Kung Fu: Difference between revisions
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{{distinguish|Kong Fu}} | {{distinguish|Kong Fu}} | ||
[[File:KungFuGameWariotitlescreen.png|thumb|220px|Kung Fu title screen | [[File:KungFuGameWariotitlescreen.png|thumb|220px|Kung Fu title screen]] | ||
{{quote|I'm {{color link|hotpink|Young Cricket|Cricket}}! Ready for my jump-and-snack attack? Let's show {{color link|hotpink|Master Mantis}} what I can do!|Game menu description}} | |||
'''Kung Fu''' is a single-player [[minigame]] in ''[[Game & Wario]]'', hosted by [[Young Cricket]] & [[Master Mantis]]. | '''Kung Fu''' is a single-player [[minigame]] in ''[[Game & Wario]]'', hosted by [[Young Cricket]] & [[Master Mantis]]. | ||
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This mode comprises five courses with different themes. The stages require Young Cricket to get to the goal, where Master Mantis waits. Clearing a course for the first time grants the player a Cluck-A-Pop token. Hidden in each stage are three scrolls, which also grant the player a token if all three are collected in one run. | This mode comprises five courses with different themes. The stages require Young Cricket to get to the goal, where Master Mantis waits. Clearing a course for the first time grants the player a Cluck-A-Pop token. Hidden in each stage are three scrolls, which also grant the player a token if all three are collected in one run. | ||
====Stage 1 – Bamboo Bounce==== | ====Description==== | ||
''Jump your way to '''Master Mantis''' before you run out of energy. Clear all five stages to earn a special reward!'' | |||
===All You Can Eat=== | |||
All You Can Eat is unlocked after the player clears all five stages in Five Trials. This mode is an endless version of the minigame with increased difficulty level, as the platforms are mostly crumbling and narrow pillars. Some elements from the thematic stages, such as rotating bridges and mushrooms, also appear. | |||
====Description==== | |||
''Your reward from '''Master Mantis''' is '''all the dumplings you can eat'''! Keep jumping and eating to increase your energy. If you jump long enough, the dumplings will double up!'' | |||
==Stages== | |||
===Stage 1 – Bamboo Bounce=== | |||
{{multiple image | |||
|align=right | |||
|width=200 | |||
|direction=horizontal | |||
|image1=G&W Kung Fu's 1st stage.jpg | |||
|caption1=Bamboo Bounce | |||
}} | |||
A short, simple level set over a body of water, mostly comprised of wide sea stacks. | A short, simple level set over a body of water, mostly comprised of wide sea stacks. | ||
{| class="wikitable" style="text-align: center" | |||
!Scroll | |||
!Location | |||
|- | |||
|[[File:G&W Kung Fu's 1st blue scroll.jpg|150px]]<br>Blue | |||
|In the third hole in the starting area. | |||
|- | |||
|[[File:G&W Kung Fu's 1st green scroll.jpg|150px]]<br>Green | |||
|Inside a crumbling pillar just before the checkpoint. | |||
|- | |||
|[[File:G&W Kung Fu's 1st red scroll.jpg|150px]]<br>Red | |||
|On a crumbling pillar to the left, immediately after the checkpoint. | |||
|} | |||
'''Description:''' ''This one's easy! Jump from platform to platform to cross the huge lake and reach the dojo in the middle. There are plenty of dumplings along the way!'' | '''Description:''' ''This one's easy! Jump from platform to platform to cross the huge lake and reach the dojo in the middle. There are plenty of dumplings along the way!'' | ||
===Stage 2 – Cedar Crossing=== | |||
{{multiple image | |||
|align=right | |||
|width=200 | |||
|direction=horizontal | |||
|image1=G&W Kung Fu's 2nd stage.jpg | |||
|caption1=Cedar Crossing | |||
}} | |||
A course set in a Japanese cedar forest. The platforms are wooden board walkways and tree trunks. | A course set in a Japanese cedar forest. The platforms are wooden board walkways and tree trunks. | ||
{| class="wikitable" style="text-align: center" | |||
!Scroll | |||
!Location | |||
|- | |||
|[[File:G&W Kung Fu's 2nd blue scroll.jpg|150px]]<br>Blue | |||
|High above the left side of the first set of walkways. | |||
|- | |||
|[[File:G&W Kung Fu's 2nd green scroll.jpg|150px]]<br>Green | |||
|On a platform after the first checkpoint, to the left of other, taller tree trunks. | |||
|- | |||
|[[File:G&W Kung Fu's 2nd red scroll.jpg|150px]]<br>Red | |||
|Above the moving bridge, next to the end of the level. | |||
|} | |||
'''Description:''' ''It's getting trickier! Keep an eye on my footing, but don't forget to '''pay attention to what's up ahead''' too.'' | '''Description:''' ''It's getting trickier! Keep an eye on my footing, but don't forget to '''pay attention to what's up ahead''' too.'' | ||
