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{{Infobox| title = Donkey Kong Country 2: Diddy's Kong Quest
{{about|the original [[Super Nintendo Entertainment System|SNES]] game|the [[Game Boy Advance]] remake|[[Donkey Kong Country 2 (Game Boy Advance)]]}}
|image = [[Image:DKC2.jpg|300px]]
{{game infobox
|developer = [[Rareware]]
|image=[[File:DKC2.jpg|300px]]
|publisher = Nintendo
|developer=[[Rare Ltd.|Rareware]]
|released = '''SNES'''<br>{{releasedate|USA|November 20, 1995|Japan|November 21, 1995|Europe|December 14, 1995}}<br>'''Game Boy Advance'''<br>{{releasedate|Europe|June 25, 2004|Japan|July 1, 2004|USA|November 15, 2004}}<br>'''Virtual Console'''<br>{{releasedate|Europe|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}
|publisher=[[Nintendo]]
|genre = Platform
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1995|USA|December 4, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement|date=December 1995}}</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>{{better source}}|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-donkey-kong-2-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 2 (KOR)|language=French|archive=archive.today/2024.06.06-195012/http://scanlines16.com/collection/super-donkey-kong-2-kor/|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>{{cite|date=April 6, 2016|url=www.nintendo.co.jp/titles/50010000039975|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 23, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=ja|date=September 16, 2020|url=youtu.be/oA805kDEI_g|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|September 23, 2020<ref>{{cite|author=Nintendo of America|date=September 16, 2020|url=youtu.be/OaeBtDePLk0|title=NES & Super NES - September Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024|language=en-us}}</ref>|Europe|September 23, 2020<ref>{{cite|language=en-gb|author=@NintendoEurope|date=September 16, 2020|url=x.com/NintendoEurope/status/1306148368729726976?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|Australia|September 23, 2020<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=September 19, 2020|url=x.com/NintendoAUNZ/status/1307182633403719682?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|September 23, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|language=zh-hant|publisher=Nintendo HK|accessdate=June 5, 2024}}</ref>|South Korea|September 23, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|language=ko|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=June 5, 2024}}</ref>}}
|modes = Single-player, Two-Players
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|ratings = [[Image:ESRB K-A.png|12px]]: Kids to Adults
|genre=[[Genre#Platform games|Platformer]], adventure
|platforms = [[Super Nintendo]], [[Game Boy Advance]], [[Virtual Console]]
|modes=Single player, multiplayer
|media = Cartridge
|ratings='''Original release:'''{{ratings|esrb=K-A|acb=G}}'''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|usk=0}}
|input = 128-megabit cartridge
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|switchdl=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1|switchnes=1}}
|serials={{flag list|Japan|SHVC-ADNJ-JPN}}
}}
}}
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is the second ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game for the [[Super Nintendo]]. It is the sequel of ''[[Donkey Kong Country]]'' and is also the predecessor to ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Country Returns]]''. The game has a [[Game Boy]] pseudo-sequel, ''[[Donkey Kong Land 2]]'', that was released one year after the original. It was released in 1995 and stars [[Diddy Kong]], as he and his partner, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]].  
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' (also shortened to '''''Donkey Kong Country 2''''',<ref>{{cite|archive=web.archive.org/web/19980705001844/http://www.rare.co.uk/retro/backcat/gamepages/dkc2.html|title=Rarewhere|publisher=Rareware|language=en-gb}}</ref> and '''''Diddy's Kong Quest''''' on the title screen) is a 1995 platform game that was developed by [[Rare Ltd.|Rare]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The last two words in the subtitle is a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the clutches of the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'', ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', was released in 1996.


In 2004, a remake of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of photographs and extra [[DK Coin]]s. Later in 2007, the game was remade on the [[Virtual Console]] to play on the [[Wii]] system.
In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It omits the ''Diddy's Kong Quest'' subtitle, making it simply known as ''Donkey Kong Country 2'', and has more minigames, some [[photograph]]s, among other differences.


==Storyline==
In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for unknown reasons, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
At the beginning of the game, [[Donkey Kong]] is relaxing at the beach, with his chair and radio, feeling safe after recovering his [[Banana Hoard]]. However, an evil crocodile by the name of [[Kaptain K. Rool]] kidnaps Donkey Kong and brings him to the top of [[K. Rool's Keep]]. Diddy Kong soon realizes that he is missing and panics. Seeing Kremling tracks in the sand, he learns that the mighty ape was captured by the crocodiles. The young monkey then finds a note from Kaptain K. Rool, saying "Hah-arrrrh! We got the big monkey! If you want him back, you scurvy dogs, you’ll have to hand over the Banana Hoard!" Ready for adventure, Diddy and his girlfriend, Dixie, set out to find Donkey Kong, declining on giving the Kremlings the Banana Hoard.


[[File:GangplankGalleon.gif|thumb|left|The Gangplank Galleon.]]
''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.
Their adventure begins on K. Rool's ship, the massive [[Gangplank Galleon]]. While traveling through underwater, ship deck, and rigging levels, the Kongs find [[Cranky Kong]], [[Wrinkly Kong]], and [[Funky Kong]], who offer the heroes help throughout the rest of the game. At the crow's nest of the ship, the apes find a giant overgrown [[Necky]]. Known as [[Krow]], this giant bird swoops down at the Kongs and throws eggs at them, trying to attack them. The monkeys use his eggs that drop out of his nest to defeat him, and they then travel to [[Crocodile Cauldron]].


After arriving in the fiery Crocodile Cauldron, the apes encounter mine shaft levels, lava levels, and a water level, featuring the rare Animal Buddy, [[Clapper the Seal]]. They also encounter [[Klubba]] for the first time, offering them a free pass to the Lost World when they pay him fifteen [[Kremkoins]]. At the peak of the volcano, the Kongs meet and, with the help of [[Kannonball]]s, defeat the evil possessed sword, [[Kleever]], allowing them to go to [[Krem Quay]].
This game's soundtrack was released on [[Nintendo Music]] on November 4, 2024.


Dixie and Diddy arrive in Krem Quay next, a swampy area of [[Crocodile Isle]]. They meet the Animal Buddy [[Glimmer]] for the first and only time here, and also travel through levels featuring the helpful [[Krochead]]s. Towards the end of this world, the monkeys travel through a level filled with spiky brambles. As they move on to the next area, a giant [[Kremling]], similar to Klubba, named [[Kudgel]] stops them in their tracks. The monkeys, however, are set on advancing, so they use [[TNT Barrel]]s to defeat the large crocodile. They then continue on to the next world in a higher area of Crocodile Isle.
==Story==
{{quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.


The Kongs find themselves outside of a giant amusement park owned by King K. Rool, know as [[Krazy Kremland]]. Before they can enter however, they have to travel through a dangerous [[Hornet Hole|Zinger hive]]. The amusement park features two roller coasters, [[Target Terror]] and [[Rickety Race]], which they must ride through to progress. Between these, however, is another level in the brambles, this one being considerably harder. After exiting the park, the apes find a swamp that must be crossed to find a second Zinger hive. At the end of the hive, Rambi is chased by a giant Zinger called [[King Zing]]. The monkeys then defeat the giant Zinger, with the help of [[Squawks the Parrot]], allowing them to access the fifth area.
At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:


[[File:GloomyGulch.gif|thumb|right|Gloomy Gulch.]]
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
The apes' next spot on their adventure is an old area known as [[Gloomy Gulch]]. They travel through many levels in the enchanted woods, some even with wind. [[Kackle]]s chase the monkeys in a roller coaster here. [[Flapper the Parrot]] also helps the Kongs descend through a [[Parrot Chute Panic|Zinger hive]], while [[Squitter the Spider]] helps them travel through a [[Web Woods|foggy forest]]. At the top of this world, the Kongs are frightened to meet the ghost of Krow, a spirit called Kreepy Krow. The monkeys defeat him, while avoiding Mini-Neckies, to travel to the top of Crocodile Isle, [[K. Rool's Keep]].


Diddy and Dixie arrive in K. Rool's Keep, unaware of the danger that is about to unfold. They travel through two ice levels, one of them featuring Clapper again, several castle levels, and the largest test of all, [[Toxic Tower]]. At the top of the keep, the apes meet Kaptain K. Rool, who sends out the giant Kremling, [[Kerozene]], to attack the Kongs. At the end of the battle, the heroes chase Kaptain K. Rool into his helicopter, where he is fought. Eventually, the two apes free the captive Donkey Kong, who then knocks Kaptain K. Rool into the ocean from his helicopter.  
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.


However, the monkeys' adventure is far from over, as they still need to destroy the Crocodile Isle. Diddy and Dixie decide to look for all the Kremkoins so that they can pay Klubba to access his [[Golden Barrel]]. After paying him five times and beating all five levels of the Lost World, the giant crocodile mouth in the center of the world opens, giving access to a secret area, where, unfortunately, K. Rool awaits. The monkeys are able to use [[Kannonball]]s to defeat him, giving them the last [[DK Coin]]. As they leave Crocodile Isle afterward, they, along with Donkey Kong and Cranky, watch as the Kremling island sinks into the ocean.
The two Kongs go to [[Crocodile Isle]] and explore it while defeating various [[Kremling]]s and other enemies along the way. The pair eventually board [[The Flying Krock]], where Donkey Kong is held, and battle [[Kaptain K. Rool]], the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by [[Cranky Kong]] for their success and are integrated in the Video Game Heroes Hall of Fame.


==Kong Abilities==
During their adventures, the pair can also reach Crocodile Isle's [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] by paying its guard, [[Klubba]], with [[Kremkoins]] scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, [[Krocodile Kore]], and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
In order to travel through each level of the game and complete each of the game's many [[Bonus Level]]s, the apes have to use their basic and special abilities. However, both of the heroes have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if the apes [[cartwheel]] off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's [[Helicopter Twirl]] can also defeat a large amount of enemies, although some foes are immune to this attack. Dixie is able to use her Helicopter Twirl ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both apes can also climb up ropes quickly to access high areas, although Diddy Kong is able to climb slightly faster than Dixie, just as he can on land and in water. Swimming in ''Diddy's Kong Quest'' is much like swimming in early ''[[Mario (series)|Mario]]'' platformers. The player must hit the jump button to advance upwards into the water. [[File:Team-up.PNG|thumb|The Kongs using their Team-up move.]]If the player is to not hit any buttons, the apes slowly float downwards to reach lower areas or to dodge underwater enemies.


Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a [[DK Barrel]], the two heroes are able to use the new [[Team-up]] move. During this move, one of the monkeys pick up the other and hold them on their shoulders. Though not able to move as fast this way, the ape on the other monkey's shoulders can be thrown at enemies to easily beat them. The hero can also be thrown upwards to grab high up objects and to reach high areas.
==Gameplay==
===Abilities===
[[File:Team-up DKC2.png|thumb|left|The team up move, a move that had not originally appeared in ''Donkey Kong Country'']]
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The playable characters are [[Diddy Kong]] and [[Dixie Kong]]. order to travel through each level of the game and complete each of the game's many [[Bonus Level]]s, the Kongs have to use their basic and special abilities. Both Kongs have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if Diddy [[cartwheel]]s or Dixie spins off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's [[Helicopter Spin]] can defeat several enemies, but not all. Dixie can use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both characters can climb up ropes quickly to access high areas, with Diddy having the ability to climb slightly faster than Dixie, let alone on land and underwater in general. The swimming mechanic is similar to earlier platforming games of the ''[[Super Mario (series)|Super Mario]]'' series: The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water, as not pressing the button causes the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.


==Special Areas==
Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a [[DK Barrel]], the two Kongs are able to use the new [[Team-up]] move, in which one Kong holds the other one on their shoulders and can throw them upward. The Kong riding the other one's shoulders can be thrown at enemies to defeat them or upward to reach items and access certain areas.
Various spots of [[Crocodile Isle]] are hosted by more or less benevolent characters, each of which help the duo in different way.  
{{br|left}}
===Modes===
[[File:DKC2 SNES hidden modes.png|thumb|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
{|class="wikitable dk"
!Icon!!Title!!Information
|-
|[[File:DKC2 1-player icon.png]]
|'''One Player'''
|The self-explanatory single player mode where both Diddy and Dixie are controlled.
|-
|[[File:DKC2 2-player team icon.png]]
|'''TWO Player Team'''
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|-
|[[File:DKC2 2-player contest icon.png]]
|'''TWO Player Contest'''
|Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
|-
|[[File:DKC2 music test icon.png]]
|'''Music Test'''
|A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
|-
|[[File:DKC2 cheat mode icon.png]]
|'''Cheat Mode'''
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."
|}


*'''[[Funky's Flights II]]''' is where the [[player]] can revisit previous worlds. [[Funky Kong]] also hosts [[Funky's Flights (Bonus Game)|flight tests]] in the [[Game Boy Advance]] port.
==Characters==
*'''[[Swanky's Bonus Bonanza]]''' is a quiz about various obscure facts of the game. [[Swanky Kong]] and (in the GBA port) [[Candy Kong]] host it. The prize for successfully completing a quiz are [[Extra Life Balloon]]s. When a quiz is successfully completed, it can’t be played again.
===Kong Klan===
*'''[[Kong Kollege]]''' is where [[Wrinkly Kong]] teaches a class of [[Kremling]]s. Here, the player can learn basic facts about the game's controls, how to defeat the World's Boss, and (in the SNES version only) save the game progress.
{|class="wikitable dk" style="text-align:center"
*'''[[Monkey Museum]]''' is where [[Cranky Kong]] shares cryptic advice on how to find secrets hidden within levels. It is replaced by '''[[Cranky's Hut]]''' in the GBA port, where Cranky also hosts the [[Expresso Racing]] minigame.
!Sprite!!Kong!!Summary!!New
*'''[[Klubba's Kiosk]]''' is an area leading to the [[Lost World (Crocodile Isle)|Lost World]], which is guarded by [[Klubba]], the toll-keeper to the special world. He lets the Kongs access the Lost World here if they pay him fifteen [[Kremkoin]]s. In the Game Boy Advance port, Klubba also hosts the minigame, [[Bag a Bug]].
|-
!colspan=4 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|[[File:Diddy DKC sprite.png]]
|[[Diddy Kong]]
|align=left|Diddy Kong makes his return to the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool.
|{{icon|cross}}
|-
|[[File:Dixie Kong DKC2 sprite.png]]
|[[Dixie Kong]]
|align=left|Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances.
|{{icon|new}}
|-
!colspan=4 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|[[File:Cranky Kong DKC2 sprite.png]]
|[[Cranky Kong]]
|align=left|Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his [[Monkey Museum]], where he gives advice to the two about [[Bonus Area]]s.
|{{icon|cross}}
|-
|[[File:DK DKC2 sprite.png]]
|[[Donkey Kong]]
|align=left|The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of [[Stronghold Showdown]], where he ultimately assists them in defeating Kaptain K. Rool.
|{{icon|cross}}
|-
|[[File:Funky Kong DKC2 sprite.png]]
|[[Funky Kong]]
|align=left|Funky Kong returns from ''Donkey Kong Country'', although this time to run [[Funky's Flights II]], where he rents out [[Jumbo Barrel]] to the Kongs, allowing them to travel back to other worlds which they have completed.
|{{icon|cross}}
|-
|[[File:Swanky Kong DKC2 sprite.png]]
|[[Swanky Kong]]
|align=left|One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts [[Swanky's Bonus Bonanza]], where he rewards the Kongs with Extra Life Balloons for correctly answering his queries.
|{{icon|new}}
|-
|[[File:Wrinkly Kong DKC2 sprite.png]]
|[[Wrinkly Kong]]
|align=left|Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs [[Kong Kollege]] and, like her husband, advises the Kongs, but also can save the game.
|{{icon|new}}
|}


==Animal Buddies==
===Animal Buddies===
[[Animal Buddy|Animal Buddies]] are partners in the ''Donkey Kong Country'' series. They help the Kongs find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other special items in the game with their special abilities. They often appear in levels, and the Kongs can sometimes turn into the buddy or ride on it. The heroes must be careful when riding on the animal though, as they run away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the animal buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well. Below is a list of each Animal Buddy, and a brief description on them.
[[Animal Friend|Animal Buddies]] are partners who help Diddy and Dixie find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.


