Sweet Feast: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{image}}
[[Image:Sweet_feast.png|thumb|'''Sweet Feast'''.]]


'''Sweet Feast''' is the sixth [[Special Moves|Special Move]] [[Mario]] learns in ''[[Paper Mario: The Thousand-Year Door]]''.  Mario can use it after obtaining the [[Sapphire Star]] near the end of Chapter 5. The move restores the [[Heart Point]]s and [[Flower Point]]s of Mario and his current partner and cures all status ailments regardless of the success of the [[Action Command]]. Unlike its weaker version, [[Sweet Treat]], the Action Command of this move requires the player to hold the Control Stick to the left rather than to repeatedly flick it, to make [[Mario]] rapidly throw miniature [[Crystal Stars]] at icons falling down at a moderate speed from the top of the screen. This makes the move much easier and faster. The icons that fall include Mario's face with a heart, his partner's face with a heart, a [[flower]], and a set amount of [[Poison Mushroom]]s. Also unlike Sweet Treat, all icons except Poison Mushrooms have a large, flashing version of themselves as well. Each large icon hit with a star restores 3 points to the appropriate stat, and each small icon hit restores 1 point. If a [[Poison Mushroom]] is hit, [[Mario]] becomes unable to throw any stars for a few seconds. The move uses 5 [[Star Power (Paper Mario)|SP]].
'''Sweet Feast''' is the sixth [[Special Moves|Special Move]] [[Mario]] learns in ''[[Paper Mario: The Thousand-Year Door]]''.  Mario can use it after obtaining the [[Sapphire Star]] near the end of Chapter 5. The move restores the [[Heart Point]]s and [[Flower Point]]s of Mario and his current partner and cures all status ailments regardless of the success of the [[Action Command]]. Unlike its weaker version, [[Sweet Treat]], the Action Command of this move requires the player to hold the Control Stick to the left rather than to repeatedly flick it, to make [[Mario]] rapidly throw miniature [[Crystal Stars]] at icons falling down at a moderate speed from the top of the screen. This makes the move much easier and faster. The icons that fall include Mario's face with a heart, his partner's face with a heart, a [[flower]], and a set amount of [[Poison Mushroom]]s. Also unlike Sweet Treat, all icons except Poison Mushrooms have a large, flashing version of themselves as well. Each large icon hit with a star restores 3 points to the appropriate stat, and each small icon hit restores 1 point. If a [[Poison Mushroom]] is hit, [[Mario]] becomes unable to throw any stars for a few seconds. The move uses 5 [[Star Power (Paper Mario)|SP]].

Revision as of 23:43, August 18, 2011

Sweet Feast.

Sweet Feast is the sixth Special Move Mario learns in Paper Mario: The Thousand-Year Door. Mario can use it after obtaining the Sapphire Star near the end of Chapter 5. The move restores the Heart Points and Flower Points of Mario and his current partner and cures all status ailments regardless of the success of the Action Command. Unlike its weaker version, Sweet Treat, the Action Command of this move requires the player to hold the Control Stick to the left rather than to repeatedly flick it, to make Mario rapidly throw miniature Crystal Stars at icons falling down at a moderate speed from the top of the screen. This makes the move much easier and faster. The icons that fall include Mario's face with a heart, his partner's face with a heart, a flower, and a set amount of Poison Mushrooms. Also unlike Sweet Treat, all icons except Poison Mushrooms have a large, flashing version of themselves as well. Each large icon hit with a star restores 3 points to the appropriate stat, and each small icon hit restores 1 point. If a Poison Mushroom is hit, Mario becomes unable to throw any stars for a few seconds. The move uses 5 SP.

Template:RPG Attacks