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| =Looking up= | | =MK9 future opening= |
| {{Move infobox
| | '''''[insert title here]''''' is an upcoming instalment in the ''[[Mario Kart]]'' series, scheduled to be released on ''[release date]'' for the [[Nintendo Switch 2]]. |
| |title=Looking up
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| |image=[[File:MarioLookingUpSprite.png]]<br>[[Super Mario (form)|Super Mario]] looking up, as depicted in ''Super Mario World''
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| |first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
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| |latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
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| |user=[[Mario]], [[Luigi]], [[Yoshi (species)|Yoshis]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad]], [[Nabbit]]
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| |effect=Makes the player character look upwards
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| |input=Left control stick / {{button|pad}} Up
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| |related=[[Crouch]]
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| |comparable=
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| }}
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| '''Looking up'''<ref name="YNI"/> is a [[move]] that is sparingly used throughout the [[Super Mario (series)|''Super Mario'' series]], appearing in various 2D [[Genre#Platform games|platform games]]. The move involves the player pressing the up button on the {{button|Pad}} or pushing the left control stick away from them to make the player character look upwards vertically, with the horizontal direction depending on that of the character. | |
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| The move first appears in ''[[Super Mario World]]'', in which it can be performed if [[Mario]] or [[Luigi]] stands still without riding [[Yoshi]]. The move's main purpose in this game is to throw a [[Koopa Shell]], an upside-down [[Galoomba]], or a [[Mechakoopa]] upwards by looking up with {{button|snes|pad}} and pressing {{button|snes|Y}},<ref>{{cite|url=https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf|title=''Super Mario World''|publisher=[[Nintendo]]|page=12|location=Japan|language=English}}</ref> which can trigger [[block]]s and defeat enemies above. Using this action in this context comes into play during [[Front Door|the game's final boss]], when the player must throw Mechakoopas onto [[Bowser]]'s head to damage him. In addition, Mario or Luigi will look upwards when ascending in a [[Lakitu's Cloud]]. Looking up cannot be done if the player is standing in front of a [[Warp Door|Yellow Door]], a [[Vine|beanstalk]], or a [[Chain-Link|fence]], due to pressing up on the {{button|snes|pad}} being mapped to using those objects.
| | =Mario Movie 2 navbox= |
| | | {|class="mw-collapsible mw-collapsed navbox media" |
| Looking up returns in the aforementioned game's prequel, ''[[Super Mario World 2: Yoshi's Island]]'', where only the [[Yoshi (species)|Yoshis]] can look up instead. Because Yoshi cannot pick up or throw objects, looking up is instead used to move the camera upwards to see upper areas that are located above Yoshi. The move returns in the game's [[Nintendo 3DS]] successor, ''[[Yoshi's New Island]]'', serving the same purpose as in ''Yoshi's Island'', albeit with the option to use the {{button|3ds|stick}} instead of the {{button|3ds|Pad}}.<ref name="YNI">{{cite|url=https://www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_3ds_2/yoshi_s_new_island/ElectronicManual_Nintendo3DS_YoshisNewIsland_EN.pdf|title=''Yoshi's New Island''|publisher=[[Nintendo]]|page=25|language=English}}</ref>
| | !colspan=3 style=background:#FFBB00|{{edit|TSMBM2}} ''[[The Super Mario Bros. Movie 2]]'' |
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| In ''[[Super Mario Maker]]''. The move is exclusive to the ''Super Mario World'' game style, and serves the same purpose as it originally did in said game. Mario is also able to look up in the game's [[Nintendo 3DS]] port, ''[[Super Mario Maker for Nintendo 3DS]]'', and its [[Nintendo Switch]] sequel ''[[Super Mario Maker 2]]''.
| | !rowspan=2 style=background:gold;width:70px|Characters |
| | | !width=100 style=background:#FFEE00|Main characters |
| Looking up returns in ''[[Super Mario Bros. Wonder]]'', in which it serves the same function as in ''Super Mario World''. Several alterations are made to the move in this game, such as the added ability to look up whilst moving or holding an object. In addition, if [[Elephant Mario]] throws an object upwards and juggles it by swinging his trunk whilst looking up enough times, the object will explode into [[coin]]s.
| | |[[Donkey Kong]] • [[Luigi]] • [[Mario]] • [[Princess Daisy]] • [[Princess Peach]] • [[Toad]] • [[Yoshi]] |
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| ==References==
| | !width=170 style=background:#FFEE00|Antagonists |
| <references />
| | |[[Bowser]] |
| {{SMW}}
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| {{YI}}
| | !colspan=2 style=background:gold|Species |
| {{YNI}}
| | |[[Human]] • [[Kong]] • [[Toad (species)|Toad]] • [[Yoshi (species)|Yoshi]] |
| {{SMM}}
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| {{SMM2}}
| | !colspan=2 style=background:gold|Locations |
| {{SMBW}}
| | |[[Brooklyn]] • [[Mushroom Kingdom]] |
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| | !colspan=2 style=background:gold|Items and objects |
| | |[[Super Mushroom]] • [[Warp Pipe]] • [[Yoshi's Egg]] • [[? Block]] |
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| | !colspan=2 style=background:gold|Miscellaneous |
| | |[[Gallery:The Super Mario Bros. Movie 2|Gallery]] • [[Illumination]] • [[List of The Super Mario Bros. Movie 2 quotes|Quotes]] • [[List of The Super Mario Bros. Movie 2 staff|Staff]] • [[Universal Pictures]] • [[List of The Super Mario Bros. Movie 2 voice actors|Voice actors]] |
| | |} |
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| | This is only in preparation of the [[Untitled The Super Mario Bros. Movie follow-up|untitled ''The Super Mario Bros. Movie'' follow-up]]. Do not add this navbox into the Template namespace until the first trailer is out. |