Super Smash Bros. for Nintendo 3DS: Difference between revisions

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|image=[[File:Super Smash Bros for Nintendo 3DS US final boxart.jpg|250px]]<br>'''North American box art'''
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'''''Super Smash Bros. for Nintendo 3DS''''' is the joint fourth installment and the first handheld game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. [[Sora Ltd.]] and [[Bandai Namco Games]] developed these games.<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/06-21-2012|title=Nintendo Direct 6.21.2012|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> It was developed at the same time as its partner game, ''[[Super Smash Bros. for Wii U]]'', but ''Super Smash Bros. for Nintendo 3DS'' was released earlier due to earlier completion. It shares many similarities in terms of content as its partner game, but it has a few exclusives, most notably, the Smash Run mode. It can also connect with its partner game and transfer customized characters between each other, and the [[Nintendo 3DS]] can be used as a controller for the [[Wii U]] version. The game requires 9,108 blocks (1.16 GB) of memory on an SD Card if purchased from the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] until March 27, 2023.<ref>[http://i.imgur.com/iU571fE.jpg <nowiki>http://i.imgur.com/iU571fE.jpg</nowiki>]</ref> The game could be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref>
'''''Super Smash Bros. for Nintendo 3DS''''' is the first handheld entry of the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. It and its partner game, ''[[Super Smash Bros. for Wii U]]'', were both developed by [[Sora Ltd.]] and [[Bandai Namco Games]],<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/06-21-2012|title=Nintendo Direct 6.21.2012|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and released as the joint fourth installment, though ''Super Smash Bros. for Nintendo 3DS'' had released slightly earlier. Both games were designed to be similar to one another, though both retain some exclusive content, such as ''Super Smash Bros. for Nintendo 3DS'' having {{iw|smashwiki|Smash Run}}. Both games can be connected to transfer customized characters between each other, and the [[Nintendo 3DS]] can be used as a controller for the [[Wii U]] version. The game requires 9,108 blocks (1.16 GB) of memory on an {{iw|nwiki|SD card}} if purchased from the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] until March 27, 2023.<ref>{{cite|author=Tripon01|date=August 18, 2014|url=i.imgur.com/iU571fE.jpg|title=Smash Brothers JP retail package|publisher=Imgur|language=ja|accessdate=November 11, 2024}}</ref> ''Super Smash Bros. for Nintendo 3DS'' could be played over [[Nintendo Network]] until the service stopped on April 8, 2024.<ref name=Shutdown>{{cite|author=@NintendoAmerica|language=en-us|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate>{{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref>


Screenshots could not be posted to the game's [[Miiverse]] community<ref>{{cite|deadlink=y|archive=web.archive.org/web/20171108003406/https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037299866|title=''Super Smash Bros. for 3DS/Wii U'' Community|publisher=Miiverse|accessdate=June 25, 2024}}</ref> from an original Nintendo 3DS model, as the game's high processing requirements prevented Miiverse from being accessible when the game is active. The [[Nintendo 3DS#New Nintendo 3DS / New Nintendo 3DS XL|New Nintendo 3DS]] models, however, could access Miiverse due to their improved processing power. The game also has {{button|3ds|Cstick}} C Stick support and faster loading times when played on a New Nintendo 3DS.
The game had its own [[Miiverse]] community, though screenshots could not be posted from original Nintendo 3DS units due to high processing requirements.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20171108003406/https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037299866|title=''Super Smash Bros. for 3DS/Wii U'' Community|publisher=Miiverse|accessdate=June 25, 2024}}</ref> The game has {{button|3ds|Cstick}} C Stick support, faster loading times, and the ability to take screenshots when played on a {{iw|nwiki|New Nintendo 3DS}}.
==Gameplay==
==Gameplay==
[[File:SSB3DS main menu.jpg|240px|thumb|left]]
[[File:SSB3DS main menu.jpg|thumb|Menu]]
''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, although it most closely resembles the engine in ''[[Super Smash Bros. Brawl]]''. For instance, [[smashwiki:air dodge|air dodging]] has remained the same and [[Final Smash]]es and [[smashwiki:Footstool Jump|Footstool Jump]]ing have returned, although random [[trip]]ping has been removed.<ref name="Developer Direct">{{cite|url=www.youtube.com/watch?v=vQD1yJinzeQ|title=Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013|author=Nintendo of America|date=June 11, 2013|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref>
''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, especially ''[[Super Smash Bros. Brawl]]'', with the return of [[Final Smash]]es, {{iw|smashwiki|Footstool Jump}}ing, and the same type of {{iw|smashwiki|air dodge|air dodging}}. The core gameplay involves {{iw|smashwiki|fighter}}s having percentages starting at zero, gradually rising as they take {{iw|smashwiki|damage}}, leaving them vulnerable to higher {{iw|smashwiki|knockback}}. If a fighter is hit beyond the {{iw|smashwiki|blast line}}, they lose a point. The {{button|3DS|A}} button is generally used for regular {{iw|smashwiki|attack}}s, and using the {{button|3ds|Stick}} in conjunction decides upon the direction, type, and strength of attack. Tapping {{button|3ds|Stick}} while pressing {{button|3DS|A}} initiates a {{iw|smashwiki|smash attack}}, a strong move that is often used to score KOs. {{button|3DS|B}} is used for {{iw|smashwiki|special attack}}s, also usable with the {{button|3ds|Stick}}, such as their {{iw|smashwiki|up special move|up special}} functioning as a {{iw|smashwiki|recovery}}. By pressing {{button|3DS|R}}, the player can {{iw|smashwiki|shield}} and block certain attacks, and they can press {{button|3DS|L}} to {{iw|smashwiki|grab}}. Each fighter has at least two {{iw|smashwiki|jump}}s, which are activated by pressing {{button|3DS|X}}, {{button|3DS|Y}}, or by pressing up on {{button|3ds|Stick}}. Jumps can potentially allow a player to go back on the stage.


The core gameplay of the ''Super Smash Bros.'' games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen.
Each fighter is surrounded by an outline, which is to make them more visible on the Nintendo 3DS screen.<ref>{{cite|url=www.siliconera.com/heres-super-smash-bros-looks-3ds-without-outlines|title=Here’s How Super Smash Bros. Looks On 3DS With And Without Outlines|author=Sahdev, Ishaan|date=March 25, 2014|publisher=Siliconera|language=en|accessdate=November 11, 2024|quote=Super Smash Bros. on Nintendo 3DS will feature black outlines around the game’s characters, in order to make them easier to see on the device’s smaller screen, when things get too hectic.}}</ref> The outline can be either thick or thin, or disabled entirely. During a team match, the characters each have an outline matching their team color, regardless of the option, allowing for differentiation between two or more players if their fighter and {{iw|smashwiki|alternate costume}} is the same.


Characters can attack with simple button commands. The {{button|3DS|A}} button is used generally for standard attacks, and the direction of {{button|3ds|Stick}} while {{button|3DS|A}} button is pressed can dictate the direction, type, and strength of attack. Tapping {{button|3ds|Stick}} while pressing {{button|3DS|A}} initiates a Smash Attack, a strong move that is often used to score KOs. {{button|3DS|B}} is used for special attacks, which can vary from character to character, although their up specials tend to be recovery moves. Players can shield to block attacks with {{button|3DS|R}}. Grabbing, which can stop shielding or help position opponents, is done with {{button|3DS|L}}. The trigger buttons have been switched from the previous ''Super Smash Bros.'' games, where one left should button is used for shielding while one right shoulder button is used for grabbing.
[[File:SSB4 3DS Equipment.jpeg|thumb|left|Equipment]]
 
Players can customize their fighter with up to three pieces of {{iw|smashwiki|equipment}}, affecting their attack, defense, and speed stats by highering or lowering it. A fighter's {{iw|smashwiki|special move}} has three variations, although each has to be unlocked first. It is possible to have up to ten custom fighters. Custom characters were unusable in {{iw|smashwiki|With Anyone}}.
Each character is given at least two jumps, activated by pressing {{button|3DS|X}}, {{button|3DS|Y}}, or by pressing up on {{button|3ds|Stick}}, which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage.
 
Aesthetically, in the transition from ''Super Smash Bros. Brawl'', the overall theme has been changed, with brighter and bolder colors, and character appearances and aesthetic details more closely matching the aesthetics of their series of origin. Due to the smaller screen size of the Nintendo 3DS compared to a television screen, ''Super Smash Bros. for Nintendo 3DS'' also features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. In addition, during a team match, regardless of the option, an outline corresponding to the team color surrounds the character, allowing players to choose any of the existing alternate costumes, rather than assigning a certain colored costume to that character to match the team color like in all the previous installments.
===Customization/cross-connectivity===
{{main|Equipment}}
[[File:SSB4 3DS Equipment.jpeg|thumb]]
Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter. Players can customize fighter's special attacks with one of three variations for each, provided that the variations are unlocked first. The Mii Fighters and Palutena, however, have custom special attacks that are completely original moves rather than variants of existing moves; these are unlocked from the beginning. Players can have up to ten custom characters saved at a time, though the player can have as many Mii Fighters as they want. Custom characters cannot be used in With Anyone online.
 
Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version.<ref>{{cite|author=S. Good, Owen|language=en|date=September 13, 2014|url=www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a|title=''Super Smash Bros. on Wii U'' will allow players to use a 3DS as a controller|publisher=Polygon|accessdate=June 25, 2024}}</ref> Initially, both versions were required in order to use a Nintendo 3DS as a controller for the Wii U version until the Smash Controller 3DS application was released on June 14, 2015.
{{br}}


Players can send customized fighters from ''Super Smash Bros. for Nintendo 3DS'' to ''Super Smash Bros. for Wii U'', and vice versa, though it is not possible to edit any transferred fighters. By connecting the two games, the player can use their Nintendo 3DS as a controller for the Wii U version.<ref>{{cite|author=S. Good, Owen|language=en|date=September 13, 2014|url=www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a|title=''Super Smash Bros. on Wii U'' will allow players to use a 3DS as a controller|publisher=Polygon|accessdate=June 25, 2024}}</ref>
{{br|left}}
===Exclusive modes===
===Exclusive modes===
====Smash Run====
====Smash Run====
{{main-wiki|SmashWiki|Smash Run}}
{{main-wiki|SmashWiki|Smash Run}}
[[File:SSB3DS Smash Run.jpg|thumb|[[Link]] participating in a round of Smash Run.]]
[[File:SSB3DS Smash Run.jpg|thumb|Smash Run]]
A new mode, Smash Run is a Nintendo 3DS-exclusive single-player and multiplayer mode strongly resembling the [[wikirby:City Trial|City Trial]] mode from ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' while including elements of the Subspace Emissary mode from ''Super Smash Bros. Brawl''. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and ''Super Smash Bros.'' games, such as [[Magikoopa]]s, [[List of Smash Run enemies#Chandelure|Chandelure]]s, [[Goomba]]s, [[Shy Guy]]s, and [[Kremling]]s. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter.
Smash Run is similar to {{iw|wikirby|City Trial}} from ''{{iw|wikirby|Kirby Air Ride}}'', though also has the 2D platforming mechanics of [[Adventure Mode: The Subspace Emissary]]. The player travels around a large, maze-like map for five minutes, fighting various enemies from the ''[[Super Mario (franchise)|Super Mario]]'' franchise and other [[Nintendo]] series, which can be defeated for {{iw|smashwiki|Smash Run#List of stat boosts|stat boosts}}. When time is up, the final stats determined by the stat boosts are shown, followed by a {{iw|smashwiki|match}} between the player and other {{iw|smashwiki|fighter}}s. Players have to fulfill the given conditions to win.
 
While fighting, players can collect several items similar to [[wikirby:Patch|patches]]. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts that increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.


====StreetSmash====
====StreetSmash====
{{main-wiki|SmashWiki|StreetSmash}}
{{main-wiki|SmashWiki|StreetSmash}}
[[File:SSB3DS StreetSmash.jpg|thumb|left|A game of StreetSmash.]]
[[File:SSB3DS StreetSmash.jpg|thumb|left|StreetSmash]]
StreetSmash is another new game mode serving as the StreetPass functionality for ''Super Smash Bros. for Nintendo 3DS''. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the {{button|3ds|A}} to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing {{button|3ds|R}}, and can dodge by moving when shielding; pressing {{button|3ds|A}} after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.
StreetSmash represents StreetPass functionality in ''Super Smash Bros. for Nintendo 3DS''. Players compete using tokens to knock away their opponents. Holding {{button|3ds|A}} causes the player to build up power, and releasing it while moving the {{button|3ds|pad}} in direction allows them to charge forward into an opponent. The player can press {{button|3ds|R}} to shield, also being able to dodge while moving, followed by pressing {{button|3ds|A}} to counterattack. Players can either play against other players tagged via StreetPass or in practice mode. The reward for participating in StreetSmash is gold.
{{br}}
{{br}}


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====Classic====
====Classic====
{{main-wiki|SmashWiki|Classic Mode (SSB4-3DS)}}
{{main-wiki|SmashWiki|Classic Mode (SSB4-3DS)}}
[[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and [[Ike]] about to fight against giant [[Donkey Kong]]]]
[[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and Ike about to fight against giant [[Donkey Kong]]]]
Like the previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the {{iw|icaruspedia|Fiend's Cauldron}} from ''{{iw|icaruspedia|Kid Icarus: Uprising}}''; a higher difficulty yielding better rewards. The player can also choose to lower the intensity below 2.0, but has to pay 5G for every level decrease that's made. Intensity level 2.0 does not require any gold to play. If at any point the player gets a [[Game Over|game over]], the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0; if the player plays on a difficulty lower than 2.0 and gets a game over, the intensity also does not lower.
Classic Mode involves the player traveling through challenges while making their way towards the end. The mechanic of deciding upon the {{iw|smashwiki|difficulty|intensity}} level is taken from the {{iw|icaruspedia|Fiend's Cauldron}} from ''{{iw|icaruspedia|Kid Icarus: Uprising}}''.<ref>{{cite|url=tinycartridge.com/post/94653032947/super-smash-bros-3ds-borrows-difficulty-system|title=Super Smash Bros. 3DS borrows difficulty system from Kid Icarus: Uprising|publisher=TinyCartridge|language=en|date=2014|author=Fletcher, JC|accessdate=November 11, 2024}}</ref> Set to 2.0 by default, the intensity can be either decreased or increased by spending gold. If the player receives a [[Game Over|game over]], the intensity is lowered by .5 if they opt to {{iw|smashwiki|continue}}, though it does not go below 2.0.


Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.
The mode takes place on a linear map, where the player can choose which of the colored paths to take: blue for easy difficulty; green for medium; and red for hard. The opponents depend on which fighters are available, so {{iw|smashwiki|Unlockable character|unlocking fighters}} makes them potential opponents in Classic Mode. After each match, the player receives various rewards, which can be either gold, a trophy, or {{iw|smashwiki|Custom Part}}s, depending on which the roulette landed on prior to the battle. The number of rewards become higher for each increased difficulty setting.


Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a "team" of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either [[Master Hand]] or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the [[Master Core]]. The number of its forms the player will have to fight varies depending on the intensity level.
Classic Mode consists of six {{iw|smashwiki|match}}es. After each of the first four battles, the player battles the {{iw|smashwiki|Fighting Mii Team}}, consisting of ten weak {{iw|miiwiki|Mii}}s, or a team of ten weak fighters of the same type. The last stage is a battle against {{iw|smashwiki|Master Hand}}, though if the intensity is anywhere from 3.0 to 7.9, the player has the choice to fight Master Hand and {{iw|smashwiki|Crazy Hand}} together, but at intensity 8.0 onwards, the player does not have a choice to fight only Master Hand. Additionally, if the intensity is 5.1 or higher, {{iw|smashwiki|Master Core}} is also fought, and the number of forms depend how high the intensity is.
{|class="wikitable"width="100%"
{|class="wikitable"width="100%"
!rowspan="2"width="10%"|Level
!rowspan="2"width="10%"|Level
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|-
|-
!width="10%"|Path 1
!width="10%"|Path 1
!width="50%"|Path 2 (Black Path)
!width="50%"|Path 2 (black path)
|-align="center"
|-align="center"
|Effortless
|Effortless
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====All-Star====
====All-Star====
{{main-wiki|smashwiki|All-Star Mode}}
{{main-wiki|smashwiki|All-Star Mode}}
[[File:AllStar3DS.JPG|thumb|left|[[Bowser]] in the All-Star rest area]]
[[File:AllStar3DS.JPG|thumb|left|The All-Star Rest Area of All-Star Mode]]
All-Star mode also returns from ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'' and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the [[Mii Fighter]]s) until they reach the end; this time, however, characters are organized by periods that they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a [[Maxim Tomato]], [[Fairy Bottle]], and [[Heart Container]] to heal between matches; in the full All-Star mode, the player is given a second Heart Container. However, the items will not return once consumed unless the player starts over. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.
All-Star is a single-player or two-player mode where the goal is to defeat every playable fighter (excluding Miis), excluding {{iw|smashwiki|Unlockable character|unlockable fighters}} if they have not been unlocked. The introduction of the characters depends on the timeframe in which they were introduced, not by series. After each match, the player goes into the {{iw|smashwiki|All-Star Rest Area}}, where a [[Trophy (Super Smash Bros. series)|trophy]] or {{iw|smashwiki|Custom Part}} may appear after a match. The All-Star Rest Area has only a {{iw|smashwiki|Maxim Tomato}}, a {{iw|smashwiki|Fairy Bottle}}, and a {{iw|smashwiki|Heart Container}} (two if all fighters are unlocked), allowing the player to recover from {{iw|smashwiki|damage}}. There are no {{iw|smashwiki|continue}}s, so if time runs out in a match or the player loses their {{iw|smashwiki|stock}}, they receive a [[Game Over]]. When the player clears All-Star Mode, they receive a trophy of their fighter in one of their {{iw|smashwiki|alternate costume}}s.
 
Like in ''Brawl''{{'}}s Boss Battles Mode, if the player runs out of time or loses their one stock, there are no continues and the player receives a [[Game Over]], which leads to the results display screen showing the gold, Global Smash Power, score, trophies, and custom parts that the player earned so far.
{{br}}
{{br}}
{|class=wikitable style="width:50%;margin:auto;text-align:center"
{|class=wikitable style="width:50%;margin:auto;text-align:center"
!Time period
!Year span
!Opponents
!Opponents
!Stages
!Stages
|-
|-
|1980-1984
|1980-1984
|[[Mr. Game & Watch]]*<br>[[Pac-Man]]<br>[[Mario]]<br>[[Donkey Kong]]<br>[[Luigi]]<br>[[Little Mac]]
|{{iw|smashwiki|Mr. Game & Watch (SSB4)|Mr. Game & Watch}}<ref name=unlock group=notes>Needs to be unlocked first</ref><br>{{iw|smashwiki|Pac-Man (SSB4)|Pac-Man}}<br>[[Mario]]<br>[[Donkey Kong]]<br>[[Luigi]]<br>{{iw|smashwiki|Little Mac (SSB4)|Little Mac}}
|[[Jungle Japes]]<br>[[Boxing Ring]]<br>[[Flat Zone 2]]*
|[[Jungle Japes (stage)|Jungle Japes]]<br>{{iw|smashwiki|Boxing Ring}}<br>{{iw|smashwiki|Flat Zone 2}}<ref name=unlock group=notes/>
|-
|-
|1984-1986*, 1985-1986
|1984-1986*, 1985-1986
|[[Duck Hunt (character)|Duck Hunt]]*<br>[[R.O.B.]]*<br>[[Princess Peach|Peach]]<br>[[Bowser]]<br>[[Link]]<br>[[Zelda]]<br>[[Samus]]
|{{iw|smashwiki|Duck Hunt (SSB4)|Duck Hunt}}<ref name=unlock group=notes/><br>{{iw|smashwiki|R.O.B. (SSB4)|R.O.B.}}<ref name=unlock group=notes/><br>[[Princess Peach|Peach]]<br>[[Bowser]]<br>{{iw|smashwiki|Link (SSB4)|Link}}<br>{{iw|smashwiki|Zelda (SSB4)|Zelda}}<br>{{iw|smashwiki|Samus (SSB4)|Samus}}
|[[Gerudo Valley]]<br>[[Mushroomy Kingdom]]<br>[[Brinstar]]<br>[[Golden Plains]]<br>[[Duck Hunt (stage)|Duck Hunt]]**<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]**<br>[[Hyrule Castle|Hyrule Castle (64)]]**
|{{iw|smashwiki|Gerudo Valley}}<br>[[Mushroomy Kingdom]]<br>{{iw|smashwiki|Brinstar}}<br>[[Golden Plains]]<br>{{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}}<ref name=dlc group=notes>Downloadable content</ref><br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]<ref name=dlc group=notes/><br>{{iw|smashwiki|Hyrule Castle|Hyrule Castle (64)}}<ref name=dlc group=notes/>
|-
|-
|1986-1990
|1986-1990
|[[Pit (character)|Pit]]<br>[[Palutena]]<br>[[Ryu]]**<br>[[Mega Man]]<br>[[Marth]]<br>[[Dr. Mario]]*<br>[[Yoshi]]<br>[[Captain Falcon]]
|{{iw|smashwiki|Pit (SSB4)|Pit}}<br>{{iw|smashwiki|Palutena (SSB4)|Palutena}}<br>{{iw|smashwiki|Ryu (SSB4)|Ryu}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Mega Man (SSB4)|Mega Man}}<br>{{iw|smashwiki|Marth (SSB4)|Marth}}<br>[[Dr. Mario]]<ref name=unlock group=notes/><br>[[Yoshi]]<br>{{iw|smashwiki|Captain Falcon (SSB4)|Captain Falcon}}
|[[Reset Bomb Forest]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]<br>[[Mute City SNES|Mute City]]<br>[[Wily Castle]]<br>[[Suzaku Castle]]**
|{{iw|smashwiki|Reset Bomb Forest}}<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]<br>{{iw|smashwiki|Mute City SNES|Mute City}}<br>{{iw|smashwiki|Wily Castle}}<br>{{iw|smashwiki|Suzaku Castle}}<ref name=dlc group=notes/>
|-
|-
|1991-1993
|1991-1993
|[[Sonic]]<br>[[Kirby]]<br>[[King Dedede]]<br>[[Wario]]*<br>[[Fox]]<br>[[Falco Lombardi|Falco]]*<br>[[Meta Knight]]
|{{iw|smashwiki|Sonic (SSB4)|Sonic}}<br>{{iw|smashwiki|Kirby (SSB4)|Kirby}}<br>{{iw|smashwiki|King Dedede (SSB4)|King Dedede}}<br>[[Wario]]<ref name=unlock group=notes/><br>{{iw|smashwiki|Fox (SSB4)|Fox}}<br>{{iw|smashwiki|Falco (SSB4)|Falco}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Meta Knight (SSB4)|Meta Knight}}
|[[Dream Land GB|Dream Land]]<br>[[Green Hill Zone]]<br>[[Corneria]]<br>[[WarioWare, Inc. (stage)|WarioWare, Inc.]]*<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]**
|{{iw|smashwiki|Dream Land GB|Dream Land}}<br>{{iw|smashwiki|Green Hill Zone}}<br>{{iw|smashwiki|Corneria}}<br>[[WarioWare, Inc. (stage)|WarioWare, Inc.]]*<br>{{iw|smashwiki|Dream Land|Dream Land (64)}}<ref name=dlc group=notes/>
|-
|-
|1994-1998
|1994-1998
|[[Ness]]*<br>[[Diddy Kong]]<br>[[Mewtwo]]**<br>[[Pikachu]]<br>[[Charizard]]<br>[[Jigglypuff]]*<br>[[Cloud Strife|Cloud]]**<br>[[Sheik]]<br>[[Ganondorf]]*
|{{iw|smashwiki|Ness (SSB4)|Ness}}<ref name=unlock group=notes/><br>[[Diddy Kong]]<br>{{iw|smashwiki|Mewtwo (SSB4)|Mewtwo}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Pikachu (SSB4)|Pikachu}}<br>{{iw|smashwiki|Charizard (SSB4)|Charizard}}<br>{{iw|smashwiki|Jigglypuff (SSB4)|Jigglypuff}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Cloud (SSB4)|Cloud}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Sheik (SSB4)|Sheik}}<br>{{iw|smashwiki|Ganondorf (SSB4)|Ganondorf}}<ref name=unlock group=notes/>
|[[Unova Pokémon League]]<br>[[Spirit Train]]<br>[[Magicant]]*<br>[[Midgar]]**
|{{iw|smashwiki|Unova Pokémon League}}<br>{{iw|smashwiki|Spirit Train}}<br>{{iw|smashwiki|Magicant}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Midgar}}<ref name=dlc group=notes/>
|-
|-
|2001-2006
|2001-2006
|[[Villager]]<br>[[Captain Olimar|Olimar]]<br>[[Roy (Fire Emblem)|Roy]]**<br>[[Bowser Jr.]]*<br>[[Link|Toon Link]]<br>[[Samus|Zero Suit Samus]]<br>[[Ike]]<br>[[Lucas]]**<br>[[Lucario]]
|{{iw|smashwiki|Villager (SSB4)|Villager}}<br>{{iw|smashwiki|Olimar (SSB4)|Olimar}}<br>{{iw|smashwiki|Roy (SSB4)|Roy}}<ref name=dlc group=notes/><br>[[Bowser Jr.]]<ref name=unlock group=notes/><br>{{iw|smashwiki|Toon Link (SSB4)|Toon Link}}<br>{{iw|smashwiki|Zero Suit Samus (SSB4)|Zero Suit Samus}}<br>{{iw|smashwiki|Ike (SSB4)|Ike}}<br>{{iw|smashwiki|Lucas (SSB4)|Lucas}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Lucario (SSB4)|Lucario}}
|[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]]
|[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]]
|-
|-
|2007-2015**, 2007-2013
|2007-2015<ref name=dlc group=notes/>, 2007-2013
|[[Rosalina]] & [[Luma]]<br>[[Wii Fit Trainer]]<br>[[Bayonetta]]**<br>[[Shulk]]<br>[[Dark Pit]]*<br>[[Robin]]<br>[[Lucina]]*<br>[[Greninja]]<br>[[Corrin]]**
|[[Rosalina]] & [[Luma]]<br>{{iw|smashwiki|Wii Fit Trainer (SSB4)|Wii Fit Trainer}}<br>{{iw|smashwiki|Bayonetta (SSB4)|Bayonetta}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Shulk (SSB4)|Shulk}}<br>{{iw|smashwiki|Dark Pit (SSB4)|Dark Pit}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Robin (SSB4)|Robin}}<br>{{iw|smashwiki|Lucina (SSB4)|Lucina}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Greninja (SSB4)|Greninja}}<br>{{iw|smashwiki|Corrin (SSB4)|Corrin}}<ref name=dlc group=notes/>
|[[Gaur Plain]]<br>[[Rainbow Road (stage)|Rainbow Road]]<br>[[Arena Ferox]]<br>[[Prism Tower]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]**<br>[[Umbra Clock Tower]]**
|{{iw|smashwiki|Gaur Plain}}<br>[[Rainbow Road (stage)|Rainbow Road]]<br>{{iw|smashwiki|Arena Ferox}}<br>{{iw|smashwiki|Prism Tower}}<br>[[Super Mario Maker (stage)|Super Mario Maker]]<ref name=dlc group=notes/><br>{{iw|smashwiki|Umbra Clock Tower}}<ref name=dlc group=notes/>
|}
|}
<small>*- Only available in the full All-Star mode.</small>
<small>**- Downloadable content. Only available in this mode after downloading (characters only available in the full All-Star mode), but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.</small>


====Training====
====Training====
{{main-wiki|SmashWiki|Training}}
{{main-wiki|SmashWiki|Training}}
Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.
Training involves the player trainning against a {{iw|smashwiki|Artificial intelligence|CPU}}. There are a variety of customizable options, such as which items appear, the number of {{iw|smashwiki|opponent}}s or the {{iw|smashwiki|handicap}} for each player.


====Stadium====
====Stadium====
{{main-wiki|SmashWiki|Stadium}}
{{main-wiki|SmashWiki|Stadium}}
[[File:HomeRun3DS.jpg|thumb|left|[[Mii Brawler]] in the Home-Run Contest]]
[[File:HomeRun3DS.jpg|thumb|left|Home-Run Contest]]
[[File:MultiMan3DS.jpg|thumb|[[Samus|Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]]
[[File:MultiMan3DS.jpg|thumb|[[Samus|Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]]
In Stadium mode, three different games are available: Multi-Man Smash, [[Home-Run Contest]], and [[Target Blast]]. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the [[Sandbag]] before having to launch it as far as they can. Several tweaks have also been made to this mode from ''Super Smash Bros. Brawl'', such as having a more durable shield.
Three minigames are available in Stadium: {{iw|smashwiki|Multi-Man Smash}}, {{iw|smashwiki|Home-Run Contest}}, and {{iw|smashwiki|Target Blast}}. In Home-Run Contest, like before, players have ten seconds to increasingly damage the [[Sandbag]] before having to launch it as far as they can. The outer shield surrounding the platform is more durable than in ''[[Super Smash Bros. Brawl]]''.<ref>{{cite|title=Evolution Of Home Run Contest In Super Smash Bros Series (2001-2019) (Melee to Ultimate)|url=www.youtube.com/watch?v=BBPP_A3Nkxg|author=Master0fHyrule|date=September 2, 2019|timestamp=00:37, 01:03|publisher=YouTube|language=en|accessdate=November 11, 2024}}</ref> In Target Blast, there are two rounds giving the player ten seconds to attack and launch a bomb to destroy several {{iw|smashwiki|target}}s within the time limit, which starts counting down when the player attacks. It is possible to earn trophies, equipment, or a special move variation by breaking their targets.


