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{{galaxybox
{{course infobox
|image=[[Image:Beat_Block_Galaxy.png|200px]]
|image=[[File:Beat_Block_Galaxy.png|250px]]
|area=World 3
|area=[[World 3 (Super Mario Galaxy 2)|World 3]]
|boss=None
|boss=None
|level=[[#Step to the Beep|Step to the Beep]]<br>[[#Silver Stars in Double Time|Silver Stars in Double Time]]<br>[[#Green Star 1|Green Star 1]]<br>[[#Green Star 2|Green Star 2]]
|comets=[[Double Time Comet]]<br>[[Green Comet]]
|stars=[[Image:Smg2_icon_powerstar.png|20px]][[Image:Smg2_icon_prankstercomet.png|20px]][[Image:Smg2_icon_greencomet.png|20px]][[Image:Smg2_icon_greencomet.png|20px]]
|missions=[[Step to the Beep]]<br>[[Silver Stars in Double Time]]<br>[[#Green Star 1|Green Star 1]]<br>[[#Green Star 2|Green Star 2]]
|unlock=Feed a Hungry Luma 1000 Star Bits
|stars=[[File:Smg2_icon_powerstar.png|20px]][[File:Smg2_icon_prankstercomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]]
|unlock=Get the first [[Power Star]] from [[Haunty Halls Galaxy]], then feed the Hungry Luma on the World 3 Map 1000 [[Star Bit]]s
|icon=Two constantly changing yellow and green [[Blinking Block|Beat Block]]s
|more=[[Rolling Masterpiece Galaxy|<<]] [[Bowser Jr.'s Fearsome Fleet|>>]]
}}
}}
'''Beat Block Galaxy''' is a galaxy in ''[[Super Mario Galaxy 2]]''. This is a very unique stage in which blocks disappear and re-appear to the beat of the music, as the name suggests. Another unique feature is that the Wii Remote will beep three times before the blocks swap. These three beeps are also heard elsewhere in the game such as the [[Spin-Dig Galaxy]]. Enemies here include [[Octoomba]]s and [[Astro Goomba]]s. Mario can visit this galaxy after he feeds a [[Hungry Luma]] one thousand [[Star Bits]].
'''Beat Block Galaxy''' is a galaxy in ''[[Super Mario Galaxy 2]]''. This is a very unique stage in which [[Blinking Block|Beat Block]]s disappear and reappear to the beat of the music, as the name suggests (it is a pun on "beat-box", where one uses their mouth to make the sounds of hip-hop and electronic music). Another unique feature is that the Wii Remote will beep three times before the blocks swap. These three beeps are also heard elsewhere in the game such as the [[Flipsville Galaxy]], [[Upside Dizzy Galaxy]], and [[Battle Belt Galaxy]]. Enemies here include [[Octoomba]]s (on the green blocks) and [[Goombeetle]]s (on the yellow blocks), although they aren't present in the prankster comet mission. Mario can visit this galaxy after he feeds a [[Hungry Luma]] one thousand [[Star Bit]]s. The theme that plays here is an arrangement of the [[Underground Theme]] from ''[[Super Mario Bros.]]'' This stage's main mechanic is reused in later games such as ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Maker 2]].


==Planets==
==Planets/Areas==
===Beat Block Path 1===
===Beat Block Starting Path===
[[Image:BeBlG1.png|thumb|200px|Mario on Beat Block Path 1.]]
{{conjecture|section=yes}}
This is the first area the player will travel through. It is basically an L-shaped path. In the first part of the area are a few Beat Blocks separated by purple plaforms. Near the end of the path, more Beat Blocks are added and a purple platform connects this path with the second path. Inside the Crystal there is a [[Goomba]].
[[File:SMG2 Beat Block Starting Platform.png|thumb|left|200px|Mario on the {{conjectural|Beat Block Starting Path|area}}.]]
<br clear=all>
[[File:SMG2 Beat Blocks.png|thumb|200px]]
This is the first area the player will travel through. It is basically an L-shaped path. In the first part of the area are a few Beat Blocks separated by purple platforms. Near the end of the path, more Beat Blocks are added and a purple platform connects this path with the second path. Inside the Crystal there is a [[Goomba]].
{{br}}