{|class="wikitable dk" style="text-align:center"
!rowspan=2|Sprite!!rowspan=2|Animal Friend!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
|-
!First!!Last
|-
|[[File:Clapper DKC2 sprite.png]]
|[[Clapper]]
|align=left|Clapper is able to cool down water when jumped on. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, he freezes water, allowing the Kongs to cross and avoid the hungry [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] below.
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|[[File:Enguarde DKC sprite.png]]
|[[Enguarde]]
|align=left|Returning from ''Donkey Kong Country'', Enguarde can knock enemies out with his sharp nose, and charge his [[super move|Superstab]] to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|[[File:Glimmer DKC2 sprite.png]]
|[[Glimmer]]
|align=left|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all.
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|Glimmer's Galleon
|{{icon|new}}
|-
|[[File:Rambi DKC2 sprite.png]]
|[[Rambi]]
|align=left|First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[super move|Supercharge]] which makes him move at high speed, and able to break through walls and crush enemies.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|[[File:Rattly DKC2 sprite.png]]
|[[Rattly]]
|align=left|Rattly takes the role of [[Winky]] from ''Donkey Kong Country''. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[super move|Superjump]]: an extra high jump.
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|[[Squawks]]
|align=left|Unlike ''Donkey Kong Country'', where Squawks only lit dark areas in [[Torchlight Trouble]], Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|[[File:Squitter DKC2 sprite.png]]
|[[Squitter]]
|align=left|The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs.
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|}
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other [[Nintendo]] game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:white"
{|class="wikitable dk" style="text-align:center"
|-style="background:yellow;"
!Sprite!!Name!!Origin!!Information
!Image
!Name
!Description
|-
|-
| align="center" |[[File:Rambisprite65.png]]
|[[File:Mario DKC2 sprite.png]]
![[Rambi the Rhinoceros]]
|[[Mario]]
| align="center" |First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his special charge move to break through walls and crush enemies.
|''Super Mario''
|align=left|Mario is the default champion, with 39 of the 40 coins.
|-
|-
| align="center" |[[File:Enguardesprite65.png]]
|[[File:Yoshi DKC2 sprite.png]]
![[Enguarde the Swordfish]]
|[[Yoshi]]
|Just as Rambi, Enguarde first appeared in ''Donkey Kong Country''. He can knock enemies out with his sharp nose, and charge his attack to break through walls. Enguarde, however, is only available underwater, and he cannot move well on land.
|''Super Mario''
|-
|align=left|Yoshi is the default runner-up, with 29 coins.
| align="center" |[[File:Squawkssprite65.png]]
|-
![[Squawks the Parrot]]
|[[File:Link DKC2 sprite.png]]
|Just as the other Animal Buddies above, Squawks made his first appearance in ''Donkey Kong Country''. Here, he lights dark caves, such as the caves in [[Torchlight Trouble]]. Now, Squawks is completely redone, and the monkeys can ride on him to reach high areas. He can also shoot pellets at enemies to bring them down.
|[[Link]]
|-  
|''The Legend of Zelda''
| align="center" |[[File:Rattlysprite65.png]]
|align=left|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
![[Rattly the Rattlesnake]]
|In ''Diddy's Kong Quest'', Rattly replaces [[Winky]], an Animal Buddy from the previous game in the series. He features the same purpose: to jump to higher areas. Rattly can help the monkeys reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a special move: an extra high jump.
|-
| align="center" |[[File:Squittersprite65.png]]
![[Squitter the Spider]] <br>
|The game's new Animal Buddy, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. Luckily, the spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Buddies, Squitter cannot even touch enemies. He can only shoot them with his webs.
|-  
| align="center" |[[File:Clappersprite65.png]]
![[Clapper the Seal]]
|Clapper is able to cool down water when he is jumped on by the monkeys. In [[Lava Lagoon]], he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In [[Clapper's Cavern]], a level that seems to be named after him, Clapper freezes water, allowing the monkeys to cross and avoid the hungry [[Snapjaw (fish)|Snapjaws]] below.
|-
| align="center" |[[File:Glimmersprite65.png]]
![[Glimmer the Anglerfish]]
|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level, [[Glimmer's Galleon]]. Glimmer is one of the only Animal Buddies that cannot be affected in levels because enemies do not hurt him at all.
|-
| align="center" |[[File:Expressosprite65.png]]
![[Expresso II]]
|Very similar to [[Expresso]], Expresso II is an animal buddy only found in the Game Boy Advance port. He is bought by [[Cranky Kong]], who plans on making him a racing bird. However, Expresso II is weak at that time, and the monkeys must collect [[Golden Feather]]s to increase his stats. When all the feathers are found, Expresso II can be entered in the Expresso Racing game.
|-
| align="center" |[[Image:Flapper Sprite.png]]
![[Flapper the Parrot]]
|Flapper is a blue subspecies of Squawks found in only one level, [[Parrot Chute Panic]]. He is similar to Squawks but is blue. He also cannot spit eggs or fly upwards. He has no way of attacking, and only helps the monkeys by making their descent down the Zinger hive slower.
|}
|}


==Items and Objects==
===Enemies===
Many collectibles and objects can be found on the Kongs' quest, hidden in each level of the game. Below shows the main objects the monkeys can find during gameplay.
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}}
 
The game features many enemies to attack the player, some that are [[Kremling]]s and some that are not. All underwater enemies hurt the Kongs if swum into.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|class="wikitable dk sortable" style="text-align:center"
|-style="background:yellow;"
!rowspan=2 width=12%|Sprite!!rowspan=2 width=10%|Enemy!!rowspan=2 class=unsortable|Summary!!colspan=2|Stages!!rowspan=2|New
!Image
|-
!Name
!width=7%|First!!width=7%|Last
!Description
|-
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
|-
|[[File:Cat O 9 Tails DKC2.png]]
|[[Cat O' 9 Tails]]
|align=left|A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards.
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|-
|[[File:Click Clack DKC2.png]]
|[[Click-Clack]]
|align=left|Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|-
| align="center" |[[Image:BananaSprite65.png]]
|[[File:Flitter DKC2.png]]
![[Banana]]s
|[[Flitter]]
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes, a trail of bananas may even lead to a hidden item.
|align=left|A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses.
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
| align="center" |[[File:BunchoBanana65.png]]
|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
![[Banana Bunch]]es
|[[Mini-Necky]]
|Like normal bananas, banana bunches are scattered all over Crocodile Isle. However, the bunches give ten bananas to the player's total banana count, making it easier and faster to get to 100 bananas.
|align=left|A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|-
| align="center" |[[File:Item Balloon165.gif]][[File:Item Balloon265.gif]][[File:Item Balloon365.gif]]
|[[File:Neek DKC2.png]]
![[Extra Life Balloon]]s
|[[Neek]]
|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives, respectively.
|align=left|Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
| align="center" |[[Image:DKC2coin.png]]
|[[File:Screech DKC2.png]]
![[DK Coin]]s
|[[Screech (Donkey Kong Country 2)|Screech]]
|DK Coins are huge coins hidden by Cranky Kong in all of the game levels. There are 40 (68 in Game Boy Advance version) to collect. After beating [[Kaptain K. Rool]], Cranky tallies up the number of DK Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest. Because of the various side-quests and minigames added in the Game Boy Advance port, the number of DK Coins has increased.  
|align=left|K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint.
|colspan=2|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|{{icon|new}}
|-
|-
| align="center" |[[File:BananaC65.gif]]
|[[File:Spiny DKC2.png]]
![[Banana Coin]]s
|[[Spiny (Donkey Kong Country 2)|Spiny]]
|[[Banana Coin]]s are used to pay the various services provided by the other members of the Kong Clan. They are scattered around in every level, and appear several times in them.
|align=left|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|-
|-
| align="center" |[[File:Kremkoin65.gif]]
|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
![[Kremkoin]]s
|[[Zinger]]
|The Kremkoins are found in the various [[Bonus Area]]s, where the heroes must work their way through an obstacle course or fight many enemies. They are used to access the [[Lost World]].
|align=left|Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a [[TNT Barrel]] or an [[Invincibility Barrel]], and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|-
| align="center" |[[File:Golden Feather65.PNG]]
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
![[Golden Feather]]s
|Golden Feathers are hidden in each level of the Game Boy Advance version. No bonus game is required to get these, and once the player gets them all, they never appear in that game again. These items are used to upgrade Expresso II's stats for the Expresso Racing minigame.
|-
|-
| align="center" |[[File:Scrapbooki165.png]]
|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
![[Photograph]]s
|[[Flotsam]]
|Photographs are used to fill Wrinkly’s Scrapbook, exclusively in the Game Boy Advance remake. They are obtained by fighting certain enemies who have a camera icon floating above their head. Other photographs can be collected looking in hidden areas or by winning special minigames with some of the the Kongs, such as [[Funky Kong]]. After filling up an entire page of photographs, Wrinkly Kong gives the player a [[DK Coin]]
|align=left|Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
| align="center" |[[File:K65.gif]][[File:O65.gif]]<br>[[File:N65.gif]][[File:G65.gif]]
|[[File:Lockjaw DKC2.png]]
![[KONG Letters]]
|[[Lockjaw]]
|Finding all KONG Letters in a level gives an Extra Life to the Kongs. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|align=left|Very fast moving piranha fish that try to bite the Kongs.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
| align="center" |[[Image:Kannonball.gif]]
|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
![[Kannonball]]s
|[[Puftup]]
|Kannonballs are found in some levels. When found, the monkeys must carry it around the level until they find a [[cannon]] to put it in. When put in the cannon, it glows and shoots the Kongs to a Bonus Level. If the Kannonball is dropped and lost in a ditch somewhere, Diddy and Dixie are not able to get it back until they restart the level.
|align=left|They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding.
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
| align="center" |[[File:Crate65.gif]]
|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
![[Crate]]s
|[[Shuri]]
|Crates are very similar to [[Barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies.
|align=left|Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
| align="center" |[[File:Treasure Chest 65.gif]]
|[[File:Snapjaw DKC2 sprite.png]]
![[Treasure Chest]]s
|[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|Similar to crates, Treasure Chests can be used to attack enemies. However, if thrown against enough enemies, the chests break open, revealing a collectible, such as a Banana Coin. If the Treasure Chests miss the enemies and hit they ground, they do not break open.
|align=left|An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly.
|[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|-
| align="center" |[[File:EoLT65.gif|50px]]
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
![[End of Level Target]]
|One of these pulleys appears at the end of every level. If hit hard enough, the apes receive a prize, usually [[Banana]]s or an [[Extra Life Balloon]]. The [[DK Coin]] can be found here as well, although rarely. Usually there are barrels nearby that the Kongs can use to shoot onto the pad.
|}
 
===Barrels===
[[Barrel]]s are prominent items throughout the ''Donkey Kong'' series, and multiple variants exist, many which are featured in ''Donkey Kong Country 2''. Below shows the different types of barrels and what they do.
 
