Shine Sprite: Difference between revisions
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In ''[[Paper Mario: The Thousand-Year Door]]'', three Shine Sprites can be traded for a partner's level-up. There are 42 in the game, with each of the 7 partners being able to upgrade twice. The Shine Sprite also makes a minor (but commonly-seen) other appearance as the icon for Mario's partners' "Attack" choice. If the player lines up three Shine Sprite icons in the [[Bingo!]] wheel during battle, the effect refills all of Mario's and his partner's [[Heart Point|HP]], [[Flower Point|FP]], and [[Star Power|SP]], and fills every seat in the [[audience]]. | In ''[[Paper Mario: The Thousand-Year Door]]'', three Shine Sprites can be traded for a partner's level-up. There are 42 in the game, with each of the 7 partners being able to upgrade twice. The Shine Sprite also makes a minor (but commonly-seen) other appearance as the icon for Mario's partners' "Attack" choice. If the player lines up three Shine Sprite icons in the [[Bingo!]] wheel during battle, the effect refills all of Mario's and his partner's [[Heart Point|HP]], [[Flower Point|FP]], and [[Star Power|SP]], and fills every seat in the [[audience]]. | ||
==Where to find the Shine Sprites:== | |||
1. In Hooktail's Castle, in the room just after you defeat the Red Bones, on the right. 2. In Hooktail's Castle, in the room where Mario first encounters Ms.Mowz. 3. In Hooktail's Castle, next to window right before the long bridge to Hooktail's room. 4. In Rogueport Sewers, behind the column, which is behind Dazzle. 5. In Thousand-Year Door room, on far right, there are bars to go through; then a spring to get to an airplane panel with shine sprite. 6. In Boggly Woods, on the page with the airplane panel, Koops can get the shine sprite to the left at the top of the airplane panel. 7. In The Great Boggly Tree, in the room after the first if you use the x-naut door, if mario jumps off the edge, down below there's one. 8. In the Great Boggly Tree, in a room with a statue on top of an airplane panel, Flurrie can be used to remove statue. Then fly down to another panel, and then fly down to a ledge. 9. In the Great Boggly Tree, in a room right after Mario gets the Super Boots, Mario can jump across steps to get the shine sprite. 10. In the Great Boggly Tree, in a room with the lily pads, a shine sprite is over one of the lily pads. 11. In the Glitz Pitz, up the stairs in the storage room. 12. Behind the trouble center, through the crack used when finding out where-abouts of Don Pinta; go down to second step from top on left; use Yoshi to jump across. On some boxes on left is a shine sprite. 13. Drop down the sewer drain in West Rogueport with paper mode; use Yoshi to jump left, where there's a star piece. 14. Hidden in front of a tree, right before Creepy Steeple page. 15. In Creepy Steeple, at front of page right after door, there's a slot in the wall that can be entered using tube mode. 16. Down well at Creepy Steeple. 17. At Creepy Steeple, after Vivian is used to get pass window down in well. 18. In West Rogueport, in house with the triangle above the door;go up stairs and use tube mode to go through slot in wall on right; this leads you to back yard. 19. One roof over from top of Bobbery's house, in back. 20. In the back room in Bobbery's house. 21. In Keelhaul Key, in page when Yoshi is needed to get across page, use Yoshi to jump over to a block at the left of the top level. | |||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== |
Revision as of 23:55, July 18, 2011
- “Mario, you witnessed this object at the Airstrip, correct? It is a Shine Sprite. Shine Sprites are the source of power on Isle Delfino. They used to gather in great numbers at the Shine Gate. But, the graffiti incident has polluted the island and most of the Shine Sprites have fled.”
- —F.L.U.D.D., Super Mario Sunshine
Shine Sprites are golden entities formed in the sun's image that first appear in Super Mario Sunshine. They act as guardians of Isle Delfino and are the source of the island's sunshine. They are also Super Mario Sunshine's equivalent to Super Mario 64's Power Stars. Their presence is necessary to sustain the lifestyle of Isle Delfino's population, so they are thus held very dear to the island's inhabitants. Under normal circumstances, Shine Sprites gather in great numbers at the Shine Gate, a large structure in the center of Delfino Plaza. They can be scared away from their gathering spot though. When Shine Sprites scatter, their collective power weakens and the island gets covered in a haze that blocks out sunlight.
There are 120 Shine Sprites on Isle Delfino. Although they are mainly associated with that island, Shine Sprites can appear in other places as well.
History
Super Mario Sunshine
The Shine Sprites of Isle Delfino play a key role in Super Mario Sunshine. They are a factor in Bowser Jr.'s plot to get Mario sent to prison. At some point prior to the events of the game, Bowser Jr., posing as Mario, attacks the Shine Gate and defaces the monument with Graffiti. Having their gathering spot polluted caused the Shine Sprites to scatter throughout the entire island, leaving the population engulfed in darkness. When Mario then arrives on Isle Delfino at the start of the game, he is promptly tried for upsetting the Shine Sprites. Mario's objective from that point on is to collect the scattered Shine Sprites and restore the original conditions of Isle Delfino.
