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{{pmenemybox
{{quote|Hoo ha! That's far enough! This lighthouse is off-limits!|Yellow Magikoopa|Mario Super Sluggers}}
|image=[[Image: PMYellowMagikoopa.gif]]
{{species infobox
|hp= 11
|image=[[File:PDSMBE-YellowMagikoopa-TeamImage.png]]
|atk= 3
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|def= 0
|latest_appearance=''[[Mario Sports Superstars]]'' ([[List of games by date#2017|2017]])
|location= [[Flower Fields]], [[Crystal Palace]]
|variant_of=[[Magikoopa]]
|tattle= This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
|align=right
}}
}}


'''Yellow Magikoopas''' (abbreviated as '''Y Magikoopa''' in ''[[Paper Mario]]'') are yellow-robed [[Magikoopa]]s that primarily appear in the ''Super Mario'' role-playing games.


'''Yellow Magikoopas''' is a sub-species of a [[Magikoopa]] that is found in the game, ''[[Paper Mario]]''. In game, their name is abbreviated as '''Y Magikoopa'''.
==History==
===''Paper Mario''===
In ''[[Paper Mario]]'', Yellow Magikoopas can [[electrify]] their allies, making them immune to direct attacks. In addition to wearing yellow robes, they are depicted having blue shoes, with blue jewels for their [[magic wand]]s.


When the [[player]] encounters this enemy; the enemy is not very dangerous at first, but if the enemy charges an ally, he can become a bit of a problem. When riding a broom, he attacks with electricity, but a double jump will make him fall off. When on the ground, he boldly walks up to [[Mario]] and smacks him. But, if all his allies have been defeated, he will turn yellow (no pun intended) and race off the stage.
In battle, Yellow Magikoopas can electrify one of their allies at a time, but otherwise fire a magic blast or strike [[Mario]] with their magic wand, both attacks dealing three points of damage. Sometimes Yellow Magikoopas ride brooms, but this does not affect their stats in any way, except [[hammer]] attacks will miss. When alone, they [[flee]] from battle.
 
Yellow Magikoopas appear in [[Flower Fields]] and the [[Crystal Palace]], but like other types of Magikoopa, are never found outside of battle. A Yellow Magikoopa along with three [[Lakitu]]s acts as a mid-boss of Flower Fields, thus the player has to defeat them since they are keeping Mario from destroying the [[Puff Puff Machine]].
 
In ''[[Paper Mario: The Thousand-Year Door]]'', their abilities are given to [[Green Magikoopa]]s.
 
===''Mario Sports'' series===
{{rewrite-expand|section=yes|include info on the Big Yellow Magikoopa from ''Mario Sports Superstars''}}
[[File:YellowMagiSelectMSB.png|thumb|100px]]
[[File:MagikoopaYellow-Stats-Soccer MSS.png|thumb|left|Yellow Magikoopas in ''Mario Sports Superstars''.]]
In ''[[Mario Superstar Baseball]]'', a Yellow Magikoopa can be chosen as an alternate costume of a Magikoopa. This returns in ''[[Mario Super Sluggers]]'' and ''[[Mario Sports Superstars]]''.
{{br}}
 
===''Puzzle & Dragons: Super Mario Bros. Edition''===
Yellow Magikoopas appear in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as Light-attribute enemies, found primarily in the towers of [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]], first appearing in {{world-link|8|towerp1|World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}.
 
As an enemy, a Yellow Magikoopa attacks by firing a blast of electricity at the screen, inflicting Light damage to the player's team. Their Skill, '''Light Trick''', changes all Dark and Heart Orbs on the Orb field into Light Orbs. When defeated, it may occasionally drop a large [[Coin]] worth 100 coins or a [[Baddie Block#Grand Light Block|Grand Light Block]] of itself. It will always drop a [[Spiky Shell]] when defeated with a 10+ Combo attack.
 
Yellow Magikoopas can be found in {{world-link|8|towerp1|World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|8|towerp2|World 8-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}} (as part of the boss battle with the four other Magikoopa types), {{world-link|8|towerp3|World 8-Tower 3}}, and {{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.
 
As teammates, Yellow Magikoopas have an HP rating of 5/6, an ATK rating of 5/6, and a RCV rating of 1/6. Their Max Lv. is 99. Their Light Trick Skill functions the same as it does when they appear as enemies. Yellow Magikoopas use Spiky Shells and [[Grand Spiky Shell]]s to raise their Skill levels. Yellow Magikoopas may give [[List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition|RCV+ bonuses]] to other teammates when being depowered. Their Awoken Skill, '''Skill Boost''', reduces the amount of turns required to first use Skills when entering a course.
 
====Other forms====
In [[Puzzle & Dragons: Super Mario Bros. Edition#Update|version 2.0]] of ''Puzzle & Dragons: Super Mario Bros. Edition'', the player can transform a Yellow Magikoopa into three other forms in which another Magikoopa accompanies it: '''Yellow/[[Green Magikoopa]]s''', '''Yellow Magikoopas''', and '''Yellow/[[Purple Magikoopa]]s'''. All three forms share the same Skill and Skill Item requirements, and have an HP rating of 5/6, an ATK rating of 5/6, and an RCV rating of 1/6 (with the exception of Yellow/Green Magikoopas, which has an RCV rating of 2/6).
 
