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(Updated to Mario Party: Island Tour)
 
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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|SMW2.jpg|150px}}
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Box NA - Mario Party Island Tour.png|150px}}
'''''[[Super Mario World 2: Yoshi's Island]]''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform games|platform game]] for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'', and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on [[jump]]ing and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.
'''''[[Mario Party: Island Tour]]''''' is a game for the [[Nintendo 3DS]], released first in the Americas in November 22, 2013, and the second ''[[Mario Party (series)|Mario Party]]'' game to be developed by [[Nintendo Cube|NDcube]]. It is the twelfth main installment (nineteenth overall) in the ''Mario Party'' series, the third installment for a handheld console, and the first ''Mario Party'' to be developed for the Nintendo 3DS. ''Mario Party: Island Tour'' has gameplay objectives unique to it compared to other entries in the ''Mario Party'' series. Rather than traveling around a board to obtain the most quantity of a particular item, either separately or together on a vehicle, players need to race their opponents to the finish in a linear, one-way board, with certain objectives in the race differing depending on the board played on. The game additionally retains several key elements from other ''Mario Party'' titles &mdash; namely, obtaining and using items to gain an advantage over opponents, and playing a wide variety of [[minigame]]s.

Latest revision as of 10:15, December 7, 2024

Please read: If you are going to replace the current information on the Featured template, please see here before doing that and look at which order our next FAs will be put on this page.

Final box art of Mario Party: Island Tour.

Mario Party: Island Tour is a game for the Nintendo 3DS, released first in the Americas in November 22, 2013, and the second Mario Party game to be developed by NDcube. It is the twelfth main installment (nineteenth overall) in the Mario Party series, the third installment for a handheld console, and the first Mario Party to be developed for the Nintendo 3DS. Mario Party: Island Tour has gameplay objectives unique to it compared to other entries in the Mario Party series. Rather than traveling around a board to obtain the most quantity of a particular item, either separately or together on a vehicle, players need to race their opponents to the finish in a linear, one-way board, with certain objectives in the race differing depending on the board played on. The game additionally retains several key elements from other Mario Party titles — namely, obtaining and using items to gain an advantage over opponents, and playing a wide variety of minigames.