Super Mario Bros. (WarioWare, Inc.: Mega Microgame$!): Difference between revisions
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'''Super Mario Bros.''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Minigame Mania]]''. The game is also a boss stage in ''[[WarioWare: Twisted!]]''. It later appeared in ''[[WarioWare: Touched!]]'' and ''[[WarioWare: Smooth Moves]]''. | '''Super Mario Bros.''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Minigame Mania]]''. The game is also a boss stage in ''[[WarioWare: Twisted!]]''. It later appeared in ''[[WarioWare: Touched!]]'' and ''[[WarioWare: Smooth Moves]]''. | ||
==''WarioWare, Inc.: Minigame Mania | ==''WarioWare, Inc.: Minigame Mania== | ||
{{minigame-infobox | {{minigame-infobox | ||
|image = [[File:Super Mario Bros..png]] | |image=[[File:Super Mario Bros..png]] | ||
|appeared_in = ''[[WarioWare, Inc.: Minigame Mania]]<br>[[WarioWare, Inc.: Mega Party Game$!]] | |appeared_in=''[[WarioWare, Inc.: Minigame Mania]]<br>[[WarioWare, Inc.: Mega Party Game$!]] | ||
|type = [[Nintendo Classics]] | |type=[[Nintendo Classics]] | ||
|info = ''"The Goombas need a good 'ol squashing! You know the drill: land on their heads, not their sides! 1985: NES"'' | |info=''"The Goombas need a good 'ol squashing! You know the drill: land on their heads, not their sides! 1985: NES"'' | ||
|controls = {{button|gba|Pad}} | |controls={{button|gba|Pad}} – Move<br>{{button|gba|A}} – Jump | ||
|clear = 15 | |clear=15 | ||
}} | }} | ||
The objective is to squash the [[Goomba]]s by jumping on them. The player can also stomp them in sucession to earn 100-200-400 points, although it doesn't have effect in the microgame. If the time runs out and the player doesn't defeat the Goombas, or if Mario gets defeated by the Goombas, he or she will lose the microgame. | The objective is to squash the [[Goomba]]s by jumping on them. The player can also stomp them in sucession to earn 100-200-400 points, although it doesn't have effect in the microgame. If the time runs out and the player doesn't defeat the Goombas, or if Mario gets defeated by the Goombas, he or she will lose the microgame. | ||
*'''Level 1:''' Stomp on a Goomba. | |||
* '''Level 1:''' Stomp on a Goomba. | *'''Level 2:''' Stomp on two Goombas. | ||
* '''Level 2:''' Stomp on two Goombas. | *'''Level 3:''' Stomp on three Goombas. | ||
* '''Level 3:''' Stomp on three Goombas. | |||
<br clear=all> | <br clear=all> | ||
==''WarioWare: Twisted!== | |||
==''WarioWare: Twisted! | |||
{{minigame-infobox | {{minigame-infobox | ||
|image = [[File:SMBWWT.PNG]] | |image=[[File:SMBWWT.PNG]] | ||
|appeared_in = ''[[WarioWare: Twisted!]]'' | |appeared_in=''[[WarioWare: Twisted!]]'' | ||
|type = [[9-Volt]] | |type=[[9-Volt]] | ||
|info = ''"It's Super Mario: Twisted! But... this is MY game!"'' | |info=''"It's Super Mario: Twisted! But... this is MY game!"'' | ||
|controls = {{button|gba|Tilt}} | |controls={{button|gba|Tilt}} – Move<br>{{button|gba|A}} – Jump | ||
|clear = 5 | |clear=5 | ||
}} | }} | ||
The objective is to get to the castle without getting defeated by the Goombas or falling into a [[Abyss|cliff]]. Mario can grab a [[Super Mushroom]] to become [[Super Mario]], and his running speed is determined by the strength of the player's tilt. | The objective is to get to the castle without getting defeated by the Goombas or falling into a [[Abyss|cliff]]. Mario can grab a [[Super Mushroom]] to become [[Super Mario]], and his running speed is determined by the strength of the player's tilt. | ||
*'''Level 1:''' Play through World 1-1 (overworld) that has few Goombas and no [[Abyss|cliffs]]. | |||
* '''Level 1:''' Play through World 1-1 (overworld) that has few Goombas and no [[Abyss|cliffs]]. | *'''Level 2:''' Play through World 1-2 (underground) that has more Goombas and cliffs. | ||
* '''Level 2:''' Play through World 1-2 (underground) that has more Goombas and cliffs. | *'''Level 3:''' Play through World 1-3 (castle) that has many Goombas and cliffs. | ||
* '''Level 3:''' Play through World 1-3 (castle) that has many Goombas and cliffs. | |||
As in the original game, grabbing the flagpole at higher levels will award more points, and finishing with a 1, 3, or 6 at the end of the timer will set off the respective fireworks. | As in the original game, grabbing the flagpole at higher levels will award more points, and finishing with a 1, 3, or 6 at the end of the timer will set off the respective fireworks. | ||
