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[[Image:Dragonzamasuartwork.PNG|thumb|right|'''Dragonzamasu''' in battle.]]
[[Image:Dragonzamasuartwork.PNG|thumb|right|'''Dragonzamasu''' in battle.]]


'''Dragonzamasu''' is the second boss of the game ''[[Super Mario Land]]''. He is a large [[Yurarin Boo]] (a seahorse-like dragon) that lives underwater. During the extraterrestrial invasion of [[Sarasaland]], the evil space alien [[Tatanga]] placed Dragonzamasu in charge of the [[Muda Kingdom]], the second world of Sarasaland. In the third level of World 2-3, Mario battles Dragonzamasu in the monster's water-filled lair. Strangley, Dragonzamasu attacks using fire even though the battle takes place underwater. However, since they are underwater, Mario has to fight Dragonzamasu with his custom submarine, the [[Marine Pop]]. To defeat Dragonzamasu, Mario had to fire torpedoes at the monster and succeed in hitting it 20 times. Dragonzamasu was protected by a bubble barrier called [[Tamao]]. His defeat was worth 5000 points. Interestingly enough, the Dragonzamasu fight is the first shooter battle in any Mario game. Dragonzamasu is believed to be a hybrid between a seahorse and a dragon, like the [[Yurarin]]s.
'''Dragonzamasu''' is the second boss in the game ''[[Super Mario Land]]''. He resembles an even larger [[Yurarin]] and [[Yurarin Boo]]. During [[Tatanga]]'s invasion of [[Sarasaland]], the alien invader placed Dragonzamasu in charge of the [[Muda Kingdom]], the second world of Sarasaland. As such, Dragonzamasu had the important task of not only protecting his kingdom, but also protecting the entrance to the [[Easton Kingdom]].  
 
In battle, Dragonzamasu attacks by shooting fire at [[Mario]] in his [[Marine Pop]]. This isn't as simple as it seems because [[Tamao]], the mysterious bubble entity, blocked the Marine Pop's torpedoes. To defeat Dragonzamasu, Mario had to shoot 20 torpedoes at the large seahorse. After enough hits, Dragonzamasu was defeated and Mario liberated the Muda Kingdom. Mario was awarded 5000 points for defeating Dragonzamasu and was allowed to progress into the Easton Kingdom. Dragonzamasu is most likely the leader of both [[Yurarin]]s and [[Yurarin Boo]]s. Dragonzamasu resembles a dragon-seahorse hybrid.


==Gallery==
==Gallery==
<Gallery>
<Gallery>
Image:Dragonmitzu.PNG|A sprite of Dragonzamasu.
Image:Dragonmitzu.PNG|An in-game sprite of Dragonzamasu.
Image:Dragonzamasu Battle Screenshot.PNG|A screenshot of the battle.
Image:Dragonzamasu Battle Screenshot.PNG|A screenshot of the battle.
Image:Dragonzamasuartwork2.PNG|Dragonzamasu spitting fire.
Image:Dragonzamasuartwork2.PNG|Dragonzamasu spitting fire.

Revision as of 15:06, March 10, 2007

File:Dragonzamasuartwork.PNG
Dragonzamasu in battle.

Dragonzamasu is the second boss in the game Super Mario Land. He resembles an even larger Yurarin and Yurarin Boo. During Tatanga's invasion of Sarasaland, the alien invader placed Dragonzamasu in charge of the Muda Kingdom, the second world of Sarasaland. As such, Dragonzamasu had the important task of not only protecting his kingdom, but also protecting the entrance to the Easton Kingdom.

In battle, Dragonzamasu attacks by shooting fire at Mario in his Marine Pop. This isn't as simple as it seems because Tamao, the mysterious bubble entity, blocked the Marine Pop's torpedoes. To defeat Dragonzamasu, Mario had to shoot 20 torpedoes at the large seahorse. After enough hits, Dragonzamasu was defeated and Mario liberated the Muda Kingdom. Mario was awarded 5000 points for defeating Dragonzamasu and was allowed to progress into the Easton Kingdom. Dragonzamasu is most likely the leader of both Yurarins and Yurarin Boos. Dragonzamasu resembles a dragon-seahorse hybrid.

Gallery