===Beat Block Path 2===
===Beat Block Path 2===
[[Image:BeBlG2.png|left|thumb|200px|Mario on Beat Block Path 2.]]
{{conjecture|section=yes}}
This path is a more advanced version of the first one. The first part of the area is completely made of Beat Blocks, so there is no safe spot. There will be a [[Midway Point]] shortly after and then a path connecting to the final area.
[[File:Beat Block Goombeetle.png|thumb|200px|Mario on {{conjectural|Beat Block Path 2|area}}.]]
<br clear=all>
This path is a more advanced version of the first one. The first part of the area is completely made of Beat Blocks, so there is no safe spot. There will be a [[Checkpoint Flag]] shortly after and then a path connecting to the final area. The Comet Medal is on this path.
{{br}}


===Beat Block Pyramid===
===Beat Block Pyramid===
[[Image:BeBlG3.png|left|thumb|200px|Mario on the Beat Block Pyramid.]]
{{conjecture|section=yes}}
[[Image:BeBlG4.png|thumb|200px|Mario on the Beat Block Pyramid during the second mission.]]
[[File:SMG2 Beat Block Blinking Block Pyramid.png|left|thumb|200px|Mario on the {{conjectural|Beat Block Pyramid|area}}.]]
This area is basially one large pyramid made completely of Beat Blocks except for the corners and platform at the top with five [[Silver Star]]s spread throughout the area. During the [[#Step to the Beep|Step to the Beep]], [[#Green Star 1|Green Star 1]], and [[#Green Star 2|Green Star 2]] missions, only half the pyramid is present. However, during the [[#Silver Stars in Double Time|Silver Stars in Double Time]] mission, the pyramid is complete. The only enemies on here are [[Octoomba]]s and [[Astro Goomba]]s.
[[File:SMG2 Beat Block Top of the Pyramid.png|thumb|200px|Mario on the {{conjectural|Beat Block Pyramid|area}} during the second mission.]]
<br clear=all>
This area is basically one large pyramid made completely of Beat Blocks except for the corners and platform at the top with five [[Silver Star]]s spread throughout the area. During the [[#Step to the Beep|Step to the Beep]], [[#Green Star 1|Green Star 1]], and [[#Green Star 2|Green Star 2]] missions, only half the pyramid is present. However, during the [[#Silver Stars in Double Time|Silver Stars in Double Time]] mission, the pyramid is complete. The only enemies on here are [[Octoomba]]s and [[Goombeetle]]s. When [[Mario]] has collected the five Silver Stars here, the beat blocks that comprise the pyramid will stop alternating and beeping, and the player is free to collect the [[Power Star]].
{{br}}


==Enemies==
==Enemies==
*[[Octoomba]]s (Green Beat Blocks only)
<gallery>
*[[Astro Goomba]]s (Orange Beat Blocks only)
Electrogoomba.png|[[Octoomba]]s (Green Beat Blocks only)
*[[Goomba]] (only hidden inside a crystal)
SMG Goombeetle Artwork.png|[[Goombeetle]]s (Yellow Beat Blocks only)
SMG Goomba Model.png|[[Goomba]] (only hidden inside a crystal)
</gallery>
{{br}}


==Missions==
==Missions==
{{spoiler}}
{{SMG missions table|sortable=yes
===Step to the Beep===
|mission1=[[Step to the Beep]]
[[Image:Step to the Beep.png|thumb|200px|Mario collects Silver Stars.]]
|image1=[[File:Step to the Beep.png|200px]]
The player will land at the beginning of [[#Beat Block Path 1|Beat Block Path 1]]. The player needs to simply listen to the beat of the music and the sounds of the [[Wii|Wii Remote]] to carefully cross over the Beat Blocks. The first path should be generally easy as there are very few Beat Blocks and the path is short. The second path, however, is compleely made of Beat Blocks and is quite long. The [[Comet Medal]] can be obtained halfway down the second path. There will be [[Midway Point]] and a path that connects to the Beat Block Pyramid. The player must collect the five [[Silver Star]]s throughout the area to make the [[Power Star]] appear and the Beat Blocks stop moving.
|summary1=This mission's objective is to complete the course after collecting all five [[Silver Star]]s at the end.
|mission2=[[Silver Stars in Double Time]]
|image2=[[File:Silver Stars Double Time.png|200px]]
|summary2=This mission's objective is to complete a version of the previous mission with the blocks alternating four times faster. [[Yoshi]] appears to help Mario's timing.
}}
 
