Castle Dash: Difference between revisions
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'''60 Seconds''', known in Japanese as ''Toride o Kakenukero!!'' ('''とりでをかけぬけろ!!'''), is an e-Reader level for [[Super Mario Advance 4: Super Mario Bros. 3]], released only in Japan due to the discontinuing of the e-Reader. It is the 21st level of the World-e. The time starts at 60 seconds, approximately one minute (hence the title). | '''60 Seconds''', known in Japanese as ''Toride o Kakenukero!!'' ('''とりでをかけぬけろ!!'''), is an e-Reader level for [[Super Mario Advance 4: Super Mario Bros. 3]], released only in Japan due to the discontinuing of the e-Reader. It is the 21st level of the World-e.<br> | ||
The time starts at 60 seconds, approximately one minute (hence the title). | |||
== Structure == | == Structure == | ||
==== Area 1 ==== | ==== Area 1 ==== | ||
The level starts with seven [[Boost Block]]s moving automatically the player, giving an extra boost. The player must hold down simultaneously {{button|gba|B}} and {{button|gba|Pad}} to the right for all the level.<br> | The level starts with seven [[Boost Block]]s moving automatically the player, giving an extra boost. The player must hold down simultaneously {{button|gba|B}} and {{button|gba|Pad}} to the right for all the level.<br> | ||
There will be a series of eight [[Thwomp]]s trying to catch the player, each two positioned a block more down. Before the other four the conveyore will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform. | There will be a series of eight [[Thwomp]]s trying to catch the player, each two positioned a block more down. Before the other four the conveyore will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform.<br> | ||
There will be another conveyor in reverse, then the player performs a high jump and continue to run to avoid the pit. Right on there will be another Thwomp and another conveyor belt pointing to right. There are [[Boo]]s and an Ace Coin in mid-level. | There will be another conveyor in reverse, then the player performs a high jump and continue to run to avoid the pit. Right on there will be another Thwomp and another conveyor belt pointing to right. There are [[Boo]]s and an Ace Coin in mid-level.<br> | ||
==== Area 2 ==== | ==== Area 2 ==== | ||
The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Ace Coin. | The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Ace Coin.<br> | ||
After, there will be few Rotating Blocks, needed to get the third Ace Coin. After there will be a series of platforms where lies the fourth Ace Coin. | After, there will be few Rotating Blocks, needed to get the third Ace Coin. After there will be a series of platforms where lies the fourth Ace Coin.<br> | ||
The player has to get a perfect timing on the third platform to get the said Ace Coin, due two platforms which are nearby by one block unallowing [[Jump|jump]]s. | The player has to get a perfect timing on the third platform to get the said Ace Coin, due two platforms which are nearby by one block unallowing [[Jump|jump]]s. | ||
==== Area 3 ==== | ==== Area 3 ==== | ||
The last area. There are most {{conjecturaltext|Spiky Balls}}, that kill the player, though if he's powered up, no enemies, few coins, and the last Ace Coin. | The last area. There are most {{conjecturaltext|Spiky Balls}}, that kill the player, though if he's powered up, no enemies, few coins, and the last Ace Coin.<br> | ||
The player has to do tricky jumps for avoiding {{conjecturaltext|Spiky Balls}} and getting the last Ace Coin. | The player has to do tricky jumps for avoiding {{conjecturaltext|Spiky Balls}} and getting the last Ace Coin.<br> | ||
Near the end there will be a lone [[Brick Block]] containing a 1-Up Mushroom, and Rotating Blocks. Then the player has the remaining time to get out from the last area and exiting the level. | Near the end there will be a lone [[Brick Block]] containing a 1-Up Mushroom, and Rotating Blocks. Then the player has the remaining time to get out from the last area and exiting the level. | ||
Revision as of 13:25, January 12, 2012
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.
60 Seconds, known in Japanese as Toride o Kakenukero!! (とりでをかけぬけろ!!), is an e-Reader level for Super Mario Advance 4: Super Mario Bros. 3, released only in Japan due to the discontinuing of the e-Reader. It is the 21st level of the World-e.
The time starts at 60 seconds, approximately one minute (hence the title).
Structure
Area 1
The level starts with seven Boost Blocks moving automatically the player, giving an extra boost. The player must hold down simultaneously and to the right for all the level.
There will be a series of eight Thwomps trying to catch the player, each two positioned a block more down. Before the other four the conveyore will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform.
There will be another conveyor in reverse, then the player performs a high jump and continue to run to avoid the pit. Right on there will be another Thwomp and another conveyor belt pointing to right. There are Boos and an Ace Coin in mid-level.
Area 2
The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Ace Coin.
After, there will be few Rotating Blocks, needed to get the third Ace Coin. After there will be a series of platforms where lies the fourth Ace Coin.
The player has to get a perfect timing on the third platform to get the said Ace Coin, due two platforms which are nearby by one block unallowing jumps.
Area 3
The last area. There are most Template:Conjecturaltext, that kill the player, though if he's powered up, no enemies, few coins, and the last Ace Coin.
The player has to do tricky jumps for avoiding Template:Conjecturaltext and getting the last Ace Coin.
Near the end there will be a lone Brick Block containing a 1-Up Mushroom, and Rotating Blocks. Then the player has the remaining time to get out from the last area and exiting the level.
Media
File:Escape The Castle!!.ogv Gameplay of the level.