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| {{Articleabout|the game ''Super Smash Bros.'' for the Nintendo 64|the series as a whole|[[Super Smash Bros. (series)|here]]}}
| | == Mass Gainers == |
| {{Infobox
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| |image=[[File:SuperSmashBros.JPG|255px|The '''Super Smash Bros.''' box cover.]]
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| |developer=[[HAL Laboratory|HAL Labs]]
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| |publisher=[[Nintendo]]
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| |designer=[[Masahiro Sakurai]]
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| |released='''[[Nintendo 64]]:'''<br>{{releasedate|Japan|January 21, 1999|USA|April 26, 1999|Europe|November 19, 1999|Australia|2000}}'''[[Virtual Console]]:'''<br>{{releasedate|Japan|January 20, 2009|Europe|June 12, 2009<ref>http://www.nintendo.co.uk/NOE/en_GB/games/vc/super_smash_bros_13832.html</ref>|Australia|June 12, 2009|USA|December 21, 2009}}
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| |genre=Fighting Game
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| |modes=1-4 players
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| |ratings={{ratings|esrb=E}}
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| |platforms=[[Nintendo 64]]<br>[[Virtual Console]]
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| |media=128 bit (16 megabyte) cartridge
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| |requirements=
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| |input={{input|n64=1}}
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| }}
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| '''''Super Smash Bros.''''', known in Japan as '''''Nintendo All-Star! Dairantō Smash Brothers''''' (ニンテンドーオールスター! 大乱闘スマッシュブラザーズ), is a fighting game for the [[Nintendo 64]] created by [[Nintendo]] and [[HAL Labs|HAL]]. It was commercially successful, and had two sequels: ''[[Super Smash Bros. Melee]]'', and ''[[Super Smash Bros. Brawl]]'' and a future sequel tentatively called ''Super Smash Bros.'' All fighters are famous Nintendo characters from the company's various franchises. [[Player]]s must defeat their opponents multiple times in a fighting frenzy of items and power-ups, an original health system, and on unique, Nintendo-themed stages.
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| Although ''Super Smash Bros.'' is not a part of the ''Mario'' franchise, the game is heavily influenced by the [[Mario (series)|''Mario'' series]], more so than any other Nintendo franchise. This may be because there is the word "bros." at the end of the game title.
| | The body building diet has proven to be the best challenging steps to successes for each natural body building fan. Sure, we all know it will be the the crucial element in increasing new muscle but following a body building diet and STILL having more than enough money left over to the leopard-skin thong you have had your eye on can be quite a challenge for anyone! (Ok I want that visual to leave my head!). |
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| ==Gameplay==
| | Listed below are 5 powerful techniques for supporting your diet and still having adequate money leftover to your 401k: |
| [[File:Ssbtitle.jpg|thumb|200px|left|The game's title screen.]]
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| [[File:SSBFall.jpg|thumb|230px|Here, [[Samus]] is seen falling at the upper right corner of the screen, while Fox is awarded a point for his KO and Samus is losing a point.]]
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| ''Super Smash Bros.'' has a considerably different fighting style than other fighting games such as ''[[wikipedia:Street Fighter|Street Fighter]]'' and ''[[wikipedia:Mortal Kombat|Mortal Kombat]]''. Rather than each player having a life gauge that begins full and gradually decreases with each attack taken, ''Super Smash Bros.'' has a unique system. Players starts at 0% damage and with each hit they take, the percentage rises depending on how powerful the attack is. As players' percentage gets higher, players are blown further away with each attack. The objective of the game is to knock out opponents from the screen so they cannot return to the stage or knocking out opponents so hard, opponents turn into a star. Getting defeated by an opponent is called a "TKO." In time mode, this results in a loss of one point, while in stock mode this counts as a loss of one life. Player regenerate on a descending floating platform at the center of the stage, unless they have no lives left. Players can exit by either moving, jumping, or waiting a few seconds. Players are invincible for a short amount of time after they exit the platform.
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| [[#Items|Items]] are also an important component of the game. Depending on the settings set in the menu, the frequencies and types of items appearing can be altered. Some items are more powerful than others, while some are used to heal the user rather than attack an opponent.
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| Below are specific rules and differences between the two fighting modes: Time and Stock.
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| ===Time===
| | Budget Tip # 1: Make Use Of A Grocery List |
| [[File:SSB.jpg|200px|thumb|left|[[Mario]] and [[Kirby]] shown fighting in Time mode, with the timer shown at the upper right of the screen.]]
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| In Time mode, TKOs count as one negative point for players that are knocked out of the screen. Players that caused them to fall receives one positive point and is recorded as a "KO". If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point. At the end of the time period, a player that has the most points is declared the winner.
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| If there is a tie, there is a Sudden Death Match. The two or more players tied have a quick stock battle with one life, both starting with 300% percent damage, which will usually cause an instant KO when hit. Also, after a certain time, Bob-ombs start falling at random places on the stage, making survival more difficult. The winner of the Sudden Death wins the match.