===Green Stars===
====Green Star 1====
[[File:SMG2 Beat Block Green Star 1.png|thumb|200px|Luigi near the first Green Star.]]
The player will redo the [[Step to the Beep]] mission. When the player reaches the purple platform that connects the two paths, they should break the [[Crystal (Super Mario Galaxy)| Crystal]] and then backflip followed by a [[Spin]] to get the [[Green Star]] in the top left corner. Alternatively, it is possible to reach this Green Star by performing a [[Triple Jump]] along the Beat Blocks; rotating the camera so that the Star is in front of Mario facing upwards helps.
 
;Planets Visited
<gallery widths="80px" heights="80px">
SMG2 Beat Block Starting Platform.png|[[Beat Block Galaxy#Beat Block Starting Path|Beat Block Starting Path]]
</gallery>


;Enemies
;Enemies
*[[Octoomba]]s
<gallery widths="80px" heights="80px">
*[[Astro Goomba]]s
Electrogoomba.png|[[Octoomba]]s
;Planets Visited
SMG Goombeetle Artwork.png|[[Goombeetle]]s
*[[#Beat Block Path 1|Beat Block Path 1]]
</gallery>
*[[#Beat Block Path 2|Beat Block Path 2]]
{{br}}
*[[#Beat Block Pyramid|Beat Block Pyramid]]
<br=clear all>


===Silver Stars in Double Time===
====Green Star 2====
[[Image:Silver Stars Double Time.png|thumb|200px|Mario quickly collects the last Silver Star.]]
[[File:SMG2 Beat Block Green Star 2.png|thumb|200px|Luigi about to get the Green Star.]]
The player will redo the [[#Step to the Beep|Step to the Beep]] mission. However, the Beat Blocks move four times as fast (despite the course name), the pyramid is complete, the [[Silver Star]]s are rearranged, and there are no enemies present. Also, Yoshi is rideable, and this can help you by allowing some quick flutter-jump saves.
The player will redo the [[Step to the Beep]] mission. When the player reaches the [[#Beat Block Pyramid|Beat Block Pyramid]], they should go to the purple platform on the right side. The player must climb on the nearby orange Beat Block and perform a backflip off it followed by a Spin to get the Green Star.


;Planets Visited
;Planets Visited
*[[#Beat Block Path 1|Beat Block Path 1]]
<gallery widths="80px" heights="80px">
*[[#Beat Block Path 2|Beat Block Path 2]]
SMG2 Beat Block Starting Platform.png|[[Beat Block Galaxy#Beat Block Starting Path|Beat Block Starting Path]]
*[[#Beat Block Pyramid|Beat Block Pyramid]]
Beat Block Goombeetle.png|[[Beat Block Galaxy#Beat Block Path 2|Beat Block Path 2]]
<br=clear all>
SMG2 Beat Block Blinking Block Pyramid.png|[[Beat Block Galaxy#Beat Block Pyramid|Beat Block Pyramid]]
 
</gallery>
===Green Star 1===
[[Image:BeBlG GS1.png|thumb|200px|Luigi near the first Green Star.]]
The player will redo the [[#Step to the Beep|Step to the Beep]] mission. When the player reaches the purple platform that connects the two paths, they should break the [[Item Crystal]] and then backflip followed by a Star Spin to get the [[Green Star]] in the top left corner.


;Enemies
;Enemies
*[[Octoomba]]s
<gallery widths="80px" heights="80px">
*[[Astro Goomba]]s
Electrogoomba.png|[[Octoomba]]s
;Planets Visited
SMG Goombeetle Artwork.png|[[Goombeetle]]s
*[[#Beat Block Path 1|Beat Block Path 1]]
</gallery>
<br=clear all>
{{br}}


===Green Star 2===
==Music==
[[Image:BeBlG GS2.png|thumb|200px|Luigi about to get the Green Star.]]
{{media table
The player will redo the [[#Step to the Beep|Step to the Beep]] mission. When the player reaches the [[#Beat Block Pyramid|Beat Block Pyramid]], they should go to the purple platform on the right side. The player must climb on the nearby orange Beat Block and perform a backflip off of it followed by a [[Star Spin]] to get the [[Green Star]].
|file1=Beat Block Galaxy Super Mario Galaxy 2.oga
|title1=Beat Block Galaxy Super Mario Galaxy 2
|description1=Beat Block Galaxy soundtrack (full version). [[Flash Black Galaxy]] from this game also shares this theme.
|length1=0:30
}}