In Multi-Man Smash, the player fights against the [[Fighting Mii Team]], consisting of [[Mii]]s loaded from those on the player's system. The Miis are easier to launch in every mode aside from Cruel Smash, and sometimes platforms will appear with items on them. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:
Multi-Man Smash involves one or two players battling the {{iw|smashwiki|Fighting Mii Team}}, consisting of {{iw|smashwiki|Mii|Mii Fighters}} that are much more vulnerable to {{iw|smashwiki|knockback}} than the average fighter. Platforms sometimes appear with items on them. Two players can also play this mode together via local wireless. The options are:
*{{iw|smashwiki|10-Man Smash}} - The player must defeat ten enemies.
 
*{{iw|smashwiki|100-Man Smash}} - The player must defeat 100 enemies.
*{{iw|smashwiki|10-Man Smash}} - Defeat ten Mii Fighters
*{{iw|smashwiki|3-Minute Smash}} - The player must defeat as many Miis as possible in three minutes.
*{{iw|smashwiki|100-Man Smash}} - Defeat 100 Mii Fighters
*{{iw|smashwiki|Rival Smash}} - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KOs fewer Miis than the opponent, their score is zero.
*{{iw|smashwiki|3-Minute Smash}} - Defeat as many Mii Fighters within three minutes
*{{iw|smashwiki|Endless Smash}} - The player must defeat as many enemies as possible before being KO'd.
*{{iw|smashwiki|Rival Smash}} - The player character competes against a {{iw|smashwiki|Artificial intelligence|CPU}} counterpart of themselves to defeat as many Mii Fighters as possible until being {{iw|smashwiki|KO}}'d. If the player wins, the final score is the point difference between the player and their CPU counterpart.<ref>{{cite|url=youtu.be/OTd4WDPAg64?feature=shared&t=406|timestamp=06:46|author=MaskedMetaKnight4|title=Super Smash Bros. 4 3DS - Rival Smash|date=November 19, 2016|language=en|publisher=YouTube|accessdate=November 11, 2024}}</ref> Rival Smash is the only one of the Multi-Man Smash modes introduced in ''Super Smash Bros. for Nintendo 3DS''.
*{{iw|smashwiki|Cruel Smash}} - The player must fight against more difficult enemies that can easily KO the player, and defeat as many as possible.
*{{iw|smashwiki|Endless Smash}} - Defeat as many Mii Fighters before being KO'd.
Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.
*{{iw|smashwiki|Cruel Smash}} - Defeat as many stronger enemies who can easily KO the player as possible. This is the only mode where Mii Fighters are not weaker than the player.


====Vault====
====Vault====
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=====Trophies=====
=====Trophies=====
{{main|List of trophies in Super Smash Bros. for Nintendo 3DS}}
{{main|List of trophies in Super Smash Bros. for Nintendo 3DS}}
There are a total of 707 trophies in the 3DS version. Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame.
[[File:TrophyRush3DS.JPG|thumb|Trophy Rush]]
 
There are 707 trophies in total, including the {{iw|smashwiki|downloadable content|downloadable}} ones.<ref>{{cite|url=www.youtube.com/watch?v=-DYguoJyHgY|title=Super Smash Bros. (3DS) - All 707 Trophies (DLC Included)|author=Zephiel810|date=February 8, 2016|publisher=YouTube|language=en}}</ref> From the trophies menu, players can either view their collected trophies or acquire more by either purchasing them from the {{iw|smashwiki|Trophy shop|Shop}} or by playing {{iw|smashwiki|Trophy Rush}}, which involves breaking crates and rock blocks to destroy them and collecting gold, trophies, and custom parts when the meter has filled, activating "Frenzy."
[[File:TrophyRush3DS.JPG|thumb|[[Donkey Kong]] in the Trophy Rush minigame]]
In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increases the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.


===Challenges===
===Challenges===
{{main-wiki|SmashWiki|List of challenges (SSB4-3DS)}}
{{main-wiki|SmashWiki|List of challenges (SSB4-3DS)}}
{{main|Challenges (Super Smash Bros. for Nintendo 3DS)}}
{{main|Challenges (Super Smash Bros. for Nintendo 3DS)}}
Also returning from ''Super Smash Bros. Brawl'' are Challenges. In this mode, players are given a board of challenges that can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a [[Golden Hammer]], which can be used to automatically clear a challenge.
Challenges are specific objectives that can each be completed to unlock the prize inside, such as a trophy, as well as a picture. By completing a certain number of challenges, a new panel of them is unlocked. The player is sometimes rewarded a [[Golden Hammer]], which completes a chalenge automatically.


===Online===
===Online===
{{main-wiki|SmashWiki|Online play}}
[[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]]
[[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]]
This game features online play similar to ''Super Smash Bros. Brawl'' in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes and For Glory offers a 1-on-1 mode as well.
The Online mode allowed players from across the globe to compete in matches, though has become permanently inaccessible since [[Nintendo Network]] shut down. In {{iw|smashwiki|With Friends}}, the {{iw|smashwiki|rules}} were customizable as desired. {{iw|smashwiki|With Anyone}} is divided into two options: {{iw|smashwiki|For Fun}}, where matches took place on a stage of choice with items turned on, and {{iw|smashwiki|For Glory}}, where matches took place on the {{iw|smashwiki|Ω form}} of a stage, without any items. There was {{iw|smashwiki|Spectator Mode}}, where players could watch matches and bet gold on their outcome, view {{iw|smashwiki|replay}}s of earlier online matches, and view a map that would show whoever was online.


Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.  
Since September 15, 2014 in Japan, and October 2, 2014 internationally, the {{iw|smashwiki|Conquest}} system had been added, where various fighters compete in {{iw|smashwiki|match}}es, and whoever won with them in With Anyone mode would have points added to that fighter's score. The winning fighter would be revealed after a few days, and players who had used that fighter were rewarded gold.


Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online.
A {{iw|smashwiki|Content sharing#In Super Smash Bros. 4|Sharing}} mode had been added in {{iw|smashwiki|List_of_updates_(SSB4-3DS)#1.0.5|version 1.0.5}}, and it players could use it to send and receive Mii Fighters from other players, as well as screenshots and replays. The player could share or post Mii Fighters and replays with friends to the server, and snapshots could be added to {{iw|smashwiki|Miiverse}} before the service discontinued. Replays were searchable through a variety of categorizations, such as mode, stage, character, location, and user. Snapshots or Mii Fighters were searchable by only creator and location, as well as the type of fighter in the case of Mii Fighters.
 
As of version 1.0.5, there is also a Share mode, which allows players to send and download screenshots, replays, and Mii Fighters from around the world. Players can share their Mii Fighters and replays with friends or post them to the server, while snapshots can also be posted to Miiverse. When searching for replays players can search by their creator (self, anyone, or friends), location, mode, stage, and character; when searching for snapshots or Mii Fighters, players can search by creator, location, and, in the case of Mii Fighters, the type of fighter.
 
Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank.


The game used {{iw|smashwiki|Global Smash Power}} to rank players online. The score was recorded for each of the various single-player modes, and the number shows the number of players outranked around the world.
{{br|left}}
==Playable characters==
==Playable characters==
{{multiple image
{{multiple image
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|width2=200
|width2=200
}}
}}
Counting the three types of [[Mii|Mii Fighters]] as individual characters, ''Super Smash Bros. for Nintendo 3DS'' features a total of 58 playable characters, the roster being consistent across both games. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning characters and 17 new ones (namely, the base game newcomers are [[Villager]], [[Mega Man]], [[Wii Fit Trainer]], [[Rosalina]] & [[Luma]], [[Little Mac]], [[Greninja]], [[Mii Brawler]], [[Mii Swordfighter]], [[Mii Gunner]], [[Palutena]], [[Pac-Man]], [[Lucina]], [[Robin]], [[Shulk]], [[Dark Pit]], [[Bowser Jr.]], and [[Duck Hunt (character)|Duck Hunt]]). In addition, 36 characters are available by default, while 12 more can be unlocked, and Mii Fighters can only be chosen when one is created. Also, seven characters were released as downloadable content, being the returning fighters [[Mewtwo]], [[Lucas]], and [[Roy (Fire Emblem)|Roy]], and newcomers [[Ryu]], [[Cloud Strife|Cloud]], [[Corrin]], and [[Bayonetta]]. Finally, [[pikipedia:Alph|Alph]] and the [[Koopalings]] are newly available as alternate costume options for [[Captain Olimar|Olimar]] and Bowser Jr. respectively, and both the male and female versions of Villager, Wii Fit Trainer, Robin, and Corrin are additionally available through alternate costumes. Wii Fit Trainer, Palutena, Dark Pit, and Duck Hunt are also playable for the first time in any game. The character selection screen is divided up into two sections: Original Fighters, characters already part of the core game, and Extra Fighters, characters purchased as downloadable content.
There is a total of 58 playable {{iw|smashwiki|fighter}}s, if counting the three {{iw|smashwiki|Mii|Mii Fighters}} as separate, and the same fighters all return in ''[[Super Smash Bros. for Wii U]]''. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning fighters and 17 newly added fighters. {{iw|smashwiki|Alph}} and the [[Koopalings]] count as {{iw|smashwiki|alternate costume}} choices for {{iw|smashwiki|Olimar (SSB4)|Olimar}} and Bowser Jr. respectively, and both the male and female versions of {{iw|smashwiki|Villager (SSB4)|Villager}}, {{iw|smashwiki|Wii Fit Trainer (SSB4)|Wii Fit Trainer}}, {{iw|smashwiki|Robin (SSB4)|Robin}}, and {{iw|smashwiki|Corrin (SSB4)|Corrin}} are additionally available through alternate costumes. On the select screen, the Original Fighters section is for fighters in the base game, while Extra Fighters is for characters purchased as downloadable content. To keep the rosters consistent across both games, certain characters and features have been removed, most notably the {{iw|smashwiki|Ice Climbers}}.<ref>{{cite|url=sourcegaming.info/2017/11/16/ice-climber-expose|title=All About the Ice Climbers in Smash for 3DS / Smash for Wii U|date=November 16, 2017|publisher=Source Gaming|language=en|accessdate=November 11, 2024}}</ref>


To keep the rosters consistent across both games, certain characters and features have been removed, partly due to limitations with the Nintendo 3DS hardware. One of the removed features was mid-battle transformations, leading to [[Charizard]], [[Sheik]], and Zero Suit [[Samus]] to be added as separate characters, after being respectively connected to [[Pokémon Trainer]], [[Zelda]], and Samus in past games.
Eleven of the characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]] (18 if counting each of the Koopalings): [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], Rosalina & Luma, [[Dr. Mario]], Bowser Jr., [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].


Of the playable character roster, if excluding Mii Fighters and Roy, 11 originate from the [[Super Mario (franchise)|''Super Mario'' franchise]] and its spin-off series (18 if counting each of the Koopalings), with [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], Rosalina & Luma, [[Dr. Mario]], Bowser Jr., [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]] being playable.
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it has no longer been possible to purchase the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of [[Nintendo Network]] services on April 8, 2024, though this had been reversed days later.<ref>{{cite|author=Tjoeb123|language=en|date=April 9, 2024|url=www.reddit.com/r/nintendo/comments/1bziypr/previously_purchased_smash_bros_3ds_dlc_is_no|title=Previously purchased Smash Bros (3DS) DLC is no longer redownloadable|publisher=Reddit|accessdate=April 18, 2024}}{{better source}}</ref>
 
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of [[Nintendo Network]] services on April 8, 2024, which made the in-game online shop inaccessible; this was fixed several days later.<ref>{{cite|author=Tjoeb123|language=en|date=April 9, 2024|url=www.reddit.com/r/nintendo/comments/1bziypr/previously_purchased_smash_bros_3ds_dlc_is_no|title=Previously purchased Smash Bros (3DS) DLC is no longer redownloadable|publisher=Reddit|accessdate=April 18, 2024}}{{better source}}</ref>


'''NOTE''': Characters in ''italics'' are newcomers.
'''NOTE''': Characters in ''italics'' are newcomers.
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|-
|-
!style="font-size:12px"width="22%"colspan="2"|Character
!style="font-size:12px"width="22%"colspan="2"|Character
!style="font-size:12px"width="40%"|Trophy Description
!style="font-size:12px"width="40%"|Trophy description
!style="font-size:12px"width="19%"|Special Attacks
!style="font-size:12px"width="19%"|Special Attacks
!style="font-size:12px"width="19%"|Final Smash
!style="font-size:12px"width="19%"|Final Smash
Line 583: Line 563:
!Stage of battle
!Stage of battle
|-
|-
!width=10%|Ness
!width=10%|{{iw|smashwiki|Ness (SSB4)|Ness}}
|width=30%|Clear Classic Mode on any difficulty
|width=30%|Clear {{iw|smashwiki|Classic Mode (SSB4-3DS)|Classic Mode}} on any {{iw|smashwiki|difficulty|intensity}}
|width=20%|Play 10 matches
|width=20%|Play 10 {{iw|smashwiki|match}}es
|[[Magicant]]
|{{iw|smashwiki|Magicant}}
|-
|-
!Falco
!{{iw|smashwiki|Falco (SSB4)|Falco}}
|Clear Classic Mode without using continues
|Clear Classic Mode without using {{iw|smashwiki|continue}}s
|Play 20 matches
|Play 20 matches
|[[Corneria]]
|{{iw|smashwiki|Corneria}}
|-
|-
!Wario
![[Wario]]
|Clear 100-Man Smash
|Clear {{iw|smashwiki|100-Man Smash}}
|Play 30 matches
|Play 30 matches
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] (no microgames)
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] (no microgames)
|-
|-
!Lucina
!{{iw|smashwiki|Lucina (SSB4)|Lucina}}
|Clear Classic Mode as Marth without using continues
|Clear Classic Mode as Marth without using continues
|Play 40 matches
|Play 40 matches
|[[Arena Ferox]]
|{{iw|smashwiki|Arena Ferox}}
|-
|-
!Dark Pit
!{{iw|smashwiki|Dark Pit (SSB4)|Dark Pit}}
|Clear Classic Mode with 3 different characters
|Clear Classic Mode with three different fighters
|Play 50 matches
|Play 50 matches
|[[Reset Bomb Forest]]
|{{iw|smashwiki|Reset Bomb Forest}}
|-
|-
!Dr. Mario
![[Dr. Mario]]
|Clear Classic Mode as Mario on intensity 4.0 or higher
|Clear Classic Mode as [[Mario]] on intensity 4.0 or higher
|Play 60 matches
|Play 60 matches
|[[Mushroomy Kingdom]]
|[[Mushroomy Kingdom]]
|-  
|-  
!R.O.B.
!{{iw|smashwiki|R.O.B. (SSB4)|R.O.B.}}
|Collect 200 trophies & clear Classic Mode with 6 different unlockable characters
|Collect 200 trophies and clear Classic Mode with six different unlockable characters
|Play 70 matches
|Play 70 matches
|[[PictoChat 2]]
|{{iw|smashwiki|PictoChat 2}}
|-
|-
!Ganondorf
!{{iw|smashwiki|Ganondorf (SSB4)|Ganondorf}}
|Clear Classic Mode as Link or Zelda on intensity 5.0 or higher
|Clear Classic Mode as Link or Zelda on intensity 5.0 or higher
|Play 80 matches
|Play 80 matches
|[[Gerudo Valley]]
|{{iw|smashwiki|Gerudo Valley}}
|-
|-
!Mr. Game & Watch
!{{iw|smashwiki|Mr. Game & Watch (SSB4)|Mr. Game & Watch}}
|Clear Classic Mode with 10 different characters
|Clear Classic Mode with ten different characters
|Play 90 matches
|Play 90 matches
|[[Flat Zone 2]]
|{{iw|smashwiki|Flat Zone 2}}
|-
|-
!Bowser Jr.
![[Bowser Jr.]]
|Clear Classic Mode as Bowser on intensity 6.0 or higher
|Clear Classic Mode as Bowser on intensity 6.0 or higher
|Play 100 matches
|Play 100 matches
|[[3D Land]]
|[[3D Land]]
|-
|-
!Duck Hunt
!{{iw|smashwiki|Duck Hunt (SSB4)|Duck Hunt}}
|Clear Classic Mode with 8 different characters
|Clear Classic Mode with 8 different characters
|Play 110 matches
|Play 110 matches
|[[Battlefield]]
|{{iw|smashwiki|Battlefield (SSB4)|Battlefield}}
|-
|-
!Jigglypuff
!{{iw|smashwiki|Jigglypuff (SSB4)|Jigglypuff}}
|Collect 30 different pieces of equipment
|Collect 30 different pieces of {{iw|smashwiki|equipment}}
|Play 120 matches
|Play 120 matches
|[[Unova Pokémon League]]
|{{iw|smashwiki|Unova Pokémon League}}
|-
|-
!Mii Fighter
!Mii Fighter
Line 655: Line 635:
*[[Mechakoopa]] (Bowser Jr. attack)
*[[Mechakoopa]] (Bowser Jr. attack)
*[[Shadow Mario]] (Bowser Jr.'s Final Smash)
*[[Shadow Mario]] (Bowser Jr.'s Final Smash)
*[[zeldawiki:Navi|Navi]] (Link taunt)
*{{iw|zeldawiki|Navi}} (Link taunt)
*[[zeldawiki:Phantom|Phantom]] (Zelda attack)
*{{iw|zeldawiki|Phantom}} (Zelda attack)
*[[Gordo (Kirby)|Gordo]] (King Dedede attack)
*{{iw|wikirby|Gordo}} (King Dedede attack)
*[[fireemblem:Chrom|Chrom]] (Robin's Final Smash)
*{{iw|fireemblem|Chrom}} (Robin's Final Smash)
*[[pikipedia:Pikmin family|Pikmin]] (Olimar attack)
*{{iw|pikipedia|Pikmin family|Pikmin}} (Olimar attack)
*[[nookipedia:Lloid|Lloid]] (Villager attack)
*{{iw|nookipedia|Lloid}} (Villager attack)
*[[nookipedia:Tom Nook|Tom Nook]] (Villager's Final Smash)
*{{iw|nookipedia|Tom Nook}} (Villager's Final Smash)
*[[nookipedia:Timmy and Tommy|Timmy and Tommy Nook]] (Villager's Final Smash)
*{{iw|nookipedia|Timmy and Tommy}} (Villager's Final Smash)
*[[smashwiki:Mega Man (SSB4)|Rush]] (Mega Man attack)
*{{iw|smashwiki|Mega Man (SSB4)|Rush}} (Mega Man attack)
*Mega Man X (Mega Man's Final Smash)
*Mega Man X (Mega Man's Final Smash)
*Mega Man Volnutt (Mega Man's Final Smash)
*Mega Man Volnutt (Mega Man's Final Smash)
Line 693: Line 673:
|
|
*[[Shy Guy]]s (Rainbow Road)
*[[Shy Guy]]s (Rainbow Road)
*[[zeldawiki:Twinrova|Kotake and Koume]] (Gerudo Valley)
*{{iw|zeldawiki|Kotake}} and {{iw|zeldawiki|Koume}} (Gerudo Valley)
*[[zeldawiki:Alfonzo|Alfonzo]] (Spirit Train)
*{{iw|zeldawiki|Alfonzo}} (Spirit Train)
*[[zeldawiki:Bird|Bird]] (Spirit Train)
*{{iw|zeldawiki|Bird}} (Spirit Train)
*[[icaruspedia:Viridi|Viridi]] (Reset Bomb Forest)
*{{iw|icaruspedia|Viridi}} (Reset Bomb Forest)
*[[Nintendog]] (assorted breeds) (Living Room)
*{{iw|smashwiki|Nintendog}} (assorted breeds) (Living Room)
*Cat (Living Room)
*Cat (Living Room)
*[[nookipedia:Kapp'n|Kapp'n]] (Tortimer Island)
*{{iw|nookipedia|Kapp'n}} (Tortimer Island)
*[[nookipedia:Tortimer|Tortimer]] (Tortimer Island)
*{{iw|nookipedia|Tortimer}} (Tortimer Island)
*[[nookipedia:Leila|Leila]] (Tortimer Island)
*{{iw|nookipedia|Leila}} (Tortimer Island)
*[[nookipedia:Leilani|Leilani]] (Tortimer Island)
*{{iw|nookipedia|Leilani}} (Tortimer Island)
*[[nookipedia:Grams|Grams]] (Tortimer Island)
*{{iw|nookipedia|Grams}} (Tortimer Island)
*[[nookipedia:Shark|Shark]] (Tortimer Island)
*{{iw|nookipedia|Shark}} (Tortimer Island)
*Fish (Balloon Fight)
*Fish (Balloon Fight)
*[[Goonie]]s (Yoshi's Island)
*[[Goonie]]s (Yoshi's Island)
Line 715: Line 695:
*[[Jimmy T]] (WarioWare, Inc.)
*[[Jimmy T]] (WarioWare, Inc.)
*[[Fronk]] (WarioWare, Inc.)
*[[Fronk]] (WarioWare, Inc.)
*[[bulbapedia:Reshiram (Pokémon)|Reshiram]] (Unova Pokémon League)
*{{iw|bulbapedia|Reshiram (Pokémon)|Reshiram}} (Unova Pokémon League)
*[[bulbapedia:Zekrom (Pokémon)|Zekrom]] (Unova Pokémon League)
*{{iw|bulbapedia|Zekrom (Pokémon)|Zekrom}} (Unova Pokémon League)
*[[bulbapedia:Milotic (Pokémon)|Milotic]] (Unova Pokémon League)
*{{iw|bulbapedia|Milotic (Pokémon)|Milotic}} (Unova Pokémon League)
*[[bulbapedia:Shaymin (Pokémon)|Shaymin]] (Unova Pokémon League)
*{{iw|bulbapedia|Shaymin (Pokémon)|Shaymin}} (Unova Pokémon League)
*[[bulbapedia:Whimsicott (Pokémon)|Whimsicott]] (Unova Pokémon League)
*{{iw|bulbapedia|Whimsicott (Pokémon)|Whimsicott}} (Unova Pokémon League)
*[[Mii]]s (Find Mii, Tomodachi Life)
*{{iw|miiwiki|Mii}}s (Find Mii, Tomodachi Life)
*[[Magicant|Flying Man]] (Magicant)
*{{iw|wikibound|Flying Man}} (Magicant)
|}
|}


===Stage bosses===
===Stage bosses===
*[[Find Mii|Dark Emperor]] (Find Mii)
*{{iw|smashwiki|Dark Emperor}} (Find Mii)
*[[Wily Castle|Yellow Devil]] (Wily Castle)
*{{iw|smashwiki|Yellow Devil}} (Wily Castle)
*[[Master Hand]]
*{{iw|smashwiki|Master Hand}}
*[[Crazy Hand]]
*{{iw|smashwiki|Crazy Hand}}
*[[Master Core]]
*{{iw|smashwiki|Master Core}}


===Smash Run enemies===
===Smash Run enemies===
The following is a list of ''[[Super Mario (franchise)|Super Mario]]'' enemies in Smash Run:
{|class="wikitable sortable" width=100% style="text-align:center"
*[[Bomber Bill|Banzai Bill]]
!Screenshots!!Name!!Origin!!class=unsortable|Description
*[[Big Goomba]]
|-
*[[Bill Blaster]]
|[[File:Bacura 3DS.jpg|240px]]{{anchor|Bacura}}
*[[Bullet Bill]]
|{{iw|smashwiki|Bacura}}
*[[Chain Chomp]]
|''{{iw|smashwiki|Xevious (universe)|Xevious}}''
*[[Flame Chomp]]
|align=left|Invincible enemies that fly down at players from above. They also have the ability to reflect projectiles and pass through the ground.
*[[Fly Guy]] (''Yoshi'')
|-
*[[Goomba]]
|[[File:Banzail Bill SSB4 3DS.jpg|240px]]
*[[Hammer Bro]]
|{{iw|smashwiki|Banzai Bill}}
*[[Kamek]]
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''
*[[Koopa Paratroopa]]
|align=left|[[Banzai Bill]]s home in on players while approaching them. They inflict {{iw|smashwiki|flame}} damage on the player by touching them. If a Banzai Bill is hit by a strong enough attack, it falls to the ground, temporarily stunned. If a Banzai Bill hits a wall, it explodes soon after, though no items are released from it.
*[[Koopa Troopa]]
|-
*[[Kritter]] (''Donkey Kong'')
|[[File:Grand Goomba 3DS.jpg|240px]]
*[[Lakitu]]
|{{iw|smashwiki|Big Goomba}}
*[[Shy Guy]]
|''Super Mario''
*[[Spike Top]]
|align=left|[[Big Goomba]]s act the same as Goombas but take three stomps to defeat.
*[[Spiny]]
|-
*[[Tiki Buzz]] (''Donkey Kong'')
|[[File:Bill Blaster 3DS.jpg|240px]]
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show other enemies"data-collapsetext="Hide other enemies">
|{{iw|smashwiki|Bill Blaster}}
====''The Legend of Zelda'' series====
|''Super Mario''
*[[List of Smash Run enemies#Bubble|Bubble]]
|align=left|[[Bill Blaster]]s are stationary objects that typically shoot [[Bullet Bill]]s, but they sometimes shoot out [[Koopa Troopa]]s or [[Shy Guy]]s.
*[[Cucco]]
|-
*[[List of Smash Run enemies#Darknut|Darknut]]
|[[File:Bonkers 3DS.jpg|240px]]
*[[List of Smash Run enemies#Octorok|Octorok]]
|{{iw|smashwiki|Bonkers}}{{anchor|Bonkers}}
*[[List of Smash Run enemies#Peahat|Peahat]]
|''{{iw|smashwiki|Kirby (universe)|Kirby}}''
*[[List of Smash Run enemies#Peahat Larva|Peahat Larva]]
|align=left|{{iw|wikirby|Bonkers}} is a purple simian whose attacks include swinging a large hammer, sometimes while moving, and throwing explosive {{iw|wikirby|coconut}}s. Bonkers can sometimes inflict {{iw|smashwiki|flame}} damage from a fiery hammer swing.
*[[List of Smash Run enemies#ReDead|ReDead]]
|-
*[[List of Smash Run enemies#Stalfos|Stalfos]]
|[[File:Boom Stomper 3DS.jpg|240px]]
 
|{{iw|smashwiki|Boom Stomper}}{{anchor|Boom Stomper}}
====''Metroid'' series====
|''{{iw|smashwiki|Kid Icarus (universe)|Kid Icarus}}''
*[[List of Smash Run enemies#Kihunter|Kihunter]]
|align=left|{{iw|icaruspedia|Boom Stomper}}s resemble a large seed made of rock. They are slow-moving, fairly resilient enemies with a leaf on the head as its weak spot. A Boom Stomper slams its body into the ground to attack, something that can also break {{iw|smashwiki|shield}}s.
*[[Metroid]]
|-
*[[List of Smash Run enemies#Reo|Reo]]
|[[File:Bronto Burt 3DS.jpg|240px]]
*[[List of Smash Run enemies#Geemer|Geemer]]
|{{iw|smashwiki|Bronto Burt}}{{anchor|Bronto Burt}}
 
|''Kirby''
====''Kirby'' series====
|align=left|{{iw|wikirby|Bronto Burt}}s are round, pink enemies that fly after the player, dealing damage.
*[[List of Smash Run enemies#Bonkers|Bonkers]]
|-
*[[List of Smash Run enemies#Bronto Burt|Bronto Burt]]
|[[File:Blue Bubble SSB4 3DS.jpg|240px]]
*[[List of Smash Run enemies#Gordo|Gordo]]
|{{iw|smashwiki|Bubble}}{{anchor|Bubble}}
*[[List of Smash Run enemies#Parasol Waddle Dee|Parasol Waddle Dee]]
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}''
*[[List of Smash Run enemies#Plasma Wisp|Plasma Wisp]]
|align=left|{{iw|zeldawiki|Bubble}}s are flying skulls appearing in two varieties, Red Bubbles and Blue Bubbles, which burn and freeze the player on contact, respectively.
*[[List of Smash Run enemies#Shotzo|Shotzo]]
|-
*[[List of Smash Run enemies#Tac|Tac]]
|[[File:Red Bulborb 3DS.jpg|240px]]
*[[List of Smash Run enemies#Waddle Dee|Waddle Dee]]
|{{iw|smashwiki|Bulborb}}{{anchor|Bulborb}}
*[[List of Smash Run enemies#Waddle Doo|Waddle Doo]]
|''{{iw|smashwiki|Pikmin (universe)|Pikmin}}''
 
|align=left|{{iw|pikipedia|Red Bulborb|Bulborb}}s are powerful enemies posessing a variety of actions, including stampeding, chomping multiple times, and slamming the player with its rear. Defeating a Bulborb causes it to drop large stat boosts.
====''Pokémon'' series====
|-
*[[List of Smash Run enemies#Chandelure|Chandelure]]
|[[File:Bullet Bill SSB4 3DS.jpg|240px]]
*[[List of Smash Run enemies#Cryogonal|Cryogonal]]
|{{iw|smashwiki|Bullet Bill}}
*[[List of Smash Run enemies#Gastly|Gastly]]
|''Super Mario''
*[[List of Smash Run enemies#Koffing|Koffing]]
|align=left|[[Bullet Bill]]s slowly soar towards the player, after being shot out of a Bill Blaster, damaging them on contact.
*[[List of Smash Run enemies#Petilil|Petilil]]
|-
 
|[[File:Bumpety Bomb 3DS.jpg|240px]]
====''Mother'' series====
|{{iw|smashwiki|Bumpety Bomb}}{{anchor|Bumpety Bomb}}
*[[List of Smash Run enemies#Devil Car|Devil Car]]
|''Kid Icarus''
*[[List of Smash Run enemies#Starman|Starman]]
|align=left|{{iw|icaruspedia|Bumpety Bomb}}s are explosive, wheeled bombs with frontal armor and heavy resistance. They try to rush at nearby fighters before exploding. Bumpety Bombs are not armored from behind, making it their vulnerable spot.
 