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:yellow;"
!Image
!Name
!Description
|-
|-
| align="center" |[[File:BarrelN65.gif]]
|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
!Normal [[Barrel]]s
|[[Kaboing]]
|Normal Barrels can be used to attack enemies, and they can attack some of those foes before breaking. Barrels are one of the monkeys' only way of defeating normal Zingers without the aid of an Animal Buddy or an [[! Barrel]]. They are found in almost every level.
|align=left|Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
| align="center" |[[File:BonusBarrel65.gif]]
|[[File:Kaboom DKC2.png]]
![[Bonus Barrel]]s
|[[Kaboom]]
|Bonus Barrels can lead the heroes' into a [[Bonus Level]] if entered, where they can try to earn [[Kremkoin]]s. They are very common, usually appearing once or twice in every level, though there are a few levels which feature three Bonus Barrels.
|align=left|Similar to Klobbers except they wear [[TNT Barrel]]s. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side.
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|{{icon|new}}
|-
|-
| align="center" |[[File:Plus65.gif]] [[File:Minus65.gif]]
|[[File:Kackle DKC2 blue.png]]
![[Plus and Minus Barrels]]
|[[Kackle]]
|In the level, [[Haunted Hall]], Plus and Minus Barrels increase and decrease the amount of time the Kongs' have when hit. If this timer runs out, the apes are attacked by a [[Kackle]]. The Plus Barrel also plays a additional role, specifically in [[Rickety Race]], where it'll speed up the [[Skull Cart]] for the Kongs.  It'll also make the Skull Kart go backwards in one bonus area.
|align=left|Kackles are large, skeletal Kremlings. They appear only in [[Haunted Hall]] and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
|colspan=2|[[Haunted Hall]]
|{{icon|new}}
|-
|-
| align="center" |[[File:BarrelCannon65.gif]]
|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
![[Barrel Cannon]]s
|[[Kannon]]
|Barrel Cannons are very common barrels throughout the whole series. Various types appear, but each one is used to blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
|align=left|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps.
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
| align="center" |[[File:SteerBarrel65.gif]]
|[[File:Klampon DKC2.png]]
![[Steerable Barrel]]s
|[[Klampon]]
|Steerable Barrels only appear in the level, [[Fiery Furnace]]. There, they can be controlled when the Kongs are inside of it. They can move the barrel in any direction, but only for a limited time. Once the time limit displayed on the barrel hits 0, they are automatically blasted out.
|align=left|Klampons are four-legged crocodiles similar to [[Klaptrap]]s from ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies.
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
| align="center" |[[File:Rotate65.gif]]
|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
![[Rotatable Barrel]]s
|[[Klank]]
|Rotatable Barrels can be rotated to aim in the monkeys' desired directions. However, like Steerable Barrels, they have time limits, which cause the apes to automatically be shot out of the object when time runs out.
|align=left|Kutlass-like enemies that ride [[Roller Coaster]]s. They throw barrels at the Kongs to attack. In [[Rickety Race]], players must race several Klanks to the finish.
|[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
|{{icon|new}}
|-
|-
| align="center" |[[File:Item Barrel Dixie.gif]] [[File:Item Barrel Diddie.gif]]
|[[File:Klinger DKC2.png]]
![[Diddy & Dixie Barrel]]s
|[[Klinger]]
|Diddy & Dixie Barrels are rather uncommon barrels. They can be used depending on whose face is on the barrel (i.e. only Diddy can use the barrels with his face on it).
|align=left|Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|{{icon|new}}
|-
|-
| align="center" |[[File:TNT65.gif]]
|[[File:Kloak DKC2.png]]
![[TNT Barrel]]s
|[[Kloak]]
|TNT Barrels are quite common in the game. They are very similar to normal barrels, however, they are explosive. If they are thrown into a wall, they can blast it away, creating an opening. They can also defeat red Zingers and other powerful enemies in one hit.
|align=left|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles.
|[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|{{icon|new}}
|-
|-
| align="center" |[[File:DKB65.gif]]
|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
![[DK Barrel]]s
|[[Klobber]]
|DK Barrels are one of the most abundant barrels in the game. They appear several times in every level, and are very important. They must be broken to free a lost Kong. If none of the two heroes are gone, the barrel gives them nothing. It can also be used like a normal barrel.
|align=left|A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|{{icon|new}}
|-
|-
| align="center" |[[File:StarB65.gif]]
|[[File:Klomp DKC2.png]]
![[Star Barrel]]s
|[[Klomp]]
|Star Barrels can be found once in every level. They, once hit, can mark the level's halfway point. Therefore, if the monkeys are defeated, they can start the level over where the Star Barrel was.
|align=left|Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|{{icon|new}}
|-
|-
| align="center" |[[File:IBarrel65.gif]]
|[[File:Klubba DKC2 sprite.png]]
![[! Barrel]]s
|[[Klubba]]
|! Barrels are quite rare, but can be very helpful. Similar to the [[Starman]] item from the [[Mario (series)|''Mario'' series]], they can make the heroes temporarily invincible when hit. This can allow the apes to defeat enemies just from touching them and to walk over sharp spikes.  
|align=left|A large, buff Kremling who operates a [[Klubba's Kiosk|tollbooth]] in every world, guarding the [[Lost World (Donkey Kong Country 2)|Lost World]], though Diddy and Dixie can pay 15 [[Kremkoin]]s to unlock one of the levels.
|colspan=2|[[Klubba's Kiosk]]
|{{icon|new}}
|-
|-
| align="center" |[[File:EAnimalB65.gif]] [[File:AAnimalB165.gif]] [[File:AAAnimalBR65.gif]] [[File:ASquitterBarrel65.gif]] [[File:ASBarrel65.gif]]
|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
![[Animal Barrel]]
|[[Krockhead]]
|Animal Barrels appear every once in a while during gameplay. If they are entered, the Kongs are transformed into the desired Animal Buddy, whether it is [[Enguarde]], [[Squawks]], [[Squitter]], [[Rambi]], or [[Rattly]]. The Animal Buddy the barrel turns the monkeys into is determined by the picture on the object.
|align=left|Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward.
|[[Hot-Head Hop]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|{{icon|new}}
|-
|-
| align="center" |[[File:Item Barrel Croc.gif]]
|[[File:Krook DKC2.png]]
![[Krochead Barrel]]s
|[[Krook]]
|Krochead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krochead]]s from the swampy water to be used as platforms.
|align=left|They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|-
|-
| align="center" |[[File:BiplaneB65.gif]]
|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
![[Biplane Barrel]]
|[[Kruncha]]
|The Biplane Barrel is a vehicle available for rent in [[Funky's Flights II]]. The heroes must pay two [[Banana Coin]]s to use it, unless they are first visiting a world for the first time, where it is free. It can take the Kongs around the many areas [[Crocodile Isle]]. In the game's [[Game Boy Advance]] port, it is replaced by the [[Gyrocopter]].
|align=left|Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in [[Castle Crush]] and Clapper's Cavern.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|-
| align="center" |[[File:GoldenB65.gif]]
|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
![[Golden Barrel]]
|[[Kutlass]]
|The Golden Barrel can only be found in [[Klubba's Kiosk]]. After the Kongs pay Klubbla a certain amount of Kremkoins, he allows them to use this barrel. If the monkeys enter it, they are taken into the [[Lost World (Crocodile Isle)|Lost World]].
|align=left|Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly.
|[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|}
|}
<br clear=all>


==Levels==
===Barnacled Bosses===
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99%
{|class="wikitable dk sortable" style="text-align:center"
! colspan=5 style="background:yellow" align=center | <big>Levels and Bonus Areas</big>
!rowspan=2|Sprite!!rowspan=2|Boss!!rowspan=2|Summary!!colspan=2|Stages
|-
|-
! colspan=5 style="background:yellow" align=center | [[Gangplank Galleon]]
!First!!Last
|- style=background:yellow align=center
!colspan=2 width=5%|#
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 1 || align="center" | [[Pirate Panic]] || Align="center" | 2 || align="center" | Ship Deck
|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|[[Krow]]
|align=left|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|-
|-
|align="center" colspan=2 | 2 || align="center" | [[Mainbrace Mayhem]] || align="center" | 3 || align="center" | Ship Mast
|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|[[Kleever]]
|align=left|Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the Kongs.
|[[Kleever's Kiln]]
|Kleever's Kiln
|-
|-
|align="center" colspan=2 | 3 || align="center" | [[Gangplank Galley]] ||align="center" | 2 ||align="center" | Ship Deck
|[[File:Kudgel DKC2.png]]
|[[Kudgel]]
|align=left|A buff Kremling with a very similar appearance to [[Klubba]], but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him.
|[[Kudgel's Kontest]]
|Kudgel's Kontest
|-
|-
|align="center" colspan=2 | 4 || align="center" | [[Lockjaw's Locker]] || align="center" | 1 ||align="center" | Ship Hold
|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|[[King Zing]]
|align=left|King Zing is the fourth boss. An enormous [[Zinger]], he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good.
|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
|-
|-
|align="center" colspan=2 | 5 || align="center" | [[Topsail Trouble]] || align="center" | 2 ||align="center" | Ship Mast
|[[File:Kaptain K Rool DKC2.png]]
|[[King K. Rool|Kaptain K. Rool]]
|align=left|The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time.
|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
|}
 
==Items==
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}}
 
{|class="wikitable dk" style="text-align:center"
!Sprite!!Item!!Summary!!New
|-
|-
|align="center" colspan=2 | 6 || align="center" | BOSS LEVEL: [[Krow's Nest]] ||align="center" | 0 ||align="center" | Ship Mast
|[[File:Banana DKC SNES.png]]
|[[Banana]]s
|align=left|Bananas are exactly like [[coin]]s from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them earns the player an [[extra life]]. A trail of bananas may sometimes lead to a hidden item.
|{{icon|cross}}
|-
|-
! colspan=5 style="background:yellow" align=center | [[Crocodile Cauldron]]
|[[File:Banana Bunch DKC SNES.png]]
|- style=background:yellow align=center
|[[Banana Bunch]]es
!colspan=2 width=5%|#
|align=left|They are worth ten bananas when collected, comparable to [[ but do not appear as commonly.
!rowspan=2 width=50%|Level
|{{icon|cross}}
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 7 || align="center" | [[Hothead Hop]] || align="center" | 3 || align="center" | Lava
|[[File:Banana Coin.png]]
|[[Banana Coin]]s
|align=left|They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them.
|{{icon|new}}
|-
|-
|align="center" colspan=2 | 8 || align="center" | [[Kannon's Klaim]] || align="center" | 3 || align="center" | Mines
|[[File:DK Coin sprite.png]]
|[[DK Coin|Cranky's Video Game Hero Coin]]s
|align=left|Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest.
|{{icon|new}}
|-
|-
|align="center" colspan=2 | 9 || align="center" | [[Lava Lagoon]] || align="center" | 1 || align="center" | Ship Hold
|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|align=left|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives.
|{{icon|cross}}
|-
|-
|align="center" colspan=2 | 10 || align="center" | [[Redhot Ride]] || align="center" | 2 || align="center" | Lava
|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|[[KONG Letters]]
|align=left|A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|{{icon|cross}}
|-
|-
|align="center" colspan=2 | 11 || align="center" | [[Squawk's Shaft]] || align="center" | 3 || align="center" | Mines
|[[File:Kremkoin.png]]
|[[Kremkoin]]s
|align=left|Kremkoins are the reward for completing [[Bonus Area]]s and boss levels. Kremkoins can be used only to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from [[Klubba's Kiosk]].
|{{icon|new}}
|-
|-
|align="center" colspan=2 | 12 || align="center" | BOSS LEVEL: [[Kleaver's Kiln]] || align="center" | 0 || align="center" | Lava
|[[File:DKC2 Letter.png]]
|[[Letter]]
|align=left|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|{{icon|new}}
|-
|-
! colspan=5 style="background:yellow" align=center | [[Krem Quay]]
|[[File:Star DKC3.png]]
|- style=background:yellow align=center
|[[Star (Donkey Kong franchise)|Star]]s
!colspan=2 width=5%|#
|align=left|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
!rowspan=2 width=50%|Level
|{{icon|new}}
!rowspan=2 width=10%|Bonus Areas
|}
!rowspan=2 width=35%|Type of Level
 
|-style="background:yellow" align="center"
==Objects==
!width=5%|SNES
===Mechanisms===
!width=5%|GBA
{|class="wikitable dk" style="text-align:center"
!width=24% |Sprite
!width=10% |Mechanism
!Summary
|-
|-
|align="center" colspan=2 | 13 || align="center" | [[Barrel Bayou]] || align="center" | 2 || align="center" | Swamp
|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|[[Animal crate]]s
|align=left|Contains the depicted [[Animal Friend]], who can be freed by jumping on the crate.
|-
|-
|align="center" colspan=2 | 14 || align="center" | [[Glimmer's Galleon]] || align="center" | 2 || align="center" | Ship Hold
|[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
|[[Bramble]]s
|align=left|Huge, thorny vines that hurt the Kongs when touched.
|-
|-
|align="center" colspan=2 | 15 || align="center" | [[Krockhead Klamber]] || align="center" | 1 || align="center" | Swamp
|[[File:Crate DKC2.png]]
|[[Crate]]s
|align=left|Crates are very similar to [[Barrel]]s, but they break as soon as making contact with an enemy or the ground.
|-
|-
|align="center" colspan=2 | 16 || align="center" | [[Rattle Battle]] || align="center" | 3 || align="center" | Ship Deck
|[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|[[Egg]]s
|align=left|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|-
|-
|align="center" colspan=2 | 17 || align="center" | [[Slime Climb]] || align="center" | 2 || align="center" | Ship Mast
|[[File:End of Level Target.png]]
|[[End of Level Target]]
|align=left|A {{wp|High striker}}-like mechanism appearing at the end of every level. If the target is landed on hard enough, the barrel breaks, giving the Kongs the prize depicted, usually [[Banana]]s, [[Banana|Banana Bunch]]es, [[Banana Coin]]s, or an [[Extra Life Balloon]]. The letter G or a [[DK Coin]] appear on a few End of Level Targets. There are usually nearby Barrel Cannons that the Kongs can shoot from to land on the pad.
|-
|-
|align="center" colspan=2 | 18 || align="center" | [[Bramble Blast]] || align="center" | 2 || align="center" | Brambles
|[[File:DKC2 Fireball.png]]
|[[Fireball (obstacle)|Fireball]]s
|align=left|Burning spheres launched by [[Kleever]].
|-
|-
|align="center" colspan=2 | 19 || align="center" | BOSS LEVEL: [[Kudgel|Kudgel's Kontest]] || align="center" | 0 || align="center" | Swamp
|[[File:DKC2 Honey.png]]
|[[Honey]]
|align=left|A sticky substance that prevents the Kongs, but when against the walls, they can climb higher.
|-
|-
! colspan=5 style="background:yellow" align=center | [[Krazy Kremland]]
|[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|- style=background:yellow align=center
|[[Hook]]
!colspan=2 width=5%|#
|align=left|Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by [[Krook]]s.
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 20 || align="center" | [[Hornet Hole]] || align="center" | 3 || align="center" | Hive
|[[File:Hot Air Balloon.png]]
|[[Hot Air Balloon]]
|align=left|Floating platforms that lift when caught in steam jets.
|-
|-
|align="center" colspan=2 | 21 || align="center" | [[Target Terror]] || align="center" | 2 || align="center" | Roller Coaster
|[[File:CannonSprite-DKC2.png]]
|[[Cannon|Kannon]]s
|align=left|An object that launches the Kongs to a [[Bonus Level]] when a Kannonball is loaded inside.
|-
|-
|align="center" colspan=2 | 22 || align="center" | [[Bramble Scramble]] || align="center" | 1 || align="center" | Brambles
|[[File:Kannonball.png]]
|[[Cannonball|Kannonball]]s
|align=left|Kannonballs have to be carried to their corresponding kannon nearby to activate it. If a kannonball falls into a pit, it cannot be recovered.
|-
|-
|align="center" colspan=2 | 23 || align="center" | [[Rickety Race]] || align="center" | 1 || align="center" | Roller Coaster
|[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|[[No Animal Sign]]s
|align=left|An Animal Buddy disappears upon crossing, but the player could be rewarded an item if the animal reaches the sign.
|-
|-
|align="center" colspan=2 | 24 || align="center" | [[Mudhole Marsh]] || align="center" | 2 || align="center" | Swamp
|[[File:Roller Coaster DKC2 sprite.png]]
|[[Roller Coaster]]s
|align=left|Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|-
|-
|align="center" colspan=2 | 25 || align="center" | [[Rambi Rumble]] || align="center" | 2 || align="center" | Hive
|[[File:Rope DKC2 sprite.png]]
|[[Rope]]s
|align=left|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other). Their design differs between environments, with their appearances that include normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|-
|-
|align="center" colspan=2 | 26 || align="center" | BOSS LEVEL: [[King Zing Sting]] || align="center" | 0 || align="center" | Hive
|[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|Smoke
|align=left|Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|-
|-
! colspan=5 style="background:yellow" align=center | [[Gloomy Gulch]]
|[[File:DKC2 Cannonball spiked.png]]
|- style=background:yellow align=center
|[[Spike Ball]]s
!colspan=2 width=5%|#
|align=left|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss.
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 27 || align="center" | [[Ghostly Grove]] || align="center" | 2 || align="center" | Forest
|[[File:DKC2 Spike Trap 1.png]]<br>[[File:DKC2 Spike Trap 2.png]]
|[[Spike Trap]]s
|align=left|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2)|Lost World]].
|-
|-
|align="center" colspan=2 | 28 || align="center" | [[Haunted Hall]] || align="center" | 3 || align="center" | Roller Coaster
|[[File:DKC2 Stinger.png]]
|Stinger
|align=left|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|-
|-
|align="center" colspan=2 | 29 || align="center" | [[Gusty Glade]] || align="center" | 2 || align="center" | Forest
|[[File:DKC2 Tire.png]]
|[[Tire (object)|Tire]]s
|align=left|Enormous rolling objects that can be bounced on.
|-
|-
|align="center" colspan=2 | 30 || align="center" | [[Parrot Chute Panic]] || align="center" | 2 || align="center" | Hive
|[[File:Treasure Chest DKC2.png]]
|[[Treasure chest]]s
|align=left|They can be picked up and thrown at enemies, revealing a collectible, such as a Banana Coin. Some require more than one hit to open.
|-
|-
|align="center" colspan=2 | 31 || align="center" | [[Web Woods]] || align="center" | 2 || align="center" | Forest
|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|Webs
|align=left|[[Squitter]] can create these as temporary platforms or projectiles.
|-
|-
|align="center" colspan=2 | 32 || align="Center" | BOSS LEVEL: [[Kreepy Krow]] || align="center" | 0 || align="center" | Ship Mast
|[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]]
|[[Wind]]
|align=left|Pushes the player in various directions.
|}
 