[[File:PDSMBE-YellowGreenMagikoopasCard.png|right]]
'''Yellow/Green Magikoopas''' can be created by transforming a Yellow Magikoopa with six [[Super Leaf|Super Leaves]]. This duo is a Yellow/Wood attribute teammate, and its Awoken Skill, '''Twin Target''', raises ATK and attacks two foes for each of this ally's attributes that the player clears four Orbs for.
 
[[File:PDSMBE-YellowMagikoopasCard.png|right]]
'''Yellow Magikoopas''' can be created by transforming a Yellow Magikoopa with six [[Super Mushroom]]s. This duo is a Light/Light attribute teammate, and its Awoken Skill, '''Light Boost''', raises ATK of the player's Light attribute teammates when they clear a horizontal line of Light Orbs.
 
[[File:PDSMBE-YellowPurpleMagikoopasCard.png|right]]
'''Yellow/Purple Magikoopas''' can be created by transforming a Yellow Magikoopa with six [[Boo Mushroom]]s. This duo is a Light/Dark attribute teammate, and shares the same Awoken Skill as Yellow/Green Magikoopas.
 
==Profiles and statistics==
===''Paper Mario''===
{{:Paper Mario bestiary|transcludesection=Yellow Magikoopa|image=[[File:PM Yellow Magikoopa idle.gif]] [[File:PM Yellow Magikoopa flying idle.gif]]|align=horizontal}}
 
*'''''Paper Mario'' Official Nintendo Player's Guide:''' ''If you underestimate the power of a Y Magikoopa, you'll be in for a shock. Special magic allows it to give friends an electrical charge, making jump attacks an iffy proposition at best.''<ref>''Paper Mario'' Official Nintendo Player's Guide. Page 111.</ref>
 
==Names in other languages==
{{foreign names
|Jap=イエローカメック
|JapR=Ierō Kamekku
|JapM=Yellow Magikoopa
|Spa=Magikoopa A.
|SpaN=''Paper Mario''
|SpaM=Abbreviated form of ''Magikoopa Amarillo'' ("Yellow Magikoopa")
|Fre=Kamek Jaune<br>Magikoopa J
|FreN=''[[Paper Mario]]''
|FreM=Yellow Magikoopa<br>Y(ellow) Magikoopa
|Ger=Gelber Kamek
|GerM=Yellow Magikoopa
|Chi=黄魔法喏库
|ChiR=Huáng Mófǎ Nuòkù
|ChiM=Yellow Magikoopa
|Ita=Kamek giallo
|ItaM=Yellow Kamek
}}
 
==Trivia==
* Yellow Magikoopas, along with [[Gray Magikoopa]]s, are the only Magikoopa color variety to appear in ''Paper Mario,'' but not its sequel, ''[[Paper Mario: The Thousand-Year Door]]''.
 
==References==
<references/>


In ''[[Mario Superstar Baseball]]'', one of Magikoopa's alternate costumes has him wearing Yellow robes, making him resemble a Yellow Magikoopa.
<br clear=all>
{{Magikoopas}}
{{Magikoopas}}
 
{{PM}}
[[Category: Enemies]]
{{P&DSMBE}}
[[Category: Sub-Species]]
[[Category:Magikoopas]]
[[Category: Koopa Troop]]
[[Category:Electrical creatures]]
[[Category: Playable Characters]]
[[Category:Playable characters]]
[[Category: Paper Mario Series Enemies]]
[[Category:Mario Sports Superstars enemies]]
[[Category: Electrical Creatures]]
[[Category:Paper Mario enemies]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition enemies]]
[[de:Gelber Magikoopa]]

Latest revision as of 07:33, August 28, 2024

“Hoo ha! That's far enough! This lighthouse is off-limits!”
Yellow Magikoopa, Mario Super Sluggers
Yellow Magikoopa
Sprite of Yellow Magikoopa's team image, from Puzzle & Dragons: Super Mario Bros. Edition.
First appearance Paper Mario (2000)
Latest appearance Mario Sports Superstars (2017)
Variant of Magikoopa

Yellow Magikoopas (abbreviated as Y Magikoopa in Paper Mario) are yellow-robed Magikoopas that primarily appear in the Super Mario role-playing games.

History[edit]

Paper Mario[edit]

In Paper Mario, Yellow Magikoopas can electrify their allies, making them immune to direct attacks. In addition to wearing yellow robes, they are depicted having blue shoes, with blue jewels for their magic wands.

In battle, Yellow Magikoopas can electrify one of their allies at a time, but otherwise fire a magic blast or strike Mario with their magic wand, both attacks dealing three points of damage. Sometimes Yellow Magikoopas ride brooms, but this does not affect their stats in any way, except hammer attacks will miss. When alone, they flee from battle.

Yellow Magikoopas appear in Flower Fields and the Crystal Palace, but like other types of Magikoopa, are never found outside of battle. A Yellow Magikoopa along with three Lakitus acts as a mid-boss of Flower Fields, thus the player has to defeat them since they are keeping Mario from destroying the Puff Puff Machine.