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| <br clear=all>
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| ===Stock===
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| [[File:SSBStock.jpg|thumb|200px|[[Samus]] and [[Fox]] shown fighting in Stock mode. Fox has three lives while Samus has two.]]
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| In stock mode, there is still a point system, but wins are focused on number of lives left. Each player begins with a set amount of [[Extra Life|lives]]. Each time a player is defeated, he or she loses one life. Unlike Time mode, the number of KOs are irrelevant to the results because it is a game of survival. This also means that matches could theoretically be endless.
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| If there is a tie, a tiebreaker called a Sudden Death match occurs, where all players begin with 300% damage and one life. The last one standing wins.
| | Would not it be wonderful in case your local food store had its very own <span class="plainlinks">[http://how2gainweightfast.org <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight fast</span>] Aisle"? Think about it shelf after shelf of raw meat, more vegetables and also 6-packs of testosterone! |
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| Players can fight alone or in teams. Allies usually cannot be hurt by other teammates unless team attack is turned on. Also, if players manage to defeat an ally, they get a point while the ally loses a point, unlike in the succeeding games where both teammates lose a point. If a team wins, players in the team with the most KOs gets the first place honor.
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| It is also important to note that this is the only game that shows who KO'd whom during a stock match.
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| <br clear=all>
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| ==Playable Characters==
| | Ok you can dream, right? But alternatively, go with a plan for HOW you can attack those grocery aisles by bringing along a summary of all of the foods you must support your daily diet and don't buy on impulse stick to your list! |
| [[File:SSBdefaultCast.jpg|thumb|The default cast of characters.]]
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| There are 12 playable characters in ''Super Smash Bros.'' Three are from the [[Mario (series)|''Mario'' series]], one is from the [[Donkey Kong (series)|''Donkey Kong'' series]], one is from ''The Legend of Zelda'' series, one is from the ''Metroid'' series, one is from the ''Kirby'' series, one is from the ''Star Fox'' series, two are from the ''Pokémon'' series, one is from ''F-Zero'' and one is from the ''EarthBound'' series.
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| Legend:
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| {|cellspacing=0 cellpadding=3 border=1 width=25% style="border-collapse:collapse; font-family:Arial; background:linen; color:black"
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| ! Special Moves
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| | ''Standard Special Move''
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| | ''Up Special Move''
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| | ''Down Special Move''
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| |}
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| ===Default Characters===
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| {| align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
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| |-
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| !width=12%| Artwork
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| !width=12%| Name
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| !width=12%| Series
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| !width=39%| Description
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| !witdh=25%| Special Moves
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| !rowspan=3| [[File:MarioSmash.PNG|75px]]
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| !rowspan=3| [[Mario]]
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| |rowspan=3| ''Mario'' series
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| |rowspan=3| Mario has average speed and weight, but has very good [[jump|jumping]] abilities and strong attacks. His [[Fireball]]s are bouncy, similar to most ''Mario'' games.
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| |[[Mario#Fireball|Fireball]]
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| |[[Mario#Super Jump Punch|Super Jump Punch]]
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| |-
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| |[[Mario Tornado]]
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| !rowspan=3| [[File:DKSmash.PNG|75px]]
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| !rowspan=3| [[Donkey Kong]]
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| |rowspan=3| ''Donkey Kong'' series
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| |rowspan=3| Donkey Kong is one of the strongest characters and is a heavy-weight character. When he picks up a character, he can carry them for a short distance. He can also charge up his Giant Punch to make it more powerful.
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| |[[Giant Punch]]
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| |[[Spinning Kong]]
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| |[[Hand Slap]]
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| !rowspan=3| [[File:LinkSmash.PNG|75px]]
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| !rowspan=3| [[Link]]
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| |rowspan=3| ''The Legend of Zelda'' series
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| |rowspan=3| Link is a character with medium weight, strength and speed. Most of his attacks center around his sword, and Link also has a number of projectiles in Bombs and a Boomerang.
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| |[[Link#Boomerang|Boomerang]]
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| |[[Link#Spin Attack|Spin Attack]]
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| |[[Link#Bomb|Bomb]]
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| !rowspan=3| [[File:SamushSmash.PNG|75px]]
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| !rowspan=3| [[Samus Aran]]
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| |rowspan=3| ''Metroid'' series
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| |rowspan=3| Samus is a slow and heavy character with powerful attacks. Her Grappling Beam allows her to grab characters from far away, and she can power up her Charge Shot for a stronger attack.
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| |[[Charge Shot]]
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| |[[Screw Attack (Move)|Screw Attack]]
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| |[[Samus#Bomb|Bomb]]
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| !rowspan=3| [[File:YoshiSmash.PNG|75px]]
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| !rowspan=3| [[Yoshi]]
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| |rowspan=3| [[Yoshi (series)|''Yoshi'' series]]
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| |rowspan=3| Yoshi is a fast and middleweight fighter with strong smash attacks. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted [[Yoshi Egg]]. He does not have a third jump, but his second jump gives him a knockback immunity to make up for that.