===Barrels===
{|class="wikitable dk" style="text-align:center"
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
!Sprite!!Barrel!!Summary
|-
|-
! colspan=5 style="background:yellow" align=center | [[K. Rool's Keep]]
|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|- style=background:yellow align=center
|[[Barrel]]s
!colspan=2 width=5%|#
|align=left|Normal Barrels are very common objects that can be used to attack enemies, especially [[Zinger]]s, which have only limited methods of being defeated, but break upon contact.
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 33 || align="center" | [[Arctic Abyss]] || align="center" | 2 || align="center" | Ice
|[[File:DK Barrel.png]]
|[[DK Barrel]]s
|align=left|DK Barrels appear several times in every level, and can be broken to free a lost Kong. If both Kongs are present, the DK Barrel acts no differently from a normal barrel.
|-
|-
|align="center" | 34 || align="center" | 36 || align="center" | [[Windy Well]] || align="center" | 2 || align="center" | Mines
|[[File:TNT Barrel.png]]
|[[TNT Barrel]]s
|align=left|Explosive barrels that can be thrown at walls to blast them away, creating an opening. TNT Barrels can also defeat red Zingers and other powerful enemies in one hit.
|-
|-
|align="center" | 35 || align="center" | 34 || align="center" | [[Castle Crush]] || align="center" | 2 || align="center" | Castle
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-
|-
|align="center" | 36 || align="center" | 35 || align="center" | [[Clapper's Cavern]] || align="center" | 2 || align="center" | Ice
|[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|[[Animal Barrel]]
|align=left|When an Animal Barrel is entered, the Kongs are transformed into the depicted Animal Friend, whether it is [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]].
|-
|-
|align="center" colspan=2 | 37 || align="center" | [[ Chain Link Chamber]] || align="center" | 2 || align="center" | Castle
|[[File:Barrel Cannon.png]]
|[[Arrow Barrel]]s
|align=left|Blasts the Kongs in the direction depicted
|-
|-
|align="center" colspan=2 | 38 || align="center" | [[Toxic Tower]] || align="center" | 1 || align="center" | Castle
|[[File:Barrel Cannon DKC2 sprite.png]]
|[[Barrel Cannon|Barrel Kannon]]s
|align=left|Barrel Cannons are very common barrels that can blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
|-
|-
|align="center" colspan=2 | 39 || align="center" | BOSS LEVEL: [[Stronghold Showdown]] || align="center" | 0 || align="center" | Castle
|[[File:Biplane Barrel.png]]
|[[Biplane Barrel]]
|align=left|The Biplane Barrel is a vehicle that can be rented from [[Funky's Flights II]], acting as the succesor of the [[Funky Barrel]] in ''[[Donkey Kong Country]]''. The Kongs must pay two [[Banana Coin]]s to use it, unless it is their first visit, in which case using it is free of charge. The Biplane Barrel can take the Kongs around the many areas of [[Crocodile Isle]].
|-
|-
! colspan=5 style="background:yellow" align=center | [[The Flying Krock]]
|[[File:Blast Barrel DKC2 sprite.png]]
|- style=background:yellow align=center
|[[Blast Barrel]]s
!colspan=2 width=5%|#
|align=left|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 40 || align="center" | [[Screech's Sprint]] || align="center" | 1 || align="center" | Brambles
|[[File:Bonus Barrel.png]]
|[[Bonus Barrel]]s
|align=left|Bonus Barrels lead the Kongs into a [[Bonus Level]] if entered. There are one, two, or rarely three Bonus Barrels in a level.
|-
|-
|align="center" colspan=2 | 41 || align="center" | BOSS LEVEL: [[K. Rool Duel]] || align="center" | 0 || align="center" | Castle
|[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|[[Diddy & Dixie Barrels]]
|align=left|Diddy & Dixie Barrels are uncommon barrels that is usable only by either Diddy or Dixie, depending on whose face is shown.
|-
|-
! colspan=5 style="background:yellow" align=center | [[Lost World (Crocodile Isle)|Lost World]]
|[[File:Golden Barrel.png]]
|- style=background:yellow align=center
|[[Golden Barrel]]
!colspan=2 width=5%|#
|align=left|The Golden Barrel can only be found in [[Klubba's Kiosk]]. After the Kongs pay Klubba 15 Kremkoins per world, he allows them to use this barrel. If the Kongs enter it, they are taken into the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|align="center" colspan=2 | 42 || align="center" | [[Jungle Jinx]] || align="center" | 1 || align="center" | Jungle
|[[File:Rotatable Barrel.png]]
|[[Spinner Barrel|Rotatable Barrel]]s
|align=left|Rotatable Barrels can be rotated to aim in the Kongs' desired directions. However, like Steerable Barrels, they have time limits, which shoots the Kongs out of the object when time runs out.
|-
|-
|align="center" colspan=2 | 43 || align="center" | [[Black Ice Battle]]|| align="center" | 1 || align="center" | Ice
|[[File:Steerable Barrel.png]]
|[[Steerable Barrel]]s
|align=left|Steerable Barrels appear only in Fiery Furnace. There, they can be controlled when the Kongs are inside it. They can move the barrel in any direction, but only for a limited time. Once the countdown reaches zero, the Kongs are automatically blasted out.
|-
|-
|align="center" colspan=2 | 44 || align="center" | [[Fiery Furnace]] || align="center" | 1 || align="center" | Lava
|[[File:Barrel Cannon DKC2 sprite.png]]
|[[Warp Barrel]]s
|align=left|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|-
|-
|align="center" colspan=2 | 45 || align="center" | [[Klobber Karnage]] || align="center" | 1 || align="center" | Jungle
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-
|-
|align="center" colspan=2 rowspan=5| 46 || align="center"  rowspan=5| [[Animal Antics]] || align="center"  rowspan=5| 1 || align="center" | Jungle
|[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
|[[Check and X Barrels]]
|align=left|Only appearing in [[Target Terror (Donkey Kong Country 2)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|-
|-
|align="center" | Ice
|[[File:Invincibility Barrel.png]]
|[[Invincibility Barrel|Exclamation Point Barrel]]s
|align=left|When touched, the Kongs become temporarily invincible, giving these the exact function of [[Super Star]]s from the [[Super Mario (series)|''Super Mario'' series]]. While invincible, the Kongs can defeat enemies just from touching them and walk over sharp spikes.
|-
|-
|align="center" | Jungle
|[[File:Krockhead Barrel.png]]
|[[Krockhead Barrel]]s
|align=left|These appear only in [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|-
|-
|align="center" | Brambles
|[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|[[Plus and Minus Barrels]]
|align=left|Plus and Minus Barrels appear only in [[Haunted Hall]], where they increase and decrease the amount of time the Kongs have before being hit, respectively. If this timer runs out, a [[Kackle]] attacks them. The Plus Barrel also appears in Rickety Race, where it will speed up the [[Roller Coaster]] for the Kongs, as well as make it go backwards in one of the bonus areas.
|-
|-
|align="center" | Jungle
|[[File:Star Barrel.png]]
|[[Star Barrel]]s
|align=left|Star Barrels, when hit, mark the level's halfway point, so if the Kongs are defeated, they can start the level over where the Star Barrel was.
|}
 
==Supporting locations==
{|class="wikitable dk" style="text-align:center"
!Image!!Title!!Owner!!Summary
|-
|-
|align="center" colspan=2 | 47 || align="center" | BOSS LEVEL: [[Krocodile Kore]] || align="center" | 0 || align="center" | Lava
|[[File:Funkys Flights II DKC2.png|150px]]
|[[Funky's Flights II]]
|[[Funky Kong]]
|align=left|The Kongs can go here to revisit previous worlds using the [[Biplane Barrel]].
|-
|-
|[[File:Swankys Bonus Bonanza DKC2.png|150px]]
|[[Swanky's Bonus Bonanza]]
|[[Swanky Kong]]
|align=left|An optional minigame of a quiz about various trivia relating to the game, and winning earns the player [[Extra Life Balloon]]s. When a quiz is completed, it cannot be played again.
|-
|[[File:Kong Kollege DKC2.png|150px]]
|[[Kong Kollege]]
|[[Wrinkly Kong]]
|align=left|A place where Wrinkly teaches a class of [[Kremling]]s, unseen during gameplay. Its main purpose is to save the game (free at first but later costing two Banana Coins), though Wrinkly can also give some hints, like how Cranky does in the Monkey Museum.
|-
|[[File:Monkey Museum DKC2.png|150px]]
|[[Monkey Museum]]
|[[Cranky Kong]]
|align=left|Cranky gives vague advice on how to find secrets hidden within levels, with some hints being free and some costing Banana Coins.
|-
|[[File:Klubbas Kiosk DKC2.png|150px]]
|[[Klubba's Kiosk]]
|[[Klubba]]
|align=left|A tollbooth to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. The Kongs can unlock and access a level of the Lost World if they pay 15 [[Kremkoin]]s to Klubba.
|}
|}
<br clear=all>


==Enemies==
==Levels==
As with all games, ''Diddy's Kong Quest'' features many enemies to attack the player, some that are [[Kremling]]s and some that are not. Most of the enemies are new, though some enemies, such as [[Zinger]]s, reappear from the first game.
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
 