|-
====''Ice Climber''====
|[[File:Chain Chomp SSB4 3DS.jpg|240px]]
*[[List of Smash Run enemies#Polar Bear|Polar Bear]]
|{{iw|smashwiki|Chain Chomp}}
 
|''Super Mario''
====''Kid Icarus'' series====
|align=left|[[Chain Chomp]]s lunge from their post and chomp at the player to attack. A Chain Chomp can only be defeated by destroying its post.
*[[List of Smash Run enemies#Boom Stomper|Boom Stomper]]
|-
*[[List of Smash Run enemies#Bumpety Bomb|Bumpety Bomb]]
|[[File:Chandelure Smash Run SSB3DS.jpg|240px]]
*[[List of Smash Run enemies#Clubberskull|Clubberskull]]
|{{iw|smashwiki|Chandelure}}{{anchor|Chandelure}}
*[[List of Smash Run enemies#Daphne|Daphne]]
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}''
*[[List of Smash Run enemies#Flage|Flage]]
|align=left|{{iw|bulbapedia|Chandelure (Pokémon)|Chandelure}} is a {{iw|bulbapedia|Pokémon (species)|Pokémon}} that attacks using {{iw|bulbapedia|Will-O-Wisp (move)|Will-O-Wisp}}, which releases three small purple flames, and {{iw|bulbapedia|Fire Spin (move)|Fire Spin}}, which creates a small fiery tornado. Chandelures are not affected by anything fiery.
*[[List of Smash Run enemies#Lethinium|Lethinium]]
|-
*[[List of Smash Run enemies#Lurchthorn|Lurchthorn]]
|[[File:Clubberskull 3DS.jpg|200x120px]][[File:SSB3DS Clubberskull.jpg|200x120px]]
*[[List of Smash Run enemies#Mahva|Mahva]]
|{{iw|smashwiki|Clubberskull}}{{anchor|Clubberskull}}
*[[List of Smash Run enemies#Megonta|Megonta]]
|''Kid Icarus''
*[[List of Smash Run enemies#Mimicutie|Mimicutie]]
|align=left|{{iw|icaruspedia|Clubberskull}}s appear like a human heart with two skull-like gauntlets in each hand. A Clubberskull is stuck in the ground at first, but if attacked, it rises out and unleashes a damaging shockwave. A Clubberskull's attacks include either basic fighting moves or a powerful uppercut. Clubberskulls are one of the more powerful enemies, yielding greater rewards when defeated.
*[[List of Smash Run enemies#Monoeye|Monoeye]]
|-
*[[List of Smash Run enemies#Nutski|Nutski]]
|[[File:Cryogonal 3DS.jpg|240px]]
*[[List of Smash Run enemies#Orne|Orne]]
|{{iw|smashwiki|Cryogonal}}{{anchor|Cryogonal}}
*[[List of Smash Run enemies#Reaper|Reaper]]
|''Pokémon''
*[[List of Smash Run enemies#Reapette|Reapette]]
|align=left|{{iw|bulbapedia|Cryogonal (Pokémon)|Cryogonal}} is a hexagonal snowflake-like Pokémon that fires {{iw|bulbapedia:Ice Beam (move)|Ice Beam}} while flying around, either ahead or in an arc, freezing the player on contact. A Cryogonal is weak to flame moves.
*[[List of Smash Run enemies#Skuttler|Skuttler]]
|-
*[[List of Smash Run enemies#Skuttler Cannoneer|Skuttler Cannoneer]]
|[[File:Cucco 3DS.png|240px]]
*[[List of Smash Run enemies#Skuttler Mage|Skuttler Mage]]
|{{iw|smashwiki|Cucco}}{{anchor|Cucco}}
*[[List of Smash Run enemies#Souflee|Souflee]]
|''The Legend of Zelda''
*[[List of Smash Run enemies#Zuree|Zuree]]
|align=left|{{iw|zeldawiki|Cucco}}s wander around harmlessly. If attacked, a {{iw|zeldawiki|Cucco#Cucco's_Revenge_Squad|group of Cuccos}} appear, all attacking the player at once. Cuccos cannot be defeated.
 
|-
====''Pikmin'' series====
|[[File:Daphne 3DS.jpg|240px]]
*[[List of Smash Run enemies#Bulborb|Bulborb]]
|{{iw|smashwiki|Daphne}}{{anchor|Daphne}}
*[[List of Smash Run enemies#Iridescent Glint Beetle|Iridescent Glint Beetle]]
|''Kid Icarus''
 
|align=left|{{iw|icaruspedia|Daphne}}s are flower-like creatures that release two projectiles to attack, both detonating after a while and dealing a lot of {{iw|smashwiki|knockback}}.
====''Rhythm Heaven'' series====
|-
*[[List of Smash Run enemies#Sneaky Spirit|Sneaky Spirit]]
|[[File:Darknut 3DS.jpg|240px]]
 
|{{iw|smashwiki|Darknut}}{{anchor|Darknut}}
====''Find Mii''====
|''The Legend of Zelda''
*[[List of Smash Run enemies#Ghost|Ghost]]
|align=left|{{iw|zeldawiki|Darknut}}s are powerful and durable knight enemies armed with a sword and shield. They can jump either forward or backward. After some damage, a Darknut loses some of its armor, though becomes more agile and swift. Like other powerful enemies, Darknuts drop large stat boosts if defeated.
 
|-
====''Sonic the Hedgehog'' series====
|[[File:Devil Car 3DS.jpg|240px]]
*[[List of Smash Run enemies#Eggrobo|Eggrobo]]
|{{iw|smashwiki|Devil Car}}{{anchor|Devil Car}}
 
|''{{iw|smashwiki|EarthBound (universe)|EarthBound}}''
====''Mega Man'' series====
|align=left|The {{iw|wikibound|Psycho Car|Devil Car}} is a living car that attacks by charging at the player, spinning in circles to attack, releasing fumes capable of paralyzing the player, or jumping to tackle the player if they are in midair.
*[[List of Smash Run enemies#Mettaur|Mettaur]]
|-
 
|[[File:Eggrobo 3DS.jpg|240px]]
====''Pac-Man'' series====
|{{iw|smashwiki|Eggrobo}}{{anchor|Eggrobo}}
*[[List of Smash Run enemies#Bacura|Bacura]]
|''{{iw|smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}''
*[[Pooka]]
|align=left|{{iw|sonicretro|Eggrobo}}s hover around using a booster attached to their back and have guns from which they shoot smaller beams and larger beams.
 
|-
====''Super Smash Bros.'' series====
|[[File:Flage 3DS.jpg|240px]]
*[[List of Smash Run enemies#Generator|Generator]]
|{{iw|smashwiki|Flage}}{{anchor|Flage}}
*[[List of Smash Run enemies#Glice|Glice]]
|''Kid Icarus''
*[[List of Smash Run enemies#Glire|Glire]]
|align=left|{{iw|icaruspedia|Flage}}s are gelatinous, ghostly creatures that move around while invisible, granting them immunity to attack and giving off only a shadow to indicate their presence. A Flage reveals itself when it attacks by swiping the blades on their hands, making them vulnerable to attack from the player themselves.
*[[List of Smash Run enemies#Glunder|Glunder]]
|-
*[[List of Smash Run enemies#Mite|Mite]]
|[[File:Flame Chomp 3DS.jpg|240px]]
*[[List of Smash Run enemies#Poppant|Poppant]]
|{{iw|smashwiki|Flame Chomp}}
*[[List of Smash Run enemies#Roturret|Roturret]]
|''Super Mario''
</div>
|align=left|[[Flame Chomp]]s have a fiery tail-like composed of fireballs that can damage the player. A Flame Chomp spits fireballs to attack, but when it runs out, the Flame Chomp explodes shortly afterward.
|-
|[[File:Fly Guy 3DS.jpg|240px]]
|{{iw|smashwiki|Fly Guy}}
|''Super Mario''
|align=left|Fly Guys fly around while carrying an item that changes to a different one every few seconds, ranging from {{iw|smashwiki|food}} to gold to {{iw|smashwiki|Custom Part}}s. A Fly Guy does not actively try to damage the player, but rather
|-
|[[File:Gastly 3DS.jpg|240px]]
|{{iw|smashwiki|Gastly}}{{anchor|Gastly}}
|''Pokémon''
|align=left|{{iw|bulbapedia|Gastly (Pokémon)|Gastly}} is protected by basic {{iw|smashwiki|attack}}s from the poisonous gas surrounding it. A Gastly floats around, sometimes following the player. It is vulnerable to projectiles.
|-
|[[File:Geemer 3DS.jpg|240px]]
|{{iw|smashwiki|Geemer}}{{anchor|Geemer}}
|''{{iw|smashwiki|Metroid (universe)|Metroid}}''
|align=left|{{iw|metroidwiki|Geemer}}s are spiked, bug-like creatures that move along terrain. If the player touches a Geemer, they take damage, also being affected by a {{iw|smashwiki|meteor smash}} if the Geemer is below a platform.
|-
|[[File:Generator SSB4 3DS.jpg|240px]]
|{{iw|smashwiki|Generator}}{{anchor|Generator}}
|''{{iw|smashwiki|Super Smash Bros. (universe)|Super Smash Bros.}}''
|align=left|Dark portals that spawn {{iw|smashwiki|Mite}}s, as well as other enemies, unlike in [[Adventure Mode: The Subspace Emissary|its debut]]. Generators drop more stat boosts the sooner they are defeated.
|-
|[[File:Ghost SSB4 3DS.jpg|240px]]
|{{iw|smashwiki|Ghost (Find Mii)|Ghost}}{{anchor|Ghost}}
|''{{iw|smashwiki|StreetPass Mii Plaza (universe)|StreetPass Mii Plaza}}''
|align=left|Ghosts float after the player and carry a shield in front, meaning the player can damage them from other sides only.
|-
|[[File:Glice 3DS.jpg|240px]]
|{{iw|smashwiki|Glice}}{{anchor|Glice}}
|''Super Smash Bros.''
|align=left|Icy wheel enemies that roll around the terrain, sticking to edges. If the player is close enough, the Glice opens to release ice.
|-
|[[File:Glire 3DS.jpg|240px]]
|{{iw|smashwiki|Glire}}{{anchor|Glire}}
|''Super Smash Bros.''
|align=left|Behaves like Glice, except it releases flames.
|-
|[[File:Glunder 3DS.jpg|240px]]
|{{iw|smashwiki|Glunder}}{{anchor|Glunder}}
|''Super Smash Bros.''
|align=left|Behaves like Glice and Glire, except it unleashes electricity.
|-
|[[File:Goomba 3DS.jpg|240px]]
|{{iw|smashwiki|Goomba}}
|''Super Mario''
|align=left|[[Goomba]]s charge at the player upon sighting them, and can be defeated by attacking them or with a single stomp.
|-
|[[File:Gordo 3DS.jpg|240px]]
|{{iw|smashwiki|Gordo}}{{anchor|Gordo}}
|''Kirby''
|align=left|{{iw|wikirby|Gordo}}s are round creatures covered in damaging spikes. Some move in a direction whilst others remain still.
|-
|[[File:Hammer Bro 3DS.jpg|240px]]
|{{iw|smashwiki|Hammer Bro}}
|''Super Mario''
|align=left|A [[Hammer Bro]] behaves just likes its [[Assist Trophy]] counterpart, by jumping and throwing hammers.
|-
|[[File:Iridescent Glint Beetle.png|240px]]
|{{iw|smashwiki|Iridescent Glint Beetle}}{{anchor|Iridescent Glint Beetle}}
|''Pikmin''
|align=left|{{iw|pikipedia|Iridescent Glint Beetle}}s are very uncommon golden beetle-like creatures that drop gold, the value depending on how much damage it receives from an attack. An Iridiscent Glint Beetle is invincible and just retreats into the ground after enough damage, but this also occurs after a certain amount of time has passed.
|-
|[[File:Kamek 3DS.jpg|240px]]
|{{iw|smashwiki|Kamek}}
|''Super Mario''
|align=left|[[Kamek]] shoots magical projectiles that lower the player's stats upon contact. Kamek moves by flying around on a broom and teleporting.
|-
|[[File:Kihunter 3DS.jpg|240px]]
|{{iw|smashwiki|Kihunter}}{{anchor|Kihunter}}
|''Metroid''
|align=left|{{iw|metroidwiki|Kihunter}}s are light-blue bee-like creatures that attack by spitting acid and charging at them, both while flying around.
|-
|[[File:Koffing 3DS.jpg|240px]]
|{{iw|smashwiki|Koffing}}{{anchor|Koffing}}
|''Pokémon''
|align=left|{{iw|bulbapedia|Koffing (Pokémon)|Koffing}} is a Pokémon that unleashes damaging poisonous gas, which is also capable of lowering stats.
|-
|[[File:Koopa Paratroopa SSB4 3DS.jpg|240px]]
|{{iw|smashwiki|Koopa Paratroopa}}
|''Super Mario''
|align=left|[[Koopa Paratroopa]]s are winged Koopa Troopas that fly in a straight line if their [[Koopa Shell|shell]] is red, or it hops up and down if its shell is green. A Paratroopa tries to headbutt the player if they get close enough. If stomped, a Koopa Paratroopa loses its wings, turning into an ordinary Koopa Troopa.
|-
|[[File:Koopa Troopa 3DS.jpg|240px]]
|{{iw|smashwiki|Koopa Troopa}}
|''Super Mario''
|align=left|[[Koopa Troopa]]s attack by jumping at the player. If defeated, a Koopa Troopa hides in its shell, which can be thrown like an item, though the Koopa Troopa does come back out eventually.
|-
|[[File:Kritter 3DS.jpg|240px]]
|{{iw|smashwiki|Kritter}}
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''
|align=left|[[Kritter]]s are crocodiles that attack by biting three times in succession if they are green and spin repeatedly with their claws out if they are blue.
|-
|[[File:Lakitu 3DS.jpg|240px]]
|{{iw|smashwiki|Lakitu}}
|''Super Mario''
|align=left|[[Lakitu]]s hover around, throwing down Spiny Eggs that hatch into Spinies upon touching the ground.
|-
|[[File:Lethinium 3DS.jpg|240px]]
|{{iw|smashwiki|Lethinium}}{{anchor|Lethinium}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Lethinium}}s are flower-like enemies that shoot a laser while in place.
|-
|[[File:Lurchthorn 3DS.jpg|240px]]
|{{iw|smashwiki|Lurchthorn}}{{anchor|Lurchthorn}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Lurchthorn}}s shoot projectiles from each segment as they fly back and forth. While the segments of a Lurchthorn can be destroyed individually, breaking the head defeats the enemy automatically. Lurchthorns eventually fly away if they are not defeated quickly enough.
|-
|[[File:Mahva 3DS.jpg|240px]]
|{{iw|smashwiki|Mahva}}{{anchor|Mahva}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Mahva}} flies around, using a force field to defend itself and other enemies. The force field is breakable, but the Mahva just creates another one soon after.
|-
|[[File:Megonta 3DS.jpg|240px]]
|{{iw|smashwiki|Megonta}}{{anchor|Megonta}}
|''Kid Icarus''
|align=left|A {{iw|icaruspedia|Megonta}} uses its large, metallic shell to roll around and slam into the player. The shell protects Megonta from damage, unless the player manages to hit its body.
|-
|[[File:Metroid 3DS.jpg|240px]]
|{{iw|smashwiki|Metroid (creature)|Metroid}}{{anchor|Metroid}}
|''Metroid''
|align=left|{{iw|metroidwiki|Metroid (species)|Metroids}} float around and can attack by latching on to players, taking away their health for an amount of time.
|-
|[[File:Mettaur 3DS.jpg|240px]]
|[[smashwiki:Mettaur|Mettaur]]{{anchor|Mettaur}}
|''{{iw|smashwiki|Mega Man (universe)|Mega Man}}''
|align=left|A Mettaur shoots three bullets in different directions in front before hiding back in their helmet, where they cannot be harmed by any attacks, but it can still be grabbed and thrown.
|-
|[[File:Mimicutie 3DS.jpg|240px]]
|{{iw|smashwiki|Mimicutie}}{{anchor|Mimicutie}}
|''Kid Icarus''
|align=left|A {{iw|icaruspedia|Mimicutie}} is a treasure chest with human-like legs, which it reveals when approached. A Mimicutie runs after the player, attacking with kicks, an uppercut, and slide spins. When defeated, a Mimicutie drops a lot of rewards.
|-
|[[File:Mite 3DS.jpg|240px]]
|{{iw|smashwiki|Mite}}{{anchor|Mite}}
|''Super Smash Bros.''
|align=left|Yellow stick figures that use flying kicks to attack the player. They are weak in both damage and life.
|-
|[[File:Monoeye 3DS.jpg|240px]]
|{{iw|smashwiki|Monoeye}}{{anchor|Monoeye}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Monoeye}}s are one-eyed, floating enemies that attack by shooting a projectile at the player.
|-
|[[File:Nutski 3DS.jpg|240px]]
|{{iw|smashwiki|Nutski}}{{anchor|Nutski}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Nutski}}s fly erratically using a pair of leaves on each side. They turn upside down and shoot either a big projectile or several smaller ones.
|-
|[[File:Octorok 3DS.jpg|240px]]
|{{iw|smashwiki|Octorok}}{{anchor|Octorok}}
|''The Legend of Zelda''
|align=left|{{iw|zeldawiki|Octorok}}s spit rocks to attack. They cannot be damaged while in the ground but can still be grabbed and thrown.
|-
|[[File:SSB3DS Orne.jpg|240px]]
|{{iw|smashwiki|Orne}}{{anchor|Orne}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Orne}}s are invincible floating skulls that instantly {{iw|smashwiki|KO}} the player if touched. An Orne is indicated to be nearby from a certain 8-bit theme playing (unless the background music is disabled) as well as its roar.
|-
|[[File:Parasol Waddle Dee 3DS.jpg|240px]]
|{{iw|smashwiki|Parasol Waddle Dee}}{{anchor|Parasol Waddle Dee}}
|''Kirby''
|align=left|{{iw|wikirby|Parasol Waddle Dee}}s use a {{iw|kirby|Parasol (enemy)|parasol}} to descend slowly. They become regular Waddle Dees after losing their Parasol.
|-
|[[File:Peahat 3DS.jpg|240px]]
|{{iw|smashwiki|Peahat}}{{anchor|Peahat}}
|''The Legend of Zelda''
|align=left|{{iw|zeldawiki|Peahat}} can spin rapidly to deal lots of {{iw|smashwiki|damage}} while going after the player as well as summon Peahat Larvae.
|-
|[[File:Peahat Larva 3DS.jpg|240px]]
|{{iw|smashwiki|Peahat Larva}}{{anchor|Peahat Larva}}
|''The Legend of Zelda''
|align=left|{{iw|zeldawiki|Peahat Larva}}e go after the player upon being spawned.
|-
|[[File:Petilil 3DS.jpg|240px]]
|{{iw|smashwiki|Petilil}}{{anchor|Petilil}}
|''Pokémon''
|align=left|{{iw|bulbapedia|Petilil (Pokémon)|Petilil}} is a Pokémon that uses {{iw|bulbapedia|Sleep Powder (move)|Sleep Powder}}, which puts the player to {{iw|smashwiki|sleep}} briefly, and does damage on contact.
|-
|[[File:Plasma Wisp 3DS.jpg|240px]]
|{{iw|smashwiki|Plasma Wisp}}{{anchor|Plasma Wisp}}
|''Kirby''
|align=left|{{iw|wikirby|Plasma Wisp}}s fly around and shoot plasma bolts, being either three of them, a farther-traveling bolt resembling an arrow, or a large, ball-shaped projectile.
|-
|[[File:SSB4 3DS PolarBear.jpg|240px]]
|{{iw|smashwiki|Polar Bear}}{{anchor|Polar Bear}}
|''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}''
|align=left|A Polar Bear attacks using a [[Ground Pound|ground pound]].
|-
|[[File:SSB4 3DS Pooka.jpg|240px]]
|{{iw|smashwiki|Pooka}}
|''{{iw|smashwiki|Pac-Man (universe)|Pac-Man}}''
|align=left|[[Pooka]]s jump around and swell up when attacked. It takes a few hits to defeat, after which it leaves behind a popping effect capable of damaging even other enemies.
|-
|[[File:Poppant 3DS.jpg|240px]]
|{{iw|smashwiki|Poppant}}{{anchor|Poppant}}
|''Super Smash Bros.''
|align=left|Poppants run away upon sighting the player while dropping harmful and helpful items alike. A Poppant drops several stat-boosting items upon defeat.
|-
|[[File:Reaper 3DS.jpg|240px]]
|{{iw|smashwiki|Reaper & Reapette|Reaper}}{{anchor|Reaper}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Reaper & Reapette|Reapers}} are powerful enemeies that summon Reapettes upon spotting the player, and they swing their scythe if the player is close by. Besides stat boosts, a Reaper can also drop items like the Heart Container when defeated.
|-
|[[File:Reaper 3DS.jpg|240px]]
|{{iw|smashwiki|Reaper & Reapette|Reapette}}{{anchor|Reapette}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Reaper & Reapette|Reapettes}} follow the player after being summoned and harms them on contact.
|-
|[[File:ReDead 3DS.jpg|240px]]
|{{iw|smashwiki|ReDead}}{{anchor|ReDead}}
|''The Legend of Zelda''
|align=left|{{iw|zeldawiki|ReDead}}s let out a scream capable of {{iw|smashwiki|stun}}ning the player or knocking them back if they are midair, followed by a swipe.
|-
|[[File:Reo 3DS.jpg|240px]]
|{{iw|smashwiki|Reo}}{{anchor|Reo}}
|''Metroid''
|align=left|{{iw|metroidwiki|Reos}} are fly-like creatures that move around and attack by diving toward the player.
|-
|[[File:Roturret 3DS.jpg|240px]]
|{{iw|smashwiki|Roturret}}{{anchor|Roturret}}
|''Super Smash Bros.''
|align=left|Roturrets are skulls with two turrets on each side. Roturrets are placed in midair, where they face the player and shoot at them. If attacked, a Roturret spins away before rotating back to the player.
|-
|[[File:Shy Guy 3DS.jpg|240px]]
|{{iw|smashwiki|Shy Guy}}
|''Super Mario''
|align=left|[[Shy Guy]]s appear in four varieties: red benefits in attack; green benefits in speed; light-blue benefits in defense; and yellow benefits in jumping. A Shy Guy charges at the player to attack. A defeated Shy Guy generally leaves behind stat boosts based on their color and attributes.
|-
|[[File:Shotzo 3DS.jpg|240px]]
|{{iw|smashwiki|Shotzo}}{{anchor|Shotzo}}
|''Kirby''
|align=left|{{iw|wikirby|Shotzo}}s are invincible cannons that can aim and fire cannonballs.
|-
|[[File:SSB4 3DS Skuttler.jpg|240px]]
|{{iw|smashwiki|Skuttler}}{{anchor|Skuttler}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Skuttler}}s run at the player and swing their bone club to attack. If damaged, a Skuttler attempts to flee.
|-
|[[File:Skuttler Cannoneer 3DS.jpg|240px]]
|{{iw|smashwiki|Skuttler|Skuttler Cannoneer}}{{anchor|Skuttler Cannoneer}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|icaruspedia:Skuttler|Skuttler Cannoneer}}s have a cannon that shoots either cannon balls, a beam, or a homing missile. It is possible for the cannon to shoot harmless confetti instead.
|-
|[[File:Skuttler Mage 3DS.jpg|240px]]
|{{iw|icaruspedia|Skuttler|Skuttler Mage}}{{anchor|Skuttler Mage}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Skuttler|Skuttler Mages}} can summon flames to attack. Alternatively, if the player is at a distance, it summons a white explosion represented by a large target reticle aimed at the player instead.
|-
|[[File:Sneaky Spirit 3DS.jpg|240px]]
|{{iw|smashwiki|Sneaky Spirit}}{{anchor|Sneaky Spirit}}
|''{{iw|smashwiki|Rhythm Heaven (universe)|Rhythm Heaven}}''
|align=left|Sneaky Spirits pop in and out of the ground. They may quickly jump out while trying to hit the player.
|-
|[[File:Souflee 3DS.jpg|240px]]
|{{iw|smashwiki|Souflee}}{{anchor|Souflee}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Souflee}}s try to flee from the player instead of attack. If one is defeated, it drops a large stat boost.
|-
|[[File:SSB4 Spike Top Smash Run.jpg|240px]]
|{{iw|smashwiki|Spike Top}}
|''Super Mario''
|align=left|[[Spike Top]]s walk around all sides of a platform. Their large spike inflicts damage on contact.
|-
|[[File:SmashRunStalfos.png|240px]]
|{{iw|smashwiki|Stalfos}}{{anchor|Stalfos}}
|''The Legend of Zelda''
|align=left|A {{iw|zeldawiki|Stalfos}} is a skeleton-like creature that uses a sword to attack and a shield for defense, like Darknuts. A Stalfos uses either a three-slash combo or a jump attack. A Stalfos can be damaged anywhere except the front, unless its shield is lowered.
|-
|[[File:Starman SSB4 3DS.jpg|240px]]
|{{iw|smashwiki|Starman (EarthBound)|Starman}}{{anchor|Starman}}
|''EarthBound''
|align=left|{{iw|wikibound|Starman}} teleports around the area upon appearing before stopping in place, glowing, and attacks using either {{iw|wikibound|PK Beam}} γ or PK Beam Ω. A Starman's attack can stun the player and inflict moderate damage. After enough damage, Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from ''EarthBound'' before disappearing. Deflecting a Starman's beam back at it defeats it instantly, similarly displaying the "SMAAAASH!" text as well. If not defeated, Starman disappears after some time has passed.
|-
|[[File:Tac 3DS.jpg|240px]]
|{{iw|smashwiki|Tac}}{{anchor|Tac}}
|''Kirby''
|align=left|{{iw|wikirby|Tac}} is a cat burglar that attacks mainly by launching its hand at the player, dealing 1% {{iw|smashwiki|damage}} and stealing some stat boosts. Tac drops the stolen items when defeated, but it eventually floats away and disappears after some time.
|-
|[[File:Tiki Buzz 3DS.jpg|240px]]
|{{iw|smashwiki|Tiki Buzz}}
|''Donkey Kong''
|align=left|[[Tiki Buzz]]es fly around and can be defeated quickly from a stomp.
|-
|[[File:Waddle Dee 3DS.jpg|240px]]
|{{iw|smashwiki|Waddle Dee}}{{anchor|Waddle Dee}}
|''Kirby''
|align=left|{{iw|wikirby|Waddle Dee}}s are weak enemies that wander around without attacking.
|-
|[[File:Waddle Doo 3DS.jpg|240px]]
|{{iw|smashwiki|Waddle Doo}}{{anchor|Waddle Doo}}
|''Kirby''
|align=left|{{iw|wikirby|Waddle Doo}}s are slightly stronger relatives of Waddle Dees. They sometimes shoot a whip-like beam that travels slowly from up to down.
|-
|[[File:Zuree 3DS.jpg|240px]]
|{{iw|smashwiki|Zuree}}{{anchor|Zuree}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Zuree}} is mostly invisible besides a blue flame. When it reveals itself, Zuree swipes with its claws, inflicting high, downward knockback.
|}


==Stages==
==Stages==
There are 42 stages in this game, with most of them being based on handheld games. Each stage has two songs, with players being able to play the alternate song by holding the {{button|3ds|R}} button while selecting a stage. Additionally, players can toggle between playing on "Final Destination" variations of all stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in ''italics'' are unlockable. Extra Stages are downloadable stages that were either bundled with certain [[#Extra characters|DLC characters]] or could be purchased individually, except for [[Duck Hunt (stage)|Duck Hunt]], which is added to the game for free through a software update.
{{main-wiki|SmashWiki|Stage}}
There are a total of 42 stages, most of which are based on a game released for a handheld system. There are two songs per stage, and the alternate song can play instead by holding {{button|3ds|R}} while selecting a stage. Every stage has a {{iw|smashwiki|Ω form}}, which consists of only a flat platform and no hazards. Stages listed in ''italics'' are unlockable. There are downloadable stages titled Extra Stages that are either bundled with certain [[#Extra characters|DLC characters]] or available for individual purchase, except {{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}}, which was added through a software update.