===Stage 3 – Mushroom Mount=== | |||
{{multiple image | |||
|align=right | |||
|width=200 | |||
|direction=horizontal | |||
|image1=G&W Kung Fu's 3rd stage.jpg | |||
|caption1=Mushroom Mount | |||
}} | |||
Young Cricket must utilize bouncy mushrooms to jump higher and climb the mountain walls all the way to the top. The middle section is a cluster of rotating bridges. | Young Cricket must utilize bouncy mushrooms to jump higher and climb the mountain walls all the way to the top. The middle section is a cluster of rotating bridges. | ||
{| class="wikitable" style="text-align: center" | |||
!Scroll | |||
!Location | |||
|- | |||
|[[File:G&W Kung Fu's 3rd blue scroll.jpg|150px]]<br>Blue | |||
|In the same area the first mushroom is encountered, in the far right. | |||
|- | |||
|[[File:G&W Kung Fu's 3rd green scroll.jpg|150px]]<br>Green | |||
|Above a rotating bridge in the middle section. | |||
|- | |||
|[[File:G&W Kung Fu's 3rd red scroll.jpg|150px]]<br>Red | |||
|On a tall, isolated pillar to the right of the second checkpoint. The player must bounce on a white mushroom to reach it. | |||
|} | |||
'''Description:''' ''This mountain looks grueling! At least there are '''bouncy mushrooms''' to help me rise to the occasion. Jumping really high is also a great way to lift one's spirits!'' | '''Description:''' ''This mountain looks grueling! At least there are '''bouncy mushrooms''' to help me rise to the occasion. Jumping really high is also a great way to lift one's spirits!'' | ||
===Stage 4 – Lotus Landing=== | |||
{{multiple image | |||
|align=right | |||
|width=200 | |||
|direction=horizontal | |||
|image1=G&W Kung Fu's 4th stage.jpg | |||
|caption1=Lotus Landing | |||
}} | |||
A course set over water streams and waterfalls. The gimmick of this stage is lotus pads that move along the rapids. | A course set over water streams and waterfalls. The gimmick of this stage is lotus pads that move along the rapids. | ||
{| class="wikitable" style="text-align: center" | |||
!Scroll | |||
!Location | |||
|- | |||
|[[File:G&W Kung Fu's 4th blue scroll.jpg|150px]]<br>Blue | |||
|Above the edge of the waterfall at the beginning of the level. The player must ride a leaf to reach it. | |||
|- | |||
|[[File:G&W Kung Fu's 4th green scroll.jpg|150px]]<br>Green | |||
|In the area between the first and second checkpoints, the player must fall to a hidden platform to the left of the point where the main path bends. | |||
|- | |||
|[[File:G&W Kung Fu's 4th red scroll.jpg|150px]]<br>Red | |||
|Under the third crumbling floor right before the last section. A dumpling indicates the spot. | |||
|} | |||
'''Description:''' ''Those leaves that move in the current are so fast and aggravating! This is the perfect spot to use my special '''quick drop''' move. Wait for it, and then... BOOM! Stick the landing.'' | '''Description:''' ''Those leaves that move in the current are so fast and aggravating! This is the perfect spot to use my special '''quick drop''' move. Wait for it, and then... BOOM! Stick the landing.'' | ||
===Stage 5 – Corn Climb=== | |||
{{multiple image | |||
|align=right | |||
|width=200 | |||
|direction=horizontal | |||
|image1=G&W Kung Fu's 5th stage.jpg | |||
|caption1=Corn Climb | |||
}} | |||
A course going through a huge building flooded by lava. The player must avoid lava geysers along the way. | A course going through a huge building flooded by lava. The player must avoid lava geysers along the way. | ||
{| class="wikitable" style="text-align: center" | |||
!Scroll | |||
!Location | |||
|- | |||
|[[File:G&W Kung Fu's 5th blue scroll.jpg|150px]]<br>Blue | |||
|On a windowsill high above the right side of the first area. | |||
|- | |||
|[[File:G&W Kung Fu's 5th green scroll.jpg|150px]]<br>Green | |||
|On the left side of the broken wall the player climbs with the help of the first mushroom in the level. | |||
|- | |||
|[[File:G&W Kung Fu's 5th red scroll.jpg|150px]]<br>Red | |||
|On the right side of the tall wall immediately after the second checkpoint, above a shifting platform. | |||
|} | |||
'''Description:''' ''It's really getting tough now! The paths are narrow and the flames are hot, so pay attention to '''what's below and what's up ahead'''. Make it to the top, and I'll be one step closer to becoming a true master!'' | '''Description:''' ''It's really getting tough now! The paths are narrow and the flames are hot, so pay attention to '''what's below and what's up ahead'''. Make it to the top, and I'll be one step closer to becoming a true master!'' | ||
==Rewards== | ==Rewards== |
Latest revision as of 17:32, January 30, 2025
- Not to be confused with Kong Fu.