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
===Normal Enemies===
|-
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
!colspan=5 style="background:#BB8855"|{{color-link|white|Gangplank Galleon (world)|Gangplank Galleon}}
|-style="background:yellow;"
|-style=background:burlywood
!Image
!width=5%|#
!Name
!width=35%|Level
!Description
!width=10%|Bonus Areas
!First Level Appearance
!width=30%|Type of level
!Last Level  Appearance
!width=20%|Music theme
|-
|1||[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]||2||Ship deck||Klomp's Romp
|-style=background:#FFF8DC
|2||[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]||3||Ship mast||Jib Jig
|-
|3||[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]||2||Ship deck||Klomp's Romp
|-style=background:#FFF8DC
|4||[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]||1||Ship hold||Lockjaw's Saga
|-
|5||[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]||2||Ship mast||Jib Jig
|-style=background:#FFF8DC
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]||0||Ship mast||Boss Bossanova
|-
|-
| align="center" |[[File:Cat9Tails.PNG]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Crocodile Cauldron}}
![[Cat-O-9-Tails]]
|-style=background:burlywood
|An odd, cat-like enemy. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat-O-9-Tails that is spinning out of control can throw the monkeys upwards.
!width=5%|#
| align="center" |[[Mudhole Marsh]]
!width=35%|Level
| align="center" |[[Fiery Furnace]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:KlickKlack.PNG]]
|7||[[Hot-Head Hop]]||3||Lava||Hot Head Bop
![[Click-Clack]]
|-style=background:#FFF8DC
|This insect attacks by simply running into the apes. It must be jumped on twice to defeat. Once jumped on once, they can be thrown at other foes to attack them.
|8||[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]||3||Mines||Kannon's Klaim
| align="center" |[[Mainbrace Mayhem]]
| align="center" |[[Clapper's Cavern]]
|-
|-
| align="center" |[[File:FlitterDKC2.PNG]]
|9||[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
![[Flitter]]
|-style=background:#FFF8DC
|A flying enemy. They can hurt the Kongs if touched on the sides, but the monkeys can bounce on them to cross abysses by landing on their backs.
|10||[[Red-Hot Ride]]||2||Lava||Hot Head Bop
| align="center" |[[Topsail Trouble]]
| align="center" |[[Animal Antics]]
|-
|-
| align="center" |[[File:FloatsamBlue.PNG]] [[File:GreenFlotsam.PNG]]
|11||[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]||3||Mines||Kannon's Klaim
![[Flotsam]]
|-style=background:#FFF8DC
|A normal underwater enemy. They simply swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
| align="center" |[[Lockjaw's Locker]]
| align="center" |[[Animal Antics]]
|-
|-
| align="center" |[[File:Kabong.PNG]] [[File:Kaboingblue.PNG]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Krem Quay}}
![[Kaboing]]
|-style=background:burlywood
|These common Kremlings are usually seen bouncing around different areas. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
!width=5%|#
| align="center" |[[Gangplank Galley]]
!width=35%|Level
| align="center" |[[Animal Antics]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:KaBoom.PNG]]
|13||[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]||2||Swamp||Bayou Boogie
![[Kaboom]]
|-style=background:#FFF8DC
|These TNT Barrel carrying Kremlings are very similar to Klobbers. They hide in their barrels and jump out at the Kongs when approached. If hit on the sides, they explode on the apes.
|rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
| align="center" |[[Ghostly Grove]]
|-style=background:#FFF8DC
| align="center" |[[Klobber Karnage]]
||Ship deck||Snakey Chantey<br>Klomp's Romp (GBA version)
|-
|-
| align="center" |[[File:BonyKackle.PNG|80px]]
|15||[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
![[Kackle]]
|-style=background:#FFF8DC
|Kackles are large, ghostly Kremlings. They only appear in [[Haunted Hall]] and chase the monkeys throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
|16||[[Rattle Battle (Donkey Kong Country 2)|Rattle Battle]]||3||Ship deck||Snakey Chantey
| align="center" |[[Haunted Hall]]
| align="center" |[[Haunted Hall]]
|-
|-
| align="center" |[[File:Kannon.PNG]]
|17||[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]||2||Ship mast||Jib Jig
![[Kannon]]
|-style=background:#FFF8DC
|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the heroes. Sometimes, they shoot barrels, which the apes can bounce on to cross large gaps.
|18||[[Bramble Blast (Donkey Kong Country 2)|Bramble Blast]]||2||Brambles||Stickerbush Symphony
| align="center" |[[Kannon's Klaim]]
| align="center" |[[Animal Antics]]
|-
|-
| align="center" |[[File:Klampon.PNG]]
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
![[Klampon]]
|-style=background:#FFF8DC
|Klampons are very similar to [[Klaptrap]]s from the first ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their face. They can sometimes be seen guarding Spinies.
!colspan=5 style="background:#BB8855"|{{color-link|white|Krazy Kremland}}
| align="center" |[[Hot-Head Hop]]
|-style=background:burlywood
| align="center" |[[Animal Antics]]
!width=5%|#
!width=35%|Level
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:SuperKlankKart.PNG|40px]]
|20||[[Hornet Hole (Donkey Kong Country 2)|Hornet Hole]]||3||Hive||Flight Of The Zinger
![[Klank]]
|-style=background:#FFF8DC
|These enemies look similar to Kutlasses, although they appear riding [[Skull Cart]]s. They attack by throwing barrels at the apes and getting in their way. In [[Rickety Race]], players must race several Klanks to the finish.
|21||[[Target Terror (Donkey Kong Country 2)|Target Terror]]||2||Roller coaster||Disco Train
| align="center" |[[Target Terror]]
| align="center" |[[Rickety Race]]
|-
|-
| align="center" |[[File:Klinger.PNG]]
|22||[[Bramble Scramble (Donkey Kong Country 2)|Bramble Scramble]]||1||Brambles||Stickerbush Symphony
![[Klinger]]
|-style=background:#FFF8DC
|Klingers are orange Kremlings that are always found on ropes, chains, and pond reeds. They climb up ropes and then slide down them, trying to attack the Kongs.
|23||[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]||1||Roller coaster||Disco Train
| align="center" |[[Mainbrace Mayhem]]
| align="center" |[[Chain Link Chamber]]
|-
|-
| align="center" |[[File:CloakKloak.PNG]]
|24||[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]||2||Swamp||Bayou Boogie
![[Kloak]]
|-style=background:#FFF8DC
|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinys to attack, but eventually fly away from the apes if not defeated. Sometimes hidden Kloaks throws bananas and other collectibles.
|25||[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]||2||Hive||Flight Of The Zinger<br>Run, Rambi! Run!
| align="center" |[[Barrel Bayou]]
| align="center" |[[Screech's Sprint]]
|-
|-
| align="center" |[[File:Klobbers.PNG]] [[File:YellowKlobber.png]] [[File:BlackKlobber.png]]
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]||0||Hive||Boss Bossanova
![[Klobber]]
|A barrel-wearing Kremling that hides in its barrel, looking exactly like a normal barrel. When the apes approach it, the enemy jumps out and runs into the monkeys to push them into dangerous areas. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
| align="center" |[[Pirate Panic]]
| align="center" |[[Klobber Karnage]]
|-
|-
| align="center" |[[File:Klompy.PNG]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Gloomy Gulch}}
![[Klomp]]
|-style=background:burlywood
|Generic enemies that simply walk around the area. Touching them can hurt a monkey, but they can easily be defeated with a simple cartwheel.
!width=5%|#
| align="center" |[[Pirate Panic]]
!width=35%|Level
| align="center" |[[Ghostly Grove]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:Krooked.PNG]]
|27||[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]||2||Forest||Forest Interlude
![[Krook]]
|-style=background:#FFF8DC
|A rather short Kremling dressed as a pirate. They wield hooks, which they throw at the apes to attack them. A cartwheel or a jump can defeat them.
|28||[[Haunted Hall]]||3||Roller coaster||Haunted Chase
| align="center" |[[Squawks's Shaft]]
| align="center" |[[Fiery Furnace]]
|-
|-
| align="center" |[[File:Krunchas.PNG]] [[File:Reddude.png]] [[File:Browndude.png]]
|29||[[Gusty Glade (Donkey Kong Country 2)|Gusty Glade]]||2||Forest||Forest Interlude
![[Kruncha]]
|-style=background:#FFF8DC
|Strong Kremlings that get very angry when approached. If touched, they turn red and rampage around the area. The only way for the apes to defeat them is by throwing barrels at them. A more powerful and rare brown variation appears in [[Castle Crush]].
|30||[[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]]||2||Hive||Flight Of The Zinger
| align="center" |[[Gangplank Galley]]
| align="center" |[[Clapper's Cavern]]
|-
|-
| align="center" |[[File:KlankDKC2.PNG]] [[File:Kutlass.png]]
|31||[[Web Woods (Donkey Kong Country 2)|Web Woods]]||2||Forest||Forest Interlude
![[Kutlass]]
|-style=background:#FFF8DC
|Kutlasses wield two large swords to attack with. When the Kongs get too close to them, they attempt to hit them with their swords. If the apes escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground.
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
| align="center" |[[Krockhead Klamber]]
| align="center" |[[Fiery Furnace]]
|-
|-
| align="center" |[[File:Lockjaw.PNG]]
!colspan=5 style="background:#BB8855"|{{color-link|white|K. Rool's Keep}}
![[Lockjaw]]
|-style=background:burlywood
|These underwater enemies try to bite the apes when they are near. They can move very fast, so staying away from them is usually the best choice for the apes' survival.
!width=5%|#
| align="center" |[[Lockjaw's Locker]]
!width=35%|Level
| align="center" |[[Animal Antics]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:NeckyVulture.PNG]]
|33||[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]]||2||Ice||In A Snow-bound Land
![[Mini Necky]]
|-style=background:#FFF8DC
|A small vulture wearing a bandanna. They attack by swooping down at the apes, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
||34||[[Windy Well (Donkey Kong Country 2)|Windy Well]]||2||Mines||Kannon's Klaim
| align="center" |[[Kannon's Klaim]]
| align="center" |[[Animal Antics]]
|-
|-
| align="center" |[[File:Neek.PNG]]
||35||[[Castle Crush]]||2||Castle||Krook's March
![[Neek]]
|-style=background:#FFF8DC
|This enemy is very similar to Klomps, but is much smaller in size. Neeks simply run around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
||36||[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]||2||Ice||In A Snow-bound Land
| align="center" |[[Pirate Panic]]
| align="center" |[[Animal Antics]]
|-
|-
| align="center" |[[File:Pufftup.PNG]]
|37||[[Chain Link Chamber (Donkey Kong Country 2)|Chain Link Chamber]]||2||Castle||Krook's March
![[Puftup]]
|-style=background:#FFF8DC
|These spiky puffer fish only appear in underwater levels. Because of their spikes, touching them hurts the monkeys. Some Puftups also shoot spikes at the apes while exploding.
|38||[[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]]||1||Castle||Krook's March
| align="center" |[[Lava Lagoon]]
| align="center" |[[Animal Antics]]
|-
|-
| align="center" |[[File:Skreech.PNG]]
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Triumph?
![[Screech]]
|Screech is a mini-boss encountered after beating K. Rool's Keep. He is a bird, and has a similar appearance to Squawks, yet he is brown. He is raced for the second half of the level Screech's Sprint, and the player races him as Squawks.
| align="center" |[[Screech's Sprint]]
| align="center" |[[Screech's Sprint]]
|-
|-
| align="center" |[[File:Shuri.PNG]]
!colspan=5 style="background:#BB8855"|{{color-link|white|The Flying Krock}}
![[Shuri]]
|-style=background:burlywood
|These starfish-like enemies only appear in underwater levels, and can only be defeated by Enguarde the Swordfish. When the Kongs approach them, they unleash their only attack: spinning at the monkeys, trying to hit them.
!width=5%|#
| align="center" |[[Lockjaw's Locker]]
!width=35%|Level
| align="center" |[[Animal Antics]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:Snapjaw.PNG]]
|40||[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]||1||Brambles||Stickerbush Symphony<br>Bad Bird Rag
![[Snapjaw (fish)|Snapjaw]]
|-style=background:#FFF8DC
|This rare enemy appears in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the monkeys if they fall in. They are very similar to Lockjaws in appearance, but are notably much faster and more deadly. There is no way to defeat this foe.
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
| align="center" |[[Slime Climb]]
| align="center" |[[Clapper's Cavern]]
|-
|-
| align="center" |[[File:Porcuspiny.PNG]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Lost World (Donkey Kong Country 2)|Lost World}}
![[Spiny (Donkey Kong)|Spiny]]
|-style=background:burlywood
|Spinies are spiky, semi-common enemies vulnerable to cartwheel and immune to jumps. Therefore, they are sometimes seen being guarded by Klampons, which are vulnerable to jumps only.
!width=5%|#
| align="center" |[[Hornet Hole]]
!width=35%|Level
| align="center" |[[Fiery Furnace]]
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
| align="center" |[[File:BzZinger.PNG]] [[File:RedZinga.PNG]]
|42||[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]]||1||Jungle||Primal Rave
![[Zinger]]
|- style=background:#FFF8DC
|This is one of the two enemies returning from the first ''Donkey Kong Country''. It attacks the same as it did before: standing in place or moving to sting the Kongs when they come near. There are only two varieties: Yellow and Red Zingers. Reds are invincible, and yellows can be beaten by Rambi, Squawks, Rattly, and barrels thrown by the apes.
|43||[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]]||1||Ice||In A Snow-bound Land
| align="center" |[[Gangplank Galley]]
| align="center" |[[Animal Antics]]
|}
 
===Bosses===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:yellow;"
!Image
!Name
!Description
|-
|-
| align="center" |[[File:KrowDKC2.PNG]]
|44||[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]||1||Jungle||Primal Rave
![[Krow]]
|-style=background:#FFF8DC
|This overgrown [[Necky]] is the first boss of the game. He often attacks by simply swooping down at players and throwing eggs at them. Once hit by a few of his eggs, the apes can defeat him. However, his ghost challenges them to a rematch later in the game.
|45||[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]||1||Lava||Hot Head Bop
|-
|-
| align="center" |[[File:Kleaver.PNG]]
|rowspan=5|46||rowspan=5|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]||rowspan=5|1||Jungle||Primal Rave
![[Kleever]]
|Kleever is a giant sword appearing as the second boss in the game. He tries to attack the Kongs by swinging himself at them, and he can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, he usually goes on a rampage, chasing the heroes over a pit of fire. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the apes.
|-
|-
| align="center" |[[File:Kudgel.PNG]]
||Ice||In A Snow-bound Land
![[Kudgel]]
|This buff Kremling has a similar appearance to [[Klubba]], but is gray in color instead of green. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and try to smash the apes. If the heroes manage to hit him with a few barrels, he will be defeated.
|-
|-
| align="center" |[[File:ZingKing.PNG]]
||Jungle||Primal Rave
![[King Zing]]
|King Zing closely resembles normal Zingers and [[Queen B.]] from the first ''Donkey Kong Country''. He usually is seen flying around the area, trying to sting Squawks, the only character that can defeat him. Sometimes, King Zing shoots spikes at the parrot, which must be avoided at all costs. He can also break up into several smaller Zingers to protect himself.
|-
|-
| align="center" |[[File:KrowKreepy65.png]]
||Brambles||Stickerbush Symphony
![[Kreepy Krow]]
|After the Kongs defeat Krow, they face his ghost as the fifth boss, often referred to as "Kreepy Krow". He is fought in a similar way to Krow, though the Kongs have to defeat him with barrels while dodging some ghostly Mini Neckies. Eggs can also fall on them as they try to fight this creature.
|-
|-
| align="center" |[[File:Kerozene.png|120px]]
||Jungle||Primal Rave
![[Kerozene]]
|-style=background:#FFF8DC
|Kerozene is a giant, orange Kremling that can only be fought in the Game Boy Advance remake of the game. He is immune to attacks thrown at his arms, but his face is his weak point, which must be attacked with kannonballs. He often uses his fists to attack or summons miniature Kleevers to defeat the Kongs.
|47||BOSS LEVEL: [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]||0||Altar||Crocodile Cacophony
|-
|-
| align="center" |[[File:KaptainKrool.PNG]]
![[Kaptain K. Rool]]
|[[King K. Rool]] dressed as a pirate. As the game's final boss, he wields a large blunderbuss, which shoots kannonballs and poisonous gases at the apes. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. He can be fought a second time within the Lost World's Krocodile Kore
|}
|}


==Changes in the Game Boy Advance port==
==Cheats==
[[File:Kerozene Battle 65.jpg|thumb|The battle against the new boss, Kerozene.]]
In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two [[cheat code|cheat]]s:
*The last level in [[K. Rool's Keep]] is now on the roof rather than inside of Crocodile Isle, and a new boss, [[Kerozene]], can be found there.
*One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
*The file selection screen at the beginning now has Diddy Kong as a cursor, a la ''[[Donkey Kong Land 2]]''. Additionally, in PAL regions, the title screen itself is the box art of ''[[Donkey Kong Land 2]]'' (in NTSC regions, it's the box art from the original ''Donkey Kong Country 2'').
*One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down
*Cranky comes to talk to the player after the defeat of each boss, as in the port of the first game.
 
*Swanky's quiz is redesigned in the remake and has some new questions. [[Candy Kong]] also appears here, although she is nowhere to be found in the original.
==Differences in other versions==
*The view from the Kong Kollege windows changes from world to world in the remake but looks identical in every world of the original.
In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:
*A new game mode called [[Diddy's Dash]] is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy should die, he instantly appears back at the last checkpoint.
;V1.1
*[[Minigame]]s have been added to the port, including Bag a Bug, Expresso Racing, and Funky's Flights. [[Tiny Kong]] appears in some of these.
*[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]] and [[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]] both have their bonus areas' color schemes swapped from the previous version.
*Funky's [[Biplane Barrel]] has been replaced with a [[Gyrocopter]].
*[[King Zing]] moves faster during [[King Zing Sting]].
*When the player starts a new file, a cutscene of what is only described in the manual of the original is shown.
*Infinite throwing jump [[List of Donkey Kong Country 2: Diddy's Kong Quest glitches|glitch]] fixed.
*There are more color variations for [[Kaboing]]s and [[Floatsam]]s than the original.
*Various bugs fixed.
*When the player defeats Krow, a short scene of him leaving his body as Kreepy Krow is shown, although nothing at all like this is seen in the original.
{{stub|section=yes}}
*Instead of just a title screen and file select, a new main menu is present in the remake with three selections: Diddy's Dash, Start, and Bonus Games.
 
*Unlike the original game, all the levels that the player unlocks for the [[Lost World]] are accessible from any entrance to it.
==Glitches==
[[File:Video Game Heroes GBA 65.jpg|thumb|Cranky's Video Game Heroes in the Game Boy Advance version.]]
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest glitches}}
*[[Cranky's Video Game Heroes]] are in a different order instead of being: 1st: [[Mario]], 2nd: [[Yoshi]], 3rd: [[Link]] like the original it is now, 1st: Mario, 2nd: Link, 3rd: Yoshi. The background in Cranky's Video Game Heroes is also different than the original's, having more of a tropical theme.
 
*There are 67 [[DK Coins]], as opposed to the original, which has 40.
===Castle Crush glitch===
*The [[Super Nintendo]] controller is no longer present at K. Rool Duel.
{{Damage|1}}
*The ending is slightly different. In the original, Donkey Kong punches K. Rool through the roof of the Flying Krock, while in the remake, he punches him through the window instead.
'''Note:''' This glitch only works in the SNES, [[Wii U]] and [[Nintendo Switch]] versions.
*The levels [[Target Terror]] and [[Rickety Race]] now take place around sunset, while in the original it is the middle of the night.
 
