Party DS, the Last Five Turns Event is renamed Final 5 Frenzy. In it, Bowser gives out the current standings as usual and gives the losing player a bonus, chosen by a wheel. All Friend Spaces are also changed into Duel Spaces.
Possible Prizes presented in the Final 5 Frenzy:
- Get 20 Coins
- Get 30 Coins
- Get 1 Star
- Get 10 Coins From Others
- Stars for 5 Coins (for Wiggler's Garden, DK's Stone Statue, and Bowser's Pinball Machine)
- Get 100 Stars (appears in yellow, switches to random when landed on)
- Get 300 Stars (appears in yellow, switches to random when landed on)
Mario Party 9
In Mario Party 9, due to the new gameplay, games are no longer played based on the number of turns, but rather how long it takes to reach the end of the board. However, a similar event still occurs. The event is called Almost There! and it occurs when the players are almost at the end of the board, when they pass by Green Toad. His green-spotted flag pops up beside him as he gives out the current standings. The last place player then gets a Slow Dice Block. Additionally, minigames are now selected by the player currently in last place, not the captain (unless he or she is in last place).
However, Bowser suddenly appears and asks the Captain if he or she wants "a whole bunch" of presents; if the captain agrees, he will turn 4 to 6 predetermined spaces into Bowser Spaces. If the captain refuses Bowser's offer, he will simply give them "a few" presents by turning 2 or 3 predetermined spaces into Bowser Spaces. On rare occasions, Bowser will chastise the captain for being "a stick in the mud" and act as though they accepted his offer.
In Bowser Station, the choice is not given at all; Bowser automatically adds five Bowser Spaces to preset locations on the board. Four of the spaces are placed within the last six spaces of the route, along with a Jackpot Space and a Back Space; the latter's presence increases the odds of players being stuck in the gauntlet of Bowser Spaces for as long as possible.