With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the paid downloadable stages, though they can still be downloaded by those who purchased them when they were available.
With the discontinution of any digital purchases for the Nintendo 3DS since March 27, 2023, it is no longer possible to buy the paid downloadable stages.
{|class=wikitable width=100%
{|class=wikitable width=100%
!width="33%"|Stage
!width="33%"|Stage
Line 856: Line 1,133:
!colspan="3"|Normal Stages
!colspan="3"|Normal Stages
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>[[Battlefield]]{{footnote|main|}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>{{iw|smashwiki|Battlefield (SSB4)|Battlefield}}<ref name=ssb4stage group=notes>Stage also appears in ''Super Smash Bros. for Wii U''</ref> [[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Battlefield is one of the game’s more straightforward stages, whose appearance has remained constant since ''[[Super Smash Bros. Melee]]''. The stage consists of the base platform and three floating platforms the players can jump and fall through. The stage also cycles between day and night, though it does not affect the gameplay.
|Battlefield is a basic stage featuring a base platform and three {{iw|smashwiki|Platform#Semisoft platform|semisoft platforms}}. The stage transitions from day to night in the background only.
|
|
*Battlefield (from ''Super Smash Bros. for Nintendo 3DS'')
*Battlefield (from ''Super Smash Bros. for Nintendo 3DS'')
*Menu (Melee) (from ''Super Smash Bros. Melee'')
*Menu (Melee) (from ''Super Smash Bros. Melee'')
|-
|-
!align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>[[Final Destination]]{{footnote|main|}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>{{iw|smashwiki|Final Destination (SSB4)|Final Destination}}<ref name=ssb4stage group=notes/>[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Final Destination consists of only a single long platform, the most basic of stages. It is where the final fight between the player and [[Master Hand]], [[Crazy Hand]], and [[Master Core]] takes place.
|Final Destination has only one long platform, making it the most basic stage. In {{iw|smashwiki|Classic Mode (SSB4-3DS)|Classic Mode}}, it is where the player fights {{iw|smashwiki|Master Hand}} (as well as {{iw|smashwiki|Crazy Hand}} and {{iw|smashwiki|Master Core}} on certain intensity levels).
|
|
*Final Destination (from ''Super Smash Bros. for Nintendo 3DS'')
*Final Destination (from ''Super Smash Bros. for Nintendo 3DS'')
*Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'')
*Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br>[[3D Land]] (''[[Super Mario 3D Land]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br>{{iw|smashwiki|3D Land}} (''[[Super Mario 3D Land]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|This stage is based on several levels from ''Super Mario 3D Land''. The stage auto-scrolls between areas, each with their own obstacles. Areas consist of blocks, floating platforms, [[Skewer]]s, rotating platforms, and moving platforms.
|[[3D Land]] is an auto-scrolling stage featuring various areas and obstacles based on ''[[Super Mario 3D Land]]''. Some of the obstacles include [[Skewer]]s or platforms that either float, rotate, or move.
|
|
*Super Mario 3D Land Theme / Beach Theme (from ''Super Mario 3D Land'')
*Super Mario 3D Land Theme / Beach Theme (from ''Super Mario 3D Land'')
*Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'')
*Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'')
|-
|-
!align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br>[[Golden Plains]] (''[[New Super Mario Bros. 2]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br>{{iw|smashwiki|Golden Plains}} (''[[New Super Mario Bros. 2]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|This semi auto-scrolling stage is based on [[World 1 (New Super Mario Bros. 2)|World 1]] from ''New Super Mario Bros. 2'', featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance.
|[[Golden Plains]] is only a partial auto-scrolling stage, based on [[World 1 (New Super Mario Bros. 2)|World 1]] in particular. There are several [[coin]]s, and collecting 100 of them increases fighters' attack power and {{iw|smashwiki|Armor|launch resistance}}.
|
|
*Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from ''New Super Mario Bros. 2'')
*Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from ''New Super Mario Bros. 2'')
*Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
|-
|-
!align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br>[[Rainbow Road (stage)|Rainbow Road]] (''[[Mario Kart 7]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br>{{iw|smashwiki|Rainbow Road}} (''[[Mario Kart 7]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|Based on the 3DS Rainbow Road from ''Mario Kart 7''. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally drive through the match and will damage the players should they hit them.
|[[Rainbow Road (stage)|Rainbow Road]] is based on the ''Mario Kart 7'' [[3DS Rainbow Road|iteration of the course]]. The fight takes place on a moving platform that sometimes stops. [[Shy Guy]]s are the {{iw|smashwiki|stage hazard}}s, and they drive into racers to inflict damage upon contact.
|
|
*Rainbow Road Medley (from ''Mario Kart 7'', ''Mario Kart DS'' and ''Mario Kart: Super Circuit'')
*Rainbow Road Medley (from ''Mario Kart 7'', ''Mario Kart DS'' and ''Mario Kart: Super Circuit'')
*Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'')
*Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'')
|-
|-
!align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br>[[Paper Mario (stage)|Paper Mario]] ([[Paper Mario (series)|''Paper Mario'']])[[File:Mario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br>{{iw|smashwiki|Paper Mario}} ([[Paper Mario (series)|''Paper Mario'']])[[File:Mario Emblem.png|30px|class=invert-dark]]
|True to its origin of the ''Paper Mario'' series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles.
|[[Paper Mario (stage)|Paper Mario]] is designed like a paper diorama, folding out like a book when alternating between three layouts, each having obstacles of their own.
|
|
*Paper Mario Medley (from ''Paper Mario: Sticker Star'' and ''Paper Mario: The Thousand-Year Door'')
*Paper Mario Medley (from ''Paper Mario: Sticker Star'' and ''Paper Mario: The Thousand-Year Door'')
*Try, Try Again (from ''Mario & Luigi: Dream Team'')
*Try, Try Again (from ''Mario & Luigi: Dream Team'')
|-
|-
!align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br>[[Mushroomy Kingdom]]{{footnote|main|*}} (''[[Super Mario Bros.]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br>{{iw|smashwiki|Mushroomy Kingdom}}<ref name=brawlstage group=notes>Stage returning from ''[[Super Smash Bros. Brawl]]''</ref> (''[[Super Mario Bros.]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|This stage, returning from ''Super Smash Bros. Brawl'', is based on World 1-1 from ''Super Mario Bros.'' The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use.
|[[Mushroomy Kingdom]] takes place in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.'' The stage auto-scrolls throughout the course, and some [[? Block]]s contain usable items.
|
|
*Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
|-
|-
!align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>[[Jungle Japes (stage)|Jungle Japes]]{{footnote|main|**}}  (''[[Donkey Kong 64]]'')[[File:DK Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>{{iw|smashwiki|Jungle Japes}}<ref name=ssbmstage group=notes>Returning stage from ''Super Smash Bros. Melee''</ref> (''[[Donkey Kong 64]]'')[[File:DK Emblem.png|30px|class=invert-dark]]
|This stage, returning from ''Super Smash Bros. Melee'', contains a long platform in the center with two smaller ones to the sides. A semi-solid platform is also located above the main platform. Water runs underneath the stage and can sweep the player off screen if they get caught in it.
|[[Jungle Japes (stage)|Jungle Japes]] involves fighting on a wooden platform in the center and a smaller one on each side. A rapidly moving river is at the bottom, and players caught in it are likely to be forced beyond the {{iw|smashwiki|blast line}}.
|
|
*Kongo Jungle (from ''Donkey Kong Country'')
*Kongo Jungle (from ''Donkey Kong Country'')
*Gear Getaway (from ''Donkey Kong Country Returns'')
*Gear Getaway (from ''Donkey Kong Country Returns'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br>[[Gerudo Valley]] (''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br>{{iw|smashwiki|Gerudo Valley}} (''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}'')[[File:Zelda Emblem.png|30px|class=invert-dark]]
|This stage is based on the bridge at the entrance to [[zeldawiki:Gerudo Valley|Gerudo Valley]] seen in ''The Legend of Zelda: Ocarina of Time'' and its 3DS remake. The bridge can be destroyed, in which case the characters [[zeldawiki:Twinrova|Koume and Kotake]] will appear and cast spells on the stage.
|A stage taking place on a destructible bridge outside of the {{iw|zeldawiki|Gerudo Valley|identically titled location}}. {{iw|zeldawiki|Koume}} and {{iw|zeldawiki|Kotake}} appear at times to cast spells on the stage.
|
|
*Gerudo Valley (from ''The Legend of Zelda: Ocarina of Time'')
*Gerudo Valley (from ''The Legend of Zelda: Ocarina of Time'')
*Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'')
*Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br>[[Spirit Train]] (''[[zeldawiki:The Legend of Zelda: Spirit Tracks|The Legend of Zelda: Spirit Tracks]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br>{{iw|smashwiki|Spirit Train}} (''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}'')[[File:Zelda Emblem.png|30px|class=invert-dark]]
|This stage has players fight on the [[zeldawiki:Spirit Train|Spirit Train]] from ''The Legend of Zelda: Spirit Tracks''. The train is constantly in motion and any players who step off the train will be swept to the right. The train can also change its back car and can be attacked by [[zeldawiki:Dark Train|Dark Trains]] in the middle of battle.
|Players fight on the {{iw|zeldawiki|Spirit Train|train of the same name}}, which travels along the train track constantly. If a player steps off, they are forcefully moved to the right quickly, likely causing a KO. The train is sometimes attacked by {{iw|zeldawiki|Dark Train}}s during the match.
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*Full Steam Ahead (Spirit Tracks) (from ''The Legend of Zelda: Spirit Tracks'')
*Full Steam Ahead (Spirit Tracks) (from ''The Legend of Zelda: Spirit Tracks'')
*Main Theme / Underworld Theme (from ''The Legend of Zelda'')
*Main Theme / Underworld Theme (from ''The Legend of Zelda'')
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!align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br>[[Brinstar]]{{footnote|main|**}} (''[[metroidwiki:Metroid (game)|Metroid]]'')[[File:Metroid Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br>{{iw|smashwiki|Brinstar}}<ref name=ssbmstage group=notes/> (''[[metroidwiki:Metroid (game)|Metroid]]'')[[File:Metroid Emblem.png|30px|class=invert-dark]]
|This stage, based on [[metroidwiki:Brinstar|Brinstar]] from ''Metroid'', returns from ''Super Smash Bros. Melee''. It has a few semi-solid platforms and the main stage can be split. Acid will also rise, damaging the players if it makes contact.
|The stage is based on the {{iw|metroidwiki|location of the same name}}. It has rising acid that damages players on contact.
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*Brinstar (from ''Metroid'')
*Brinstar (from ''Metroid'')
*Brinstar Depths (from ''Metroid'')
*Brinstar Depths (from ''Metroid'')
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!align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]{{footnote|main|*}} (''[[Super Mario World 2: Yoshi's Island]]'')[[File:Yoshi Emblem.png|30px|class=invert-dark]]
!align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br>{{iw|smashwiki|Yoshi's Island (SSBB)|Yoshi's Island}}<ref name=brawlstage group=notes/> (''[[Super Mario World 2: Yoshi's Island]]'')[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|This stage is based on elements from ''Super Mario World 2: Yoshi's Island'' and is a returning stage from ''Brawl''. The long semi-solid platform above the main stage tilts on its center axis over time and two other platforms can rise from the sides.
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] is a stage with visuals from the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. A long semi-solid platform is placed over the main platform, tilting over time, and two [[Blarggwich]]es sometimes appear as usable platforms briefly.
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*Obstacle Course (from ''Super Mario World 2: Yoshi's Island'')
*Obstacle Course (from ''Super Mario World 2: Yoshi's Island'')
*Ending (Yoshi's Story) (from ''Yoshi's Story'')
*Ending (Yoshi's Story) (from ''Yoshi's Story'')
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!align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br>[[Dream Land GB|''Dream Land'']] (''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'')[[File:Kirby Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br>{{iw|smashwiki|Dream Land GB|''Dream Land''}} (''{{iw|wikirby|Kirby's Dream Land}}'')[[File:Kirby Emblem.png|30px|class=invert-dark]]
|This stage is based on ''Kirby's Dream Land'' and has a [[Game Boy]] motif around it. It shifts between several locations from the game and the music changes accordingly.  
|A stage taking place in various areas of ''Kirby's Dream Land'' and being surrounded by a [[Game Boy]]-like motif. Each time the current area changes, the background music does as well.  
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*Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from ''Kirby's Dream Land'')
*Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from ''Kirby's Dream Land'')
*Green Greens Ver. 2 (from ''Kirby's Dream Land'')
*Green Greens Ver. 2 (from ''Kirby's Dream Land'')
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!align=center|[[File:SSB43DS Corneria.jpg|150px]]<br>[[Corneria]]{{footnote|main|**}} (''Star Fox'')[[File:StarFox Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB43DS Corneria.jpg|150px]]<br>{{iw|smashwiki|Corneria}}<ref name=ssbmstage group=notes/> (''Star Fox'')[[File:StarFox Emblem.png|30px|class=invert-dark]]
|This stage, returning from ''Melee'', takes place on the [[lylatwiki:Great Fox|Great Fox]] from [[lylatwiki:Star Fox|''Star Fox'']]. [[Arwing]]s and [[Wolfen]] appear throughout, attacking the players with their laser cannons. Additionally, the large cannon on the bow of the ship can deliver a one-hit KO to players.
|Players fight atop the {{iw|lylatwiki|Great Fox}}. The {{iw|smashwiki|stage hazard}}s are {{iw|lylatwiki|Arwing}}s and {{iw|lylatwiki|Wolfen}}, which shoot laser cannons to attack. The Great Fox sometimes fires a large laser from the front, instantly {{iw|smashwiki|KO}}'ing players on contact.
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*Corneria (from ''Star Fox'')
*Corneria (from ''Star Fox'')
*Star Wolf's Theme / Sector Z (from ''Star Fox 64'')
*Star Wolf's Theme / Sector Z (from ''Star Fox 64'')
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!align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br>[[Unova Pokémon League]] ([[bulbapedia:Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version'']])[[File:Pokemon Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br>{{iw|smashwiki|Unova Pokémon League}} ({{iw|bulbapedia:Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version''}})[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|This stage is inspired by the Pokémon League from ''Pokémon''{{'}}s fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they can affect the battlefield, with the former by setting the stage ablaze, and the latter can tilt the stage.
|A stage based on the {{iw|bulbapedia|Pokémon League (Unova)|Pokémon League}} of the {{iw|bulbapedia|Unova}} {{iw|bulbapedia|region}}. Various {{iw|bulbapedia|legendary Pokémon}} can appear in front of {{iw|bulbapedia|N's Castle}}, thought {{iw|bulbapedia|Reshiram (Pokémon)|Reshiram}} and {{iw|bulbapedia|Zekrom (Pokémon)|Zekrom}} affect the stage directly by setting it on fire and tilting it, respectively.
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*N's Castle Medley (from ''Pokémon Black''/''White Versions'')
*N's Castle Medley (from ''Pokémon Black''/''White Versions'')
*Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'')
*Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'')
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!align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br>[[Prism Tower]] ([[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']])[[File:Pokemon Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br>{{iw|smashwiki|Prism Tower}} ({{iw|bulbapedia|Pokémon X and Y|''Pokémon X'' and ''Pokémon Y''}})[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|This stage takes place at the Prism Tower in Lumiose City from the Kalos region. The stage, which consists of one main platform and several semi-solid platforms, travels across the tower as the fighters battle it out, along with battling on the tower itself.
|Taking place at {{iw|bulbapedia|Prism Tower}} in {{iw|bulbapedia|Lumiose City}}, the stage has a main platform and several semi-solid platforms that travel around the tower during the match, but fighters do battle atop the tower at one point.
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*Battle! (Trainer Battle) (Pokémon X and Y) (from ''Pokémon X''/''Y'')
*Battle! (Trainer Battle) (Pokémon X and Y) (from ''Pokémon X''/''Y'')
*Lumiose City (from ''Pokémon X''/''Y'')
*Lumiose City (from ''Pokémon X''/''Y'')
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!align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>''[[Mute City SNES|Mute City]]'' (''[[fzerowiki:F-Zero|F-Zero]]'')[[File:F-Zero Emblem.png|30px|class=invert-dark]]
!align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>''{{iw|smashwiki|Mute City SNES|Mute City}}'' (''{{iw|fzerowiki:F-Zero}}'')[[File:F-Zero Emblem.png|30px|class=invert-dark]]
|This stage is based on [[fzerowiki:Mute City|Mute City]] from the original ''F-Zero''. Two platforms hover over the [[F-Zero machine]]s as the players battle and players can stand on the racers as they come and go. Touching the track will damage the players.
|A stage based on the ''F-Zero'' {{iw|fzerowiki:Mute City|course of the same name}}. Players can fight atop the F-Zero machines or the platforms above them. If a player touches the road, they take damage.
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*Mute City (from ''F-Zero'')
*Mute City (from ''F-Zero'')
*Mute City '''(arrangement)''' (from ''F-Zero'')
*Mute City '''(arrangement)''' (from ''F-Zero'')
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!align=center|[[File:MagicantSSB3DS.png|150px]]<br>''[[Magicant]]'' (''[[wikibound:EarthBound Beginnings|Mother]]'')[[File:EarthBound Emblem.png|30px|class=invert-dark]]
!align=center|[[File:MagicantSSB3DS.png|150px]]<br>''{{iw|smashwiki|Magicant}}'' (''{{iw|wikibound|EarthBound Beginnings|Mother}}'')[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|This unusual battleground is based on two similarly named locations from ''Mother'' and ''EarthBound''. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match.  
|The match takes place on a series of clouds. The stage has several, such as the {{iw|wikibound|Dungeon Man}} and {{iw|wikibound|Sky Runner}}, as well as the {{iw|wikibound|Flying Man}}, who can appear up to five times during a match to assist a player.
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*Magicant / Eight Melodies (Mother) (from ''Mother'')
*Magicant / Eight Melodies (Mother) (from ''Mother'')
*Smiles and Tears (from ''EarthBound'')
*Smiles and Tears (from ''EarthBound'')
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!align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br>[[Arena Ferox]] (''[[fireemblem:Fire Emblem: Awakening|Fire Emblem: Awakening]]'')[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br>{{iw|smashwiki|Arena Ferox}} (''{{iw|fireemblem|Fire Emblem: Awakening}}'')[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|Arena Ferox will first appear as a basic stage, but over the course of the battle, several platforms will rise up from the ground. Platforms consist of basic, semi-solid, and moving platforms.  
|It first appears as a basic area within a stadium, though as the battle continues platforms rise from the ground.
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*Id (Purpose) (from ''Fire Emblem: Awakening'')
*Id (Purpose) (from ''Fire Emblem: Awakening'')
*Fire Emblem (from ''Fire Emblem: Shadow Dragon'')
*Fire Emblem (from ''Fire Emblem: Shadow Dragon'')
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!align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br>''[[Flat Zone 2]]''{{footnote|main|*}} ([[Game & Watch]])[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
!align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br>''{{iw|smashwiki|Flat Zone 2}}''<ref name=brawlstage group=notes/> ([[Game & Watch]])[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|This returning stage places fighters inside of a Game & Watch device. The stage changes between four areas based on four Game & Watch games; Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles.
|Fighters battle inside of a {{iw|nwiki|Game & Watch}} device. The stage switches between four areas, each having different obstacles from being based on a different Game & Watch game: ''{{iw|nwiki|Fire}}'', ''{{iw|nwiki|Oil Panic}}'', ''{{iw|nwiki|Lion}}'', and ''{{iw|nwiki|Chef}}''.
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*Flat Zone 2 (from ''Super Smash Bros. Brawl'')
*Flat Zone 2 (from ''Super Smash Bros. Brawl'')
*Flat Zone (from ''Super Smash Bros. Melee'')
*Flat Zone (from ''Super Smash Bros. Melee'')
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!align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br>[[Reset Bomb Forest]] (''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'')[[File:KidIcarus_Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br>{{iw|smashwiki|Reset Bomb Forest}} (''{{iw|icaruspedia|Kid Icarus: Uprising}}'')[[File:KidIcarus_Emblem.png|30px|class=invert-dark]]
|This stage is based on [[icaruspedia:Viridi, Goddess of Nature|Chapter 11]] of ''Kid Icarus: Uprising''. The first part of the stage consists of a few platforms, while the second contains breakable platforms over a large abyss.
|A stage based on {{iw|icaruspedia|Viridi, Goddess of Nature|Chapter 11}} of ''Kid Icarus: Uprising'', the first part consists of a few platforms, and the second part has breakable platforms over a large abyss.
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*Wrath of the Reset Bomb (from ''Kid Icarus: Uprising'')
*Wrath of the Reset Bomb (from ''Kid Icarus: Uprising'')
*Dark Pit's Theme (from ''Kid Icarus: Uprising'')
*Dark Pit's Theme (from ''Kid Icarus: Uprising'')
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!align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>''[[WarioWare, Inc. (stage)|WarioWare Inc.]]''{{footnote|main|*}} ([[WarioWare (series)|''WarioWare'']])[[File:Wario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>''{{iw|smashwiki|WarioWare, Inc.}}''<ref name=brawlstage group=notes/> ([[WarioWare (series)|''WarioWare'']])[[File:Wario Emblem.png|30px|class=invert-dark]]
|Returning from ''Super Smash Bros. Brawl'', this stage is based on the ''WarioWare'' series. The stage will occasionally have players participate in microgames, which if completed correctly, will give the successful players a reward (or, occasionally, nothing at all).
|[[WarioWare, Inc. (stage)|WarioWare Inc.]] involves players participating in certain [[microgame]]s, rewarding each player who manages to meet the objective.
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*WarioWare, Inc. (from ''WarioWare, Inc.: Mega Microgame$!'')
*WarioWare, Inc. (from ''WarioWare, Inc.: Mega Microgame$!'')
*Ashley's Song (from ''WarioWare: Touched!'')
*Ashley's Song (from ''WarioWare: Touched!'')
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!align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br>[[Distant Planet]]{{footnote|main|*}} (''Pikmin'')[[File:Pikmin Emblem.png|30px|class=invert-dark]]
!align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br>{{iw|smashwiki|Distant Planet}}<ref name=brawlstage group=notes/> (''Pikmin'')[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|This stage is based on elements from ''Pikmin'' and is a returning stage from ''Brawl''. A large Red Bulborb appears to the right side of the stage and will attempt to eat the players. Additionally, when raining, water will come from the left side of the stage and push the players off stage.
|This stage has a {{iw|pikipedia|Red Bulborb}} that sometimes shows up on the right side of the stage, trying to eat players. It rains occasionally, which quickly causes stream of water to flow down the left side, possibly pushing players off of the stage.
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*Main Theme (Pikmin) (from ''Pikmin'')
*Main Theme (Pikmin) (from ''Pikmin'')
*Stage Select (from ''Pikmin 2'')
*Stage Select (from ''Pikmin 2'')
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!align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br>[[Tortimer Island]] (''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'')[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br>{{iw|smashwiki|Tortimer Island}} (''{{iw|nookipedia|Animal Crossing: New Leaf}}'')[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|Based on Tortimer Island from ''Animal Crossing: New Leaf'', this stage's orientation changes each time it's played on. The stage can consist of trees that act as platforms or a pier to the side. Players can swim in the water, but sharks can attempt to bring players down.
|A stage taking place at the {{iw|nookipedia|Tortimer Island|location of the same name}}. It can consist of trees functioning as platforms or a pier to the side. There is water that can be {{iw|smashwiki|Swimming|swum in}}, although sharks can try to bring players down.
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*Tortimer Island Medley (from ''Animal Crossing: New Leaf'')
*Tortimer Island Medley (from ''Animal Crossing: New Leaf'')
*Kapp'n's Song (from ''Animal Crossing: New Leaf'')
*Kapp'n's Song (from ''Animal Crossing: New Leaf'')
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!align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br>[[Boxing Ring]]{{footnote|main|}} (''Punch-Out<nowiki>!!</nowiki>'')[[File:PunchOutSymbol.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br>{{iw|smashwiki|Boxing Ring}}<ref name=ssb4stage group=notes/> (''Punch-Out<nowiki>!!</nowiki>'')[[File:PunchOutSymbol.png|30px|class=invert-dark]]
|Based on a boxing ring, this is a fairly simple stage with no pits to fall into. Players can jump on the ropes to reach the spotlights at the top, which they can attack to send them crashing down. The ring can also change its theme when selecting it, based on either ''Punch-Out<nowiki>!!</nowiki>'' or ''Super Smash Bros.''
|The stage takes place at a regular boxing ring. Players can bounce off of the ropes to the left and right of the ring to land onto the spotlights above, which can be attacked to have them crash downward.
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*Jogging / Countdown (from ''Punch-Out!!'')
*Jogging / Countdown (from ''Punch-Out!!'')
*Minor Circuit (from ''Punch-Out!!'' (Wii))
*Minor Circuit (from ''Punch-Out!!'' (Wii))
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!align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br>[[Gaur Plain]]{{footnote|main|}} (''{{wp|Xenoblade Chronicles}}'')[[File:XenobladeEmblem.png|40px|class=invert-dark]]
!align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br>{{iw|smashwiki|Gaur Plain}}<ref name=ssb4stage group=notes/> (''{{iw|xenoseries|Xenoblade Chronicles}}'')[[File:XenobladeEmblem.png|40px|class=invert-dark]]
|Based on the large area on the lower level of Bionis' Leg from ''Xenoblade Chronicles'', this stage is the largest in the game. It has various platforms modeled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, but the effect is cosmetic.
|The stage is based on the large area on the lower level of {{iw|xenoseries|Bionis' Leg}} from ''Xenoblade Chronicles''. The stage consists of two cliffsides, from which players fight on the platforms, and a large gap between them. Gaur Plain has a day to night transition effect in the background only, similarly to {{iw|smashwiki|Battlefield (SSB4)|Battlefield}}.
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*Gaur Plain (from ''Xenoblade Chronicles'')
*Gaur Plain (from ''Xenoblade Chronicles'')
*You Will Know Our Names (from ''Xenoblade Chronicles'')
*You Will Know Our Names (from ''Xenoblade Chronicles'')
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!align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br>[[Balloon Fight (stage)|''Balloon Fight'']] (''{{wp|Balloon Fight}}'')[[File:SSB4 Balloon Fight Symbol.png|30px|class=invert-dark]]
!align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br>''{{iw|smashwiki|Balloon Fight}}'' (''{{iw|nwiki|Balloon Fight}}'')[[File:SSB4 Balloon Fight Symbol.png|30px|class=invert-dark]]
|The stage's 8-bit appearance can change when selected, but it normally contains several platforms, one or two [[Flipper (Balloon Fight)|Flipper]]s, lightning clouds, and a water hazard with a large fish that will attempt to bring players under. The stage can also be walked off to the side and the player will appear on the opposite end unless they are knocked off in that direction.
|A stage with a layout that may change between {{iw|smashwiki|match}}es, though there is usually lightning clouds, one or two {{iw|smashwiki|Flipper}}s, and a {{iw|smashwiki|fish}} waiting for players in the water, attempting to drag them under upon catching them, also causing a {{iw|smashwiki|KO}}. Unlike other stages, the player can walk off the left or right to show up the opposite side, with the {{iw|smashwiki|blast line}} applying only when they launched.
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*Balloon Fight Medley (from ''Balloon Fight'')
*Balloon Fight Medley (from ''Balloon Fight'')
*Balloon Trip (from ''Balloon Fight'')
*Balloon Trip (from ''Balloon Fight'')
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!align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br>[[Living Room]] (''{{wp|Nintendogs + Cats}}'')[[File:Nintendogs Symbol.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br>{{iw|smashwiki|Living Room}} (''{{iw|nwiki|Nintendogs + Cats}}'')[[File:Nintendogs Symbol.png|30px|class=invert-dark]]
|Taking place in a large living room, players will first battle on a large floor. Once enough time has passed, blocks and other objects will fall onto the stage, damage players if they connect, but can be walked on when they have rested into place.
|Players fight on the floor of a giant living room. Blocks and other objects begin to fall on stage eventually, damaging players if they hit them, although they can be walked on as platforms otherwise.
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*Bath Time Theme (from ''Nintendogs'')
*Bath Time Theme (from ''Nintendogs'')
*Bath Time Theme (Vocal Mix) (from ''Nintendogs'')
*Bath Time Theme (Vocal Mix) (from ''Nintendogs'')
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!align=center|[[File:SSB4 3DS Dark Emperor screenshot.png|150px]]<br>[[Find Mii]] ([[StreetPass Mii Plaza]])[[File:Find Mii Symbol.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS Dark Emperor screenshot.png|150px]]<br>{{iw|smashwiki|Find Mii}} ({{iw|miiwiki|StreetPass Mii Plaza}})[[File:Find Mii Symbol.png|30px|class=invert-dark]]
|A stage based on the game Find Mii II from the StreetPass Mii Plaza. The stage consists of one large platform to the left and a smaller platform to the right. The Dark Emperor can also take part in the stage, increasing certain player's stats.
|The stage is based on {{iw|nwiki|Find Mii II}} from StreetPass Mii Plaza. It has large platform to the left and a smaller platform to the right. The {{iw|smashwiki|Dark Emperor}} can also appear, increasing certain player's stats.
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*Dark Lord (from ''Find Mii II'')
*Dark Lord (from ''Find Mii II'')
*Save the World, Heroes! (from ''Find Mii II'')
*Save the World, Heroes! (from ''Find Mii II'')
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!align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br>[[Tomodachi Life (stage)|Tomodachi Life]] (''{{wp|Tomodachi Life}}'')[[File:Tomodachi Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br>{{iw|smashwiki|Tomodachi Life}} (''{{iw|miiwiki|Tomodachi Life}}'')[[File:Tomodachi Emblem.png|30px|class=invert-dark]]
|Based on the game of the same name, this stage is a large house with several semi-solid platforms the players can fight on. Various [[Mii]]s from the user's system appear in the rooms.
|Based on the identically titled game, Tomodachi Life takes place in a few-story house with several pass-through platforms to battle on. The {{iw|miiwiki|Mii}}s within the rooms are from the player's system.
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*Tomodachi Life (from ''Tomodachi Life'')
*Tomodachi Life (from ''Tomodachi Life'')
*Mii Plaza (from Mii Channel)
*Mii Plaza (from Mii Channel)
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|-
!align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br>[[PictoChat 2]] ([[Nintendo DS]])[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
!align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br>{{iw|smashwiki|PictoChat 2}} ({{iw|nwiki|Nintendo DS}})[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
|Based on the PictoChat application built into earlier Nintendo DS models, various drawings will appear, having different impacts on the fight. This stage is similar to the PictoChat stage from ''Super Smash Bros. Brawl'', but PictoChat 2 features different drawings.
|A stage based on the {{iw|nwiki|PictoChat}} application, featuring various drawings that appear, each impacting the match differently, much like in the {{iw|smashwiki|PictoChat|previous PictoChat stage}}, albeit with different drawings.
|
|
*PictoChat (from ''Super Smash Bros. Brawl'')
*PictoChat (from ''Super Smash Bros. Brawl'')
*Dr. Mario (from ''Dr. Mario'')
*Dr. Mario (from ''Dr. Mario'')
|-
|-
!align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br>[[Green Hill Zone]]{{footnote|main|*}} (''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'')[[File:Sonic Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br>{{iw|smashwiki|Green Hill Zone}}<ref name=brawlstage group=notes/> (''{{iw|sonicretro|Sonic the Hedgehog (16-bit)|Sonic the Hedgehog}}'')[[File:Sonic Emblem.png|30px|class=invert-dark]]
|A stage returning from ''Super Smash Bros. Brawl''. It has a "u-shape" design and the lower ground section can be broken. Checkpoints also appear occasionally, which can be attacked to make it spin and damage other players.
|A u-shaped stage with a platform having lower parts that are breakable into segments. {{iw|sonicretro|Checkpoint}}s appear sometimes, although their only function is to spin them and damage other players with.
|
|
*Green Hill Zone (from ''SONIC THE HEDGEHOG'' (1991))
*Green Hill Zone (from ''SONIC THE HEDGEHOG'' (1991))
*Live & Learn (from ''SONIC ADVENTURE 2'')
*Live & Learn (from ''SONIC ADVENTURE 2'')
|-
|-
!align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br>[[Wily Castle]]{{footnote|main|}} (''{{wp|Mega Man}}'')[[File:MegaMan Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br>{{iw|smashwiki|Wily Castle}}<ref name=ssb4stage group=notes/> (''{{wp|Mega Man}}'')[[File:MegaMan Emblem.png|30px|class=invert-dark]]
|A stage based on Wily Castle from ''Mega Man 2''. Several platforms move around the main one, which can disappear or fly off the stage without notice. Yellow Devil can also momentarily appear and intervene with the fight.  
|The stage takes place at the identically named location. There is a main platform that other platforms move around, with a possibility of disappearing or flying off. {{iw|smashwiki|Yellow Devil}} sometimes appears for fighters to battle.
|
|
*Mega Man 2 Medley (from ''Mega Man 2'')
*Mega Man 2 Medley (from ''Mega Man 2'')
*Mega Man 2 Retro Medley (from ''Mega Man 2'')
*Mega Man 2 Retro Medley (from ''Mega Man 2'')
|-
|-
!align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>''[[Pac-Maze]]'' (''{{wp|Pac-Man}}'')[[File:Pac-ManEmblem.png|25px|class=invert-dark]]
!align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>''{{iw|smashwiki|Pac-Maze}}'' (''{{wp|Pac-Man}}'')[[File:Pac-ManEmblem.png|25px|class=invert-dark]]
|This stage is designed after the classic maze from the original ''Pac-Man'' arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their color will appear, granting immunity to the ghosts.
|A stage designed after the maze from the first ''Pac-Man''. There are Pac-Dots to collect, and by obtaining enough or any of the Bonus Fruit, a Power Pellet of their color appears, granting immunity to the ghosts.
|
|
*PAC-MAN (from ''PAC-MAN'')
*PAC-MAN (from ''PAC-MAN'')
Line 1,062: Line 1,339:
!align=center colspan=3 width="100%"|Extra Stages
!align=center colspan=3 width="100%"|Extra Stages
|-
|-
![[File:Dream Land SSB3DS.png|150px]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[wikirby:Kirby (series)|''Kirby'']])[[File:Kirby Emblem.png|30px|class=invert-dark]]
![[File:Dream Land SSB3DS.png|150px]]<br>{{iw|smashwiki|Dream Land|Dream Land (64)}}<ref name=ssb4stage group=notes/><ref name=ssb64stage group=notes>Returning stage from ''Super Smash Bros.''</ref> ([[wikirby:Kirby (series)|''Kirby'']])[[File:Kirby Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
'''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version