*The level [[Lava Lagoon]] has been slightly altered from the original.
[[File:Castle Crush Glitch.png|thumb|Two examples of the glitch's effects.]]
*The [[Monkey Museum]] has been replaced by [[Cranky's Hut]].
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>{{cite|url=www.youtube.com/watch?v=heWmjDYGnco|title=Castle Crush Glitch on Switch compilation|publisher=YouTube|date=March 7, 2021|language=en|author=Crash Catalogue|accessdate=June 5, 2024}}</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.
*Nearly all sound effects are different, enemies, including [[boss]]es, all have different voices and so do generic things such as explosions and wind.
*Wrinkly Kong gives the player a scrap book when he or she first meets her, and she asks the player to fill it. This can be done by doing certain things, such as defeating specific enemies.
*By pressing start on the overworld a new menu comes up allowing the player to save anywhere on the map, see advice given to him/her by [[Wrinkly Kong|Wrinkly]] and [[Cranky Kong|Cranky]], call Funky and fly to another area, see the scrap book, or check mini-game high-scores.
*Before fighting a boss, [[Swanky Kong]] charges ten Banana Coins to calculate how much time it takes the player to defeat the boss.  
*The Kongs have new voices clips, most of which are taken from ''[[Donkey Kong 64]]''.
*The Worlds' maps have been redesigned.
*The player can travel to a different world for free at any time, as long as Funky Kong is seen at least once.
*The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
*The music “Run! Rambi, Run!” that plays when King Zing chases the Kongs in the original version of [[Rambi Rumble]] was removed, and replaced by the music heard when racing against [[Screech]] in the remake. The music can still be heard in the sound test, though.
*A cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code, "FREEDOM" in the password screen.
*The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving.


==Image Gallery==
==Quotes==
{{morepic}}
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest quotes}}
;[[Wrinkly Kong]]
*"''All those [[Kremling]]s want to do is learn how to fight and squash [[Kong|monkeys]]!''"
*"''Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!''"
*"''When you see [[King K. Rool|Kaptain K. Rool]], can you ask him if he has done his homework?''"
*"''Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!''"
*"''You're looking a little weary dear. Would you like to save your game?''"
*"''Good luck, children.''"
*"''Be careful now, Kongs.''"
*"''Have you been to see my husband Cranky? He complains a little, but he does know everything about this island.''"
*"''Goodbye, dearies.''"
*"''Don't be a stranger now.''"
*"''Well! Just look at all those sums those [[Kremling]]s have done. Disgraceful!''"
*"''I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday.''"


==References to Other Games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong Country]]'' - The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that ''Donkey Kong Country 2'' will never be as good as ''Donkey Kong Country'', and then says that it was "rubbish".
*''[[Super Mario Bros.]]'' - The instruction booklet's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''Donkey Kong Country 2: Diddy's Kong Quest'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
*''[[Super Mario (franchise)|Super Mario]]'' franchise - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place depending on the number of coins obtained.
*Mainstream ''[[Mario (series)|Mario]]'' - Mario makes an appearance as a video game hero.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out.
*''[[Yoshi (series)|Yoshi]]'' - Yoshi appears as a video game hero.
*''{{wp|Sonic the Hedgehog}}'' series - [[Sonic|Sonic the Hedgehog]]'s discarded shoes is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.


==References in Later Games==
==References in later games==
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' - Wrinkly mentions how she had given up working in a school, which was her occupation during ''Donkey Kong Country 2''.  Also, many of the item sound effects in ''Donkey Kong Country 2'' are used again in this game.
*''[[Donkey Kong Land 2]]'' - A direct semi-sequel to ''Donkey Kong Country 2'', in which most of the level names and bosses remained the same.
*''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game.
*''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game.
*''[[DK: Jungle Climber]]'' - [[Banana Coin]]s, which debuted in ''Donkey Kong Country 2'', make a return.
*''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
*''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game.
*''[[Donkey Kong Country: Tropical Freeze]]'' - A bramble level returns, and is named [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]] after the one in ''Donkey Kong Country 2''.
*''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#King_Dedede|King Dedede]] (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
 
==Development==
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">{{cite|author=Milne, Rory|date=July 2018|title="The Making Of ''Donkey Kong Country 2''" - ''Retro Gamer Magazine Issue 181|accessdate=May 17, 2018|page=65 to 68}}</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]]' life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"/> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"/>
 
Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"/> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"/>
 
==Pre-release and unused content==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}}
The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' #74|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest''.


==Quotes==
===Rare Witch Project preview and German strategy guide===
{{main|List of Quotes in Donkey Kong Country 2: Diddy's Kong Quest}}
[[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]]
The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy [[Kackle]], a ghostly [[Kremling]] that appears in the level [[Haunted Hall]] and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
{{br}}
==Reception==
''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Mark Birnbaum, [https://www.ign.com/articles/2007/05/29/donkey-kong-country-2-review IGN]
|8.8/10
|"''If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the [[Super Nintendo Entertainment System|SNES]] or [[Game Boy Advance|GBA]] so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person.''"
|-
|Wii
|Frank Provo, [https://www.gamespot.com/reviews/donkey-kong-country-2-diddys-kong-quest-review/1900-6171662/ GameSpot]
|9/10
|"''If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 [[Virtual Console#Wii Points|Wii points]] that you'll need to fork over to download it to your Wii.''"
|-
|Wii
|Damien McFerran, [http://www.nintendolife.com/reviews/vc/donkey_kong_country_2_diddys_kong_quest_snes Nintendo Life]
|9/10
|"''Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the [[Virtual Console]]. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's''{{sic}}'' NTSC counterpart.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/snes/588283-donkey-kong-country-2-diddys-kong-quest/index.html  89.81%]
|}
{{br}}
 
==Nintendo eShop description==
<blockquote>''Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?
 
''Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.
 
''Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!
 
''All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.</blockquote>
 
==Staff==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest staff}}
;Head Programmer
*C. Sutherland
;Assistant Head Programmer
*M. Wilson
;Technical Programmer
*B. Gunn
;Programmer
*T. Attwood
;Characters / Animation
*S. Mayles
;Objects and Additional Characters / Backgrounds
*M. Stevenson
;Backgrounds
*C. Gage
*J. Nash
*A. Smith
 
==Gallery==
{{main-gallery|Donkey Kong Country 2: Diddy's Kong Quest}}
<gallery>
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
Donkey Kong - Donkey Kong Country 2.png|[[Donkey Kong]]
DKC2 Cranky Kong Artwork.jpg|[[Cranky Kong]]
WKong.jpg|[[Wrinkly Kong]]
Funkykong.png|[[Funky Kong]]
SwankyKong.jpg|[[Swanky Kong]]
Kaptain K. Rool.png|[[King K. Rool|Kaptain K. Rool]]
</gallery>


==Beta Elements==
==Media==
{{main|Donkey Kong Country 2: Diddy's Kong Quest/Beta elements}}
{{main-media|List of Donkey Kong Country 2: Diddy's Kong Quest media}}
{{media table
|file1=DKC2 SNES Snakey Chantey.oga
|title1=Snakey Chantey
|file2=DKC2 SNES Stickerbush Symphony.oga
|title2=Stickerbush Symphony
|file3=DKC2 SNES Bad Bird Rag.oga
|title3=Bad Bird Rag
|file4=DKC2 SNES Crocodile Cacophony.oga
|title4=Crocodile Cacophony
|file5=DKC2 SNES School House Harmony.oga
|title5=School House Harmony
}}


==Glitches==
==Names in other languages==
{{main|{{PAGENAME}}/Glitches}}
{{foreign names
|Jap=スーパードンキーコング2 ディクシー&ディディー
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapM=Super Donkey Kong 2: Dixie & Diddy
}}


==Trivia==
==Trivia==
*A [[Virtual Boy]] version of ''Donkey Kong Country 2'' was in development for a short time, but was never completed due to the system's failure. Little else is known about this unmade version. <ref>[http://www.unseen64.net/2008/05/25/donkey-kong-country-2-virtualboy/ Unseen Videogames: "Donkey Kong Country 2 for the Virtual Boy?"]</ref>
<!--There wasn't really a Virtual Boy port of the game planned, check the Virtual Boy page for details-->
*The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
*The game was placed 33rd in the 100th issue of ''Nintendo Power''{{'}}s "100 best Nintendo games of all time" in 1997.{{page needed}}
*Even though Nintendo sold Rare to Microsoft, the Rare Symbol can still be seen in the beginning of the game in the Virtual Console release.
*This is the only game in the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
*The game over screen is also used in error and anti-piracy screens in-game. This also occurs in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
*An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of ''Donkey Kong Country 2: Diddy's Kong Quest'' called ''[[Super Donkey Kong 2 Swanky no Bonus Slot|Swanky no Bonus Slot]]'' (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.<ref>{{cite|author=kodomoyo|url=www.nicovideo.jp/watch/sm19706599|title=【メダルゲーム】―スワンキーのボーナススロット ①―【すゎ~ん】|publisher=Niconico Video|date=December 29, 2012|accessdate=June 5, 2024}}</ref>


==References==
==References==
<references/>
<references/>
<br clear=all>
 
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF|Donkey Kong Country 2: Diddy's Kong Quest (SNES)}}
*[https://www.nintendo.co.jp/n02/shvc/p_adnj/index.html Nintendo of Japan webpage]
*[https://web.archive.org/web/19980205061901/http://www.nintendo.com/snes/dkc2/index.html Nintendo of America webpage]
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{{DKC2}}
{{DKGames}}
{{Donkey Kong games}}
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[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
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[[Category:Game Boy Advance Games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Virtual Console Games]]
[[Category:Virtual Console games]]
[[Category:1995 games]]
[[Category:1995 games]]
[[Category:2004 games]]
[[Category:Platforming games]]
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[[it:Donkey Kong Country 2: Diddy's Kong Quest]]
[[de:Donkey Kong Country 2: Diddy's Kong Quest]]

Latest revision as of 22:22, November 19, 2024

This article is about the original SNES game. For the Game Boy Advance remake, see Donkey Kong Country 2 (Game Boy Advance).
Donkey Kong Country 2: Diddy's Kong Quest
North American box art for Donkey Kong Country 2: Diddy's Kong Quest
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online
Release date SNES:
Japan November 21, 1995[?]
USA December 4, 1995[1]
Europe December 14, 1995[2][better source needed]
South Korea 1995[3]
Virtual Console (Wii):
Europe May 16, 2007[?]
Australia May 16, 2007[?]
USA May 21, 2007[?]
Japan October 23, 2007[?]
South Korea November 25, 2008[?]
Virtual Console (Wii U):
Europe October 23, 2014[?]
Australia October 24, 2014[?]
Japan November 26, 2014[?]
USA February 26, 2015[?]
Virtual Console (New 3DS):
Europe March 24, 2016[?]
Australia March 25, 2016[?]
Japan April 6, 2016[4]
USA April 14, 2016[?]
Super Nintendo Entertainment System - Nintendo Switch Online:
Japan September 23, 2020[5]
USA September 23, 2020[6]
Europe September 23, 2020[7]
Australia September 23, 2020[8]
HK September 23, 2020[9]
South Korea September 23, 2020[10]
Language(s) English (United States)
French (France)
German
Japanese
Genre Platformer, adventure
Rating(s) Original release:
ESRB:K-A - Kids to Adults
ACB:G - General
Virtual Console:
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
USK:0 - All ages
Mode(s) Single player, multiplayer
Format
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Nintendo 3DS:
Digital download
Input
Super NES:
Wii:
Wii U:
Nintendo Switch:
Joy-Con (horizontal)
Nintendo 3DS:
Serial code(s) Japan SHVC-ADNJ-JPN

Donkey Kong Country 2: Diddy's Kong Quest (also shortened to Donkey Kong Country 2,[11] and Diddy's Kong Quest on the title screen) is a 1995 platform game that was developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. It is the second installment in the Donkey Kong Country series. It is a sequel and direct follow-up to Donkey Kong Country. The last two words in the subtitle is a portmanteau of "Kong" and "conquest." The game stars Diddy Kong, as he and his girlfriend, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the clutches of the Kremling Krew. A sequel and direct follow-up to Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble!, was released in 1996.

In 2004, a remake of the game was made for the Game Boy Advance. It omits the Diddy's Kong Quest subtitle, making it simply known as Donkey Kong Country 2, and has more minigames, some photographs, among other differences.

In 2007, the original version was rereleased on the Wii's Virtual Console. On November 25, 2012, for unknown reasons, Donkey Kong Country 2 and the other two original Donkey Kong Country games were delisted from the Wii Virtual Console,[12] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 2: Diddy's Kong Quest was ported exclusively to the New Nintendo 3DS's Virtual Console in March/April 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on September 23, 2020.

Donkey Kong Country 2: Diddy's Kong Quest is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar Game Boy title was released a year later, in 1996, Donkey Kong Land 2.

This game's soundtrack was released on Nintendo Music on November 4, 2024.

Story[edit]

“Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!”
Cranky Kong

Some time after the events of Donkey Kong Country, Donkey Kong is relaxing at a beach, sitting on a chair while drinking a banana milkshake. Funky Kong is busy surfing waves among the seagulls. Cranky Kong walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "whisking off maidens and throwing barrels seven days a week". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.

At night, Diddy Kong and his girlfriend, Dixie Kong, are worried because Donkey Kong has not returned. They go to the beach to investigate, and the Kongs find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:

Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool

Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the bananas, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.

The two Kongs go to Crocodile Isle and explore it while defeating various Kremlings and other enemies along the way. The pair eventually board The Flying Krock, where Donkey Kong is held, and battle Kaptain K. Rool, the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by Cranky Kong for their success and are integrated in the Video Game Heroes Hall of Fame.

During their adventures, the pair can also reach Crocodile Isle's Lost World by paying its guard, Klubba, with Kremkoins scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, Krocodile Kore, and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.

Gameplay[edit]

Abilities[edit]

The team up move, a move that had not originally appeared in Donkey Kong Country

Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The playable characters are Diddy Kong and Dixie Kong. order to travel through each level of the game and complete each of the game's many Bonus Levels, the Kongs have to use their basic and special abilities. Both Kongs have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if Diddy cartwheels or Dixie spins off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's Helicopter Spin can defeat several enemies, but not all. Dixie can use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both characters can climb up ropes quickly to access high areas, with Diddy having the ability to climb slightly faster than Dixie, let alone on land and underwater in general. The swimming mechanic is similar to earlier platforming games of the Super Mario series: The player must hit B Button, the jump button, to advance upwards into the water, as not pressing the button causes the Kongs slowly sink to the bottom. Pressing Y Button enables them to swim quicker, and +Control Pad up and +Control Pad down controls their ascent and descent.

Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a DK Barrel, the two Kongs are able to use the new Team-up move, in which one Kong holds the other one on their shoulders and can throw them upward. The Kong riding the other one's shoulders can be thrown at enemies to defeat them or upward to reach items and access certain areas.

Modes[edit]

The two hidden modes on the mode select for Donkey Kong Country 2: Diddy's Kong Quest
The mode selection and its two hidden modes: "Sound Test" and "Cheats"
Icon Title Information
The single player icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest One Player The self-explanatory single player mode where both Diddy and Dixie are controlled.
The Two-Player Team icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest TWO Player Team Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
The Two-Player Contest icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest TWO Player Contest Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
The Music Test icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest Music Test A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
The Cheat Mode icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest Cheat Mode A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."

