Player Conveyor: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Players must ride conveyor belts to be the first to reach the center. Warp pipes will send players to the opposite ones, and ! squares will launch a player outside of the conveyor area. Every conveyor belt is a rectangle and is a different color based on its length. There are usually several squares without conveyor belts in the conveyor area. The game has a two minute time limit, but the timer does not appear until after one minute has elapsed. | Players must ride conveyor belts to be the first to reach the center. Warp pipes will send players to the opposite ones, and ! squares will launch a player outside of the conveyor area. Every conveyor belt is a rectangle and is a different color based on its length. There are usually several squares without conveyor belts in the conveyor area. The game has a two minute time limit, but the timer does not appear until after one minute has elapsed. | ||
On a side note, if players are taking too long to find the path to the goal, then the correct path will eventually light up for them. | |||
==Ending== | ==Ending== | ||
When a player reaches the center, | When a player reaches the center, that player will sparkle briefly and strike a victory pose. | ||
==Names in Other Languages== | ==Names in Other Languages== |
Revision as of 08:54, April 21, 2012
Player Conveyor is a Free-for-All minigame featured in Mario Party 9.
Gameplay
Players must ride conveyor belts to be the first to reach the center. Warp pipes will send players to the opposite ones, and ! squares will launch a player outside of the conveyor area. Every conveyor belt is a rectangle and is a different color based on its length. There are usually several squares without conveyor belts in the conveyor area. The game has a two minute time limit, but the timer does not appear until after one minute has elapsed.
On a side note, if players are taking too long to find the path to the goal, then the correct path will eventually light up for them.
Ending
When a player reaches the center, that player will sparkle briefly and strike a victory pose.