A stage returning from ''[[Super Smash Bros.]]'' It features [[Whispy Woods]], who will occasionally blow wind in a random direction, which can cause fighters to fall off of the stage. Otherwise, its appearance is similar to Battlefield.
A stage featuring {{iw|wikirby|Whispy Woods}}, who often blows {{iw|smashwiki|wind}} in a random direction, causing fighters to fall off of the stage.
|
|
*Dream Land (from ''Kirby Super Star'')
*Dream Land (from ''Kirby Super Star'')
*Ice Cream Island (from ''Kirby's Adventure'')
*Ice Cream Island (from ''Kirby's Adventure'')
|-
|-
![[File:Suzaku Castle SSB3DS.png|150px]]<br>[[Suzaku Castle]]{{footnote|main|}} (''[[wikipedia:Street Fighter II|Street Fighter II]]'')[[File:StreetFighterEmblem.png|25px|class=invert-dark]]
![[File:Suzaku Castle SSB3DS.png|150px]]<br>{{iw|smashwiki|Suzaku Castle}}<ref name=ssb4stage group=notes/> (''{{wp|Street Fighter II}}'')[[File:StreetFighterEmblem.png|25px|class=invert-dark]]
|
|
'''Release date:''' June 14, 2015<br>'''Price:''' Available alongside [[#Extra characters|Ryu]]
'''Release date:''' June 14, 2015<br>'''Price:''' Available alongside {{iw|smashwiki|Ryu (SSB4)|Ryu}}


[[Ryu]]'s home stage, based on the same location from ''Street Fighter II''. It has two large platforms on the right and two smaller platforms to the left. Its Omega Form features breakable signposts, though they do not affect gameplay.
A stage taking place at the same location from ''Street Fighter II''. The match is fought on two large platforms on the right and two smaller platforms to the left.
|
|
*Ryu Stage Type A (from ''Street Fighter II'')
*Ryu Stage Type A (from ''Street Fighter II'')
*Ryu Stage (from ''Street Fighter II'')
*Ryu Stage (from ''Street Fighter II'')
|-
|-
![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} (''[[Super Mario (series)|Super Mario]]'')[[File:Mario_Emblem.png|30px|class=invert-dark]]
![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Peach's Castle}}<ref name=ssb4stage group=notes/><ref name=ssb64stage group=notes/> (''[[Super Mario (series)|Super Mario]]'')[[File:Mario_Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version


A stage returning from ''Super Smash Bros.'', this stage contains elements from ''[[Super Mario 64]]'', along with a ''Smash Bros.'' [[Bumper (Super Smash Bros. series)|Bumper]] hovering over the stage. The stage has one, long semi-solid platform over a small platform. There's another platform that moves from side to side underneath and slanted platforms to the sides of the stage as well.
[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] is a stage based on ''[[Super Mario 64]]'', taking place high above [[Peach's Castle]]. It has a long pass-through platform over a small platform, a platform moving back and forth underneath, and slanted platforms to the sides. The main obstacle is the {{iw|smashwiki|Bumper}} positioned in midair.
|
|
*Peach's Castle Stage (from ''Super Mario Bros.'')
*Peach's Castle Stage (from ''Super Mario Bros.'')
*Main Theme (Super Mario 64) (from ''Super Mario 64'')
*Main Theme (Super Mario 64) (from ''Super Mario 64'')
|-
|-
![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'']])[[File:Zelda_Emblem.png|30px|class=invert-dark]]
![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Hyrule Castle|Hyrule Castle (64)}}<ref name=ssb4stage group=notes/><ref name=ssb64stage group=notes/> ({{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda''}})[[File:Zelda_Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version


A stage returning from ''Super Smash Bros.'', based on [[zeldawiki:Hyrule Castle|Hyrule Castle]] from ''The Legend of Zelda: Ocarina of Time''. It contains several platforms as well as a tornado that appears occasionally, sending players that get too close into the air.
A stage taking place at the rendition of {{iw|zeldawiki|Hyrule Castle}} from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. It has several platforms, and the {{iw|smashwiki|stage hazard}} is a {{iw|zeldawiki|tornado}}, which appears sometimes and can launch players that get too close into the air.
|
|
*Hyrule Castle Stage (from ''The Legend of Zelda'')
*Hyrule Castle Stage (from ''The Legend of Zelda'')
*The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'')
*The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'')
|-
|-
![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]{{footnote|main|†}} (''[[Super Mario Maker]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br>{{iw|smashwiki|Super Mario Maker}}<ref name=ssb4stage group=notes/> (''[[Super Mario Maker]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version
'''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version


A stage based on ''Super Mario Maker''. The stage is randomly generated for every battle. It alternates between styles during battle, and any destroyed terrain is replaced once enough time has passed.
[[Super Mario Maker (stage)|Super Mario Maker]] is based on the game of the same title. It generates a random layout with each match. The game style changes over time, and destroyed terrain is also replaced after a while.
|
|
*Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'')
*Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'')
*Title (Super Mario Maker) (from ''Super Mario Maker'')
*Title (Super Mario Maker) (from ''Super Mario Maker'')
|-
|-
![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br>[[Duck Hunt (stage)|Duck Hunt]]{{footnote|main|†}} (''[[nwiki:Duck Hunt|Duck Hunt]]'')[[File:DuckHunt_Emblem.png|30px|class=invert-dark]]
![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br>{{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}}<ref name=ssb4stage group=notes/> (''{{iw|nwiki|Duck Hunt}}'')[[File:DuckHunt_Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update
'''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update


A stage originally from ''Super Smash Bros. for Wii U''. It is based on the ''Duck Hunt'' game, with trees that act as platforms and ducks the player can attack.
A stage originally from ''Super Smash Bros. for Wii U'' that is based on the identically titled game. There are trees usable as platforms and ducks that can be attacked.
|
|
*Duck Hunt Medley (from ''Duck Hunt'')
*Duck Hunt Medley (from ''Duck Hunt'')
*Wrecking Crew Retro Medley (from ''Wrecking Crew'')
*Wrecking Crew Retro Medley (from ''Wrecking Crew'')
|-
|-
![[File:Midgar SSB3DS.jpg|150px]]<br>[[Midgar]]{{footnote|main|}} (''{{wp|Final Fantasy VII|FINAL FANTASY VII}}'')[[File:Final Fantasy Symbol.png|30px|class=invert-dark]]
![[File:Midgar SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Midgar}}<ref name=ssb4stage group=notes/> (''{{wp|Final Fantasy VII|FINAL FANTASY VII}}'')[[File:Final Fantasy Symbol.png|30px|class=invert-dark]]
|
|
'''Release date:''' December 15, 2015<br>'''Price:''' Available alongside [[#Extra characters|Cloud]]
'''Release date:''' December 15, 2015<br>'''Price:''' Available alongside {{iw|smashwiki|Cloud (SSB4)|Cloud}}


Midgar is the city from ''FINAL FANTASY VII'' and [[Cloud Strife|Cloud]]'s home stage. Midgar shares a similar appearance to Battlefield, though Materia appears occasionally throughout the battle. This Materia can summon creatures from FINAL FANTASY VII which can affect the stage in various ways.
The stage takes place at Midgar, the city from ''FINAL FANTASY VII''. Materia sometimes appears to bring forth summons, which can affect the stage in various ways.
|
|
*Let the Battles Begin! (from ''FINAL FANTASY VII'')
*Let the Battles Begin! (from ''FINAL FANTASY VII'')
*Fight On! (from ''FINAL FANTASY VII'')
*Fight On! (from ''FINAL FANTASY VII'')
|-
|-
![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br>[[Umbra Clock Tower]]{{footnote|main|}} (''{{wp|Bayonetta}}'')[[File:Bayonetta.png|30px|class=invert-dark]]
![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Umbra Clock Tower}}<ref name=ssb4stage group=notes/> (''{{iw|nwiki|Bayonetta}}'')[[File:Bayonetta.png|30px|class=invert-dark]]
|
|
'''Release date:''' March 2, 2016<br>'''Price:''' Available alongside [[#Extra characters|Bayonetta]]
'''Release date:''' March 2, 2016<br>'''Price:''' Available alongside {{iw|smashwiki|Bayonetta (SSB4)|Bayonetta}}


A piece of the falling clock tower from the opening of ''Bayonetta'' and the home stage of the [[Bayonetta|titular character]]. While the stage itself is completely flat, pieces of debris may fly by to serve as platforms.  
Set on the falling clock tower from the opening of ''Bayonetta'' and sometimes having usable pieces of debris.  
|
|
*Let's Hit The Climax! (from ''Bayonetta'')
*Let's Hit The Climax! (from ''Bayonetta'')
*Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'')
*Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'')
|}
|}
{{footnote|note|†|Stages that also appear in ''Super Smash Bros. for Wii U''}}
{{footnote|note|*|Returning stages from ''Super Smash Bros. Brawl''}}
{{footnote|note|**|Returning stages from ''Super Smash Bros. Melee''}}
{{footnote|note|***|Returning stages from ''Super Smash Bros.''}}


===Unlocking criteria===
===Unlocking criteria===
{|class="wikitable"style="margin:auto;max-width:70em"
{|class="wikitable"style="margin:auto;max-width:70em"
!style="width:15em"|Stage
!style="width:35em"|Criteria
|-
|-
!style="background:#d0d0d0;width:15em"|Stage
!width=30%|{{iw|smashwiki|Magicant}}
!style="background:#d0d0d0;width:35em"|Criteria
|width=30%|Unlock {{iw|smashwiki|Ness (SSB4)|Ness}}
|-
!width=30%|Magicant
|width=30%|Unlock Ness
|-
|-
!WarioWare, Inc.
![[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|Unlock Wario
|Unlock Wario
|-
|-
!Pac-Maze
!{{iw|smashwiki|Pac-Maze}}
|Use Pac-Man's Final Smash
|Use Pac-Man's Final Smash
|-
|-
!Dream Land
!{{iw|smashwiki|Dream Land}}
|Use Kirby's Final Smash
|Use Kirby's Final Smash
|-
|-
!Balloon Fight
!{{iw|smashwiki|Balloon Fight}}
|Use Villager three times
|Use Villager three times
|-
|-
!Mute City
!{{iw|smashwiki|Mute City}}
|Win three Smash matches as Captain Falcon
|Win three Smash matches as Captain Falcon
|-
|-
!Flat Zone 2
!{{iw|smashwiki|Flat Zone 2}}
|Unlock Mr. Game & Watch and complete the 1st Challenges page
|Unlock Mr. Game & Watch and complete the first page of {{iw|smashwiki|List of challenges (SSB4-3DS)|Challenges}}
|}
|}


Line 1,172: Line 1,444:
75 items, 26 of which are new, appear in this game.
75 items, 26 of which are new, appear in this game.
====New items====
====New items====
{|
{{columns|
|
*{{iw|smashwiki|Back Shield}}
*[[Back Shield]]
*[[Beehive]]
*[[Beehive]]
*[[Beetle (item)|Beetle]]
*{{iw|zeldawiki|Beetle (Item)|Beetle}}
*[[Bombchu]]
*{{iw|zeldawiki|Bombchu}}
*[[Boomerang]]
*[[Boomerang]]
*[[Boss Galaga]]
*{{iw|smashwiki|Boss Galaga}}
*[[Bullet Bill]]
*[[Bullet Bill]]
*[[Cucco]]
*{{iw|zeldawiki|Cucco}}
*[[Daybreak]]
*{{iw|icaruspedia|Daybreak}}
|
*{{iw|smashwiki|Drill}}
*[[Drill (item)|Drill]]
*{{iw|zeldawiki|Fairy Bottle}}
*[[Fairy Bottle]]
*[[Fire Bar]]
*[[Fire Bar]]
*[[Grass]]
*[[Grass]]
*[[Gust Bellows]]
*{{iw|zeldawiki|Gust Bellows}}
*[[Hocotate Bomb]]
*{{iw|pikipedia|Hocotate ship|Hocotate Bomb}}
*[[Killer Eye]]
*{{iw|icaruspedia|Killer Eye}}
*[[Master Ball]]
*{{iw|bulbapedia|Master Ball}}
*[[Ore Club]]
*{{iw|icaruspedia|Ore Club}}
|
*[[POW Block]]
*[[POW Block]]
*[[Rocket Belt]]
*{{iw|smashwiki|Rocket Belt}}
*[[Special Flag]]
*{{iw|smashwiki|Special Flag}}
*[[Spiny Shell (blue)|Spiny Shell]]
*[[Spiny Shell (blue)|Spiny Shell]]
*[[Steel Diver]]
*{{iw|smashwiki|Steel Diver}}
*[[Super Leaf]]
*[[Super Leaf]]
*[[Treasure chest|Treasure Chest]]
*[[Treasure chest|Treasure Chest]]
*[[X Bomb]]
*{{iw|smashwiki|X Bomb}}
|}
}}


====Returning items====
====Returning items====
{|
{{columns|
|
*[[Assist Trophy]]
*[[Assist Trophy]]
*[[Banana Peel]]
*[[Banana Peel]]
*[[Barrel]]
*{{iw|smashwiki|Barrel}}
*[[Beam Sword]]
*{{iw|smashwiki|Beam Sword}}
*[[Blast Box]]
*{{iw|smashwiki|Blast Box}}
*[[Bob-omb]]
*[[Bob-omb]]
*[[Bumper (Super Smash Bros. series)|Bumper]]
*{{iw|smashwiki|Bumper}}
*[[Bunny Hood]]
*{{iw|zeldawiki|Bunny Hood}}
*[[Capsule (Super Smash Bros. series)|Capsule]]
*{{iw|smashwiki|Capsule}}
*[[Crate]]
*{{iw|smashwiki|Crate}}
*[[Deku Nut]]
*{{iw|zeldawiki|Deku Nut}}
*[[Dragoon]]
*{{iw|wikirby|Dragoon}}
*[[Fire Flower]]
*[[Fire Flower]]
*[[Food]]
*[[Food]]
*[[Franklin Badge]]
*{{iw|wikibound|Franklin Badge}}
*[[Freezie]]
*[[Freezie]]
*[[Golden Hammer]]
*[[Golden Hammer]]
|
*{{iw|smashwiki|Gooey Bomb}}
*[[Gooey Bomb]]
*[[Green Shell]]
*[[Green Shell]]
*[[Hammer]]
*[[Hammer]]
*[[Heart Container]]
*{{iw|zeldawiki|Heart Container}}
*[[Home-Run Bat]]
*{{iw|smashwiki|Home-Run Bat}}
*[[Hothead]]
*[[Hothead]]
*[[Lightning]]
*[[Lightning]]
*[[Lip's Stick]]
*{{iw|smashwiki|Lip's Stick}}
*[[Maxim Tomato]]
*{{iw|wikirby|Maxim Tomato}}
*[[Cap Block#Super Smash Bros. series|Metal Box]]
*[[Cap Block#Super Smash Bros. series|Metal Box]]
*[[Motion-Sensor Bomb]]
*{{iw|smashwiki|Motion-Sensor Bomb}}
*[[Mr. Saturn]]
*{{iw|wikibound|Mr. Saturn}}
*[[Party Ball (item)|Party Ball]]
*[[Party Ball (item)|Party Ball]]
*[[Pitfall]]
*{{iw|nookipedia|Pitfall}}
*[[Poison Mushroom]]
*[[Poison Mushroom]]
*[[Poké Ball]]
*{{iw|bulbapedia|Poké Ball}}
*[[Ray Gun]]
*{{iw|smashwiki|Ray Gun}}
*[[Rolling Crate]]
*{{iw|smashwiki|Rolling Crate}}
|
*{{iw|smashwiki|Sandbag}}
*[[Sandbag]]
*{{iw|metroidwiki|Screw Attack (item)|Screw Attack}}
*[[Screw Attack]]
*{{iw|lylatwiki|Smart Bomb}}
*[[List of Super Smash Bros. series items#Smart Bomb|Smart Bomb]]
*{{iw|smashwiki|Smash Ball}}
*[[Smash Ball]]
*{{iw|smashwiki|Smoke Ball}}
*[[Smoke Ball]]
*[[Soccer Ball]]
*[[Soccer Ball]]
*[[Trampoline|Spring]]
*[[Trampoline|Spring]]
*[[Star Rod (Kirby)|Star Rod]]
*{{iw|wikirby|Star Rod}}
*[[Super Mushroom]]
*[[Super Mushroom]]
*[[Super Scope]]
*{{iw|nwiki|Super Scope}}
*[[Super Star]]
*[[Super Star]]
*[[Superspicy Curry]]
*{{iw|wikirby|Superspicy Curry}}
*[[Team Healer]]
*{{iw|smashwiki|Team Healer}}
*[[Timer (item)|Timer]]
*{{iw|smashwiki|Timer}}
*[[Trophy (Super Smash Bros. series)|Trophy]]
*[[Trophy (Super Smash Bros. series)|Trophy]]
*[[Unira]]
*{{iw|smashwiki|Unira}}
*[[Warp Star]]
*{{iw|wikirby|Warp Star}}
|}
}}


===Assist Trophies===
===Assist Trophies===
In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''.
In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''.
====New Assist Trophies====
====New Assist Trophies====
{|
{{columns|
|
*[[Ashley]]
*[[Ashley]]
*[[Chain Chomp]]
*[[Chain Chomp]]
*[[Assist Trophy#Color TV-Game 15|Color TV-Game 15]]
*{{iw|smashwiki|Color TV-Game 15}}
*[[Dark Samus]]
*{{iw|metroidwiki|Dark Samus}}
*[[Assist Trophy#Dillon|Dillon]]
*{{iw|smashwiki|Dillon}}
*[[Assist Trophy#Dr. Kawashima|Dr. Kawashima]]
*{{iw|smashwiki|Dr. Kawashima}}
*[[Assist Trophy#Elec Man|Elec Man]]
*{{iw|smashwiki|Elec Man}}
|
*{{iw|zeldawiki|Ghirahim}}
*[[Assist Trophy#Ghirahim|Ghirahim]]
*{{iw|smashwiki|Ghosts}}
*[[Assist Trophy#Ghosts|Ghosts]]
*{{iw|nookipedia|Isabelle}}
*[[Isabelle]]
*{{iw|icaruspedia|Magnus}}
*[[Assist Trophy#Magnus|Magnus]]
*{{iw|zeldawiki|Midna}}
*[[Assist Trophy#Midna|Midna]]
*{{iw|metroidwiki|Mother Brain}}
*[[Assist Trophy#Mother Brain|Mother Brain]]
*{{iw|wikirby|Nightmare}}
*[[Assist Trophy#Nightmare|Nightmare]]
*{{iw|icaruspedia|Phosphora}}
|
*{{iw|xenoseries|Riki}}
*[[Assist Trophy#Phosphora|Phosphora]]
*{{iw|smashwiki|Sablé Prince}}
*[[Assist Trophy#Riki|Riki]]
*{{iw|smashwiki|Sheriff}}
*[[Assist Trophy#Sablé Prince|Sablé Prince]]
*{{iw|zeldawiki|Skull Kid}}
*[[Assist Trophy#Sheriff|Sheriff]]
*{{iw|wikibound|Starman}}
*[[Assist Trophy#Skull Kid|Skull Kid]]
*{{iw|smashwiki|Takamaru}}
*[[Assist Trophy#Starman|Starman]]
}}
*[[Assist Trophy#Takamaru|Takamaru]]
|}


====Returning Assist Trophies====
====Returning Assist Trophies====
{|
{{columns|
|
*{{iw|lylatwiki|Andross}}
*[[Assist Trophy#Andross|Andross]]
*{{iw|smashwiki|Devil}}
*[[Assist Trophy#Devil|Devil]]
*{{iw|smashwiki|Dr. Wright}}
*[[Assist Trophy#Dr. Wright|Dr. Wright]]
*[[Hammer Bro]]
*[[Hammer Bro]]
*[[Assist Trophy#Infantry and Tanks|Infantry and Tanks]]
*{{iw|smashwiki|Infantry and Tanks}}
*[[Assist Trophy#Jeff|Jeff]]
*{{iw|wikibound|Jeff}}
|
*[[Kat & Ana]]
*[[Kat & Ana]]
*[[Assist Trophy#Knuckle Joe|Knuckle Joe]]
*{{iw|wikirby|Knuckle Joe}}
*[[Lakitu]] and [[Spiny|Spinies]]
*[[Lakitu]] and [[Spiny|Spinies]]
*[[Assist Trophy#Lyn|Lyn]]
*{{iw|fireemblem|Lyn}}
*[[Assist Trophy#Metroid|Metroid]]
*{{iw|metroidwiki|Metroid (species)|Metroid}}
*[[Assist Trophy#Nintendog|Nintendog]] (French Bulldog)
*{{iw|smashwiki|Nintendog}} (French Bulldog)
|
*{{iw|smashwiki|Saki Amamiya}}
*[[Assist Trophy#Saki Amamiya|Saki Amamiya]]
*{{iw|fzerowiki|Samurai Goroh}}
*[[Assist Trophy#Samurai Goroh|Samurai Goroh]]
*{{iw|sonicretro|Shadow the Hedgehog}}
*[[Shadow (character)|Shadow the Hedgehog]]
*{{iw|starfywiki|Starfy}}
*[[Assist Trophy#Starfy|Starfy]]
*{{iw|zeldawiki|Tingle}}
*[[Assist Trophy#Tingle|Tingle]]
*[[Waluigi]]
*[[Waluigi]]
|}
}}