Characters[edit]

Kong Klan[edit]

Sprite Kong Summary New
Playable
Sprite of Diddy Kong in Donkey Kong Country. Diddy Kong Diddy Kong makes his return to the Donkey Kong Country series, but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool. X mark.svg
Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Dixie Kong Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances. New to the franchise
Supporting
Sprite of Cranky Kong in Donkey Kong Country 2: Diddy's Kong Quest. Cranky Kong Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his Monkey Museum, where he gives advice to the two about Bonus Areas. X mark.svg
Donkey Kong sprite in Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of Stronghold Showdown, where he ultimately assists them in defeating Kaptain K. Rool. X mark.svg
Funky Kong in Donkey Kong Country 2: Diddy's Kong Quest Funky Kong Funky Kong returns from Donkey Kong Country, although this time to run Funky's Flights II, where he rents out Jumbo Barrel to the Kongs, allowing them to travel back to other worlds which they have completed. X mark.svg
Swanky Kong in Donkey Kong Country 2: Diddy's Kong Quest Swanky Kong One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts Swanky's Bonus Bonanza, where he rewards the Kongs with Extra Life Balloons for correctly answering his queries. New to the franchise
Wrinkly Kong in Donkey Kong Country 2: Diddy's Kong Quest. Wrinkly Kong Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs Kong Kollege and, like her husband, advises the Kongs, but also can save the game. New to the franchise

Animal Buddies[edit]

Animal Buddies are partners who help Diddy and Dixie find Bonus Barrels, DK Coins, Banana Coins, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to Yoshi in Super Mario World. Most of the buddies from Donkey Kong Country return in Diddy's Kong Quest, but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.

Sprite Animal Friend Summary Stages New
First Last
A sprite of Clapper Clapper Clapper is able to cool down water when jumped on. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, he freezes water, allowing the Kongs to cross and avoid the hungry Snapjaws below. Lava Lagoon Clapper's Cavern New to the franchise
Sprite of Enguarde the Swordfish from the Donkey Kong Country SNES trilogy. Enguarde Returning from Donkey Kong Country, Enguarde can knock enemies out with his sharp nose, and charge his Superstab to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land. Lockjaw's Locker Animal Antics X mark.svg
Sprite of Glimmer from Donkey Kong Country 2: Diddy's Kong Quest Glimmer Glimmer has a role very similar to Squawks in the first Donkey Kong Country. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all. Glimmer's Galleon Glimmer's Galleon New to the franchise
Rambi the Rhino in Donkey Kong Country 2: Diddy's Kong Quest. Rambi First appearing in the original Donkey Kong Country, Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his Supercharge which makes him move at high speed, and able to break through walls and crush enemies. Pirate Panic Animal Antics X mark.svg
Rattly DKC2 sprite.png Rattly Rattly takes the role of Winky from Donkey Kong Country. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a Superjump: an extra high jump. Topsail Trouble Animal Antics New to the franchise
Sprite of Squawks the Parrot from Donkey Kong Country 2: Diddy's Kong Quest. Quawks in Donkey Kong Country 2: Diddy's Kong Quest. Squawks Unlike Donkey Kong Country, where Squawks only lit dark areas in Torchlight Trouble, Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down. Squawks's Shaft Animal Antics X mark.svg
Squitter DKC2 sprite.png Squitter The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs. Hot-Head Hop Animal Antics New to the franchise

Cranky's Video Game Heroes[edit]

The Cranky's Video Game Heroes ceremony features three cameos of other Nintendo game protagonists, each with their own amount of Hero Coins collected.

Sprite Name Origin Information
Mario in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Mario Super Mario Mario is the default champion, with 39 of the 40 coins.
Yoshi in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Yoshi Super Mario Yoshi is the default runner-up, with 29 coins.
Sprite of Link from Donkey Kong Country 2: Diddy's Kong Quest Link The Legend of Zelda Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.

Enemies[edit]

“How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!”
Cranky Kong[13]

The game features many enemies to attack the player, some that are Kremlings and some that are not. All underwater enemies hurt the Kongs if swum into.

Sprite Enemy Summary Stages New
First Last
Lazy Landlubbers
Sprite of a Cat o' 9 tails in Donkey Kong Country 2: Diddy's Kong Quest. Cat O' 9 Tails A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards. Mudhole Marsh Fiery Furnace New to the franchise
Sprite of a Click-Clack in Donkey Kong Country 2: Diddy's Kong Quest. Click-Clack Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it. Mainbrace Mayhem Clapper's Cavern New to the franchise
Sprite of a Flitter in Donkey Kong Country 2: Diddy's Kong Quest. Flitter A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses. Topsail Trouble Animal Antics New to the franchise
Sprite of a Mini-Necky in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a ghostly Mini-Necky from Donkey Kong Country 2: Diddy's Kong Quest Mini-Necky A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from Donkey Kong Country. Kannon's Klaim Animal Antics X mark.svg
Sprite of a Neek in Donkey Kong Country 2: Diddy's Kong Quest. Neek Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump. Pirate Panic Animal Antics New to the franchise
Sprite of Screech in Donkey Kong Country 2: Diddy's Kong Quest. Screech K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint. Screech's Sprint New to the franchise
Sprite of a Spiny in Donkey Kong Country 2: Diddy's Kong Quest. Spiny Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack. Glimmer's Galleon Fiery Furnace New to the franchise
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a red Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Zinger Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a TNT Barrel or an Invincibility Barrel, and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object. Gangplank Galley Animal Antics X mark.svg
Submerged Seadogs
Sprite of a blue Flotsam in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a green Flotsam in Donkey Kong Country 2: Diddy's Kong Quest. Flotsam Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times. Lockjaw's Locker Animal Antics New to the franchise
Sprite of a Lockjaw in Donkey Kong Country 2: Diddy's Kong Quest. Lockjaw Very fast moving piranha fish that try to bite the Kongs. Lockjaw's Locker Animal Antics New to the franchise
Sprite of a brown-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a blue-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Puftup They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding. Lava Lagoon Animal Antics New to the franchise
Sprite of a Shuri in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a pink Shuri from Donkey Kong Country 2: Diddy's Kong Quest Shuri Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them. Lockjaw's Locker Animal Antics New to the franchise
Snapjaw Snapjaw An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly. Slime Climb Clapper's Cavern New to the franchise
Kremling Kuthroats
Sprite of a gray Kaboing in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a green Kaboing in Donkey Kong Country 2: Diddy's Kong Quest. Kaboing Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them. Gangplank Galley Animal Antics New to the franchise
Sprite of a Kaboom in Donkey Kong Country 2: Diddy's Kong Quest. Kaboom Similar to Klobbers except they wear TNT Barrels. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side. Ghostly Grove Klobber Karnage New to the franchise
Sprite of a blue-bandanna Kackle from Donkey Kong Country 2: Diddy's Kong Quest Kackle Kackles are large, skeletal Kremlings. They appear only in Haunted Hall and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels. Haunted Hall New to the franchise
Sprite of a Kannon in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a down-pointing Kannon from Donkey Kong Country 2: Diddy's Kong Quest Kannon A Klump dressed as a pirate. Kannons wield cannons in order to shoot kannonballs at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps. Kannon's Klaim Animal Antics New to the franchise
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest. Klampon Klampons are four-legged crocodiles similar to Klaptraps from Donkey Kong Country. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies. Hot-Head Hop Animal Antics New to the franchise
Sprite of a blue Klank in Donkey Kong Country 2: Diddy's Kong Quest Sprite of an orange Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a pink Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a yellow Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green Klank from Donkey Kong Country 2: Diddy's Kong Quest Klank Kutlass-like enemies that ride Roller Coasters. They throw barrels at the Kongs to attack. In Rickety Race, players must race several Klanks to the finish. Target Terror Rickety Race New to the franchise
Sprite of a Klinger climbing a rope in Donkey Kong Country 2: Diddy's Kong Quest. Klinger Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down. Mainbrace Mayhem Screech's Sprint New to the franchise
Sprite of a Kloak in Donkey Kong Country 2: Diddy's Kong Quest. Kloak A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles. Barrel Bayou Screech's Sprint New to the franchise
Sprite of a green Klobber in Donkey Kong Country 2: Diddy's Kong Quest. Klobber DKC2 yellow.png Klobber DKC2 gray.png Klobber A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything. Pirate Panic Klobber Karnage New to the franchise
Sprite of a Klomp in Donkey Kong Country 2: Diddy's Kong Quest. Klomp Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method. Pirate Panic Ghostly Grove New to the franchise
Sprite of Klubba in Donkey Kong Country 2: Diddy's Kong Quest. Klubba A large, buff Kremling who operates a tollbooth in every world, guarding the Lost World, though Diddy and Dixie can pay 15 Kremkoins to unlock one of the levels. Klubba's Kiosk New to the franchise
Sprite of a green Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a red Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Krockhead Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward. Hot-Head Hop Mudhole Marsh New to the franchise
Sprite of a Krook in Donkey Kong Country 2: Diddy's Kong Quest. Krook They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them. Squawks's Shaft Fiery Furnace New to the franchise
Sprite of a blue Kruncha in Donkey Kong Country 2: Diddy's Kong Quest. Kruncha, when he is angry. Pink variant of Kruncha in Donkey Kong Country 2. Kruncha Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in Castle Crush and Clapper's Cavern. Gangplank Galley Clapper's Cavern New to the franchise
Sprite of a yellow Kutlass in Donkey Kong Country 2: Diddy's Kong Quest. Kutlass DKC2 green.png Kutlass Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly. Krockhead Klamber Fiery Furnace New to the franchise

Barnacled Bosses[edit]

Sprite Boss Summary Stages
First Last
Sprite of Krow in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of Kreepy Krow in Donkey Kong Country 2: Diddy's Kong Quest. Krow Krow is the first boss and is a large vulture who appears at the end of Gangplank Galleon. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, Krow's ghost appears as the fifth boss and is battled at the end of Gloomy Gulch. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again. Krow's Nest Kreepy Krow
Sprite of Kleever during the first part of its battle from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kleever in Donkey Kong Country 2: Diddy's Kong Quest. Kleever Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against Kerozene to attack the Kongs. Kleever's Kiln Kleever's Kiln
Kudgel in Donkey Kong Country 2: Diddy's Kong Quest. Kudgel A buff Kremling with a very similar appearance to Klubba, but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw TNT Barrels at Kudgel to damage him, with six hits being required to defeat him. Kudgel's Kontest Kudgel's Kontest
Sprite of King Zing in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of King Zing mad from Donkey Kong Country 2: Diddy's Kong Quest King Zing King Zing is the fourth boss. An enormous Zinger, he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good. Rambi Rumble King Zing Sting
Sprite of Kaptain K. Rool in Donkey Kong Country 2: Diddy's Kong Quest. Kaptain K. Rool The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in Krocodile Kore, where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time. K. Rool Duel Krocodile Kore

Items[edit]

“I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!”
Cranky Kong[14]
Sprite Item Summary New
The sprite of a Banana from the Donkey Kong Country trilogy on Super Nintendo. Bananas Bananas are exactly like coins from the Super Mario series, since collecting 100 of them earns the player an extra life. A trail of bananas may sometimes lead to a hidden item. X mark.svg
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy Banana Bunches They are worth ten bananas when collected, comparable to [[ but do not appear as commonly. X mark.svg
Banana Coin Banana Coins They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them. New to the franchise
Cranky's Video Game Hero Coin from Donkey Kong Country 2. Cranky's Video Game Hero Coins Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest. New to the franchise
Red Balloon Green Balloon Blue Balloon Extra Life Balloons Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives. X mark.svg
K O N G KONG Letters A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life. X mark.svg
Kremkoin Kremkoins Kremkoins are the reward for completing Bonus Areas and boss levels. Kremkoins can be used only to enter the Lost World from Klubba's Kiosk. New to the franchise
Sprite of Kaptain K. Rool's letter from Donkey Kong Country 2: Diddy's Kong Quest Letter Kaptain K. Rool's ransom note, obtainable from his cabin once at the beginning of Pirate Panic. New to the franchise
Sprite of a star from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Stars Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin. New to the franchise

Objects[edit]

Mechanisms[edit]

Sprite Mechanism Summary
Enguarde Box Rambi Crate in Donkey Kong Country 2: Diddy's Kong Quest Rattly Crate in Donkey Kong Country 2: Diddy's Kong Quest. Squawks Crate in Donkey Kong Country 2: Diddy's Kong Quest Squitter Crate in Donkey Kong Country 2: Diddy's Kong Quest Animal crates Contains the depicted Animal Friend, who can be freed by jumping on the crate.
Bramble Tiles of brambles in Bramble Scramble from Donkey Kong Country 2: Diddy's Kong Quest Tiles of brambles in Screech's Sprint from Donkey Kong Country 2: Diddy's Kong Quest Brambles Huge, thorny vines that hurt the Kongs when touched.
Crate Crates Crates are very similar to Barrels, but they break as soon as making contact with an enemy or the ground.
Sprite of Squawks' eggs from Donkey Kong Country 2: Diddy's Kong Quest Krow's egg from Donkey Kong Country 2: Diddy's Kong Quest Eggs Projectiles used by Squawks and Krow, as well as against the latter.
End of Level Target End of Level Target A High striker-like mechanism appearing at the end of every level. If the target is landed on hard enough, the barrel breaks, giving the Kongs the prize depicted, usually Bananas, Banana Bunches, Banana Coins, or an Extra Life Balloon. The letter G or a DK Coin appear on a few End of Level Targets. There are usually nearby Barrel Cannons that the Kongs can shoot from to land on the pad.
Sprite of a fireball from Donkey Kong Country 2: Diddy's Kong Quest Fireballs Burning spheres launched by Kleever.
Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest Honey A sticky substance that prevents the Kongs, but when against the walls, they can climb higher.
Sprite of a hook from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a hook thrown by a Krook from Donkey Kong Country 2: Diddy's Kong Quest Hook Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by Krooks.
Hot Air Balloon Hot Air Balloon Floating platforms that lift when caught in steam jets.
Kannon Kannons An object that launches the Kongs to a Bonus Level when a Kannonball is loaded inside.
Kannonball Kannonballs Kannonballs have to be carried to their corresponding kannon nearby to activate it. If a kannonball falls into a pit, it cannot be recovered.
A No Animal Sign for Enguarde the Swordfish. A No Animal Sign for Rambi the Rhino. A No Animal Sign for Rattly the Rattlesnake. A No Animal Sign for Squawks the Parrot. A No Animal Sign for Squitter the Spider. No Animal Signs An Animal Buddy disappears upon crossing, but the player could be rewarded an item if the animal reaches the sign.
Sprite of a Roller Coaster in Donkey Kong Country 2: Diddy's Kong Quest Roller Coasters Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
Sprite of a rope from Donkey Kong Country 2: Diddy's Kong Quest Ropes Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other). Their design differs between environments, with their appearances that include normal ropes, giant typha plants, vines, and chains. A notable type are the phantom ropes who repeatedly vanish and reappear.
Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Smoke Multicolored, skull-patterned gases shot from Kaptain K. Rool's blunderbuss, with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
Sprite of a spiked kannonball from Donkey Kong Country 2: Diddy's Kong Quest Spike Balls Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss.
Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest
Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest
Spike Traps Clusters of wooden spikes found in the jungles of the Lost World.
Sprite of a spike launched by Puftup and King Zing from Donkey Kong Country 2: Diddy's Kong Quest Stinger Spikes shot in several directions at once by exploding Puftups as well as the large King Zing three times after every second successful attack against him.
Sprite of a tire from Donkey Kong Country 2: Diddy's Kong Quest Tires Enormous rolling objects that can be bounced on.
Treasure chest Treasure chests They can be picked up and thrown at enemies, revealing a collectible, such as a Banana Coin. Some require more than one hit to open.
Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Webs Squitter can create these as temporary platforms or projectiles.
Tiles of leaves representing wind from Donkey Kong Country 2: Diddy's Kong Quest Tiles of leaves representing wind from Donkey Kong Country 2: Diddy's Kong Quest Wind Pushes the player in various directions.