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| |[[Egg Lay]]
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| |[[Yoshi#Egg Throw|Egg Throw]]
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| |[[Yoshi Bomb]]
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| !rowspan=3| [[File:Kirsmashone.PNG|75px]]
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| !rowspan=3| [[Kirby]]
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| |rowspan=3| ''Kirby'' series
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| |rowspan=3| Kirby is a light, fast character. He can multi-jump in the air and his special Swallow move allows him to copy other characters' abilities.
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| |[[Kirby#Inhale|Swallow]]
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| |[[Final Cutter]]
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| |[[Stone (move)|Stone]]
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| !rowspan=3| [[File:FoxSmash.PNG|75px]]
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| !rowspan=3| [[Fox McCloud]]
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| |rowspan=3| ''Star Fox'' series
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| |rowspan=3| Fox is a fast and light character with average strength. His blaster can stun opponents, thus stopping them in their tracks. He can use his Reflector to reflect projectiles, including thrown items.
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| |[[Fox McCloud#Blaster|Blaster]]
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| |[[Fire Fox]]
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| |[[Fox McCloud#Reflector|Reflector]]
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| !rowspan=3| [[File:PIKAsmall.PNG|75px]]
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| !rowspan=3| [[Pikachu]]
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| |rowspan=3| ''Pokémon'' series
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| |rowspan=3| Pikachu is fast and light. It mostly uses its electric attacks to damage other enemies. Pikachu has strong attacks for a lightweight.
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| |[[Pikachu#Thunder Jolt|Thunder Jolt]]
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| |[[Quick Attack]]
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| |[[Pikachu#Thunder|Thunder]]
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| |}
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| ===Unlockable Characters===
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| {| align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
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| ! width=10% |
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| ! width=10% | Name
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| ! width=10% | Series
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| ! width=35% | Description
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| ! width=15% | How to Unlock
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| ! witdh=50% | Special Moves
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| ! rowspan=3 |[[File:LuigiSmash.PNG|75px]]
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| ! rowspan=3 |[[Luigi]]
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| | rowspan=3 |''Mario'' series
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| | rowspan=3 |Luigi is a character with average weight and speed but with above average strength. His moves look similar to Mario's but they function very differently. His Super Jump Punch can be very strong if he uses it while adjacent to an opponent, but otherwise it is a very weak attack. His Luigi Cyclone makes opponents fly away. His fireballs float in a straight line instead of bouncing. He also jumps higher than Mario, but he is also slower and lighter than Mario.
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| | rowspan=3 | Complete the target test with all Default characters
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| | [[Fireball]]
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| | [[Super Jump Punch]]
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| | [[Luigi Cyclone]]
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| ! rowspan=3 |[[File:JiggSmash.PNG|75px]]
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| ! rowspan=3 |[[Jigglypuff]]
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| | rowspan=3 |''Pokémon'' series
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| | rowspan=3 |Jigglypuff is weak and light. It has the ability to multi-jump in the air. Its rest attack can be lethal if it uses it adjacent to an opponent. Unlike most characters, it does not have a recovery move, but it can use Pound to gain distance while floating in the air. If its shield breaks, it flies up and gets KO'd.
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| | rowspan=3 |Complete the 1-Player Game with any character
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| | [[Pound]]
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| | [[Sing]]
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| | [[Rest]]
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| ! rowspan=3 |[[File:NessSmash.PNG|75px]]
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| ! rowspan=3 |[[Ness]]
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| | rowspan=3 |''EarthBound'' series
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| | rowspan=3 |Ness is a fast and light character. He uses a homerun bat and a yo-yo for his Smash Attacks. He has to direct a PK thunder into himself in order to utilize his third jump. Ness can use his PSI magnet to convert most projectiles to heal himself.
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| | rowspan=3 |Play 1-Player Game with any character at normal difficulty with 3 [[Extra Life|lives]] without continuing
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| | [[PK Fire]]
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| | [[PK Thunder]]
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| | [[PSI Magnet]]
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| ! rowspan=3 |[[File:FalcSmash.PNG|75px]]
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| ! rowspan=3 |[[Captain Falcon]]
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| | rowspan=3 |''F-Zero'' series
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| | rowspan=3 |Captain Falcon is the fastest character in the game. His special attacks are all fiery, and the Falcon Punch is the strongest one-hit attack of any character.
