Bowser Time Gauge: Difference between revisions
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Reddragon19k (talk | contribs) (Created page with "thumb|250px|right|A shot of the '''Bowser Time Gauge''' at 60% full. The '''Bowser Time Gauge''' is a game mechanic that only appears in ''[[Mari...") |
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[[Image:Bowser Time Gauge.png|thumb|250px|right| | [[Image:Bowser Time Gauge.png|thumb|250px|right|The '''Bowser Time Gauge''' at 60% full.]] | ||
The '''Bowser Time Gauge''' is a game mechanic that only appears in ''[[Mario Party 7]]''. This gauge tells the player how angry [[Bowser]] is. The gauge always start at 0% when the match begins and after each mini-game, the gauge will increase by 20%. After five mini-games, the gauge will be full, the alarm will sound and then... it's [[Bowser Time]]! The players can check how full the gauge is when pausing the game. | The '''Bowser Time Gauge''' is a game mechanic that only appears in ''[[Mario Party 7]]''. This gauge tells the player how angry [[Bowser]] is. The gauge always start at 0% when the match begins and after each mini-game, the gauge will increase by 20%. After five mini-games, the gauge will be full, the alarm will sound and then... it's [[Bowser Time]]! The players can check how full the gauge is when pausing the game. |
Revision as of 16:52, July 9, 2011
The Bowser Time Gauge is a game mechanic that only appears in Mario Party 7. This gauge tells the player how angry Bowser is. The gauge always start at 0% when the match begins and after each mini-game, the gauge will increase by 20%. After five mini-games, the gauge will be full, the alarm will sound and then... it's Bowser Time! The players can check how full the gauge is when pausing the game.