Barrels[edit]

Throwable barrels
Sprite Barrel Summary
Barrel Sprite of a rolling barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Barrels Normal Barrels are very common objects that can be used to attack enemies, especially Zingers, which have only limited methods of being defeated, but break upon contact.
DK Barrel DK Barrels DK Barrels appear several times in every level, and can be broken to free a lost Kong. If both Kongs are present, the DK Barrel acts no differently from a normal barrel.
TNT Barrel TNT Barrels Explosive barrels that can be thrown at walls to blast them away, creating an opening. TNT Barrels can also defeat red Zingers and other powerful enemies in one hit.
Enterable barrels
Animal Barrel Animal Barrel Animal Barrel Animal Barrel Animal Barrel Animal Barrel When an Animal Barrel is entered, the Kongs are transformed into the depicted Animal Friend, whether it is Enguarde, Rambi, Rattly, Squawks, or Squitter.
Barrel Cannon Arrow Barrels Blasts the Kongs in the direction depicted
Sprite of a Barrel Kannon from Donkey Kong Country 2: Diddy's Kong Quest Barrel Kannons Barrel Cannons are very common barrels that can blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
Biplane Barrel Biplane Barrel The Biplane Barrel is a vehicle that can be rented from Funky's Flights II, acting as the succesor of the Funky Barrel in Donkey Kong Country. The Kongs must pay two Banana Coins to use it, unless it is their first visit, in which case using it is free of charge. The Biplane Barrel can take the Kongs around the many areas of Crocodile Isle.
Sprite of a Blast Barrel from Donkey Kong Country 2: Diddy's Kong Quest Blast Barrels Blast Barrels automatically blast the Kongs in a direction not specified before launching.
Bonus Barrel Bonus Barrels Bonus Barrels lead the Kongs into a Bonus Level if entered. There are one, two, or rarely three Bonus Barrels in a level.
Diddy & Dixie Barrel Diddy & Dixie Barrel Diddy & Dixie Barrels Diddy & Dixie Barrels are uncommon barrels that is usable only by either Diddy or Dixie, depending on whose face is shown.
Golden Barrel Golden Barrel The Golden Barrel can only be found in Klubba's Kiosk. After the Kongs pay Klubba 15 Kremkoins per world, he allows them to use this barrel. If the Kongs enter it, they are taken into the Lost World.
Rotatable Barrel Rotatable Barrels Rotatable Barrels can be rotated to aim in the Kongs' desired directions. However, like Steerable Barrels, they have time limits, which shoots the Kongs out of the object when time runs out.
Steerable Barrel Steerable Barrels Steerable Barrels appear only in Fiery Furnace. There, they can be controlled when the Kongs are inside it. They can move the barrel in any direction, but only for a limited time. Once the countdown reaches zero, the Kongs are automatically blasted out.
Sprite of a Barrel Kannon from Donkey Kong Country 2: Diddy's Kong Quest Warp Barrels Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
Triggerable barrels
A Check Barrel in Donkey Kong Country 2. A X Barrel in Donkey Kong Country 2. Check and X Barrels Only appearing in Target Terror, the Check and X Barrels control whether the roller coaster's gates are passable.
Sprite of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest Exclamation Point Barrels When touched, the Kongs become temporarily invincible, giving these the exact function of Super Stars from the Super Mario series. While invincible, the Kongs can defeat enemies just from touching them and walk over sharp spikes.
Krockhead Barrel Krockhead Barrels These appear only in Krem Quay. When hit, they summon Krockheads from the swampy water to be used as platforms.
Plus and Minus Barrels Plus and Minus Barrels Plus and Minus Barrels Plus and Minus Barrels appear only in Haunted Hall, where they increase and decrease the amount of time the Kongs have before being hit, respectively. If this timer runs out, a Kackle attacks them. The Plus Barrel also appears in Rickety Race, where it will speed up the Roller Coaster for the Kongs, as well as make it go backwards in one of the bonus areas.
Star Barrel Star Barrels Star Barrels, when hit, mark the level's halfway point, so if the Kongs are defeated, they can start the level over where the Star Barrel was.

Supporting locations[edit]

Image Title Owner Summary
Funky's Flights II in Donkey Kong Country 2: Diddy's Kong Quest Funky's Flights II Funky Kong The Kongs can go here to revisit previous worlds using the Biplane Barrel.
Diddy Kong in Swanky's Bonus Bonanza. Swanky's Bonus Bonanza Swanky Kong An optional minigame of a quiz about various trivia relating to the game, and winning earns the player Extra Life Balloons. When a quiz is completed, it cannot be played again.
Kong Kollege Kong Kollege Wrinkly Kong A place where Wrinkly teaches a class of Kremlings, unseen during gameplay. Its main purpose is to save the game (free at first but later costing two Banana Coins), though Wrinkly can also give some hints, like how Cranky does in the Monkey Museum.
Monkey Museum DKC2.png Monkey Museum Cranky Kong Cranky gives vague advice on how to find secrets hidden within levels, with some hints being free and some costing Banana Coins.
Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest. Klubba's Kiosk Klubba A tollbooth to the Lost World. The Kongs can unlock and access a level of the Lost World if they pay 15 Kremkoins to Klubba.

Levels[edit]

Levels and Bonus Areas
Gangplank Galleon
# Level Bonus Areas Type of level Music theme
1 Pirate Panic 2 Ship deck Klomp's Romp
2 Mainbrace Mayhem 3 Ship mast Jib Jig
3 Gangplank Galley 2 Ship deck Klomp's Romp
4 Lockjaw's Locker 1 Ship hold Lockjaw's Saga
5 Topsail Trouble 2 Ship mast Jib Jig
6 BOSS LEVEL: Krow's Nest 0 Ship mast Boss Bossanova
Crocodile Cauldron
# Level Bonus Areas Type of level Music theme
7 Hot-Head Hop 3 Lava Hot Head Bop
8 Kannon's Klaim 3 Mines Kannon's Klaim
9 Lava Lagoon 1 Ship hold Lockjaw's Saga
10 Red-Hot Ride 2 Lava Hot Head Bop
11 Squawks's Shaft 3 Mines Kannon's Klaim
12 BOSS LEVEL: Kleever's Kiln 0 Lava Boss Bossanova
Krem Quay
# Level Bonus Areas Type of level Music theme
13 Barrel Bayou 2 Swamp Bayou Boogie
14 Glimmer's Galleon 2 Ship hold Lockjaw's Saga
Ship deck Snakey Chantey
Klomp's Romp (GBA version)
15 Krockhead Klamber 1 Swamp Bayou Boogie
16 Rattle Battle 3 Ship deck Snakey Chantey
17 Slime Climb 2 Ship mast Jib Jig
18 Bramble Blast 2 Brambles Stickerbush Symphony
19 BOSS LEVEL: Kudgel's Kontest 0 Swamp Boss Bossanova
Krazy Kremland
# Level Bonus Areas Type of level Music theme
20 Hornet Hole 3 Hive Flight Of The Zinger
21 Target Terror 2 Roller coaster Disco Train
22 Bramble Scramble 1 Brambles Stickerbush Symphony
23 Rickety Race 1 Roller coaster Disco Train
24 Mudhole Marsh 2 Swamp Bayou Boogie
25 Rambi Rumble 2 Hive Flight Of The Zinger
Run, Rambi! Run!
26 BOSS LEVEL: King Zing Sting 0 Hive Boss Bossanova
Gloomy Gulch
# Level Bonus Areas Type of level Music theme
27 Ghostly Grove 2 Forest Forest Interlude
28 Haunted Hall 3 Roller coaster Haunted Chase
29 Gusty Glade 2 Forest Forest Interlude
30 Parrot Chute Panic 2 Hive Flight Of The Zinger
31 Web Woods 2 Forest Forest Interlude
32 BOSS LEVEL: Kreepy Krow 0 Ship mast Boss Bossanova
K. Rool's Keep
# Level Bonus Areas Type of level Music theme
33 Arctic Abyss 2 Ice In A Snow-bound Land
34 Windy Well 2 Mines Kannon's Klaim
35 Castle Crush 2 Castle Krook's March
36 Clapper's Cavern 2 Ice In A Snow-bound Land
37 Chain Link Chamber 2 Castle Krook's March
38 Toxic Tower 1 Castle Krook's March
39 BOSS LEVEL: Stronghold Showdown 0 Castle False Triumph?
The Flying Krock
# Level Bonus Areas Type of level Music theme
40 Screech's Sprint 1 Brambles Stickerbush Symphony
Bad Bird Rag
41 BOSS LEVEL: K. Rool Duel 0 Gunship Crocodile Cacophony
Lost World
# Level Bonus Areas Type of level Music theme
42 Jungle Jinx 1 Jungle Primal Rave
43 Black Ice Battle 1 Ice In A Snow-bound Land
44 Klobber Karnage 1 Jungle Primal Rave
45 Fiery Furnace 1 Lava Hot Head Bop
46 Animal Antics 1 Jungle Primal Rave
Ice In A Snow-bound Land
Jungle Primal Rave
Brambles Stickerbush Symphony
Jungle Primal Rave
47 BOSS LEVEL: Krocodile Kore 0 Altar Crocodile Cacophony

Cheats[edit]

In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two cheats:

  • One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
  • One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down

Differences in other versions[edit]

In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:

V1.1
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Glitches[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest glitches

Castle Crush glitch[edit]

Warning! Performing this action may corrupt your game's save file.

Note: This glitch only works in the SNES, Wii U and Nintendo Switch versions.

Two examples of Donkey Kong Country 2: Diddy's Kong Quest's Castle Crush glitch.
Two examples of the glitch's effects.

To perform this glitch, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.[15] Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby Rambi Barrel. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored Klubba with no hammer, which stands in place, or a fully-black Kleever, which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.

Quotes[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest quotes
Wrinkly Kong
  • "All those Kremlings want to do is learn how to fight and squash monkeys!"
  • "Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"
  • "When you see Kaptain K. Rool, can you ask him if he has done his homework?"
  • "Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"
  • "You're looking a little weary dear. Would you like to save your game?"
  • "Good luck, children."
  • "Be careful now, Kongs."
  • "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
  • "Goodbye, dearies."
  • "Don't be a stranger now."
  • "Well! Just look at all those sums those Kremlings have done. Disgraceful!"
  • "I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."

References to other games[edit]

References in later games[edit]

  • Donkey Kong 64 - Paintings of Kaptain K. Rool hang in sunken ships in this game.
  • DK: Jungle Climber - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
  • WarioWare: D.I.Y. Showcase - The microgame DK Country is based on the game.
  • Donkey Kong Country: Tropical Freeze - A bramble level returns, and is named Bramble Scramble after the one in Donkey Kong Country 2.
  • Super Smash Bros. Ultimate - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a spirit in this game, using his artwork from Donkey Kong Country 2: Diddy's Kong Quest. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in Donkey Kong Country 2 (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).

Development[edit]

Even before the first Donkey Kong Country turned out to be a blockbuster success, the game's development team already had plans for a sequel.[16] The team focused first on the game's environments; the game's setting was informed by Gregg Mayles' life-long obsession with pirates and the fact that the first Donkey Kong Country had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in Donkey Kong Country 2 were brand new.[16] Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.[16]

Speaking of the game's level design, Mayles explained that Donkey Kong Country 2 went with a more exploration-based structure as "If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it" and to make the game more different from its predecessor.[16] Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. Nintendo was less involved in Donkey Kong Country 2's development, which Gregg Mayles chalked up to the success of the first game.[16]

Pre-release and unused content[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content

The subtitle was originally Diddy Kong's Quest,[17] but it was later changed to Diddy's Kong Quest.

Rare Witch Project preview and German strategy guide[edit]

Artwork of Mr. X, a character who did not appear in the final game.
Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.

The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy Kackle, a ghostly Kremling that appears in the level Haunted Hall and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.

Reception[edit]

Donkey Kong Country 2: Diddy's Kong Quest received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.

Reviews
Release Reviewer, Publication Score Comment
Wii Mark Birnbaum, IGN 8.8/10 "If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the SNES or GBA so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person."
Wii Frank Provo, GameSpot 9/10 "If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 Wii points that you'll need to fork over to download it to your Wii."
Wii Damien McFerran, Nintendo Life 9/10 "Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the Virtual Console. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's[sic] NTSC counterpart."
Aggregators
Compiler Platform / Score
GameRankings 89.81%

Nintendo eShop description[edit]

Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?

Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.

Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!

All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.

Staff[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest staff
Head Programmer
  • C. Sutherland
Assistant Head Programmer
  • M. Wilson
Technical Programmer
  • B. Gunn
Programmer
  • T. Attwood
Characters / Animation
  • S. Mayles
Objects and Additional Characters / Backgrounds
  • M. Stevenson
Backgrounds
  • C. Gage
  • J. Nash
  • A. Smith

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Country 2: Diddy's Kong Quest.

Media[edit]

For a complete list of media for this subject, see List of Donkey Kong Country 2: Diddy's Kong Quest media.
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパードンキーコング2 ディクシー&ディディー[?]
Sūpā Donkī Kongu Tsū Dikushī ando Didī
Super Donkey Kong 2: Dixie & Diddy

Trivia[edit]

  • The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[page number needed]
  • This is the only game in the original Donkey Kong Country trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
  • The game over screen is also used in error and anti-piracy screens in-game. This also occurs in Donkey Kong Country 3: Dixie Kong's Double Trouble!
  • An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of Donkey Kong Country 2: Diddy's Kong Quest called Swanky no Bonus Slot (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.[18]

References[edit]

  1. ^ December 1995. Electronic Gaming Monthly Number 77 store advertisement.
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest. Polygon. Retrieved May 10, 2023.
  3. ^ Dentifritz. Super Donkey Kong 2 (KOR). Scanlines16.com (French). Retrieved June 6, 2024. (Archived June 6, 2024, 19:50:12 UTC via archive.today.)
  4. ^ April 6, 2016. スーパードンキーコング2 ディクシー&ディディー. Nintendo (Japanese). Retrieved June 5, 2024.
  5. ^ Nintendo 公式チャンネル (September 16, 2020). ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル [2020年9月]. YouTube (Japanese). Retrieved June 5, 2024.
  6. ^ Nintendo of America (September 16, 2020). NES & Super NES - September Game Updates - Nintendo Switch Online. YouTube (American English). Retrieved June 5, 2024.
  7. ^ @NintendoEurope (September 16, 2020). #DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!. X (British English). Retrieved June 5, 2024.
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