Zero Flame: Difference between revisions
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[[File:Zero Flame.png|thumb|[[Wario]] about to be hit by the '''Zero Flame'''.]] | [[File:Zero Flame.png|thumb|[[Wario]] about to be hit by the '''Zero Flame'''.]] | ||
The '''Zero Flame''' is [[Bowser]]'s latest weapon in ''[[Mario Party DS]]''. He uses it on [[Bowser's Pinball Machine|his board]]. When hit by it, the [[player]] will lose everything he or she has accumulated during the match (excluding items and hexes). Fortunately, one can only be hit by the Zero Flame if he or she lands on 1 of the 3 [[Green Spaces]] by the plunger. The plunger will most likely fire the player into the [[Bowser Zone]], although some lucky players are shot into the [[Star Zone]]. All of the ? spaces in the Bowser Zone activate the Zero Flame. If the player has a [[Double Dice Set]], [[Triple Dice Set]], [[Warp Dice Block]], or the [[Star Pipe]], he/she can easily escape the Bowser Zone and avoid the flame. | The '''Zero Flame''' is [[Bowser]]'s latest weapon in ''[[Mario Party DS]]''. He uses it on [[Bowser's Pinball Machine|his board]]. When hit by it, the [[player]] will lose everything he or she has accumulated during the match (excluding items and hexes). Fortunately, one can only be hit by the Zero Flame if he or she lands on 1 of the 3 [[Event Space|Green Spaces]] by the [[plunger]]. The plunger will most likely fire the player into the [[Bowser Zone]], although some lucky players are shot into the [[Star Zone]]. All of the ? spaces in the Bowser Zone activate the Zero Flame. If the player has a [[Double Dice Set]], [[Triple Dice Set]], [[Warp Dice Block]], or the [[Star Pipe]], he/she can easily escape the Bowser Zone and avoid the flame. | ||
==Trivia== | ==Trivia== |
Revision as of 11:21, December 18, 2012
The Zero Flame is Bowser's latest weapon in Mario Party DS. He uses it on his board. When hit by it, the player will lose everything he or she has accumulated during the match (excluding items and hexes). Fortunately, one can only be hit by the Zero Flame if he or she lands on 1 of the 3 Green Spaces by the plunger. The plunger will most likely fire the player into the Bowser Zone, although some lucky players are shot into the Star Zone. All of the ? spaces in the Bowser Zone activate the Zero Flame. If the player has a Double Dice Set, Triple Dice Set, Warp Dice Block, or the Star Pipe, he/she can easily escape the Bowser Zone and avoid the flame.
Trivia
- When the Zero Flame is spit, a large number 0 appears over the player's head.
- Bowser claims his Zero Flame to be his most "dreaded attack".