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| | rowspan=3 |Complete 1-Player Game in less than 20 minutes
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| | [[Falcon Punch]]
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| | [[Falcon Dive]]
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| | [[Falcon Kick]]
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| |}
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| ==Non-playable characters==
| | Budget Word of advice # 2: Buy Carb supply In Large Quantities |
| ===[[Pokémon]]===
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| *[[Beedrill]]
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| *[[Blastoise]]
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| *[[Chansey]]
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| *[[Charizard]]
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| *[[Clefairy]]
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| *[[Hitmonlee]]
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| *[[Koffing]]
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| *[[Meowth]]
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| *[[Mew]]
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| *[[Snorlax]]
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| *[[Starmie]]
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| ===Enemies===
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| *[[Fighting Polygons]]
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| *[[Kirby|Kirbys]]
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| *[[Yoshi (species)|Yoshis]]
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| ===Bosses===
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| *[[Giant Donkey Kong]]
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| *[[Metal Mario (character)|Metal Mario]]
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| *[[Master Hand]]
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| ==Arenas==
| | Every natural bodybuilder's kitchen really should be filled with the correct type of complex carbohydrates in addition to luckily you can get potatoes, brown rice, breakfast cereals and beans large quantities. |
| ===Default Stages===
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| {| class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
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| ! width=15% |
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| ! width=17% | Stage
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| ! width=68% | Description
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| ![[File:SSBPeach'scastle.gif|100px]]
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| | align=center | [[Peach's Castle (SSB)|Peach's Castle]]
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| | A stage with one large platform, two mid-air sloped platforms at the side, and a moving platform towards the bottom. There are two [[Bumper]]s in the upper right and left-hand corners of the stage.
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| ![[File:Melee Yoshi's Island N64.jpg|100px]]
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| | align=center | [[Yoshi's Island (Super Smash Bros.)|Yoshi's Island]]
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| | A stage slightly sloped on either side, meant to look like a book. There are also three mid-air platforms, two of which are also slanted. Clouds on the sides of the course can be stood on, but they will disappear if the player stays on the platform for a period of time.
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| ![[File:Melee Kongo Jungle N64.jpg|100px]]
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| | align=center | [[Kongo Jungle]]
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| | A stage sloped towards the middle, with platforms on either side. There is also a [[Barrel Cannon]] moving side to side at the bottom of the stage. If players are to fall into it, the barrel would start rotating and the players press the A button, they can launch in whichever direction the arrow is pointing.
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| ![[File:Ssbstagessectorz2.gif|100px]]
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| | align=center | [[Sector Z]]
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| | A very large stage, set on the [[Great Fox]]. Occasionally, an Arwing enters the screen and fires blasts of beams at the players. The stage is the largest of the game, considering the length of the blast lines.
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| ![[File:Ssbstagesdreamland2.gif|100px]]
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| | align=center | [[Dream Land]]
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| | A flat no frills stage, with [[Whispy Woods]] at the center. Whispy sometimes blows air that pushes players in the direction he is facing.
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| ![[File:SSBHyrulecastle.gif|100px]]
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| | align=center | [[Hyrule Castle]]
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| | A very long stage, and the first stage of the single-player mode. It does not have many gimmicks, except for a whirlwind that appears every 30 seconds. The tornado sends players flying with a percent cost, and it can turn unlucky players into stars depending on the location and percent. The tornadoes appear in 4 places in this stage.
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| ![[File:SSBPlanetzebes.gif|100px]]
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| | align=center | [[Planet Zebes]]
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| | A small stage that is easy to get blasted off of. The only other feature is the lava, that rises up about every 30 seconds. The lava hurts players and turns them into a star if the percent is high enough. The lava also makes it nearly impossible to score a KO in the bottom part of the stage.
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| ![[File:SSBSaffron City.gif|100px]]
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| | align=center | [[Saffron City]]
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| | A large stage that features the most gimmicks. It is the home stage of Pikachu and Jigglypuff. Various Pokemon emerge from the building to the right, having effects on gameplay.
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| |-
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| |}
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| ===Unlockable Stage===
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| {| class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
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| ! width=15% |
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| ! width=17% | Stage
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| ! width=28% | Description
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| ! width=40% |How to unlock
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| ![[File:SSB Mushroom Kingdom.jpg|100px]]
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| | align=center | [[Mushroom Kingdom (stage)|Mushroom Kingdom]]
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| | A large stage, featuring some gimmicks, moving platforms, [[Warp Pipe]]s, and others. This stage later reappears modified in the game's sequel, ''[[Super Smash Bros. Melee]]''.
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| |It is unlockable by beating 1-Player mode with the eight original characters, and by playing on each stage in VS. Mode.
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| |}
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| ==Items==
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| There are many items throughout the game that help fire up the battle. All items will disappear after a period of time it is unused or if it is used to a certain extent. The following is a full list of them.
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| {| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
| | If for example the bulk bins commonly are not obtainable, go ahead and find the larger sized containers when they are on sale. Refill! A full kitchen pantry loaded with the necessities is important. |
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| ! width=12% |
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| ! width=12% | Name
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| ! width=12% | Series
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| ! width=64% | Description
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| ! [[File:Containers.jpg|75x75px]]
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| ! [[Crate]], [[Capsule (Super Smash Brothers)|Capsule]], [[Egg]], and [[Barrel]]
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| | ''Super Smash Bros.'' series
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| | The Crate is a wooden box that contains a random item, which can be released by breaking it open or throwing it to the ground. Barrels are similar, but can roll along the ground if hit. Capsules and Eggs are lighter than Crates and Barrels. Sometimes these items will explode.