<br clear=all> | <br clear=all> | ||
==''WarioWare: Touched!== | |||
==''WarioWare: Touched! | |||
There are two variations of ''Super Mario Bros.'' that appear in this game. | There are two variations of ''Super Mario Bros.'' that appear in this game. | ||
===Collect the Coins=== | ===Collect the Coins=== | ||
{{minigame-infobox | {{minigame-infobox | ||
|image = [[File:Collect_the_Coins.png|250px]] | |image=[[File:Collect_the_Coins.png|250px]] | ||
|appeared_in = ''[[WarioWare: Touched!]]'' | |appeared_in=''[[WarioWare: Touched!]]'' | ||
|type = | |type= | ||
|info = ''"Bump the blocks to get some coins! Don't forget the hidden blocks! 1985: Super Mario Bros. / NES"'' | |info=''"Bump the blocks to get some coins! Don't forget the hidden blocks! 1985: Super Mario Bros. / NES"'' | ||
|controls = {{button|ds|Stylus}} | |controls={{button|ds|Stylus}} – Hit coin blocks | ||
|clear = 20 | |clear=20 | ||
}} | }} | ||
The objective is to tap the [[? Block]]s and collect a specific number of Coins. The player can also tap a hidden [[Coin Block]] to earn Coins as well. The player must get 20 points to clear this microgame. | The objective is to tap the [[? Block]]s and collect a specific number of Coins. The player can also tap a hidden [[Coin Block]] to earn Coins as well. The player must get 20 points to clear this microgame. | ||
*'''Level 1:''' Collect two Coins. | |||
*'''Level 2:''' Collect four Coins. | |||
*'''Level 3:''' Collect six Coins. | |||
===Defeat the Enemies=== | ===Defeat the Enemies=== | ||
{{minigame-infobox | {{minigame-infobox | ||
|align = left | |align=left | ||
|image = [[File:Defeat the Enemies.png|250px]] | |image=[[File:Defeat the Enemies.png|250px]] | ||
|appeared_in = ''[[WarioWare: Touched!]]'' | |appeared_in=''[[WarioWare: Touched!]]'' | ||
|type = | |type= | ||
|info = ''"Poke your foes! 1985: Super Mario Bros. / NES"'' | |info=''"Poke your foes! 1985: Super Mario Bros. / NES"'' | ||
|controls = {{button|ds|Stylus}} | |controls={{button|ds|Stylus}} – Attack enemies | ||
|clear = 25 | |clear=25 | ||
}} | }} | ||
The objective is to tap the on-screen enemies to defeat them. Enemies such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s need to be tapped once to make them hide in their shells, and once more to make them slide across the ground, just like in the [[Mario (series)|games]]. This move can be used to defeat other enemies like [[Spiny]], which are the only enemies in the microgame that cannot be defeated by tapping them. This microgame has twice the time to complete than the others (8 seconds), as it takes time to remove the enemies from the screen. | The objective is to tap the on-screen enemies to defeat them. Enemies such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s need to be tapped once to make them hide in their shells, and once more to make them slide across the ground, just like in the [[Mario (series)|games]]. This move can be used to defeat other enemies like [[Spiny]], which are the only enemies in the microgame that cannot be defeated by tapping them. This microgame has twice the time to complete than the others (8 seconds), as it takes time to remove the enemies from the screen. | ||
This microgame is won if all the enemies are removed from the screen. In the ''Grid'', the player needs to score 25 points to pass this microgame. | This microgame is won if all the enemies are removed from the screen. In the ''Grid'', the player needs to score 25 points to pass this microgame. | ||
*'''Level 1:''' Poke three foes. | |||
* '''Level 1:''' Poke three foes. | *'''Level 2:''' Poke four foes. | ||
* '''Level 2:''' Poke four foes. | *'''Level 3:''' Poke five or more foes. | ||
* '''Level 3:''' Poke five or more foes. | |||
<br clear=all> | <br clear=all> | ||
==''WarioWare: Smooth Moves== | ==''WarioWare: Smooth Moves== | ||
{{minigame-infobox | {{minigame-infobox | ||
|image = [[File:SMBWWSM.png|250px]] | |image=[[File:SMBWWSM.png|250px]] | ||
|appeared_in = ''[[WarioWare: Smooth Moves]]'' | |appeared_in=''[[WarioWare: Smooth Moves]]'' | ||
|type = | |type= | ||
|info = ''"Super Mario Bros. recently celebrated its 20th anniversary! Why don't you celebrate by collecting some coins? 1985: Super Mario Bros. / NES"'' | |info=''"Super Mario Bros. recently celebrated its 20th anniversary! Why don't you celebrate by collecting some coins? 1985: Super Mario Bros. / NES"'' | ||