;Enemies
==Prima Official Game Guide description==
*[[Octoomba]]s
*''"No wallflowers allowed! Jump to the beat in this musical galaxy. Platforms blink with the rhythm; you cannot stand still or else this galaxy will dance you out from under you feet, leaving you hanging over empty space."''
*[[Astro Goomba]]s
;Planets Visited
*[[#Beat Block Path 1|Beat Block Path 1]]
*[[#Beat Block Path 2|Beat Block Path 2]]
*[[#Beat Block Pyramid|Beat Block Pyramid]]
{{endspoiler}}
<br=clear all>


==Names in Other Languages==
==Names in other languages==
{{Foreignname|
{{foreign names
|Jap=チカチカブロックギャラクシー<br>chikachika burokku gyarakushii
|Jap=チカチカブロックギャラクシー
|JapM=Flickering Blocks Galaxy
|JapR={{nw|Chikachika Burokku Gyarakushī}}
|JapM=Flickering Block Galaxy
|Spa=Galaxia Bloques Alternos
|Spa=Galaxia Bloques Alternos
|SpaM=Alternate Blocks Galaxy
|SpaM=Alternate Blocks Galaxy (Compare to SMG "Flipswitch Galaxy" NOA Spanish name, "Galaxia de los Paneles Alternos" (Alternate Panels Galaxy))
|Ita=Galassia Blocchi Ritmici
|Ita=Galassia Blocchi Ritmici
|ItaM=Rhythmic Blocks Galaxy
|ItaM=Rhythmic Blocks Galaxy
|FraE=Blocs tac-tic
|FreE=Blocs tac-tic
|FraEM=Tock-tick blocks (also ''tac-tic'' is a pun on ''tactic'')}}
|FreEM=Tock-tick blocks (and ''tac-tic'' is a pun on ''tactic'').
<br clear=all>
|FreA=Galaxie des Blocs tic-tac
{{Galaxy2}}
|FreAM=Tick-tock Blocks Galaxy
|Ger=Ticktakt-Galaxie
|GerM=Tick-Tact Galaxy
|Chi=炫目方塊銀河
|ChiR=Xuànmù fāngkuài yínhé
|ChiM=Dazzling Cube Galaxy
|Kor=비트 블록 갤럭시
|KorR=Biteu Beullok Gaelleoksi
|KorM=Beat Block Galaxy
}}
 
{{SMG2 missions}}
[[Category:Sky areas]]
[[Category:Galaxies]]
[[Category:Galaxies]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Galaxy 2 locations]]
[[de:Ticktakt-Galaxie]]

Latest revision as of 13:36, October 31, 2024

Beat Block Galaxy
Beat Block Galaxy.png
Area World 3
How to unlock Get the first Power Star from Haunty Halls Galaxy, then feed the Hungry Luma on the World 3 Map 1000 Star Bits
Boss(es) None
Comet(s) Double Time Comet
Green Comet
Mission(s) Step to the Beep
Silver Stars in Double Time
Green Star 1
Green Star 2
Stars Power Star icon from Super Mario Galaxy 2.Prankster Comet icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.
Galaxy icon Two constantly changing yellow and green Beat Blocks
<< >>

Beat Block Galaxy is a galaxy in Super Mario Galaxy 2. This is a very unique stage in which Beat Blocks disappear and reappear to the beat of the music, as the name suggests (it is a pun on "beat-box", where one uses their mouth to make the sounds of hip-hop and electronic music). Another unique feature is that the Wii Remote will beep three times before the blocks swap. These three beeps are also heard elsewhere in the game such as the Flipsville Galaxy, Upside Dizzy Galaxy, and Battle Belt Galaxy. Enemies here include Octoombas (on the green blocks) and Goombeetles (on the yellow blocks), although they aren't present in the prankster comet mission. Mario can visit this galaxy after he feeds a Hungry Luma one thousand Star Bits. The theme that plays here is an arrangement of the Underground Theme from Super Mario Bros. This stage's main mechanic is reused in later games such as Super Mario 3D Land, Super Mario 3D World, Captain Toad: Treasure Tracker, and Super Mario Maker 2.