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| ![[File:SSBbob-omb.jpg|75x75px]]
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| ! [[Bob-omb]]
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| | ''Mario'' series
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| | The Bob-omb can be thrown at another character to cause an explosion. If left on the ground for a few seconds, it starts walking around. It then explodes after a certain amount of time. It can be picked up right before explosion, and thrown.
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| ![[File:SSBfireflower.jpg|75x75px]]
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| ! [[Fire Flower]]
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| | ''Mario'' series
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| | The Fire Flower is used to blast fire at other characters, in a conic shape. It is similar to [[Bowser]]'s [[Fire Breath]]. It can also be thrown at players to deal damage.
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| ![[File:SSBgreenshell.jpg|75x75px]]
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| ! [[Green Shell]]
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| | ''Mario'' series
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| | The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters. The Green Shell will disappear after being used a certain amount of times.
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| ![[File:SSBhammer.jpg|75x75px]]
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| ! [[Hammer]]
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| | ''Mario / Donkey Kong'' series
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| | A massive hammer from ''Donkey Kong''. If picked up, the player will frantically swing it up and down, but the player cannot double jump, nor can he or she drop the item.
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| ![[File:SSBredshell.jpg|75x75px]]
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| ! [[Red Shell]]
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| | ''Mario'' series
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| | Similar to the Green Shell, but does less damage and homes in on characters.
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| ![[File:SSBstarman.jpg|75x75px]]
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| ! [[Star|Starman]]
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| | ''Mario'' series
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| | The Starman makes the player invincible for several seconds. Players with this item do not take damage from their enemies and cannot be hit or grabbed. However, they can still fall off the stage and self-destruct.
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| ![[File:SSBbeamsword.jpg|75x75px]]
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| ! [[Beam Sword]]
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| | ''Super Smash Bros.'' series
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| | A powerful weapon that can be used to hit other characters. While it has a large range, the reaction time is rather slow. It can also be thrown at other characters for a considerable amount of damage.
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| ![[File:SSBhomerunbat.jpg|75x75px]]
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| ! [[Home-Run Bat]]
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| | ''EarthBound''
| |
| | When a Smash Attack is performed with a Home-Run Bat, the hit character is knocked out instantly in most cases. However, the preparation for the smash attack is very slow and the range is not very great.
| |
| |-
| |
| ![[File:SSBmine.jpg|75x75px]]
| |
| ! [[Motion-Sensor Bomb]]
| |
| | ''GoldenEye 007''
| |
| | When placed on the ground or on the side of a ledge, the Motion-Sensor Bomb stays on the ground and explodes when someone touches it. The Motion-Sensor Bomb is weaker than the Bob-omb.
| |
| |-
| |
| ![[File:SSBbumper.jpg|75x75px]]
| |
| ! [[Bumper (item)|Bumper]]
| |
| | ''Super Smash Bros.'' series
| |
| | The Bumper can be placed on the ground. If someone throws the bumper, the character who gets hit will receive 6-7 damage. If a character walks on the bumper when the bumper lies, they will receive 1 damage. In both cases the character will be sent flying for a short distance. A Bumper can be found in Peach's Castle, floating mid-air and moving left to right.
| |
| |-
| |
| ![[File:SSBfan.jpg|75x75px]] | |
| ! [[Fan]]
| |
| | ''Super Smash Bros.'' series
| |
| | The Fan is used to smack other characters. The fan is swung very quickly to score multiple hits, but they do not do much damage per hit. The fan is very capable for destroying opponents' shields.
| |
| |-
| |
| ![[File:Pokeball.gif|75x75px]]
| |
| ! [[Poké Ball]]
| |
| | ''Pokémon'' series
| |
| | A random [[Pokémon]] appears when thrown at the ground. The Pokémon usually helps the player. There are, however, certain exceptions.
| |
| |-
| |
| ![[File:SSBstarrod.jpg|75x75px]]
| |
| ! [[Star Rod (SSB)|Star Rod]]
| |
| | ''Kirby'' series
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| | When the Star Rod is used, stars come flying out of it, hitting other characters. If used with smash, a large star will fly out. The Star Rod has only a limited amount of large stars it can shoot.
| |
| |-
| |
| ![[File:Maximtomatoart.gif|75x75px]]
| |
| ! [[Maxim Tomato]]
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| | ''Kirby'' series
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| | When the maximum tomato is eaten, the player restores 100% damage (100% is subtracted from the current amount).
| |
| |-
| |
| ![[File:SSBheartcontainer.jpg|75x75px]]
| |
| ! [[Heart Container]]
| |
| | ''The Legend of Zelda'' series
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| | The Heart Container fully reduces the player's health to 0%.