- “I'm Cricket! Ready for my jump-and-snack attack? Let's show Master Mantis what I can do!”
- —Game menu description
Kung Fu is a single-player minigame in Game & Wario, hosted by Young Cricket & Master Mantis.
Story[edit]
Young Cricket & Master Mantis are training. Master Mantis builds up energy to create a dumpling out of thin air, eats it and quickly runs off. Young Cricket realizes he is hungry and follows his master.
Young Cricket jumping
Young Cricket coming at Master Mantis
Gameplay[edit]
Kung Fu is a platforming minigame in which the player controls Young Cricket and travels across a series of obstacle courses. The TV screen has the camera set behind the character, while the screen offers a top-down view of him. Rather than walking, Young Cricket moves by continuously jumping, so the player must control the direction of his jumps by tilting the
to progress. Young Cricket also has the "quick drop" technique, which functions similarly to a Ground Pound. Another aspect of the game is his energy meter, which serves as a timer for the player. Each stage starts with 100 seconds on the timer. The player can collect dumplings along the way to increase it by five seconds.
Five Trials[edit]
This mode comprises five courses with different themes. The stages require Young Cricket to get to the goal, where Master Mantis waits. Clearing a course for the first time grants the player a Cluck-A-Pop token. Hidden in each stage are three scrolls, which also grant the player a token if all three are collected in one run.
Description[edit]
Jump your way to Master Mantis before you run out of energy. Clear all five stages to earn a special reward!
All You Can Eat[edit]
All You Can Eat is unlocked after the player clears all five stages in Five Trials. This mode is an endless version of the minigame with increased difficulty level, as the platforms are mostly crumbling and narrow pillars. Some elements from the thematic stages, such as rotating bridges and mushrooms, also appear.
Description[edit]
Your reward from Master Mantis is all the dumplings you can eat! Keep jumping and eating to increase your energy. If you jump long enough, the dumplings will double up!
Stages[edit]
Stage 1 – Bamboo Bounce[edit]
A short, simple level set over a body of water, mostly comprised of wide sea stacks.
Scroll | Location |
---|---|
![]() Blue |
In the third hole in the starting area. |
![]() Green |
Inside a crumbling pillar just before the checkpoint. |
![]() Red |
On a crumbling pillar to the left, immediately after the checkpoint. |
Description: This one's easy! Jump from platform to platform to cross the huge lake and reach the dojo in the middle. There are plenty of dumplings along the way!
Stage 2 – Cedar Crossing[edit]
A course set in a Japanese cedar forest. The platforms are wooden board walkways and tree trunks.
Description: It's getting trickier! Keep an eye on my footing, but don't forget to pay attention to what's up ahead too.
Stage 3 – Mushroom Mount[edit]
Young Cricket must utilize bouncy mushrooms to jump higher and climb the mountain walls all the way to the top. The middle section is a cluster of rotating bridges.
Description: This mountain looks grueling! At least there are bouncy mushrooms to help me rise to the occasion. Jumping really high is also a great way to lift one's spirits!
Stage 4 – Lotus Landing[edit]
A course set over water streams and waterfalls. The gimmick of this stage is lotus pads that move along the rapids.
Description: Those leaves that move in the current are so fast and aggravating! This is the perfect spot to use my special quick drop move. Wait for it, and then... BOOM! Stick the landing.
Stage 5 – Corn Climb[edit]
A course going through a huge building flooded by lava. The player must avoid lava geysers along the way.
Description: It's really getting tough now! The paths are narrow and the flames are hot, so pay attention to what's below and what's up ahead. Make it to the top, and I'll be one step closer to becoming a true master!
Rewards[edit]
Scoring is based on how much time (in seconds) remains on the clock. Scrolls are only collectable in the five main levels.
- Dumpling: 5 seconds
- Blue Scroll: 10 seconds
- Green Scroll: 15 seconds
- Red Scroll: 20 seconds
Controls[edit]
(twist): Move
+
: Quick drop
Gallery[edit]
The hint cards' design
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Spanish (NOE) | Kung Fu[?] | - |