Planets/Areas[edit]

Beat Block Starting Path[edit]

The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.

Mario on the Beat Block Starting Path.
Beat Block Galaxy

This is the first area the player will travel through. It is basically an L-shaped path. In the first part of the area are a few Beat Blocks separated by purple platforms. Near the end of the path, more Beat Blocks are added and a purple platform connects this path with the second path. Inside the Crystal there is a Goomba.

Beat Block Path 2[edit]

The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.

Mario and a Goombeetle
Mario on Beat Block Path 2.

This path is a more advanced version of the first one. The first part of the area is completely made of Beat Blocks, so there is no safe spot. There will be a Checkpoint Flag shortly after and then a path connecting to the final area. The Comet Medal is on this path.

Beat Block Pyramid[edit]

The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.

Mario on the Beat Block Pyramid.
Mario on the Beat Block Pyramid during the second mission.

This area is basically one large pyramid made completely of Beat Blocks except for the corners and platform at the top with five Silver Stars spread throughout the area. During the Step to the Beep, Green Star 1, and Green Star 2 missions, only half the pyramid is present. However, during the Silver Stars in Double Time mission, the pyramid is complete. The only enemies on here are Octoombas and Goombeetles. When Mario has collected the five Silver Stars here, the beat blocks that comprise the pyramid will stop alternating and beeping, and the player is free to collect the Power Star.

Enemies[edit]

Missions[edit]

Mission Image Summary

Step to the Beep Step to the Beep.png This mission's objective is to complete the course after collecting all five Silver Stars at the end.
Silver Stars in Double Time Silver Stars Double Time.png This mission's objective is to complete a version of the previous mission with the blocks alternating four times faster. Yoshi appears to help Mario's timing.

Green Stars[edit]

Green Star 1[edit]

Luigi near the first Green Star.

The player will redo the Step to the Beep mission. When the player reaches the purple platform that connects the two paths, they should break the Crystal and then backflip followed by a Spin to get the Green Star in the top left corner. Alternatively, it is possible to reach this Green Star by performing a Triple Jump along the Beat Blocks; rotating the camera so that the Star is in front of Mario facing upwards helps.

Planets Visited
Enemies

Green Star 2[edit]

Luigi about to get the Green Star.

The player will redo the Step to the Beep mission. When the player reaches the Beat Block Pyramid, they should go to the purple platform on the right side. The player must climb on the nearby orange Beat Block and perform a backflip off it followed by a Spin to get the Green Star.

Planets Visited
Enemies

Music[edit]

Audio.svg Beat Block Galaxy Super Mario Galaxy 2 - Beat Block Galaxy soundtrack (full version). Flash Black Galaxy from this game also shares this theme.
File infoMedia:Beat Block Galaxy Super Mario Galaxy 2.oga
0:30
Help:MediaHaving trouble playing?

Prima Official Game Guide description[edit]

  • "No wallflowers allowed! Jump to the beat in this musical galaxy. Platforms blink with the rhythm; you cannot stand still or else this galaxy will dance you out from under you feet, leaving you hanging over empty space."

Names in other languages[edit]

Language Name Meaning Notes
Japanese チカチカブロックギャラクシー[?]
Chikachika Burokku Gyarakushī
Flickering Block Galaxy
Chinese 炫目方塊銀河[?]
Xuànmù fāngkuài yínhé
Dazzling Cube Galaxy
French (NOA) Galaxie des Blocs tic-tac[?] Tick-tock Blocks Galaxy
French (NOE) Blocs tac-tic[?] Tock-tick blocks (and tac-tic is a pun on tactic).
German Ticktakt-Galaxie[?] Tick-Tact Galaxy
Italian Galassia Blocchi Ritmici[?] Rhythmic Blocks Galaxy
Korean 비트 블록 갤럭시[?]
Biteu Beullok Gaelleoksi
Beat Block Galaxy
Spanish Galaxia Bloques Alternos[?] Alternate Blocks Galaxy (Compare to SMG "Flipswitch Galaxy" NOA Spanish name, "Galaxia de los Paneles Alternos" (Alternate Panels Galaxy))