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| |-
| |
| ![[File:SSBRayGun.png|75x75px]]
| |
| ! [[Ray Gun]]
| |
| | ''Super Smash Bros.'' series
| |
| | A gun that that can fire 16 shots and can be used to juggle opponents.
| |
| |}
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|
| |
|
| ==Modes==
| |
| ===Single-Player mode===
| |
| ====One-player Game====
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| [[File:SSBClassic.jpg|thumb|230px|The Stage progression screen for the Final Stage with Fox as the player's character.]]
| |
| In single-player mode, before a player starts the game, a character, difficulty level, and number of lives is selected. The difficulty levels range from Very Easy, Easy, Normal, Hard, to Very Hard. The number of lives can be set anywhere from one to five lives. The number of lives carries over from the previous match, which means any lost lives are not restored each level. Once the player loses all lives, they can choose to continue, but will have their current score cut in half. Alternatively, they can quit, which will result in a [[Game Over]].
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|
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|
| All stages work with the stock system and opponents and allies have one life each. There is a time limit of five minutes per match, but players can choose to disable it.
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|
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|
| | Budget Tip # 3: Buy Generic |
|
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|
| {| border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
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| |-
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| ! colspan=2 style="background:orange" | <big>One-player Game Stages</big><br>
| |
| |-
| |
| ! width=15% | Stage 1
| |
| | The player fights [[Link]] at [[Hyrule Castle]].
| |
| |-
| |
| ! Stage 2
| |
| | The player fights a team of 18 [[Yoshi (species)|Yoshis]] in [[Yoshi's Island (place)|Yoshi's Island]]. The player fights three Yoshis at a time. When one is defeated, another one will take its place, until all are defeated.
| |
| |-
| |
| ! Stage 3
| |
| | The player fights [[Fox McCloud|Fox]] in [[Sector Z]].
| |
| |-
| |
| ! Bonus Stage 1
| |
| | [[Break the Targets!]] The player has to hit the 10 [[target]]s within a time limit of 2 minutes. Each character has a different arena for his target test. Dying in the target test causes the failure of the test, but not the loss of a life.
| |
| |-
| |
| ! Stage 4
| |
| | The player fights [[Mario]] and [[Luigi]] on [[Princess Peach's Castle|Peach's Castle]]. The player also gets a randomly chosen ally.
| |
| |-
| |
| ! Stage 5
| |
| | The player fights [[Pikachu]] in [[Saffron City]].
| |
| |-
| |
| ! Stage 6
| |
| | The player fights [[Giant Donkey Kong]] in [[Kongo Jungle]]. The player gets two randomly chosen allies.
| |
| |-
| |
| ! Stage 7
| |
| | The player fights a team of 8 [[Kirby|Kirbys]] in [[Dream Land]]. Seven of them already have abilities from the other 7 default characters. The last one is either the regular Kirby or one with an ability of one unlockable character. The player fights two at a time.
| |
| |-
| |
| ! Stage 8
| |
| | The player fights [[Samus]] on [[Planet Zebes]].
| |
| |-
| |
| ! Stage 9
| |
| | The player fights [[Metal Mario]] at [[Meta Crystal|his personal stage]].
| |
| |-
| |
| ! Stage 10
| |
| | The player fights a team of 30 [[Fighting Polygons]] on the [[Battlefield]] stage. The polygons are fought three at a time.
| |
| |-
| |
| ! Bonus Stage 2
| |
| | [[Board the Platforms!]] The player has to land on all 10 platforms within 2 minutes. It is similar to Break the Targets!!; the player can get KO'd and fail the test, but it doesn't constitute towards the loss of a life.
| |
| |-
| |
| ! Final Stage
| |
| | The player fights [[Master Hand]]. Unlike the player, the Master Hand does not have a percentage of damage, but 300 hit points. The battle takes place on [[Final Destination]].
| |
| |}
| |
|
| |
|
| ====Training Mode====
| |
| [[File:SSBTrain.jpg|thumb|left|230px|The player is controlling [[Mario]] while the CPU, [[Luigi]], is set to "Walk."]]
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|
| |
|
| Training mode is, as the name suggests, a mode primarily used to practice and simulate battles for improving skills or for beginners to learn controls and moves. There is no time limit or a set number of lives, and whatever happens in Training mode is not recorded.
| | Look for VALUE! Brand loyalties are a subject put to rest quite a few store brand items are merely pretty well the highly marketed name brand foods just CHEAPER! |
|
| |
|
| There are multiple adjustable factors within this mode that are not available in regular VS. mode. Primarily, the computer player's actions can be set to either Stand, Walk, Evade, Jump, or Attack. In any case, if the computer player is about to get knocked off the stage, they will make an effort to recover. Another ability available from the pause menu is to be able to make any item spawn. Up to four items can be on the stage at once. The speed of the game is also adjustable. Besides normal speed, it can be set to 2/3, 1/2, or 1/4 speed. Lastly, the camera view can also be changed from normal to close-up; close-up view follows the player at a close angle.
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|
| |
|
| Unlike ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'', the computer player cannot be controlled using a controller, and only one computer player can be present at a time.
| |
| <br clear=all>
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|
| |
|
| ====Bonus Practice====
| | Budget Tip # 4: Fruits & Veggies Are Your Pals |
| [[File:SSBBonus.jpg|thumb|230px|[[Yoshi]] playing in the Board the Platforms mode of Bonus Practice.]]
| |
| The final mode in single-player mode is Bonus Practice. There are two games, "Board the Platforms" and "Break the Targets." Both games appear as bonus stages in the [[#One-player Game|One-player mode]].