|controls = "The Umbrella" | |controls="The Umbrella" | ||
}} | }} | ||
The objective is to collect two coins by swinging the Wii Remote upwards to hit [[Coin Block]]s or [[? Block]]s. Additionally, when Mario jumps, he does not raise his hand, but raises a Wii Remote. | The objective is to collect two coins by swinging the Wii Remote upwards to hit [[Coin Block]]s or [[? Block]]s. Additionally, when Mario jumps, he does not raise his hand, but raises a Wii Remote. | ||
*'''Level 1:''' [[Super Mario]] stands still under a [[Coin Block]]. | |||
* '''Level 1:''' [[Super Mario]] stands still under a [[Coin Block]]. | *'''Level 2:''' Super Mario runs under [[? Block]]s. | ||
* '''Level 2:''' Super Mario runs under [[? Block]]s. | *'''Level 3:''' [[Small Mario]] runs under ? Blocks, and must dodge either a bottomless pit or a [[Goomba]]. | ||
* '''Level 3:''' [[Small Mario]] runs under ? Blocks, and must dodge either a bottomless pit or a [[Goomba]]. | <br clear=all> | ||
{{WarioWare, Inc.: Mega Microgame$! Microgames}} | {{WarioWare, Inc.: Mega Microgame$! Microgames}} | ||
{{WarioWare: Twisted! Microgames}} | {{WarioWare: Twisted! Microgames}} |
Revision as of 12:47, June 28, 2011
Super Mario Bros. is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Minigame Mania. The game is also a boss stage in WarioWare: Twisted!. It later appeared in WarioWare: Touched! and WarioWare: Smooth Moves.
WarioWare, Inc.: Minigame Mania
Template:Minigame-infobox The objective is to squash the Goombas by jumping on them. The player can also stomp them in sucession to earn 100-200-400 points, although it doesn't have effect in the microgame. If the time runs out and the player doesn't defeat the Goombas, or if Mario gets defeated by the Goombas, he or she will lose the microgame.
- Level 1: Stomp on a Goomba.
- Level 2: Stomp on two Goombas.
- Level 3: Stomp on three Goombas.
WarioWare: Twisted!
Template:Minigame-infobox The objective is to get to the castle without getting defeated by the Goombas or falling into a cliff. Mario can grab a Super Mushroom to become Super Mario, and his running speed is determined by the strength of the player's tilt.
- Level 1: Play through World 1-1 (overworld) that has few Goombas and no cliffs.
- Level 2: Play through World 1-2 (underground) that has more Goombas and cliffs.
- Level 3: Play through World 1-3 (castle) that has many Goombas and cliffs.
As in the original game, grabbing the flagpole at higher levels will award more points, and finishing with a 1, 3, or 6 at the end of the timer will set off the respective fireworks.
WarioWare: Touched!
There are two variations of Super Mario Bros. that appear in this game.
Collect the Coins
Template:Minigame-infobox The objective is to tap the ? Blocks and collect a specific number of Coins. The player can also tap a hidden Coin Block to earn Coins as well. The player must get 20 points to clear this microgame.
- Level 1: Collect two Coins.
- Level 2: Collect four Coins.
- Level 3: Collect six Coins.
Defeat the Enemies
Template:Minigame-infobox The objective is to tap the on-screen enemies to defeat them. Enemies such as Koopa Troopas and Buzzy Beetles need to be tapped once to make them hide in their shells, and once more to make them slide across the ground, just like in the games. This move can be used to defeat other enemies like Spiny, which are the only enemies in the microgame that cannot be defeated by tapping them. This microgame has twice the time to complete than the others (8 seconds), as it takes time to remove the enemies from the screen.
This microgame is won if all the enemies are removed from the screen. In the Grid, the player needs to score 25 points to pass this microgame.
- Level 1: Poke three foes.
- Level 2: Poke four foes.
- Level 3: Poke five or more foes.
WarioWare: Smooth Moves
Template:Minigame-infobox The objective is to collect two coins by swinging the Wii Remote upwards to hit Coin Blocks or ? Blocks. Additionally, when Mario jumps, he does not raise his hand, but raises a Wii Remote.
- Level 1: Super Mario stands still under a Coin Block.
- Level 2: Super Mario runs under ? Blocks.
- Level 3: Small Mario runs under ? Blocks, and must dodge either a bottomless pit or a Goomba.
Template:WarioWare, Inc.: Mega Microgame$! Microgames
Template:WarioWare: Twisted! Microgames
Template:WarioWare: Touched! Microgames