Turn off the alarm clock!: Difference between revisions
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*[[Pirate Goom]] | *[[Pirate Goom]] | ||
*[[Chūta]] | *[[Chūta]] | ||
*[[Punch ( | *[[Punch (enemy)|Punch]] | ||
*[[Alarm Clock (Wario Land II)|Alarm Clock]] | *[[Alarm Clock (Wario Land II)|Alarm Clock]] | ||
==Featured Abilities== | ==Featured Abilities== |
Revision as of 15:36, February 13, 2014
Template:Level Turn Off the Alarm Clock! is the first story of chapter one in the game Wario Land II. It takes place in several chambers of Wario's Castle. Wario wakes up from the commotion a giant alarm clock produces, so he gets up and searches for said clock. While doing so he encounters Black Sugar Pirates which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat-ability is also introduced here. The level ends when the giant alarm clock is found and Wario smashes into it to destroy it.
Encountered Enemies
Featured Abilities
Hidden Treasure: Viking Helmet
The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and doesn't need to take alternative paths to find it. This is probably to introduce the treasure-system of the game.
The treasure of this level bears some resemblance to the Bull Pot-Powerup of the previous game.
Secret Exit
The player can find a secret exit in this level which leads him to an alternative version of chapter 2. In order to do so, the player must do absolutely nothing, so that Wario doesn't wake up at the beginning. After about 30 seconds has passed, the player will automatically win the level. The Black Sugar Pirates return and discover Wario is still asleep so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them.