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|
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|
| =====Board The Platforms=====
| |
| Each character has a unique stage that has ten platforms of various sizes. The objective is to land on each of the ten platforms in the least amount of time possible. Some platforms move while others must be jumped on with the correct timing or the player gets damaged. If the player falls from the stage, it is a Failure, and the player will be sent back to the character selection screen.
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|
| |
|
| =====Break the Targets=====
| |
| Similarly to Board the Platforms, Break the Targets has a unique stage for each player. The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack. Like Board the Platforms, some targets move, while others are stationary. There are no extra lives, so once a player falls, the trial is a failure, and the player will be brought back to the character selection screen.
| |
| <br clear=all>
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|
| |
|
| ===VS Mode===
| | Fruits and vegetables and fruits consist of far more nutritional supplements as compared to unhealthy food and they are a wholesome as well as economical staple for a body building <span class="plainlinks">[http://www.how2gainweightfast.org/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight</span>] diet. |
| [[File:SSBSelect.jpg|thumb|left|230px|The Character Selection screen.]]
| |
| In VS Mode, the player can pick up to four fighters to fight in a battle. A fighter selection screen is seen, and the players are able to pick which fighter he or she wants. The player is also able to set rules for this match, such as in a [[#Time|time match]], the player can pick the amount of time that can be played, and in a [[#Stock|stock match]], the players can pick the amount of the stocks they and the computers have. Also, after playing a certain number of VS matches, players can choose which items will appear during matches (not in an order, as they are picked randomly). There's also a handicap setting, which allows human players to adjust their attack power and knockback resistance. The damage setting allows players to adjust how quickly fighters can get KO'd at low damage; ranging from a minimum of 50%, to a maximum of 200%.
| |
|
| |
|
| The next screen is the stage selection screen, where players pick the stage to play on before the battle starts.
| |
|
| |
|
| Besides the default Free-for-all mode in which players fight each other, there are also team battles. Players can divide into up to three teams and fight against the other team(s). Also, lives are shared, so if one player is eliminated from a team, given that another team mate has 2 or more lives remaining, the eliminated player can recover by borrowing one ally's life by pressing the Start button. Teams are distinguished by costume color of each player, which is either red, green, or blue.
| |
|
| |
|
| In ''Super Smash Bros.'', VS Mode is notable for being the only multi-player mode in the game.
| | Grow to be chums using your produce expert at the local grocery and ask for the top current deals. |
| <br clear=all>
| |
|
| |
|
| ==Reception==
| |
| ''Super Smash Bros.'' was commercially successful, and quickly became a [[Player's Choice]] title. In Japan, 1.97 million copies were sold, and 2.93 million have been sold in the United States as of 2008. <ref>[http://www.the-magicbox.com/Chart-USPlatinum.shtm US Platinum Game Chart]</ref>
| |
|
| |
|
| ''Super Smash Bros.'' received mostly positive reviews, with criticism mostly directed towards the game's single-player mode. <ref>[http://www.gamespot.com/n64/action/supersmashbros/review.html Gamespot Super Smash Bros. Review]</ref> GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a long time". <ref>[http://www.gamespot.com/n64/action/supersmashbros/review.html Gamespot Super Smash Bros. Review]</ref> Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn".<ref>[http://www.gamespot.com/n64/action/supersmashbros/review.html Gamespot Super Smash Bros. Review]</ref> He also praised the game's music, calling it "amazing". GameCritics.com's Dale Weir described ''Super Smash Bros.'' as "the most original fighting game on the market and possibly the best multiplayer game on any system"<ref>[http://www.gamecritics.com/review/smashbros/main.php GameCritics.com Super Smash Bros. Review]</ref>. There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. It was deemed one of the ten best Mario games of all time by ScrewAttack from GameTrailers. <ref>[http://www.gametrailers.com/player/22754.html ScrewAttack - Top 10 Mario Games]</ref> It was given an Editors' choice award from IGN. <ref>[http://ign64.ign.com/articles/160/160494p1.html IGN.com - Smash Bros Review Nintendo 64]</ref>
| |
|
| |
|
| ==Development==
| | Budget Tip # 5: Shop The Outer Ring |
| ''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time titled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Iwata Asks: Super Smash Bros. Brawl</ref>
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|
| |
|
| ==Voice Cast==
| |
| {| border=1 cellspacing=0 cellpadding=3 style="text-align:center; border-collapse:collapse"
| |
| |-
| |
| !Character(s)
| |
| !Voice Actor
| |
| |-
| |
| |[[Mario]], [[Luigi]]
| |
| |[[Charles Martinet]]
| |
| |-
| |
| |[[Link]]
| |
| |[[Wikipedia:Nobuyuki Hiyama|Nobuyuki Hiyama]]
| |
| |-
| |
| |[[Kirby]], [[Ness]]
| |
| |[[Wikipedia:Makiko Ohmoto|Makiko Ohmoto]]
| |
| |-
| |
| |[[Yoshi]]
| |
| |[[Kazumi Totaka]]
| |
| |-
| |
| |[[Fox McCloud]]
| |
| |[[Wikipedia:Shinobu Satouchi|Shinobu Satouchi]]
| |
| |-
| |
| |[[Pikachu]]
| |
| |[[Wikipedia:Ikue Ohtani|Ikue Ohtani]]
| |
| |-
| |
| |[[Captain Falcon]]
| |
| |[[Wikipedia:Ryo Horikawa|Ryo Horikawa]]
| |
| |-
| |
| |[[Jigglypuff]]
| |
| |[[Wikipedia:Rachael Lillis|Rachael Lillis]]
| |
| |-
| |
| |[[Donkey Kong]]
| |
| |Kevin Bayliss
| |
| |-
| |
| |Announcer, [[Master Hand]]
| |
| |[[Wikipedia:Jeff Manning|Jeff Manning]]
| |
| |}
| |
|
| |
|
| ==List of Bonuses==
| |
| :''For a list of this game special bonuses, see [[List of Bonuses in Super Smash Bros.|here]].''