===Pokémon===
===Pokémon===
{{main-wiki|Bulbapedia|Pokémon (species)}}
{{main-wiki|Bulbapedia|Pokémon (species)}}
In ''Super Smash Bros. for Nintendo 3DS'', this set of 40 {{iw|bulbapedia|Pokémon (species)|Pokémon}}, 23 new features more focus on the [[bulbapedia:Generation V|fifth]] and [[bulbapedia:Generation VI|sixth]] generations, but still contains Pokémon from the previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as Chikorita, Munchlax, Piplup, and Torchic, however, have been removed or replaced from the previous games.
A total of forty {{iw|bulbapedia|Pokémon (species)|Pokémon}} appear, both in this game and ''Super Smash Bros. for Wii U''. 23 are from the {{iw|bulbapedia|Generation V|fifth}} and {{iw|bulbapedia|Generation VI|sixth}} generations and make their debut in the ''Super Smash Bros.'' series.
====New Pokémon====
====New Pokémon====
{|
{{columns|
|
*{{iw|bulbapedia|Abomasnow (Pokémon)|Abomasnow}}
*Abomasnow
*{{iw|bulbapedia|Arceus (Pokémon)|Arceus}}
*Arceus
*{{iw|bulbapedia|Chespin (Pokémon)|Chespin}}
*Chespin
*{{iw|bulbapedia|Darkrai (Pokémon)|Darkrai}}
*Darkrai
*{{iw|bulbapedia|Dedenne (Pokémon)|Dedenne}}
*Dedenne
*{{iw|bulbapedia|Eevee (Pokémon)|Eevee}}
*Eevee
*{{iw|bulbapedia|Fennekin (Pokémon)|Fennekin}}
*Fennekin
*{{iw|bulbapedia|Fletchling (Pokémon)|Fletchling}}
*Fletchling
*{{iw|bulbapedia|Genesect (Pokémon)|Genesect}}
|
*{{iw|bulbapedia|Giratina (Pokémon)|Giratina}}
*Genesect
*{{iw|bulbapedia|Gogoat (Pokémon)|Gogoat}}
*Giratina
*{{iw|bulbapedia|Inkay (Pokémon)|Inkay}}
*Gogoat
*{{iw|bulbapedia|Keldeo (Pokémon)|Keldeo}}
*Inkay
*{{iw|bulbapedia|Kyurem (Pokémon)|Kyruem}}
*Keldeo
*{{iw|bulbapedia|Meloetta (Pokémon)|Meloetta}}
*Kyurem
*{{iw|bulbapedia|Oshawott (Pokémon)|Oshawott}}
*Meloetta
*{{iw|bulbapedia|Palkia (Pokémon)|Palkia}}
*Oshawott
*{{iw|bulbapedia|Snivy (Pokémon)|Snivy}}
|
*{{iw|bulbapedia|Spewpa (Pokémon)|Spewpa}}
*Palkia
*{{iw|bulbapedia|Swirlix (Pokémon)|Swirlix}}
*Snivy
*{{iw|bulbapedia|Victini (Pokémon)|Victini}}
*Spewpa
*{{iw|bulbapedia|Xerneas (Pokémon)|Xerneas}}
*Swirlix
*{{iw|bulbapedia|Zoroark (Pokémon)|Zoroark}}
*Victini
}}
*Xerneas
*Zoroark
|}


====Returning Pokémon====
====Returning Pokémon====
{|
Not all Pokémon retain their role of being summonable from Poké Balls, but some have still returned with the role.
|
 
*Bellossom
{{columns|
*Deoxys
*{{iw|bulbapedia|Bellossom (Pokémon)|Bellossom}}
*Electrode
*{{iw|bulbapedia|Deoxys (Pokémon)|Deoxys}}
*Entei
*{{iw|bulbapedia|Electrode (Pokémon)|Electrode}}
*Gardevoir
*{{iw|bulbapedia|Entei (Pokémon)|Entei}}
*Goldeen
*{{iw|bulbapedia|Gardevoir (Pokémon)|Gardevoir}}
|
*{{iw|bulbapedia|Goldeen (Pokémon)|Goldeen}}
*Kyogre
*{{iw|bulbapedia|Kyogre (Pokémon)|Kyogre}}
*Latias and Latios
*{{iw|bulbapedia|Latias (Pokémon)|Latias}} and {{iw|bulbapedia|Latios (Pokémon)|Latios}}
*Lugia
*{{iw|bulbapedia|Lugia (Pokémon)|Lugia}}
*Meowth
*{{iw|bulbapedia|Meowth (Pokémon)|Meowth}}
*Metagross
*{{iw|bulbapedia|Metagross (Pokémon)|Metagross}}
*Mew
*{{iw|bulbapedia|Mew (Pokémon)|Mew}}
|
*{{iw|bulbapedia|Moltres (Pokémon)|Moltres}}
*Moltres
*{{iw|bulbapedia|Snorlax (Pokémon)|Snorlax}}
*Snorlax
*{{iw|bulbapedia|Staryu (Pokémon)|Staryu}}
*Staryu
*{{iw|bulbapedia|Suicune (Pokémon)|Suicune}}
*Suicune
*{{iw|bulbapedia|Togepi (Pokémon)|Togepi}}
*Togepi
}}
|}


==Reception==
==Reception==
''Super Smash Bros. for Nintendo 3DS'' has been generally praised by critics for taking the ''Super Smash Bros.'' formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the [[Nintendo 3DS]]'s screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.
Critics have generally praised ''Super Smash Bros. for Nintendo 3DS'' successfully porting the ''Super Smash Bros.'' formula to a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the [[Nintendo 3DS]]'s screen size being too small to keep track of the gameplay. The online mode was a point of contention, since it had been prone to slowdown and input lag.
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
Line 1,524: Line 1,780:
[[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]]
[[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]]
[[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]]
[[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]]
As of the version 1.0.5 update, ''Super Smash Bros. for Nintendo 3DS'', like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150411030321/http://www.nintendo.com/amiibo/games/detail/zC34HnrON-_wV0ZUkSfQFC6ub3Ea8DQ6|title=''Super Smash Bros. for Nintendo 3DS'' on amiibo website|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the ''Super Smash Bros.'' line is being released in waves, with every fighter planned to receive an amiibo.<ref>{{cite|url=www.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines|author=Otero, Jose|date=June 12, 2014|publisher=IGN|title=E3 2014: Nintendo on ''Amiibo'', ''Smash Bros.'', and Custom Figurines|accessdate=June 25, 2024}}</ref>
From version 1.0.5 onwards, ''Super Smash Bros. for Nintendo 3DS'', like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150411030321/http://www.nintendo.com/amiibo/games/detail/zC34HnrON-_wV0ZUkSfQFC6ub3Ea8DQ6|title=''Super Smash Bros. for Nintendo 3DS'' on amiibo website|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the ''Super Smash Bros.'' line is being released in waves, with every fighter planned to receive an amiibo.<ref>{{cite|url=www.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines|author=Otero, Jose|date=June 12, 2014|publisher=IGN|title=E3 2014: Nintendo on ''Amiibo'', ''Smash Bros.'', and Custom Figurines|accessdate=June 25, 2024}}</ref>


Using these figures in-game allows players to have the figure's character appear as a type of computer player called a "FP" ("Figure Player") and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu.
Using these figures in-game allows players to have the figure's character appear as a type of computer player called a {{iw|smashwiki|Figure Player}} (FP) and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu.
{{br}}
{{br}}


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|KorR=Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS
|KorR=Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS
|KorM=Super Smash Bros. for Nintendo 3DS
|KorM=Super Smash Bros. for Nintendo 3DS
|Ita=''Super Smash Bros. per Nintendo 3DS'' ([https://www.smashbros.com/wiiu-3ds/it/ Italian game site's title])
|Ita=''Super Smash Bros. per Nintendo 3DS''
|Ita2=''Super Smash Bros. for Nintendo 3DS'' ([https://www.nintendo.it/Giochi/Giochi-per-Nintendo-3DS/Super-Smash-Bros-for-Nintendo-3DS-864329.html on Nintendo.it])
|ItaC=<ref>{{cite|url=www.smashbros.com/wiiu-3ds/it|title=Sito ufficiale di Super Smash Bros. per Nintendo 3DS e Wii U|publisher=Nintendo|language=it|accessdate=November 12, 2024}}</ref>
|ItaN=Italian game site's title
|Ita2=''Super Smash Bros. for Nintendo 3DS''
|Ita2C=<ref>{{cite|url=www.nintendo.com/it-it/Giochi/Giochi-per-Nintendo-3DS/Super-Smash-Bros-for-Nintendo-3DS-864329.html|title=Super Smash Bros. for Nintendo 3DS {{!}} Giochi per Nintendo 3DS {{!}} Giochi|publisher=Nintendo IT|language=it|accessdate=November 12, 2024}}</ref>
|Ita2N=Nintendo.com
}}
}}


==References==
==Notes and references==
===Notes===
<references group=notes/>
 
===References===
<references/>
<references/>



Latest revision as of 23:57, November 11, 2024

Super Smash Bros. for Nintendo 3DS
North American boxart for Super Smash Bros. for Nintendo 3DS. This version is the final commercial print as released for consumers.
North American box art
For alternate box art, see the game's gallery.
Developer Sora Ltd.
Bandai Namco Games
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date Japan September 13, 2014[?]
Germany October 2, 2014[1]
USA October 3, 2014[?]
Mexico October 3, 2014[2]
Europe October 3, 2014[?]
Australia October 4, 2014[?]
ROC July 24, 2015[?]
HK July 24, 2015[?]
South Korea September 10, 2015[3]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Korean
Genre Fighting
Rating(s)
ESRB:E10+ - Everyone 10+
PEGI:12 - Twelve years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:12 - Twelve years and older
ClassInd:10 - Ten years and older
RARS:12+ - Twelve years and older
GRAC:All - All ages
GSRR:P - Six years and older
FPB:10-12 - Ten to twelve years
Mode(s) Single-player, Multiplayer
Format
Nintendo 3DS:
Game Card
Digital download
Input
Nintendo 3DS:
Serial code(s) USA LNA-CTR-AXCE-USA

Super Smash Bros. for Nintendo 3DS is the first handheld entry of the Super Smash Bros. series. It and its partner game, Super Smash Bros. for Wii U, were both developed by Sora Ltd. and Bandai Namco Games,[4] and released as the joint fourth installment, though Super Smash Bros. for Nintendo 3DS had released slightly earlier. Both games were designed to be similar to one another, though both retain some exclusive content, such as Super Smash Bros. for Nintendo 3DS having Smash Run. Both games can be connected to transfer customized characters between each other, and the Nintendo 3DS can be used as a controller for the Wii U version. The game requires 9,108 blocks (1.16 GB) of memory on an SD card if purchased from the Nintendo eShop until March 27, 2023.[5] Super Smash Bros. for Nintendo 3DS could be played over Nintendo Network until the service stopped on April 8, 2024.[6][7]

The game had its own Miiverse community, though screenshots could not be posted from original Nintendo 3DS units due to high processing requirements.[8] The game has C-Stick C Stick support, faster loading times, and the ability to take screenshots when played on a New Nintendo 3DS.

Gameplay[edit]

The main menu of Super Smash Bros. for Nintendo 3DS
Menu

Super Smash Bros. for Nintendo 3DS features similar gameplay to its predecessors, especially Super Smash Bros. Brawl, with the return of Final Smashes, Footstool Jumping, and the same type of air dodging. The core gameplay involves fighters having percentages starting at zero, gradually rising as they take damage, leaving them vulnerable to higher knockback. If a fighter is hit beyond the blast line, they lose a point. The A Button button is generally used for regular attacks, and using the Circle Pad in conjunction decides upon the direction, type, and strength of attack. Tapping Circle Pad while pressing A Button initiates a smash attack, a strong move that is often used to score KOs. B Button is used for special attacks, also usable with the Circle Pad, such as their up special functioning as a recovery. By pressing R Button, the player can shield and block certain attacks, and they can press L Button to grab. Each fighter has at least two jumps, which are activated by pressing X Button, Y Button, or by pressing up on Circle Pad. Jumps can potentially allow a player to go back on the stage.

Each fighter is surrounded by an outline, which is to make them more visible on the Nintendo 3DS screen.[9] The outline can be either thick or thin, or disabled entirely. During a team match, the characters each have an outline matching their team color, regardless of the option, allowing for differentiation between two or more players if their fighter and alternate costume is the same.

Equipment selection from Super Smash Bros. for Nintendo 3DS.
Equipment

Players can customize their fighter with up to three pieces of equipment, affecting their attack, defense, and speed stats by highering or lowering it. A fighter's special move has three variations, although each has to be unlocked first. It is possible to have up to ten custom fighters. Custom characters were unusable in With Anyone.

Players can send customized fighters from Super Smash Bros. for Nintendo 3DS to Super Smash Bros. for Wii U, and vice versa, though it is not possible to edit any transferred fighters. By connecting the two games, the player can use their Nintendo 3DS as a controller for the Wii U version.[10]

Exclusive modes[edit]

Smash Run[edit]

SmashWiki article: Smash Run
Smash Run in Super Smash Bros. for Nintendo 3DS.
Smash Run

Smash Run is similar to City Trial from Kirby Air Ride, though also has the 2D platforming mechanics of Adventure Mode: The Subspace Emissary. The player travels around a large, maze-like map for five minutes, fighting various enemies from the Super Mario franchise and other Nintendo series, which can be defeated for stat boosts. When time is up, the final stats determined by the stat boosts are shown, followed by a match between the player and other fighters. Players have to fulfill the given conditions to win.

StreetSmash[edit]

SmashWiki article: StreetSmash
StreetSmash in Super Smash Bros. for Nintendo 3DS.
StreetSmash

StreetSmash represents StreetPass functionality in Super Smash Bros. for Nintendo 3DS. Players compete using tokens to knock away their opponents. Holding A Button causes the player to build up power, and releasing it while moving the +Control Pad in direction allows them to charge forward into an opponent. The player can press R Button to shield, also being able to dodge while moving, followed by pressing A Button to counterattack. Players can either play against other players tagged via StreetPass or in practice mode. The reward for participating in StreetSmash is gold.

Games & More[edit]

SmashWiki article: Games & More

Classic[edit]

SmashWiki article: Classic Mode (SSB4-3DS)
Mario, Diddy Kong, and Ike about to fight against giant Donkey Kong

Classic Mode involves the player traveling through challenges while making their way towards the end. The mechanic of deciding upon the intensity level is taken from the Fiend's Cauldron from Kid Icarus: Uprising.[11] Set to 2.0 by default, the intensity can be either decreased or increased by spending gold. If the player receives a game over, the intensity is lowered by .5 if they opt to continue, though it does not go below 2.0.

The mode takes place on a linear map, where the player can choose which of the colored paths to take: blue for easy difficulty; green for medium; and red for hard. The opponents depend on which fighters are available, so unlocking fighters makes them potential opponents in Classic Mode. After each match, the player receives various rewards, which can be either gold, a trophy, or Custom Parts, depending on which the roulette landed on prior to the battle. The number of rewards become higher for each increased difficulty setting.

Classic Mode consists of six matches. After each of the first four battles, the player battles the Fighting Mii Team, consisting of ten weak Miis, or a team of ten weak fighters of the same type. The last stage is a battle against Master Hand, though if the intensity is anywhere from 3.0 to 7.9, the player has the choice to fight Master Hand and Crazy Hand together, but at intensity 8.0 onwards, the player does not have a choice to fight only Master Hand. Additionally, if the intensity is 5.1 or higher, Master Core is also fought, and the number of forms depend how high the intensity is.

Level Intensity Wager Final Battle
Path 1 Path 2 (black path)
Effortless 0.0 to 0.9 55 to 100 Master Hand N/A
Easy 1.0 to 1.9 5 to 50 Master Hand N/A
Standard 2.0 to 2.9 0 to 72 Master Hand N/A
Tougher 3.0 to 3.9 80 to 188 Master Hand Master Hand and Crazy Hand
Challenging 4.0 to 4.9 200 to 335 Master Hand Master Hand and Crazy Hand
Heatin' Up 5.0 to 5.9 350 to 530 Master Hand Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow)
Extra Spicy 6.0 to 6.9 550 to 775 Master Hand Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow)
Infernal 7.0 to 7.9 800 to 1205 Master Hand Master Hand, Crazy Hand, and Master Core (Master Giant (7.5 or higher), Master Beast, Master Edges, Master Shadow)
White Hot 8.0 to 8.9 1250 to 2105 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)
Nothing Harder! 9.0 2200 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)

All-Star[edit]

smashwiki article: All-Star Mode
The All-Star Rest Area of All-Star Mode

All-Star is a single-player or two-player mode where the goal is to defeat every playable fighter (excluding Miis), excluding unlockable fighters if they have not been unlocked. The introduction of the characters depends on the timeframe in which they were introduced, not by series. After each match, the player goes into the All-Star Rest Area, where a trophy or Custom Part may appear after a match. The All-Star Rest Area has only a Maxim Tomato, a Fairy Bottle, and a Heart Container (two if all fighters are unlocked), allowing the player to recover from damage. There are no continues, so if time runs out in a match or the player loses their stock, they receive a Game Over. When the player clears All-Star Mode, they receive a trophy of their fighter in one of their alternate costumes.

Year span Opponents Stages
1980-1984 Mr. Game & Watch[notes 1]
Pac-Man
Mario
Donkey Kong
Luigi
Little Mac
Jungle Japes
Boxing Ring
Flat Zone 2[notes 1]
1984-1986*, 1985-1986 Duck Hunt[notes 1]
R.O.B.[notes 1]
Peach
Bowser
Link
Zelda
Samus
Gerudo Valley
Mushroomy Kingdom
Brinstar
Golden Plains
Duck Hunt[notes 2]
Peach's Castle (64)[notes 2]
Hyrule Castle (64)[notes 2]
1986-1990 Pit
Palutena
Ryu[notes 2]
Mega Man
Marth
Dr. Mario[notes 1]
Yoshi
Captain Falcon
Reset Bomb Forest
Yoshi's Island
Mute City
Wily Castle
Suzaku Castle[notes 2]
1991-1993 Sonic
Kirby
King Dedede
Wario[notes 1]
Fox
Falco[notes 1]
Meta Knight
Dream Land
Green Hill Zone
Corneria
WarioWare, Inc.*
Dream Land (64)[notes 2]
1994-1998 Ness[notes 1]
Diddy Kong
Mewtwo[notes 2]
Pikachu
Charizard
Jigglypuff[notes 1]
Cloud[notes 2]
Sheik
Ganondorf[notes 1]
Unova Pokémon League
Spirit Train
Magicant[notes 1]
Midgar[notes 2]
2001-2006 Villager
Olimar
Roy[notes 2]
Bowser Jr.[notes 1]
Toon Link
Zero Suit Samus
Ike
Lucas[notes 2]
Lucario
Distant Planet
Tortimer Island
3D Land
2007-2015[notes 2], 2007-2013 Rosalina & Luma
Wii Fit Trainer
Bayonetta[notes 2]
Shulk
Dark Pit[notes 1]
Robin
Lucina[notes 1]
Greninja
Corrin[notes 2]
Gaur Plain
Rainbow Road
Arena Ferox
Prism Tower
Super Mario Maker[notes 2]
Umbra Clock Tower[notes 2]

Training[edit]

SmashWiki article: Training

Training involves the player trainning against a CPU. There are a variety of customizable options, such as which items appear, the number of opponents or the handicap for each player.

Stadium[edit]

SmashWiki article: Stadium
Home-Run Contest from Super Smash Bros. for Nintendo 3DS.
Home-Run Contest
Zero Suit Samus fighting against an army of Miis in Multi-Man Smash

Three minigames are available in Stadium: Multi-Man Smash, Home-Run Contest, and Target Blast. In Home-Run Contest, like before, players have ten seconds to increasingly damage the Sandbag before having to launch it as far as they can. The outer shield surrounding the platform is more durable than in Super Smash Bros. Brawl.[12] In Target Blast, there are two rounds giving the player ten seconds to attack and launch a bomb to destroy several targets within the time limit, which starts counting down when the player attacks. It is possible to earn trophies, equipment, or a special move variation by breaking their targets.

Multi-Man Smash involves one or two players battling the Fighting Mii Team, consisting of Mii Fighters that are much more vulnerable to knockback than the average fighter. Platforms sometimes appear with items on them. Two players can also play this mode together via local wireless. The options are:

  • 10-Man Smash - Defeat ten Mii Fighters
  • 100-Man Smash - Defeat 100 Mii Fighters
  • 3-Minute Smash - Defeat as many Mii Fighters within three minutes
  • Rival Smash - The player character competes against a CPU counterpart of themselves to defeat as many Mii Fighters as possible until being KO'd. If the player wins, the final score is the point difference between the player and their CPU counterpart.[13] Rival Smash is the only one of the Multi-Man Smash modes introduced in Super Smash Bros. for Nintendo 3DS.
  • Endless Smash - Defeat as many Mii Fighters before being KO'd.
  • Cruel Smash - Defeat as many stronger enemies who can easily KO the player as possible. This is the only mode where Mii Fighters are not weaker than the player.

Vault[edit]

SmashWiki article: Vault

Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the sounds menu; view records; and view a series of tips.

Trophies[edit]
Main article: List of trophies in Super Smash Bros. for Nintendo 3DS
Trophy Rush in Super Smash Bros. for Nintendo 3DS
Trophy Rush

There are 707 trophies in total, including the downloadable ones.[14] From the trophies menu, players can either view their collected trophies or acquire more by either purchasing them from the Shop or by playing Trophy Rush, which involves breaking crates and rock blocks to destroy them and collecting gold, trophies, and custom parts when the meter has filled, activating "Frenzy."

Challenges[edit]

SmashWiki article: List of challenges (SSB4-3DS)
Main article: Challenges (Super Smash Bros. for Nintendo 3DS)

Challenges are specific objectives that can each be completed to unlock the prize inside, such as a trophy, as well as a picture. By completing a certain number of challenges, a new panel of them is unlocked. The player is sometimes rewarded a Golden Hammer, which completes a chalenge automatically.

Online[edit]

SmashWiki article: Online play
Online menu in Super Smash Bros. for Nintendo 3DS.
Online menu.

The Online mode allowed players from across the globe to compete in matches, though has become permanently inaccessible since Nintendo Network shut down. In With Friends, the rules were customizable as desired. With Anyone is divided into two options: For Fun, where matches took place on a stage of choice with items turned on, and For Glory, where matches took place on the Ω form of a stage, without any items. There was Spectator Mode, where players could watch matches and bet gold on their outcome, view replays of earlier online matches, and view a map that would show whoever was online.

Since September 15, 2014 in Japan, and October 2, 2014 internationally, the Conquest system had been added, where various fighters compete in matches, and whoever won with them in With Anyone mode would have points added to that fighter's score. The winning fighter would be revealed after a few days, and players who had used that fighter were rewarded gold.

A Sharing mode had been added in version 1.0.5, and it players could use it to send and receive Mii Fighters from other players, as well as screenshots and replays. The player could share or post Mii Fighters and replays with friends to the server, and snapshots could be added to Miiverse before the service discontinued. Replays were searchable through a variety of categorizations, such as mode, stage, character, location, and user. Snapshots or Mii Fighters were searchable by only creator and location, as well as the type of fighter in the case of Mii Fighters.

The game used Global Smash Power to rank players online. The score was recorded for each of the various single-player modes, and the number shows the number of players outranked around the world.

Playable characters[edit]

Complete character select screens, including downloadable content.
Complete character select screens, including downloadable content.
Complete character select screens, including downloadable content.

There is a total of 58 playable fighters, if counting the three Mii Fighters as separate, and the same fighters all return in Super Smash Bros. for Wii U. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning fighters and 17 newly added fighters. Alph and the Koopalings count as alternate costume choices for Olimar and Bowser Jr. respectively, and both the male and female versions of Villager, Wii Fit Trainer, Robin, and Corrin are additionally available through alternate costumes. On the select screen, the Original Fighters section is for fighters in the base game, while Extra Fighters is for characters purchased as downloadable content. To keep the rosters consistent across both games, certain characters and features have been removed, most notably the Ice Climbers.[15]

Eleven of the characters are from the Super Mario franchise (18 if counting each of the Koopalings): Mario, Luigi, Peach, Bowser, Rosalina & Luma, Dr. Mario, Bowser Jr., Donkey Kong, Diddy Kong, Yoshi, and Wario.

With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it has no longer been possible to purchase the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of Nintendo Network services on April 8, 2024, though this had been reversed days later.[16]

NOTE: Characters in italics are newcomers.

Default characters[edit]

Character Trophy description Special Attacks Final Smash
Artwork of Mario, from Super Smash Bros. for Nintendo 3DS / Wii U.
MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!” Standard - Fireball
Side - Cape
Up - Super Jump Punch
Down - F.L.U.D.D.
Mario Finale
Artwork of Luigi, from Super Smash Bros. for Nintendo 3DS / Wii U.
LuigiThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. Standard - Fireball
Side - Green Missile
Up - Super Jump Punch
Down - Luigi Cyclone
Poltergust 5000
Wii U Peach artwork.png
PeachThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? Standard - Toad
Side - Peach Bomber
Up - Peach Parasol
Down - Vegetable
Peach Blossom
SSB4 - Bowser Artwork.png
BowserThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! Standard - Fire Breath
Side - Flying Slam
Up - Whirling Fortress
Down - Bowser Bomb
Giga Bowser
Yoshi in Super Smash Bros. for Nintendo 3DS / Wii U.
YoshiThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. Standard - Egg Lay
Side - Egg Roll
Up - Egg Throw
Down - Yoshi Bomb
Super Dragon
Artwork of Rosalina and Luma, from Super Smash Bros. for Nintendo 3DS / Wii U.
Rosalina & LumaThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! Standard - Luma Shot
Side - Star Bits
Up - Launch Star
Down - Gravitational Pull
Power Star
SSB4 - Donkey Kong Artwork.png
Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. Standard - Giant Punch
Side - Headbutt
Up - Spinning Kong
Down - Hand Slap
Konga Beat
Diddy Kong from Super Smash Bros. for Nintendo 3DS / Wii U.
Diddy KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! Standard - Peanut Popgun
Side - Monkey Flip
Up - Rocketbarrel Boost
Down - Banana Peel
Rocketbarrel Barrage
SSB4 - Link Artwork.png
LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? Standard - Hero's Bow
Side - Gale Boomerang
Up - Spin Attack
Down - Bomb
Triforce Slash
Artwork of Zelda in Super Smash Bros. for Nintendo 3DS / Wii U.
ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. Standard - Nayru's Love
Side - Din's Fire
Up - Farore's Wind
Down - Phantom Slash
Light Arrow
Sheik in Super Smash Bros. for Nintendo 3DS / Wii U.
SheikThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. Standard - Needle Storm
Side - Burst Grenade
Up - Vanish
Down - Bouncing Fish
Light Arrow
Artwork of Toon Link for Super Smash Bros. for Nintendo 3DS / Wii U
Toon LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. Standard - Hero's Bow
Side - Boomerang
Up - Spin Attack
Down - Bomb
Triforce Slash
SSB4 - Samus Artwork.png
SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! Standard - Charge Shot
Side - Missile
Up - Screw Attack
Down - Bomb
Zero Laser
Zero Suit Samus in Super Smash Bros. for Nintendo 3DS / Wii U.
Zero Suit SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. Standard - Paralyzer
Side - Plasma Whip
Up - Boost Kick
Down - Flip Jump
Gunship
Pit's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
PitThe Kid Icarus series emblem, from Super Smash Bros. Brawl.
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! Standard - Palutena Bow
Side - Upperdash Arm
Up - Power of Flight
Down - Guardian Orbitars
Three Sacred Treasures
Artwork of Palutena, from Super Smash Bros. for Nintendo 3DS / Wii U.
PalutenaThe Kid Icarus series emblem, from Super Smash Bros. Brawl.
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! Standard - Autoreticle / Explosive Flame / Heavenly Light
Side - Reflect Barrier / Angelic Missile / Super Speed
Up - Warp / Jump Glide / Rocket Jump
Down - Counter / Lightweight / Celestial Firework
Black Hole Laser
Artwork of Marth, from Super Smash Bros. for Nintendo 3DS / Wii U.
MarthThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. Standard - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
Ike
IkeThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. Standard - Eruption
Side - Quick Draw
Up - Aether
Down - Counter
Great Aether
Artwork of Robin, from Super Smash Bros. for Nintendo 3DS / Wii U.
RobinThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Male/female variants
This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. Standard - Thunder
Side - Arcfire
Up - Elwind
Down - Nosferatu
Pair Up
Kirby's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. Standard - Inhale
Side - Hammer Flip
Up - Final Cutter
Down - Stone
Ultra Sword
Artwork of King Dedede from Super Smash Bros. for Nintendo 3DS / Wii U.
King DededeThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. Standard - Inhale
Side - Gordo Throw
Up - Super Dedede Jump
Down - Jet Hammer
Dedede Burst
Artwork of Meta Knight from Super Smash Bros. for Nintendo 3DS / Wii U
Meta KnightThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. Standard - Mach Tornado
Side - Drill Rush
Up - Shuttle Loop
Down - Dimensional Cape
Galaxia Darkness
Artwork of Little Mac for Super Smash Bros. for Nintendo 3DS / Wii U
Little MacThe Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. Standard - Straight Lunge
Side - Jolt Haymaker
Up - Rising Uppercut
Down - Slip Counter
Giga Mac
Fox McCloud's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
FoxThe Star Fox series emblem, from Super Smash Bros. Brawl.
Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. Standard - Blaster
Side - Fox Illusion
Up - Fire Fox
Down - Reflector
Landmaster
SSB4 - Pikachu Artwork.png
PikachuThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. Standard - Thunder Jolt
Side - Skull Bash
Up - Quick Attack
Down - Thunder
Volt Tackle
Charizard in Super Smash Bros. for Nintendo 3DS / Wii U.
CharizardThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! Standard - Flamethrower
Side - Flare Blitz
Up - Fly
Down - Rock Smash
Mega Evolution
Lucario's artwork for Super Smash Bros. for Nintendo 3DS / Wii U
LucarioThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! Standard - Aura Sphere
Side - Force Palm
Up - Extreme Speed
Down - Double Team
Mega Evolution
Greninja in Super Smash Bros. for Nintendo 3DS / Wii U.
GreninjaThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. Standard - Water Shuriken
Side - Shadow Sneak
Up - Hydro Pump
Down - Substitute
Secret Ninja Attack
Artwork of Captain Falcon, from Super Smash Bros. for Nintendo 3DS / Wii U.
Captain FalconThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! Standard - Falcon Punch
Side - Raptor Boost
Up - Falcon Dive
Down - Falcon Kick
Blue Falcon
Villager's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
VillagerThe Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Male/female variants
An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? Standard - Pocket
Side - Lloid Rocket
Up - Balloon Trip
Down - Timber
Dream Home
Artwork of Captain Olimar, from Super Smash Bros. for Nintendo 3DS / Wii U.
OlimarThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Alternate character: Alph
A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! Standard - Pikmin Pluck
Side - Pikmin Throw
Up - Winged Pikmin
Down - Pikmin Order
End of Day
SSB4 - Wii Fit Trainer Artwork.png
Wii Fit TrainerThe Wii Fit series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Male/female variants
The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. Standard - Sun Salutation
Side - Header
Up - Super Hoop
Down - Deep Breathing
Wii Fit
Artwork of Shulk, from Super Smash Bros. for Nintendo 3DS / Wii U.
ShulkThe Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. Standard - Monado Arts
Side - Back Slash
Up - Air Slash
Down - Vision
Chain Attack
Artwork of Pac-Man in Super Smash Bros. for Nintendo 3DS / Wii U.
Pac-ManThe PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. Standard - Bonus Fruit
Side - Power Pellet
Up - Pac-Jump
Down - Fire Hydrant
Super Pac-Man
Mega Man's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Mega ManThe Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! Standard - Metal Blade
Side - Crash Bomber
Up - Rush Coil
Down - Leaf Shield
Mega Legends
Artwork of Sonic the Hedgehog, from Super Smash Bros. for Nintendo 3DS / Wii U.
SonicThe Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. Standard - Homing Attack
Side - Spin Dash
Up - Spring Jump
Down - Spin Charge
Super Sonic