In Paper Mario: The Thousand-Year Door, their abilities are given to Green Magikoopas.

Mario Sports series[edit]

It has been requested that this section be rewritten and expanded to include more information. Reason: include info on the Big Yellow Magikoopa from Mario Sports Superstars

Mario Superstar Baseball
Yellow Magikoopa's stats in the soccer portion of Mario Sports Superstars
Yellow Magikoopas in Mario Sports Superstars.

In Mario Superstar Baseball, a Yellow Magikoopa can be chosen as an alternate costume of a Magikoopa. This returns in Mario Super Sluggers and Mario Sports Superstars.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

Yellow Magikoopas appear in Puzzle & Dragons: Super Mario Bros. Edition as Light-attribute enemies, found primarily in the towers of World 8, first appearing in World 8-Tower 1.

As an enemy, a Yellow Magikoopa attacks by firing a blast of electricity at the screen, inflicting Light damage to the player's team. Their Skill, Light Trick, changes all Dark and Heart Orbs on the Orb field into Light Orbs. When defeated, it may occasionally drop a large Coin worth 100 coins or a Grand Light Block of itself. It will always drop a Spiky Shell when defeated with a 10+ Combo attack.

Yellow Magikoopas can be found in World 8-Tower 1, World 8-Tower 2 (as part of the boss battle with the four other Magikoopa types), World 8-Tower 3, and World 8-Bowser's Castle.

As teammates, Yellow Magikoopas have an HP rating of 5/6, an ATK rating of 5/6, and a RCV rating of 1/6. Their Max Lv. is 99. Their Light Trick Skill functions the same as it does when they appear as enemies. Yellow Magikoopas use Spiky Shells and Grand Spiky Shells to raise their Skill levels. Yellow Magikoopas may give RCV+ bonuses to other teammates when being depowered. Their Awoken Skill, Skill Boost, reduces the amount of turns required to first use Skills when entering a course.

Other forms[edit]

In version 2.0 of Puzzle & Dragons: Super Mario Bros. Edition, the player can transform a Yellow Magikoopa into three other forms in which another Magikoopa accompanies it: Yellow/Green Magikoopas, Yellow Magikoopas, and Yellow/Purple Magikoopas. All three forms share the same Skill and Skill Item requirements, and have an HP rating of 5/6, an ATK rating of 5/6, and an RCV rating of 1/6 (with the exception of Yellow/Green Magikoopas, which has an RCV rating of 2/6).

Sprite of Yellow/Green Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Yellow/Green Magikoopas can be created by transforming a Yellow Magikoopa with six Super Leaves. This duo is a Yellow/Wood attribute teammate, and its Awoken Skill, Twin Target, raises ATK and attacks two foes for each of this ally's attributes that the player clears four Orbs for.

Sprite of Yellow Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Yellow Magikoopas can be created by transforming a Yellow Magikoopa with six Super Mushrooms. This duo is a Light/Light attribute teammate, and its Awoken Skill, Light Boost, raises ATK of the player's Light attribute teammates when they clear a horizontal line of Light Orbs.

Sprite of Yellow/Purple Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Yellow/Purple Magikoopas can be created by transforming a Yellow Magikoopa with six Boo Mushrooms. This duo is a Light/Dark attribute teammate, and shares the same Awoken Skill as Yellow/Green Magikoopas.

Profiles and statistics[edit]

Paper Mario[edit]

Paper Mario enemy
Y Magikoopa
Battle idle animation of a Yellow Magikoopa from Paper Mario Battle idle animation of a Yellow Magikoopa riding a broomstick from Paper Mario Max HP 11 Attack 3 Defense 0
Role Common, boss Type Flying or Ground Level 21
Strong None Weak None Moves Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
Sleep? 50%, 0 Dizzy? 75%, 0 Shock? 75%, 0
Shrink? 80%, 0 Stop? 90%, -1 Fright? 40%
Air Lift? 80% Hurricane? 70% Coins 2
Items N/A Run 36 Location(s) Flower Fields, Crystal Palace
Tattle This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
  • Paper Mario Official Nintendo Player's Guide: If you underestimate the power of a Y Magikoopa, you'll be in for a shock. Special magic allows it to give friends an electrical charge, making jump attacks an iffy proposition at best.[1]

Names in other languages[edit]

Language Name Meaning Notes
Japanese イエローカメック[?]
Ierō Kamekku
Yellow Magikoopa
Chinese 黄魔法喏库[?]
Huáng Mófǎ Nuòkù
Yellow Magikoopa
French Kamek Jaune
Magikoopa J
[?]
Yellow Magikoopa
Y(ellow) Magikoopa
Paper Mario
German Gelber Kamek[?] Yellow Magikoopa
Italian Kamek giallo[?] Yellow Kamek
Spanish Magikoopa A.[?] Abbreviated form of Magikoopa Amarillo ("Yellow Magikoopa") Paper Mario

Trivia[edit]

References[edit]

  1. ^ Paper Mario Official Nintendo Player's Guide. Page 111.