| |
|
| |
|
| ==Beta Elements==
| | Don't forget once I said how great it will be if each market had unique Bodybuilder Aisle"? |
| :''For a list of this game beta elements, see [[{{PAGENAME}}/Beta elements|here]].''
| |
|
| |
|
| ==Glitches==
| |
| :''For a list of this game glitches, see [[{{PAGENAME}}/Glitches|here]].''
| |
|
| |
|
| ==Staff==
| |
| {{main|Super Smash Bros./Staff}}
| |
|
| |
|
| ==Gallery==
| | Well, do you know what? It Does! |
| ===Official Artwork===
| |
| <gallery>
| |
| File:MarioSmash.PNG|[[Mario]]
| |
| File:Ssbmario.jpg|Mario
| |
| File:DKSmash.PNG|[[Donkey Kong]]
| |
| File:Ssbdonkeykong.jpg|Donkey Kong
| |
| File:LinkSmash.PNG|[[Link]]
| |
| File:Ssblink.jpg|Link
| |
| File:SamushSmash.PNG|[[Samus]]
| |
| File:Ssbsamus.jpg|Samus
| |
| File:YoshiSmash.PNG|[[Yoshi]]
| |
| File:Ssbyoshi.jpg|Yoshi
| |
| File:Kirsmashone.PNG|[[Kirby]]
| |
| File:Ssbkirby.jpg|Kirby
| |
| File:FoxSmash.PNG|[[Fox]]
| |
| File:Ssbfox.jpg|Fox
| |
| File:PIKAsmall.PNG|[[Pikachu]]
| |
| File:Ssbpikachu.jpg|Pikachu
| |
| File:LuigiSmash.PNG|[[Luigi]]
| |
| File:FalcSmash.PNG|[[Captain Falcon]]
| |
| File:NessSmash.PNG|[[Ness]]
| |
| File:JiggSmash.PNG|[[Jigglypuff]]
| |
| </gallery>
| |
|
| |
|
| ===Boxarts===
| |
| <gallery>
| |
| File:JapaneseSSB.jpg|Japanese boxart.
| |
| File:EuropeSSB.jpg|European boxart.
| |
| File:StatesSSBpchoice.jpg|U.S. boxart (Player's Choice version)
| |
| </gallery>
| |
|
| |
|
| ==Trivia==
| |
| *''Super Smash Bros.'' is the only game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] to receive an ESRB rating of '''E''' for Everyone. Its successors are both rated '''T''' for Teen.
| |
| *When the [[player]] chooses a character, the character will do a short animation in the player's box; so far, this is the only game in the series that does this.
| |
| * This is the only game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] where the characters are not trophies. They are dolls and the [[stage]]s are dioramas brought to life by [[Master Hand]].
| |
|
| |
|
| ==References==
| | In fact, almost the full outer ring with the store can be regarded as a body building diet aisle ! |
| <references/>
| | |
| <br clear=all>
| | |
| {{NIWA|SmashWiki=1}}
| | |
| {{SSB}}
| | Here is what I mean |
| {{Spinoffs}}
| | |
| {{N64}}
| | |
| {{VirtualConsole}}
| | |
| [[Category:Super Smash Bros. Games]]
| | Think about your own local shop and what is actually based throughout the perimeter of the store. Probably this is when you can find your dairy, meats, vegetables, fruit, and fresh fish all of which are usually basics of a healthy body building diet, right? |
| [[Category:Nintendo 64 Games]]
| | |
| [[Category:Games]]
| | |
| [[Category:Crossover Games]]
| | |
| [[Category:1999 games]]
| | Prepared and junk foods are generally found in the middle aisles therefore keep to the outer ring as much as possible and you can't go wrong. |
| [[Category:2000 games]]
| |