List of Mario Kart DS glitches: Difference between revisions

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When a Spiny Shell is approaching, right the second it's about to hit the racer, he or she needs to get hit by something that will make he or she flip over once e.g.[[Fake Item Box]], [[Red Shell]] etc. The racer will just flip over once and while the player flip over, the explosion will occur. After the explosion is gone and after the character flipped, he or she will spin as if he or she touched an explosion half way through, but, nothing will be there to make the player spin. This glitch is really hard to master.
When a Spiny Shell is approaching, right the second it's about to hit the racer, he or she needs to get hit by something that will make he or she flip over once e.g.[[Fake Item Box]], [[Red Shell]] etc. The racer will just flip over once and while the player flip over, the explosion will occur. After the explosion is gone and after the character flipped, he or she will spin as if he or she touched an explosion half way through, but, nothing will be there to make the player spin. This glitch is really hard to master.


Another method of dodging spiny shells is when a spiny shell is approaching, the player must power slide. Just as the spiny shell is about to hit, the player releases the R button and then presses it again to hop when the mini turbo is releases. If the timing is just right, the spiny shell will explode, but the player will keep on driving, and will not spin out or get knocked over.
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Mario Kart DS|*]]
[[Category:Mario Kart DS|*]]

Revision as of 13:14, January 13, 2012

Here are a list of glitches in Mario Kart DS.

Glitches

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This glitch is only noticeable in Versus mode. If the player chooses Bowser's Castle at first, the upper screen will show during the start of the race that the player's character is in 7th place, although clearly the character is behind the racer in 7th place.

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To do this glitch, the player must go to the spinning wheel in Bowser's Castle, then go reverse and go to the corner of the wheel and the player will be driving still, but sideways.

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If the player receives damage from an item while on the loop upside-down in Rainbow Road, they will fall down with their head facing the pit. Afterwards, Lakitu will pick them up like usual.

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In Rainbow Road, when getting to a loop, the racer should hit the fence and push the "R" button while holding "down" on the control pad. After a little while, the player will start to fly away and Lakitu will pick the player up and put him or her on the beginning of the loop. This works best on the Second Loop.

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In Luigi Circuit (GCN version), the player need to turn around when the race starts and use a Mushroom on the corner of the bump and hop. If it was done correctly, the player will go through the invisible barrier and fall through the hills and the character will not make a sound. The screen will just blackout and Lakitu will bring the player to the track.

This can also be done in Bowser's Castle, by going past the room with the Thwomps and then the player should see two "hills" with a spike fence. The player need to go to the first "hill" and use a Mushroom and hop. The player will fly past the fence and go through the bar and fall into the lava. These glitches are best done with the Egg 1.

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When a Spiny Shell is approaching, right the second it's about to hit the racer, he or she needs to get hit by something that will make he or she flip over once e.g.Fake Item Box, Red Shell etc. The racer will just flip over once and while the player flip over, the explosion will occur. After the explosion is gone and after the character flipped, he or she will spin as if he or she touched an explosion half way through, but, nothing will be there to make the player spin. This glitch is really hard to master.

Another method of dodging spiny shells is when a spiny shell is approaching, the player must power slide. Just as the spiny shell is about to hit, the player releases the R button and then presses it again to hop when the mini turbo is releases. If the timing is just right, the spiny shell will explode, but the player will keep on driving, and will not spin out or get knocked over.