Gameplay-wise, Shine Sprites function in a similar way as Power Stars did in Super Mario 64, Super Mario Galaxy, and Super Mario Galaxy 2. The 120 Shine Sprites can be found all over Isle Delfino. Some are hidden in obscure or remote places, while others are held captive by bosses or, in some cases, the islanders themselves. Each world has eleven of them: eight regular ones, two secret ones, and one that appears if mario collects a hundred coins. 43 Shine Sprites can be found in Delfino Plaza and Delfino Airstrip; 24 of them can be traded for Blue Coins (ten coins per Shine Sprite). Only the seventh regular Shine Sprite of each world is required to access the final boss in Corona Mountain; the rest are optional.
If the game is completed with all 120 Shine Sprites, the picture of Il Piantissimo shown after the credits will be replaced with a large group picture showing several characters from the game. The player will also be rewarded with a red sun sign next to his or her file in the file select screen.
Mario Kart series
Shine Sprites are also the focus of various mini games in the Mario Kart games, namely Double Dash!! and Mario Kart DS.
One game, based somewhat on Capture the Flag, has characters attempting to hold onto a Shine Sprite until the timer is expired. Being struck with any of the game's weaponry, including Koopa Shells, Banana Peels, and the like causes the character to forfeit his/her hold on the Shine Sprite, allowing another character to pick it up. In the DS version, there are nine sprites, with a timer resetting every 30 seconds or so. Whoever has or is tied for the least sprites is then eliminated. In Double Dash!!, there is only one sprite, and whoever holds it when time runs out wins. Shine Sprites are also featured on a few billboards in the races.
Mario Power Tennis
Shine Sprites appear in Mario Power Tennis in the special game Tic Tac Glow. In that game, the player must hit the water balls at goop puddles at the opposite side of the court. If the player manages to get rid of enough goop, Shine Sprites will appear granting points. They also appear on the menu screen as outlines of the six modes.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, three Shine Sprites can be traded for a partner's level-up. There are 42 in the game, with each of the 7 partners being able to upgrade twice. The Shine Sprite also makes a minor (but commonly-seen) other appearance as the icon for Mario's partners' "Attack" choice. If the player lines up three Shine Sprite icons in the Bingo! wheel during battle, the effect refills all of Mario's and his partner's HP, FP, and SP, and fills every seat in the audience.
Where to find the Shine Sprites:
1. In Hooktail's Castle, in the room just after you defeat the Red Bones, on the right. 2. In Hooktail's Castle, in the room where Mario first encounters Ms.Mowz. 3. In Hooktail's Castle, next to window right before the long bridge to Hooktail's room. 4. In Rogueport Sewers, behind the column, which is behind Dazzle. 5. In Thousand-Year Door room, on far right, there are bars to go through; then a spring to get to an airplane panel with shine sprite. 6. In Boggly Woods, on the page with the airplane panel, Koops can get the shine sprite to the left at the top of the airplane panel. 7. In The Great Boggly Tree, in the room after the first if you use the x-naut door, if mario jumps off the edge, down below there's one. 8. In the Great Boggly Tree, in a room with a statue on top of an airplane panel, Flurrie can be used to remove statue. Then fly down to another panel, and then fly down to a ledge. 9. In the Great Boggly Tree, in a room right after Mario gets the Super Boots, Mario can jump across steps to get the shine sprite. 10. In the Great Boggly Tree, in a room with the lily pads, a shine sprite is over one of the lily pads. 11. In the Glitz Pitz, up the stairs in the storage room. 12. Behind the trouble center, through the crack used when finding out where-abouts of Don Pinta; go down to second step from top on left; use Yoshi to jump across. On some boxes on left is a shine sprite. 13. Drop down the sewer drain in West Rogueport with paper mode; use Yoshi to jump left, where there's a star piece. 14. Hidden in front of a tree, right before Creepy Steeple page. 15. In Creepy Steeple, at front of page right after door, there's a slot in the wall that can be entered using tube mode. 16. Down well at Creepy Steeple. 17. At Creepy Steeple, after Vivian is used to get pass window down in well. 18. In West Rogueport, in house with the triangle above the door;go up stairs and use tube mode to go through slot in wall on right; this leads you to back yard. 19. One roof over from top of Bobbery's house, in back. 20. In the back room in Bobbery's house. 21. In Keelhaul Key, in page when Yoshi is needed to get across page, use Yoshi to jump over to a block at the left of the top level.
Mario & Luigi series
Mario & Luigi: Partners in Time
Shine Sprites also appear in Mario & Luigi: Partners in Time as the result of hitting any of the semi-rare Shine Blocks. Their purpose is to bring light to dark areas.
Mario & Luigi: Bowser's Inside Story
One of the Ranks available to Mario and Luigi is the Shine rank, which they attain at level 20. Once this rank is reached, they may shop at the Shine store in Toad Town.
Mario vs. Donkey Kong 2: March of the Minis
In Mario vs. Donkey Kong 2: March of the Minis, a Shine Sprite appears as the sun in the background of Tropical Island, but without eyes.
Official Profiles and Statistics
Super Mario Sunshine Description
The revered symbols of Isle Delfino normally gather at the Shine Gate. Their collective power sustains the island.
See Also
Names in Other Languages
Trivia
- Although the majority of the Shine Sprites have only been scattered relatively recently by Shadow Mario prior to the events of the game, the Noki Elder tells Mario of a hidden Shine Sprite in Noki Bay that has been there since ancient times.