Unlockable characters[edit]

Ness
NessThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! Standard - PK Flash
Side - PK Fire
Up - PK Thunder
Down - PSI Magnet
PK Starstorm
Falco Lombardi
FalcoThe Star Fox series emblem, from Super Smash Bros. Brawl.
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. Standard - Blaster
Side - Falco Phantasm
Up - Fire Bird
Down - Reflector
Landmaster
Wario from Super Smash Bros. for Nintendo 3DS / Wii U.
WarioThe Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? Standard - Chomp
Side - Wario Bike
Up - Corkscrew
Down - Wario Waft
Wario-Man
Artwork of Lucina, from Super Smash Bros. for Nintendo 3DS / Wii U.
LucinaThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. Standard - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
Dark Pit
Dark PitThe Kid Icarus series emblem, from Super Smash Bros. Brawl.
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. Standard - Silver Bow
Side - Electroshock Arm
Up - Power of Flight
Down - Guardian Orbitars
Dark Pit Staff
Dr. Mario artwork.
Dr. MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. Standard - Megavitamin
Side - Super Sheet
Up - Super Jump Punch
Down - Dr. Tornado
Doctor Finale
ROBSSB4EN.png
R.O.B.The R.O.B. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. Standard - Robo Beam
Side - Arm Rotor
Up - Robo Burner
Down - Gyro
Super Diffusion Beam
Ganondorf
GanondorfThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! Standard - Warlock Punch
Side - Flame Choke
Up - Dark Dive
Down - Wizard's Foot
Beast Ganon
Mr. Game & Watch
Mr. Game & WatchThe Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. Standard - Chef
Side - Judge
Up - Fire
Down - Oil Panic
Octopus
Bowser Jr. from Super Smash Bros. for Nintendo 3DS / Wii U
Bowser Jr.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Alternate characters: The seven Koopalings
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. Standard - Clown Cannon
Side - Clown Kart Dash
Up - Abandon Ship
Down - Mechakoopa
Shadow Mario Paint
Duck Hunt
Duck Hunt*The Duck Hunt series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! Standard - Trick Shot
Side - Clay Shooting
Up - Duck Jump
Down - Wild Gunman
NES Zapper Posse
JigglypuffSSB4.png
JigglypuffThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! Standard - Rollout
Side - Pound
Up - Sing
Down - Rest
Puff Up

Extra characters[edit]

Artwork of Mewtwo for Super Smash Bros. for Nintendo 3DS / Wii U.
MewtwoThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! Standard - Shadow Ball
Side - Confusion
Up - Teleport
Down - Disable
Psystrike
Release Date: April 28, 2015 (April 15, 2015 for Club Nintendo members who have purchased and registered both versions of the game)

Price: US$3.99; US$4.99 if purchased with the Wii U version; free download for Club Nintendo members who have purchased and registered both versions of the game

Artwork of Lucas for Super Smash Bros. for Nintendo 3DS / Wii U
LucasThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! Standard - PK Freeze
Side - PK Fire
Up - PK Thunder
Down - PSI Magnet
PK Starstorm
Release Date: June 14, 2015

Price: US$3.99; US$4.99 if purchased with the Wii U version

Roy's artwork in Super Smash Bros. for Nintendo 3DS / Wii U
RoyThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. Standard - Flare Blade
Side - Double-Edge Dance
Up - Blazer
Down - Counter
Critical Hit
Release Date: June 14, 2015

Price: US$3.99; US$4.99 if purchased with the Wii U version

Artwork of Ryu from Super Smash Bros. for Nintendo 3DS / Wii U
RyuStreet Fighter emblem
Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels! Standard - Hadouken
Side - Tatsumaki Senpukyaku
Up - Shoryuken
Down - Focus Attack
Shinku Hadoken / Shin Shoryuken
Release Date: June 14, 2015

Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Suzaku Castle)

Artwork of Cloud Strife, from Super Smash Bros. for Nintendo 3DS / Wii U.
Cloud
The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. Standard - Blade Beam
Side - Cross Slash
Up - Climhazzard
Down - Limit Charge / Finishing Touch
Omnislash
Release Date: December 15, 2015

Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Midgar)

Corrin's official artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Corrin
Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips. Standard - Dragon Fang Shot
Side - Dragon Lunge
Up - Draconic Ascent
Down - Counter Surge
Torrential Roar
Release Date: February 3, 2016

Price: US$4.99; US$5.99 if purchased with the Wii U version

Bayonetta's official artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Bayonetta
Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move! Standard - Bullet Climax
Side - Heel Slide / After Burner Kick
Up - Witch Twist
Down - Witch Time
Infernal Climax
Release Date: February 3, 2016

Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Umbra Clock Tower)

Custom characters[edit]

Solo artwork of the Mii Brawler in Super Smash Bros. for Nintendo 3DS/Wii U
Mii BrawlerThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! Standard - Shot Put / Ultimate Uppercut / Exploding Side Kick
Side - Onslaught / Burning Drop Kick / Headache Maker
Up - Soaring Axe Kick / Helicopter Kick / Piston Punch
Down - Head-On Assault / Feint Jump / Foot Flurry
Omega Blitz
Mii Swordfighter SSB4.png
Mii SwordfighterThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. Standard - Gale Strike / Shuriken of Light / Blurring Blade
Side - Airborne Assault / Slash Launcher / Chakram
Up - Stone Scabbard / Skyward Slash Dash / Hero's Spin
Down - Blade Counter / Reversal Slash / Power Thrust
Final Edge
Mii Gunner SSB4.png
Mii GunnerThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! Standard - Charge Blast / Laser Blaze / Grenade Launch
Side - Flame Pillar / Stealth Burst / Gunner Missile
Up - Lunar Launch / Cannon Uppercut / Arm Rocket
Down - Echo Reflector / Bomb Drop / Absorbing Vortex
Full Blast

*Duck Hunt is referred to as Duck Hunt Duo in PAL regions.

Unlocking criteria[edit]

Character Criteria I Criteria II Stage of battle
Ness Clear Classic Mode on any intensity Play 10 matches Magicant
Falco Clear Classic Mode without using continues Play 20 matches Corneria
Wario Clear 100-Man Smash Play 30 matches WarioWare, Inc. (no microgames)
Lucina Clear Classic Mode as Marth without using continues Play 40 matches Arena Ferox
Dark Pit Clear Classic Mode with three different fighters Play 50 matches Reset Bomb Forest
Dr. Mario Clear Classic Mode as Mario on intensity 4.0 or higher Play 60 matches Mushroomy Kingdom
R.O.B. Collect 200 trophies and clear Classic Mode with six different unlockable characters Play 70 matches PictoChat 2
Ganondorf Clear Classic Mode as Link or Zelda on intensity 5.0 or higher Play 80 matches Gerudo Valley
Mr. Game & Watch Clear Classic Mode with ten different characters Play 90 matches Flat Zone 2
Bowser Jr. Clear Classic Mode as Bowser on intensity 6.0 or higher Play 100 matches 3D Land
Duck Hunt Clear Classic Mode with 8 different characters Play 110 matches Battlefield
Jigglypuff Collect 30 different pieces of equipment Play 120 matches Unova Pokémon League
Mii Fighter Create in Custom N/A N/A

Other characters[edit]

Character movesets[edit]

  • F.L.U.D.D. (Mario attack)
  • Toad (Princess Peach attack)
  • Mechakoopa (Bowser Jr. attack)
  • Shadow Mario (Bowser Jr.'s Final Smash)
  • Navi (Link taunt)
  • Phantom (Zelda attack)
  • Gordo (King Dedede attack)
  • Chrom (Robin's Final Smash)
  • Pikmin (Olimar attack)
  • Lloid (Villager attack)
  • Tom Nook (Villager's Final Smash)
  • Timmy and Tommy (Villager's Final Smash)
  • Rush (Mega Man attack)
  • Mega Man X (Mega Man's Final Smash)
  • Mega Man Volnutt (Mega Man's Final Smash)
  • MegaMan.EXE (Mega Man's Final Smash)
  • Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
  • Wild Gunman (Duck Hunt attack and Final Smash)
  • Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
  • Fighter (Galaga) (Pac-Man attack and taunt)
  • Galaxip (Galaxian) (Pac-Man taunt)
  • Hypership (Gaplus) (Pac-Man taunt)
  • Mappy (Pac-Man taunt)
  • Pooka (Dig Dug) (Pac-Man taunt)
  • King (King and Balloon) (Pac-Man taunt)
  • Solvalou (Xevious) (Pac-Man taunt)
  • Fighter (Bosconian) (Pac-Man taunt)
  • Gilgamesh (Tower of Duraga) (Pac-Man taunt)
  • Clovis (Dragon Buster) (Pac-Man taunt)
  • Red Baron (Sky Kid) (Pac-Man taunt)
  • Car (Rally-X) (Pac-Man taunt)
  • Paccet (Baraduke) (Pac-Man taunt)
  • Topcup (Libble Rabble) (Pac-Man taunt)
  • Don-chan (Pac-Man taunt)
  • Dunban (Shulk's Final Smash)
  • Riki (Shulk's Final Smash)

Stage cameos[edit]

Stage bosses[edit]

Smash Run enemies[edit]

Screenshots Name Origin Description
A Bacura in Super Smash Bros. for Nintendo 3DS Bacura Xevious Invincible enemies that fly down at players from above. They also have the ability to reflect projectiles and pass through the ground.
A Banzai Bill in Super Smash Bros. for Nintendo 3DS Banzai Bill Super Mario Banzai Bills home in on players while approaching them. They inflict flame damage on the player by touching them. If a Banzai Bill is hit by a strong enough attack, it falls to the ground, temporarily stunned. If a Banzai Bill hits a wall, it explodes soon after, though no items are released from it.
A Big Goomba in Super Smash Bros. for Nintendo 3DS. Big Goomba Super Mario Big Goombas act the same as Goombas but take three stomps to defeat.
A Bill Blaster in Super Smash Bros. for Nintendo 3DS Bill Blaster Super Mario Bill Blasters are stationary objects that typically shoot Bullet Bills, but they sometimes shoot out Koopa Troopas or Shy Guys.
Bonkers in Super Smash Bros. for Nintendo 3DS Bonkers Kirby Bonkers is a purple simian whose attacks include swinging a large hammer, sometimes while moving, and throwing explosive coconuts. Bonkers can sometimes inflict flame damage from a fiery hammer swing.
A Boom Stomper in Super Smash Bros. for Nintendo 3DS Boom Stomper Kid Icarus Boom Stompers resemble a large seed made of rock. They are slow-moving, fairly resilient enemies with a leaf on the head as its weak spot. A Boom Stomper slams its body into the ground to attack, something that can also break shields.
A Bronto Burt in Super Smash Bros. for Nintendo 3DS Bronto Burt Kirby Bronto Burts are round, pink enemies that fly after the player, dealing damage.
A Bubble in Super Smash Bros. for Nintendo 3DS Bubble The Legend of Zelda Bubbles are flying skulls appearing in two varieties, Red Bubbles and Blue Bubbles, which burn and freeze the player on contact, respectively.
A Red Bulborb in Super Smash Bros. for Nintendo 3DS Bulborb Pikmin Bulborbs are powerful enemies posessing a variety of actions, including stampeding, chomping multiple times, and slamming the player with its rear. Defeating a Bulborb causes it to drop large stat boosts.
A Bullet Bill in Super Smash Bros. for Nintendo 3DS Bullet Bill Super Mario Bullet Bills slowly soar towards the player, after being shot out of a Bill Blaster, damaging them on contact.
A Bumpety Bomb in Super Smash Bros. for Nintendo 3DS Bumpety Bomb Kid Icarus Bumpety Bombs are explosive, wheeled bombs with frontal armor and heavy resistance. They try to rush at nearby fighters before exploding. Bumpety Bombs are not armored from behind, making it their vulnerable spot.
A Chain Chomp in Super Smash Bros. for Nintendo 3DS Chain Chomp Super Mario Chain Chomps lunge from their post and chomp at the player to attack. A Chain Chomp can only be defeated by destroying its post.
A Chandelure in Super Smash Bros. for Nintendo 3DS Chandelure Pokémon Chandelure is a Pokémon that attacks using Will-O-Wisp, which releases three small purple flames, and Fire Spin, which creates a small fiery tornado. Chandelures are not affected by anything fiery.
A Clubberskull in Super Smash Bros. for Nintendo 3DSA Clubberskull in Super Smash Bros. for Nintendo 3DS. Clubberskull Kid Icarus Clubberskulls appear like a human heart with two skull-like gauntlets in each hand. A Clubberskull is stuck in the ground at first, but if attacked, it rises out and unleashes a damaging shockwave. A Clubberskull's attacks include either basic fighting moves or a powerful uppercut. Clubberskulls are one of the more powerful enemies, yielding greater rewards when defeated.
A Cryogonal in Super Smash Bros. for Nintendo 3DS Cryogonal Pokémon Cryogonal is a hexagonal snowflake-like Pokémon that fires Ice Beam while flying around, either ahead or in an arc, freezing the player on contact. A Cryogonal is weak to flame moves.
A Cucco from Smash Run in Super Smash Bros. for Nintendo 3DS Cucco The Legend of Zelda Cuccos wander around harmlessly. If attacked, a group of Cuccos appear, all attacking the player at once. Cuccos cannot be defeated.
A Daphne in Super Smash Bros. for Nintendo 3DS Daphne Kid Icarus Daphnes are flower-like creatures that release two projectiles to attack, both detonating after a while and dealing a lot of knockback.
A Darknut in Super Smash Bros. for Nintendo 3DS Darknut The Legend of Zelda Darknuts are powerful and durable knight enemies armed with a sword and shield. They can jump either forward or backward. After some damage, a Darknut loses some of its armor, though becomes more agile and swift. Like other powerful enemies, Darknuts drop large stat boosts if defeated.
A Devil Car in Super Smash Bros. for Nintendo 3DS Devil Car EarthBound The Devil Car is a living car that attacks by charging at the player, spinning in circles to attack, releasing fumes capable of paralyzing the player, or jumping to tackle the player if they are in midair.
An Eggrobo in Super Smash Bros. for Nintendo 3DS Eggrobo Sonic the Hedgehog Eggrobos hover around using a booster attached to their back and have guns from which they shoot smaller beams and larger beams.
A Flage in Super Smash Bros. for Nintendo 3DS Flage Kid Icarus Flages are gelatinous, ghostly creatures that move around while invisible, granting them immunity to attack and giving off only a shadow to indicate their presence. A Flage reveals itself when it attacks by swiping the blades on their hands, making them vulnerable to attack from the player themselves.
A Flame Chomp in Super Smash Bros. for Nintendo 3DS Flame Chomp Super Mario Flame Chomps have a fiery tail-like composed of fireballs that can damage the player. A Flame Chomp spits fireballs to attack, but when it runs out, the Flame Chomp explodes shortly afterward.
A Fly Guy from Smash Run in Super Smash Bros. for Nintendo 3DS Fly Guy Super Mario Fly Guys fly around while carrying an item that changes to a different one every few seconds, ranging from food to gold to Custom Parts. A Fly Guy does not actively try to damage the player, but rather
A Gastly in Super Smash Bros. for Nintendo 3DS Gastly Pokémon Gastly is protected by basic attacks from the poisonous gas surrounding it. A Gastly floats around, sometimes following the player. It is vulnerable to projectiles.
A Geemer in Super Smash Bros. for Nintendo 3DS Geemer Metroid Geemers are spiked, bug-like creatures that move along terrain. If the player touches a Geemer, they take damage, also being affected by a meteor smash if the Geemer is below a platform.
A Generator in Super Smash Bros. for Nintendo 3DS Generator Super Smash Bros. Dark portals that spawn Mites, as well as other enemies, unlike in its debut. Generators drop more stat boosts the sooner they are defeated.
A Ghost in Super Smash Bros. for Nintendo 3DS Ghost StreetPass Mii Plaza Ghosts float after the player and carry a shield in front, meaning the player can damage them from other sides only.
A Glice in Super Smash Bros. for Nintendo 3DS Glice Super Smash Bros. Icy wheel enemies that roll around the terrain, sticking to edges. If the player is close enough, the Glice opens to release ice.
A Glire from Smash Run in Super Smash Bros. for Nintendo 3DS Glire Super Smash Bros. Behaves like Glice, except it releases flames.
A Glunder in Super Smash Bros. for Nintendo 3DS Glunder Super Smash Bros. Behaves like Glice and Glire, except it unleashes electricity.
A Goomba in Super Smash Bros. for Nintendo 3DS Goomba Super Mario Goombas charge at the player upon sighting them, and can be defeated by attacking them or with a single stomp.
A Gordo in Super Smash Bros. for Nintendo 3DS Gordo Kirby Gordos are round creatures covered in damaging spikes. Some move in a direction whilst others remain still.
A Hammer Bro in Super Smash Bros. for Nintendo 3DS Hammer Bro Super Mario A Hammer Bro behaves just likes its Assist Trophy counterpart, by jumping and throwing hammers.
Captain Olimar attacking an Iridescent Glint Beetle in the Smash Run mode of Super Smash Bros. for Nintendo 3DS. Iridescent Glint Beetle Pikmin Iridescent Glint Beetles are very uncommon golden beetle-like creatures that drop gold, the value depending on how much damage it receives from an attack. An Iridiscent Glint Beetle is invincible and just retreats into the ground after enough damage, but this also occurs after a certain amount of time has passed.
Kamek in Super Smash Bros. for Nintendo 3DS Kamek Super Mario Kamek shoots magical projectiles that lower the player's stats upon contact. Kamek moves by flying around on a broom and teleporting.
A Kihunter in Super Smash Bros. for Nintendo 3DS Kihunter Metroid Kihunters are light-blue bee-like creatures that attack by spitting acid and charging at them, both while flying around.
A Koffing in Super Smash Bros. for Nintendo 3DS Koffing Pokémon Koffing is a Pokémon that unleashes damaging poisonous gas, which is also capable of lowering stats.
A Koopa Paratroopa in Super Smash Bros. for Nintendo 3DS Koopa Paratroopa Super Mario Koopa Paratroopas are winged Koopa Troopas that fly in a straight line if their shell is red, or it hops up and down if its shell is green. A Paratroopa tries to headbutt the player if they get close enough. If stomped, a Koopa Paratroopa loses its wings, turning into an ordinary Koopa Troopa.
A Koopa Troopa from Smash Run in Super Smash Bros. for Nintendo 3DS Koopa Troopa Super Mario Koopa Troopas attack by jumping at the player. If defeated, a Koopa Troopa hides in its shell, which can be thrown like an item, though the Koopa Troopa does come back out eventually.
A Kritter in Super Smash Bros. for Nintendo 3DS Kritter Donkey Kong Kritters are crocodiles that attack by biting three times in succession if they are green and spin repeatedly with their claws out if they are blue.
A Lakitu in Super Smash Bros. for Nintendo 3DS Lakitu Super Mario Lakitus hover around, throwing down Spiny Eggs that hatch into Spinies upon touching the ground.
A Lethinium in Super Smash Bros. for Nintendo 3DS Lethinium Kid Icarus Lethiniums are flower-like enemies that shoot a laser while in place.
A Lurchthorn in Super Smash Bros. for Nintendo 3DS Lurchthorn Kid Icarus Lurchthorns shoot projectiles from each segment as they fly back and forth. While the segments of a Lurchthorn can be destroyed individually, breaking the head defeats the enemy automatically. Lurchthorns eventually fly away if they are not defeated quickly enough.
A Mahva in Super Smash Bros. for Nintendo 3DS Mahva Kid Icarus Mahva flies around, using a force field to defend itself and other enemies. The force field is breakable, but the Mahva just creates another one soon after.
A Megonta in Super Smash Bros. for Nintendo 3DS Megonta Kid Icarus A Megonta uses its large, metallic shell to roll around and slam into the player. The shell protects Megonta from damage, unless the player manages to hit its body.
A Metroid in Super Smash Bros. for Nintendo 3DS Metroid Metroid Metroids float around and can attack by latching on to players, taking away their health for an amount of time.
A Mettaur in Super Smash Bros. for Nintendo 3DS Mettaur Mega Man A Mettaur shoots three bullets in different directions in front before hiding back in their helmet, where they cannot be harmed by any attacks, but it can still be grabbed and thrown.
A Mimicutie in Super Smash Bros. for Nintendo 3DS Mimicutie Kid Icarus A Mimicutie is a treasure chest with human-like legs, which it reveals when approached. A Mimicutie runs after the player, attacking with kicks, an uppercut, and slide spins. When defeated, a Mimicutie drops a lot of rewards.
A Mite in Super Smash Bros. for Nintendo 3DS Mite Super Smash Bros. Yellow stick figures that use flying kicks to attack the player. They are weak in both damage and life.
A Monoeye in Super Smash Bros. for Nintendo 3DS Monoeye Kid Icarus Monoeyes are one-eyed, floating enemies that attack by shooting a projectile at the player.
A Nutski in Super Smash Bros. for Nintendo 3DS Nutski Kid Icarus Nutskis fly erratically using a pair of leaves on each side. They turn upside down and shoot either a big projectile or several smaller ones.
A group of Octoroks in Super Smash Bros. for Nintendo 3DS Octorok The Legend of Zelda Octoroks spit rocks to attack. They cannot be damaged while in the ground but can still be grabbed and thrown.
An Orne in Super Smash Bros. for Nintendo 3DS Orne Kid Icarus Ornes are invincible floating skulls that instantly KO the player if touched. An Orne is indicated to be nearby from a certain 8-bit theme playing (unless the background music is disabled) as well as its roar.
A Parasol Waddle Dee in Super Smash Bros. for Nintendo 3DS Parasol Waddle Dee Kirby Parasol Waddle Dees use a parasol to descend slowly. They become regular Waddle Dees after losing their Parasol.
A Peahat in Super Smash Bros. for Nintendo 3DS Peahat The Legend of Zelda Peahat can spin rapidly to deal lots of damage while going after the player as well as summon Peahat Larvae.
A Peahat Larva in Super Smash Bros. for Nintendo 3DS Peahat Larva The Legend of Zelda Peahat Larvae go after the player upon being spawned.
A Petilil in Super Smash Bros. for Nintendo 3DS Petilil Pokémon Petilil is a Pokémon that uses Sleep Powder, which puts the player to sleep briefly, and does damage on contact.
A Plasma Wisp in Super Smash Bros. for Nintendo 3DS Plasma Wisp Kirby Plasma Wisps fly around and shoot plasma bolts, being either three of them, a farther-traveling bolt resembling an arrow, or a large, ball-shaped projectile.
Ice Climber Polar Bear in Super Smash Bros. for Nintendo 3DS. Polar Bear Ice Climber A Polar Bear attacks using a ground pound.
A Pooka in Super Smash Bros. for Nintendo 3DS Pooka Pac-Man Pookas jump around and swell up when attacked. It takes a few hits to defeat, after which it leaves behind a popping effect capable of damaging even other enemies.
A Poppant from Smash Run in Super Smash Bros. for Nintendo 3DS Poppant Super Smash Bros. Poppants run away upon sighting the player while dropping harmful and helpful items alike. A Poppant drops several stat-boosting items upon defeat.
A Reaper in Super Smash Bros. for Nintendo 3DS Reaper Kid Icarus Reapers are powerful enemeies that summon Reapettes upon spotting the player, and they swing their scythe if the player is close by. Besides stat boosts, a Reaper can also drop items like the Heart Container when defeated.
A Reaper in Super Smash Bros. for Nintendo 3DS Reapette Kid Icarus Reapettes follow the player after being summoned and harms them on contact.
A ReDead in Super Smash Bros. for Nintendo 3DS ReDead The Legend of Zelda ReDeads let out a scream capable of stunning the player or knocking them back if they are midair, followed by a swipe.
A Reo in Super Smash Bros. for Nintendo 3DS Reo Metroid Reos are fly-like creatures that move around and attack by diving toward the player.
A Roturret in Super Smash Bros. for Nintendo 3DS Roturret Super Smash Bros. Roturrets are skulls with two turrets on each side. Roturrets are placed in midair, where they face the player and shoot at them. If attacked, a Roturret spins away before rotating back to the player.
A Shy Guy in Super Smash Bros. for Nintendo 3DS Shy Guy Super Mario Shy Guys appear in four varieties: red benefits in attack; green benefits in speed; light-blue benefits in defense; and yellow benefits in jumping. A Shy Guy charges at the player to attack. A defeated Shy Guy generally leaves behind stat boosts based on their color and attributes.
A Shotzo in Super Smash Bros. for Nintendo 3DS Shotzo Kirby Shotzos are invincible cannons that can aim and fire cannonballs.
A Skuttler in Super Smash Bros. for Nintendo 3DS Skuttler Kid Icarus Skuttlers run at the player and swing their bone club to attack. If damaged, a Skuttler attempts to flee.
A Skuttler Cannoneer in Super Smash Bros. for Nintendo 3DS Skuttler Cannoneer Kid Icarus Skuttler Cannoneers have a cannon that shoots either cannon balls, a beam, or a homing missile. It is possible for the cannon to shoot harmless confetti instead.
A Skuttler Mage in Super Smash Bros. for Nintendo 3DS Skuttler Mage Kid Icarus Skuttler Mages can summon flames to attack. Alternatively, if the player is at a distance, it summons a white explosion represented by a large target reticle aimed at the player instead.
A Sneaky Spirit in Super Smash Bros. for Nintendo 3DS Sneaky Spirit Rhythm Heaven Sneaky Spirits pop in and out of the ground. They may quickly jump out while trying to hit the player.
A Souflee in Super Smash Bros. for Nintendo 3DS Souflee Kid Icarus Souflees try to flee from the player instead of attack. If one is defeated, it drops a large stat boost.
A Spike Top, in Smash Run. Spike Top Super Mario Spike Tops walk around all sides of a platform. Their large spike inflicts damage on contact.
Stalfos Stalfos The Legend of Zelda A Stalfos is a skeleton-like creature that uses a sword to attack and a shield for defense, like Darknuts. A Stalfos uses either a three-slash combo or a jump attack. A Stalfos can be damaged anywhere except the front, unless its shield is lowered.
A Starman in Super Smash Bros. for Nintendo 3DS Starman EarthBound Starman teleports around the area upon appearing before stopping in place, glowing, and attacks using either PK Beam γ or PK Beam Ω. A Starman's attack can stun the player and inflict moderate damage. After enough damage, Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from EarthBound before disappearing. Deflecting a Starman's beam back at it defeats it instantly, similarly displaying the "SMAAAASH!" text as well. If not defeated, Starman disappears after some time has passed.
A Tac in Super Smash Bros. for Nintendo 3DS Tac Kirby Tac is a cat burglar that attacks mainly by launching its hand at the player, dealing 1% damage and stealing some stat boosts. Tac drops the stolen items when defeated, but it eventually floats away and disappears after some time.
A Tiki Buzz in Super Smash Bros. for Nintendo 3DS Tiki Buzz Donkey Kong Tiki Buzzes fly around and can be defeated quickly from a stomp.
A Waddle Dee in Super Smash Bros. for Nintendo 3DS Waddle Dee Kirby Waddle Dees are weak enemies that wander around without attacking.
A Waddle Doo in Super Smash Bros. for Nintendo 3DS Waddle Doo Kirby Waddle Doos are slightly stronger relatives of Waddle Dees. They sometimes shoot a whip-like beam that travels slowly from up to down.
A Zuree in Super Smash Bros. for Nintendo 3DS Zuree Kid Icarus Zuree is mostly invisible besides a blue flame. When it reveals itself, Zuree swipes with its claws, inflicting high, downward knockback.

Stages[edit]

SmashWiki article: Stage

There are a total of 42 stages, most of which are based on a game released for a handheld system. There are two songs per stage, and the alternate song can play instead by holding R Button while selecting a stage. Every stage has a Ω form, which consists of only a flat platform and no hazards. Stages listed in italics are unlockable. There are downloadable stages titled Extra Stages that are either bundled with certain DLC characters or available for individual purchase, except Duck Hunt, which was added through a software update.

With the discontinution of any digital purchases for the Nintendo 3DS since March 27, 2023, it is no longer possible to buy the paid downloadable stages.

Stage Description Songs
Normal Stages
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Battlefield[notes 3] The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Battlefield is a basic stage featuring a base platform and three semisoft platforms. The stage transitions from day to night in the background only.
  • Battlefield (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee) (from Super Smash Bros. Melee)
SSB3DS FinalDestination.png
Final Destination[notes 3]The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Final Destination has only one long platform, making it the most basic stage. In Classic Mode, it is where the player fights Master Hand (as well as Crazy Hand and Master Core on certain intensity levels).
  • Final Destination (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee): Ver. 2 (from Super Smash Bros. Melee)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
3D Land (Super Mario 3D Land)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
3D Land is an auto-scrolling stage featuring various areas and obstacles based on Super Mario 3D Land. Some of the obstacles include Skewers or platforms that either float, rotate, or move.
  • Super Mario 3D Land Theme / Beach Theme (from Super Mario 3D Land)
  • Super Mario Bros. 3 Medley (from Super Mario Bros. 3)
Golden Plains
Golden Plains (New Super Mario Bros. 2)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Golden Plains is only a partial auto-scrolling stage, based on World 1 in particular. There are several coins, and collecting 100 of them increases fighters' attack power and launch resistance.
  • Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from New Super Mario Bros. 2)
  • Ground Theme / Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
Rainbow Road (stage) of Super Smash Bros. for Nintendo 3DS
Rainbow Road (Mario Kart 7)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Rainbow Road is based on the Mario Kart 7 iteration of the course. The fight takes place on a moving platform that sometimes stops. Shy Guys are the stage hazards, and they drive into racers to inflict damage upon contact.
  • Rainbow Road Medley (from Mario Kart 7, Mario Kart DS and Mario Kart: Super Circuit)
  • Rainbow Road (Mario Kart 7) (from Mario Kart 7)
Paper Mario (stage) from Super Smash Bros. for Nintendo 3DS
Paper Mario (Paper Mario)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Paper Mario is designed like a paper diorama, folding out like a book when alternating between three layouts, each having obstacles of their own.
  • Paper Mario Medley (from Paper Mario: Sticker Star and Paper Mario: The Thousand-Year Door)
  • Try, Try Again (from Mario & Luigi: Dream Team)
Mushroomy Kingdom SSB4 3DS.png
Mushroomy Kingdom[notes 4] (Super Mario Bros.)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mushroomy Kingdom takes place in World 1-1 of Super Mario Bros. The stage auto-scrolls throughout the course, and some ? Blocks contain usable items.
  • Ground Theme (Super Mario Bros.) (from Super Mario Bros.)
  • Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
Jungle Japes from Super Smash Bros. for Nintendo 3DS.
Jungle Japes[notes 5] (Donkey Kong 64)The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Jungle Japes involves fighting on a wooden platform in the center and a smaller one on each side. A rapidly moving river is at the bottom, and players caught in it are likely to be forced beyond the blast line.
  • Kongo Jungle (from Donkey Kong Country)
  • Gear Getaway (from Donkey Kong Country Returns)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Gerudo Valley (The Legend of Zelda: Ocarina of Time 3D)The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage taking place on a destructible bridge outside of the identically titled location. Koume and Kotake appear at times to cast spells on the stage.
  • Gerudo Valley (from The Legend of Zelda: Ocarina of Time)
  • Ocarina of Time Medley (from The Legend of Zelda: Ocarina of Time)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Spirit Train (The Legend of Zelda: Spirit Tracks)The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Players fight on the train of the same name, which travels along the train track constantly. If a player steps off, they are forcefully moved to the right quickly, likely causing a KO. The train is sometimes attacked by Dark Trains during the match.
  • Full Steam Ahead (Spirit Tracks) (from The Legend of Zelda: Spirit Tracks)
  • Main Theme / Underworld Theme (from The Legend of Zelda)
Brinstar Melee in Super Smash Bros. for Nintendo 3DS.
Brinstar[notes 5] (Metroid)The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The stage is based on the location of the same name. It has rising acid that damages players on contact.
  • Brinstar (from Metroid)
  • Brinstar Depths (from Metroid)
Stage icon of the Yoshi's Island stage from Super Smash Bros. Brawl.
Yoshi's Island[notes 4] (Super Mario World 2: Yoshi's Island)The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Yoshi's Island is a stage with visuals from the Yoshi's Island series. A long semi-solid platform is placed over the main platform, tilting over time, and two Blarggwiches sometimes appear as usable platforms briefly.
  • Obstacle Course (from Super Mario World 2: Yoshi's Island)
  • Ending (Yoshi's Story) (from Yoshi's Story)
The Game Boy stage in SSB for 3DS featuring Kirby and King Dedede in Super Smash Bros. for 3DS
Dream Land (Kirby's Dream Land)The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage taking place in various areas of Kirby's Dream Land and being surrounded by a Game Boy-like motif. Each time the current area changes, the background music does as well.
  • Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from Kirby's Dream Land)
  • Green Greens Ver. 2 (from Kirby's Dream Land)
Players fighting on Super Smash Bros. Melee Corneria.
Corneria[notes 5] (Star Fox)The Star Fox series emblem, from Super Smash Bros. Brawl.
Players fight atop the Great Fox. The stage hazards are Arwings and Wolfen, which shoot laser cannons to attack. The Great Fox sometimes fires a large laser from the front, instantly KO'ing players on contact.
  • Corneria (from Star Fox)
  • Star Wolf's Theme / Sector Z (from Star Fox 64)
SSB3DS N's Castle.jpg
Unova Pokémon League (Pokémon Black Version and Pokémon White Version)The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
A stage based on the Pokémon League of the Unova region. Various legendary Pokémon can appear in front of N's Castle, thought Reshiram and Zekrom affect the stage directly by setting it on fire and tilting it, respectively.
  • N's Castle Medley (from Pokémon Black/White Versions)
  • Battle! (Reshiram / Zekrom) (from Pokémon Black/White Versions)
SSB3DS Lumiose City.jpg
Prism Tower (Pokémon X and Pokémon Y)The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Taking place at Prism Tower in Lumiose City, the stage has a main platform and several semi-solid platforms that travel around the tower during the match, but fighters do battle atop the tower at one point.
  • Battle! (Trainer Battle) (Pokémon X and Y) (from Pokémon X/Y)
  • Lumiose City (from Pokémon X/Y)
Mute City SSB4 3DS.png
Mute City (fzerowiki:F-Zero)The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on the F-Zero course of the same name. Players can fight atop the F-Zero machines or the platforms above them. If a player touches the road, they take damage.
  • Mute City (from F-Zero)
  • Mute City (arrangement) (from F-Zero)
MagicantSSB3DS.png
Magicant (Mother)The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The match takes place on a series of clouds. The stage has several, such as the Dungeon Man and Sky Runner, as well as the Flying Man, who can appear up to five times during a match to assist a player.
  • Magicant / Eight Melodies (Mother) (from Mother)
  • Smiles and Tears (from EarthBound)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Arena Ferox (Fire Emblem: Awakening)The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
It first appears as a basic area within a stadium, though as the battle continues platforms rise from the ground.
  • Id (Purpose) (from Fire Emblem: Awakening)
  • Fire Emblem (from Fire Emblem: Shadow Dragon)
Flatzone 2 SSB4 3DS.png
Flat Zone 2[notes 4] (Game & Watch)The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Fighters battle inside of a Game & Watch device. The stage switches between four areas, each having different obstacles from being based on a different Game & Watch game: Fire, Oil Panic, Lion, and Chef.
  • Flat Zone 2 (from Super Smash Bros. Brawl)
  • Flat Zone (from Super Smash Bros. Melee)
Screenshot from Super Smash Bros. for 3DS}
Reset Bomb Forest (Kid Icarus: Uprising)The Kid Icarus series emblem, from Super Smash Bros. Brawl.
A stage based on Chapter 11 of Kid Icarus: Uprising, the first part consists of a few platforms, and the second part has breakable platforms over a large abyss.
  • Wrath of the Reset Bomb (from Kid Icarus: Uprising)
  • Dark Pit's Theme (from Kid Icarus: Uprising)
Warioware Inc. SSB4 3DS.png
WarioWare, Inc.[notes 4] (WarioWare)The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
WarioWare Inc. involves players participating in certain microgames, rewarding each player who manages to meet the objective.
  • WarioWare, Inc. (from WarioWare, Inc.: Mega Microgame$!)
  • Ashley's Song (from WarioWare: Touched!)
Players fighting on Super Smash Bros. Brawl Distant Planet.
Distant Planet[notes 4] (Pikmin)The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage has a Red Bulborb that sometimes shows up on the right side of the stage, trying to eat players. It rains occasionally, which quickly causes stream of water to flow down the left side, possibly pushing players off of the stage.
  • Main Theme (Pikmin) (from Pikmin)
  • Stage Select (from Pikmin 2)
SSB4 Tortimer Island.jpg
Tortimer Island (Animal Crossing: New Leaf)The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage taking place at the location of the same name. It can consist of trees functioning as platforms or a pier to the side. There is water that can be swum in, although sharks can try to bring players down.
  • Tortimer Island Medley (from Animal Crossing: New Leaf)
  • Kapp'n's Song (from Animal Crossing: New Leaf)
The Boxing Ring in Smash Bros. for 3DS.
Boxing Ring[notes 3] (Punch-Out!!)The Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The stage takes place at a regular boxing ring. Players can bounce off of the ropes to the left and right of the ring to land onto the spotlights above, which can be attacked to have them crash downward.
  • Jogging / Countdown (from Punch-Out!!)
  • Minor Circuit (from Punch-Out!! (Wii))
Shulk and Riki in Gaur Plain in Super Smash Bros. for Nintendo 3DS.
Gaur Plain[notes 3] (Xenoblade Chronicles)The Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The stage is based on the large area on the lower level of Bionis' Leg from Xenoblade Chronicles. The stage consists of two cliffsides, from which players fight on the platforms, and a large gap between them. Gaur Plain has a day to night transition effect in the background only, similarly to Battlefield.
  • Gaur Plain (from Xenoblade Chronicles)
  • You Will Know Our Names (from Xenoblade Chronicles)
The Balloon fighter stage for SSB4
Balloon Fight (Balloon Fight)The Balloon Fight series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage with a layout that may change between matches, though there is usually lightning clouds, one or two Flippers, and a fish waiting for players in the water, attempting to drag them under upon catching them, also causing a KO. Unlike other stages, the player can walk off the left or right to show up the opposite side, with the blast line applying only when they launched.
  • Balloon Fight Medley (from Balloon Fight)
  • Balloon Trip (from Balloon Fight)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Living Room (Nintendogs + Cats)The nintendogs series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Players fight on the floor of a giant living room. Blocks and other objects begin to fall on stage eventually, damaging players if they hit them, although they can be walked on as platforms otherwise.
  • Bath Time Theme (from Nintendogs)
  • Bath Time Theme (Vocal Mix) (from Nintendogs)
The Dark Emperor of Find Mii II in the Find Mii stage of Super Smash Bros. for Nintendo 3DS
Find Mii (StreetPass Mii Plaza)The Fin Mii series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The stage is based on Find Mii II from StreetPass Mii Plaza. It has large platform to the left and a smaller platform to the right. The Dark Emperor can also appear, increasing certain player's stats.
  • Dark Lord (from Find Mii II)
  • Save the World, Heroes! (from Find Mii II)
Tomodachi Life stage in Super Smash Bros. for Nintendo 3DS.
Tomodachi Life (Tomodachi Life)The Tomodachi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the identically titled game, Tomodachi Life takes place in a few-story house with several pass-through platforms to battle on. The Miis within the rooms are from the player's system.
  • Tomodachi Life (from Tomodachi Life)
  • Mii Plaza (from Mii Channel)
PictoChat 2 Pac-Man SSB4 3DS.jpg
PictoChat 2 (Nintendo DS)The Nintendo DS series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on the PictoChat application, featuring various drawings that appear, each impacting the match differently, much like in the previous PictoChat stage, albeit with different drawings.
  • PictoChat (from Super Smash Bros. Brawl)
  • Dr. Mario (from Dr. Mario)
Green Hill Zone in Super Smash Bros. for Nintendo 3DS.
Green Hill Zone[notes 4] (Sonic the Hedgehog)The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A u-shaped stage with a platform having lower parts that are breakable into segments. Checkpoints appear sometimes, although their only function is to spin them and damage other players with.
  • Green Hill Zone (from SONIC THE HEDGEHOG (1991))
  • Live & Learn (from SONIC ADVENTURE 2)
Wily Castle in Super Smash Bros. for Nintendo 3DS.
Wily Castle[notes 3] (Mega Man)The Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The stage takes place at the identically named location. There is a main platform that other platforms move around, with a possibility of disappearing or flying off. Yellow Devil sometimes appears for fighters to battle.
  • Mega Man 2 Medley (from Mega Man 2)
  • Mega Man 2 Retro Medley (from Mega Man 2)
SSB3DS Pac-Maze.jpg
Pac-Maze (Pac-Man)The PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage designed after the maze from the first Pac-Man. There are Pac-Dots to collect, and by obtaining enough or any of the Bonus Fruit, a Power Pellet of their color appears, granting immunity to the ghosts.
  • PAC-MAN (from PAC-MAN)
  • PAC-MAN (Club Mix) (from PAC-MAN)
Extra Stages
Dream Land in Super Smash Bros. for Nintendo 3DS.
Dream Land (64)[notes 3][notes 6] (Kirby)The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

Release date: June 14, 2015
Price: US$1.99; US$2.99 if purchased with the Wii U version

A stage featuring Whispy Woods, who often blows wind in a random direction, causing fighters to fall off of the stage.

  • Dream Land (from Kirby Super Star)
  • Ice Cream Island (from Kirby's Adventure)
Suzaku Castle in Super Smash Bros. for Nintendo 3DS
Suzaku Castle[notes 3] (Street Fighter II)Street Fighter emblem

Release date: June 14, 2015
Price: Available alongside Ryu

A stage taking place at the same location from Street Fighter II. The match is fought on two large platforms on the right and two smaller platforms to the left.

  • Ryu Stage Type A (from Street Fighter II)
  • Ryu Stage (from Street Fighter II)
Peach's Castle in Super Smash Bros. for Nintendo 3DS
Peach's Castle[notes 3][notes 6] (Super Mario)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

Release date: July 31, 2015
Price: US$1.99; US$2.99 if purchased with the Wii U version

Peach's Castle (64) is a stage based on Super Mario 64, taking place high above Peach's Castle. It has a long pass-through platform over a small platform, a platform moving back and forth underneath, and slanted platforms to the sides. The main obstacle is the Bumper positioned in midair.

  • Peach's Castle Stage (from Super Mario Bros.)
  • Main Theme (Super Mario 64) (from Super Mario 64)
Hyrule Castle in Super Smash Bros. for Nintendo 3DS
Hyrule Castle (64)[notes 3][notes 6] (The Legend of Zelda)The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

Release date: July 31, 2015
Price: US$1.99; US$2.99 if purchased with the Wii U version

A stage taking place at the rendition of Hyrule Castle from The Legend of Zelda: Ocarina of Time. It has several platforms, and the stage hazard is a tornado, which appears sometimes and can launch players that get too close into the air.

  • Hyrule Castle Stage (from The Legend of Zelda)
  • The Legend of Zelda Medley (from The Legend of Zelda and The Legend of Zelda: A Link to the Past)
Super Mario Maker stage in Super Smash Bros. for Nintendo 3DS.
Super Mario Maker[notes 3] (Super Mario Maker)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

Release date: September 30, 2015
Price: US$2.49; US$3.49 if purchased with the Wii U version

Super Mario Maker is based on the game of the same title. It generates a random layout with each match. The game style changes over time, and destroyed terrain is also replaced after a while.

  • Ground Theme (from Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U)
  • Title (Super Mario Maker) (from Super Mario Maker)
Duck Hunt stage in Super Smash Bros. for Nintendo 3DS.
Duck Hunt[notes 3] (Duck Hunt)The Duck Hunt series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

Release date: September 30, 2015
Price: Free with the version 1.1.1 update

A stage originally from Super Smash Bros. for Wii U that is based on the identically titled game. There are trees usable as platforms and ducks that can be attacked.

  • Duck Hunt Medley (from Duck Hunt)
  • Wrecking Crew Retro Medley (from Wrecking Crew)
Midgar in Super Smash Bros. for Nintendo 3DS
Midgar[notes 3] (FINAL FANTASY VII)Final Fantasy Symbol.png

Release date: December 15, 2015
Price: Available alongside Cloud

The stage takes place at Midgar, the city from FINAL FANTASY VII. Materia sometimes appears to bring forth summons, which can affect the stage in various ways.

  • Let the Battles Begin! (from FINAL FANTASY VII)
  • Fight On! (from FINAL FANTASY VII)
Umbra Clock Tower in Super Smash Bros. for Nintendo 3DS
Umbra Clock Tower[notes 3] (Bayonetta)Bayonetta.png

Release date: March 2, 2016
Price: Available alongside Bayonetta

Set on the falling clock tower from the opening of Bayonetta and sometimes having usable pieces of debris.

  • Let's Hit The Climax! (from Bayonetta)
  • Theme of Bayonetta - Mysterious Destiny (Instrumental) (from Bayonetta)

Unlocking criteria[edit]

Stage Criteria
Magicant Unlock Ness
WarioWare, Inc. Unlock Wario
Pac-Maze Use Pac-Man's Final Smash
Dream Land Use Kirby's Final Smash
Balloon Fight Use Villager three times
Mute City Win three Smash matches as Captain Falcon
Flat Zone 2 Unlock Mr. Game & Watch and complete the first page of Challenges

Items[edit]

Super Smash Bros. for Nintendo 3DS features many new items.

Normal items[edit]

75 items, 26 of which are new, appear in this game.

New items[edit]

Returning items[edit]

Assist Trophies[edit]

In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.

New Assist Trophies[edit]

Returning Assist Trophies[edit]

Pokémon[edit]

Bulbapedia article: Pokémon (species)

A total of forty Pokémon appear, both in this game and Super Smash Bros. for Wii U. 23 are from the fifth and sixth generations and make their debut in the Super Smash Bros. series.

New Pokémon[edit]

Returning Pokémon[edit]

Not all Pokémon retain their role of being summonable from Poké Balls, but some have still returned with the role.

Reception[edit]

Critics have generally praised Super Smash Bros. for Nintendo 3DS successfully porting the Super Smash Bros. formula to a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode was a point of contention, since it had been prone to slowdown and input lag.

Reviews
Reviewer, Publication Score Comment
Josh Harmon, EGM 9.0/10 "Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller."
Jose Otero, IGN 8.8/10 "Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It's a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game."
Daniel Starkey, GameSpot 8/10 "I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to."
Martin Watts, Nintendo Life 9/10 "As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it'll be enjoyed alongside its HD counterpart and in its own right for years to come."
Jim Sterling, The Escapist 4.5/5 "While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot."
Griffin McElroy, Polygon 9/10 "Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove."
Jeff Cork, Game Informer 9.25/10 "We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans."
Aggregators
Compiler Platform / Score
Metacritic 85
GameRankings 85.15%

Sales[edit]

Within two days of its Japanese release, Super Smash Bros. for Nintendo 3DS sold over one million copies,[17] combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch,[18] selling through 93.45% of its initial shipment.[19] The game was also the highest-selling game that week in Japan.[20] Additionally, the game sold 705,000 copies in two days on its launch in the United States.[21] On October 7, 2014, four days after the international launch of the game, Nintendo announced that Super Smash Bros. for Nintendo 3DS had sold over 2.8 million copies worldwide.[22] On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.[23] As of September 30, 2021, the game sold 9.63 million copies worldwide.[24]

Awards and honors[edit]

At The Game Awards 2014, the Nintendo 3DS version received nominations for the "Best Mobile/Handheld Game" and "Best Fighting Game" awards. However, it did not win either of these awards.[25]

Demo[edit]

A downloadable demo for Super Smash Bros. for Nintendo 3DS was released on the Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo.[26] The demo requires 1016 blocks of space[27] and the public version has 30 uses[26]. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.[28] Only Mario, Link, Pikachu, Villager, and Mega Man are playable in the demo.[29] Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.[30]

Updates[edit]

SmashWiki article: List of updates (SSB4-3DS)

Note that the latest version of the game is required for online play. Most updates also invalidate replay data saved before the release of the update and therefore cannot be viewed.

1.0.1[edit]

Release date: September 13, 2014 (Japan)
Blocks required: 372
An update for Super Smash Bros. for Nintendo 3DS was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.[31]

1.0.2[edit]

Release date: September 19, 2014 (Japan), October 2, 2014 (international)
Blocks required: 264
On September 15, Nintendo announced a second update for the game, meant to fix a glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby.[32] The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.[33] The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.[34]

1.0.3[edit]

Release date: October 17, 2014
Blocks required: 561
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game and hides the current Conquest statistics.[35]

1.0.4[edit]

Release date: November 18, 2014
Blocks required: 658 (NA)/859 (EU)
The fourth update for Super Smash Bros. for Nintendo 3DS was announced on November 11, 2014,[36] and was released on November 18, 2014. The update fixes the Giant Yoshi Glitch and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.[37]

If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.

1.0.5[edit]

Release date: February 10, 2015[38]
Blocks required: 1010
The fifth game update adds Amiibo compatibility into the game for New Nintendo 3DS XL systems. The update also adds Share mode to the Online menu, which allows players to post photos, replays, and Mii Fighter data online, as well as share it with others on their friend list. Players can also upload photos to the Miiverse Snapshot Sharing Community.

1.0.6[edit]

Release date: April 15, 2015[39]
Blocks required: 1388
The sixth software update for this game was released on the same day Mewtwo releases for Club Nintendo members who registered their games and the additional Mii costumes. The update adds the ability to purchase downloadable content in-game, as well as making adjustments to the character balance.[39]

If players access their game data after updating to version 1.0.6, they will be required to have the update. The update is also required to use any of the DLC contents that the players have purchased.

1.0.7[edit]

Release date: April 23, 2015
Blocks required: 1715[40]
Announced April 16, 2015,[41] the seventh update for the game fixes a glitch in which creating Global Smash Power data for Mewtwo causes a bug that does not allow players to access online modes, since the data is interpreted by the game as invalid.[40] The patch also makes tweaks to the gameplay, and like the other previous updates replays saved under previous versions of the game can no longer be viewed.

1.0.8[edit]

Release date: June 14, 2015
Blocks required: 1873
Update 1.0.8 adds the ability to purchase the latest set of downloadable content, as well as amiibo compatibility in advance of the release of the NFC reader/writer for players using a standard Nintendo 3DS system. Some gameplay adjustments have also been made.

1.1.0[edit]

Release date: July 30, 2015
Blocks required: 2096
Update version 1.1.0 adds compatibility with the latest wave of downloadable content, as well as making various other gameplay adjustments. Players also receive the K.K. Slider Hat and Outfit for free upon updating.[42]

1.1.1[edit]

Release Date: September 30th, 2015
Blocks required: 2076
The 1.1.1 update allows users to download the latest set of downloadable content. The update also adds the Duck Hunt stage from Super Smash Bros. for Wii U to this game for free.

1.1.2[edit]

Release date: October 8, 2015
Blocks required: 2076
The version 1.1.2 update only fixes a glitch introduced in the previous update, causing Diddy Kong to be immune to grabbing after shielding against a multi-hit attack.[43]

1.1.3[edit]

Release date: December 15, 2015
Blocks required: 3104
Version 1.1.3 adds compatibility with the Cloud + Midgar Stage DLC pack and the Mii costumes released on the same day.[44]

1.1.4[edit]

Release date: February 3, 2016
Blocks required:
Version 1.1.4 adds compatibility with the Corrin, Bayonetta + Umbra Clock Tower, trophies for the Nintendo 3DS version, two music tracks from Fire Emblem Fates and Mii costumes all on the same day.

1.1.5[edit]

Release date: March 15, 2016
Blocks required:

1.1.6[edit]

Release date: May 20, 2016
Blocks required:
Version 1.1.6 includes new changes only for Bayonetta.

1.1.7[edit]

Release date: July 18th, 2017
Blocks required:
Version 1.1.7 adds amiibo compatibility for Cloud Strife, Corrin, and Bayonetta.

amiibo[edit]

SmashWiki article: amiibo
Main article: amiibo
Facing an amiibo in Super Smash Bros. for Nintendo 3DS.
Facing an amiibo (FP) in battle.
Customizing an amiibo in Super Smash Bros. for Nintendo 3DS.
Customizing an amiibo.

From version 1.0.5 onwards, Super Smash Bros. for Nintendo 3DS, like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,[45] and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[46]

Using these figures in-game allows players to have the figure's character appear as a type of computer player called a Figure Player (FP) and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu.

Soundtrack[edit]

Cover for Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
The cover to the soundtrack.
SmashWiki article: Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
Main article: Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack

A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U was released exclusively on Club Nintendo. Members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.[47] The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.[48]

Pre-release and unused content[edit]

Main article: List of Super Smash Bros. for Nintendo 3DS / Wii U pre-release and unused content

According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power.[49] However, remnants of their chant in the game can be found through a glitch.[50]

Staff[edit]

Main article: List of Super Smash Bros. for Nintendo 3DS staff

Glitches[edit]

Main article: List of Super Smash Bros. for Nintendo 3DS glitches

Profiles[edit]

American English

Battle it out as Nintendo's greatest heroes—right in the palm of your hand! Power-up your combatant and face off against your friends in the new Smash Run mode, then in a series first, unlock new move variations to personalize your fighter. With new StreetPass™ features, mini-games, and trophies to collect, there's plenty to keep you smashing! With modes and stages made for portable play, Super Smash Smash Bros. makes its debut on the Nintendo 3DS™ system. Square off against Nintendo favorites such as: Mario™, Link™, and Samus™, or take on newcomers like: Mega Man, Wii Fit Trainer, and Greninja just to name a few. For the first time in series history, traverse a huge maze and defeat enemies for power-ups in Smash Run, or go into the Character Builder to tweak the special moves of your favorite hero! After you've triumphed over your friends in local multiplayer, go online and challenge the world!

British English

Famous names from favourite Nintendo franchises and guest characters come together in a portable fighter filled with spectacular action. With unique modes, online multiplayer, the ability to customise your fighter and the series' biggest roster of playable fighters ever, Super Smash Bros. for Nintendo 3DS is truly a clash for the ages! The basics of Super Smash Bros. are simple. Use your chosen character's unique attacks and special moves to damage your opponent, then hit 'em with a smash attack to send them flying off the stage! The higher your opponent's damage — represented as a percentage — the farther they'll fly when launched, so pummel away until you see them steaming, then unleash your strongest smash attack and watch your target skyrocket off the stage! Take on nearby challengers in local multiplayer, or bring the battle to faraway friends and foes in online matches.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Smash Bros. for Nintendo 3DS.

Media[edit]

For this subject's sound test, see Super Smash Bros. for Nintendo 3DS / Wii U sound test.
Soundx.png It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): Include more samples from the selection of new Mario/DK/Wario tracks
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Audio.svg Ground Theme / Underground Theme (Super Mario Bros.)
File infoMedia:SSB4 Ground Theme Underground Theme Super Mario Bros.oga
0:29
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese 大乱闘スマッシュブラザーズ for Nintendo 3DS[?]
Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu
Great Melee Smash Bros. for Nintendo 3DS
Italian Super Smash Bros. per Nintendo 3DS[51] - Italian game site's title
Super Smash Bros. for Nintendo 3DS[52] Nintendo.com
Korean 슈퍼 스매시브라더스 for 닌텐도 3DS[?]
Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS
Super Smash Bros. for Nintendo 3DS

Notes and references[edit]

Notes[edit]

  1. ^ a b c d e f g h i j k l m n Needs to be unlocked first
  2. ^ a b c d e f g h i j k l m n o p Downloadable content
  3. ^ a b c d e f g h i j k l m Stage also appears in Super Smash Bros. for Wii U
  4. ^ a b c d e f Stage returning from Super Smash Bros. Brawl
  5. ^ a b c Returning stage from Super Smash Bros. Melee
  6. ^ a b c Returning stage from Super Smash Bros.

References[edit]

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External links[edit]