Super Smash Bros. for Nintendo 3DS: Difference between revisions
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|image=[[File:Super Smash Bros for Nintendo 3DS US final boxart.jpg|250px]]<br>'''North American box art''' | |image=[[File:Super Smash Bros for Nintendo 3DS US final boxart.jpg|250px]]<br>'''North American box art''' | ||
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'''''Super Smash Bros. for Nintendo 3DS''''' is | '''''Super Smash Bros. for Nintendo 3DS''''' is the first handheld entry of the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. It and its partner game, ''[[Super Smash Bros. for Wii U]]'', were both developed by [[Sora Ltd.]] and [[Bandai Namco Games]],<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/06-21-2012|title=Nintendo Direct 6.21.2012|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and released as the joint fourth installment, though ''Super Smash Bros. for Nintendo 3DS'' had released slightly earlier. Both games were designed to be similar to one another, though both retain some exclusive content, such as ''Super Smash Bros. for Nintendo 3DS'' having {{iw|smashwiki|Smash Run}}. Both games can be connected to transfer customized characters between each other, and the [[Nintendo 3DS]] can be used as a controller for the [[Wii U]] version. The game requires 9,108 blocks (1.16 GB) of memory on an {{iw|nwiki|SD card}} if purchased from the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] until March 27, 2023.<ref>{{cite|author=Tripon01|date=August 18, 2014|url=i.imgur.com/iU571fE.jpg|title=Smash Brothers JP retail package|publisher=Imgur|language=ja|accessdate=November 11, 2024}}</ref> ''Super Smash Bros. for Nintendo 3DS'' could be played over [[Nintendo Network]] until the service stopped on April 8, 2024.<ref name=Shutdown>{{cite|author=@NintendoAmerica|language=en-us|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate>{{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref> | ||
The game had its own [[Miiverse]] community, though screenshots could not be posted from original Nintendo 3DS units due to high processing requirements.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20171108003406/https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037299866|title=''Super Smash Bros. for 3DS/Wii U'' Community|publisher=Miiverse|accessdate=June 25, 2024}}</ref> The game has {{button|3ds|Cstick}} C Stick support, faster loading times, and the ability to take screenshots when played on a {{iw|nwiki|New Nintendo 3DS}}. | |||
==Gameplay== | ==Gameplay== | ||
[[File:SSB3DS main menu.jpg | [[File:SSB3DS main menu.jpg|thumb|Menu]] | ||
''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, | ''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, especially ''[[Super Smash Bros. Brawl]]'', with the return of [[Final Smash]]es, {{iw|smashwiki|Footstool Jump}}ing, and the same type of {{iw|smashwiki|air dodge|air dodging}}. The core gameplay involves {{iw|smashwiki|fighter}}s having percentages starting at zero, gradually rising as they take {{iw|smashwiki|damage}}, leaving them vulnerable to higher {{iw|smashwiki|knockback}}. If a fighter is hit beyond the {{iw|smashwiki|blast line}}, they lose a point. The {{button|3DS|A}} button is generally used for regular {{iw|smashwiki|attack}}s, and using the {{button|3ds|Stick}} in conjunction decides upon the direction, type, and strength of attack. Tapping {{button|3ds|Stick}} while pressing {{button|3DS|A}} initiates a {{iw|smashwiki|smash attack}}, a strong move that is often used to score KOs. {{button|3DS|B}} is used for {{iw|smashwiki|special attack}}s, also usable with the {{button|3ds|Stick}}, such as their {{iw|smashwiki|up special move|up special}} functioning as a {{iw|smashwiki|recovery}}. By pressing {{button|3DS|R}}, the player can {{iw|smashwiki|shield}} and block certain attacks, and they can press {{button|3DS|L}} to {{iw|smashwiki|grab}}. Each fighter has at least two {{iw|smashwiki|jump}}s, which are activated by pressing {{button|3DS|X}}, {{button|3DS|Y}}, or by pressing up on {{button|3ds|Stick}}. Jumps can potentially allow a player to go back on the stage. | ||
Each fighter is surrounded by an outline, which is to make them more visible on the Nintendo 3DS screen.<ref>{{cite|url=www.siliconera.com/heres-super-smash-bros-looks-3ds-without-outlines|title=Here’s How Super Smash Bros. Looks On 3DS With And Without Outlines|author=Sahdev, Ishaan|date=March 25, 2014|publisher=Siliconera|language=en|accessdate=November 11, 2024|quote=Super Smash Bros. on Nintendo 3DS will feature black outlines around the game’s characters, in order to make them easier to see on the device’s smaller screen, when things get too hectic.}}</ref> The outline can be either thick or thin, or disabled entirely. During a team match, the characters each have an outline matching their team color, regardless of the option, allowing for differentiation between two or more players if their fighter and {{iw|smashwiki|alternate costume}} is the same. | |||
[[File:SSB4 3DS Equipment.jpeg|thumb|left|Equipment]] | |||
Players can customize their fighter with up to three pieces of {{iw|smashwiki|equipment}}, affecting their attack, defense, and speed stats by highering or lowering it. A fighter's {{iw|smashwiki|special move}} has three variations, although each has to be unlocked first. It is possible to have up to ten custom fighters. Custom characters were unusable in {{iw|smashwiki|With Anyone}}. | |||
[[File:SSB4 3DS Equipment.jpeg|thumb]] | |||
Players can customize | |||
Players can send customized fighters from ''Super Smash Bros. for Nintendo 3DS'' to ''Super Smash Bros. for Wii U'', and vice versa, though it is not possible to edit any transferred fighters. By connecting the two games, the player can use their Nintendo 3DS as a controller for the Wii U version.<ref>{{cite|author=S. Good, Owen|language=en|date=September 13, 2014|url=www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a|title=''Super Smash Bros. on Wii U'' will allow players to use a 3DS as a controller|publisher=Polygon|accessdate=June 25, 2024}}</ref> | |||
{{br|left}} | |||
===Exclusive modes=== | ===Exclusive modes=== | ||
====Smash Run==== | ====Smash Run==== | ||
{{main-wiki|SmashWiki|Smash Run}} | {{main-wiki|SmashWiki|Smash Run}} | ||
[[File:SSB3DS Smash Run.jpg|thumb| | [[File:SSB3DS Smash Run.jpg|thumb|Smash Run]] | ||
Smash Run is similar to {{iw|wikirby|City Trial}} from ''{{iw|wikirby|Kirby Air Ride}}'', though also has the 2D platforming mechanics of [[Adventure Mode: The Subspace Emissary]]. The player travels around a large, maze-like map for five minutes, fighting various enemies from the ''[[Super Mario (franchise)|Super Mario]]'' franchise and other [[Nintendo]] series, which can be defeated for {{iw|smashwiki|Smash Run#List of stat boosts|stat boosts}}. When time is up, the final stats determined by the stat boosts are shown, followed by a {{iw|smashwiki|match}} between the player and other {{iw|smashwiki|fighter}}s. Players have to fulfill the given conditions to win. | |||
====StreetSmash==== | ====StreetSmash==== | ||
{{main-wiki|SmashWiki|StreetSmash}} | {{main-wiki|SmashWiki|StreetSmash}} | ||
[[File:SSB3DS StreetSmash.jpg|thumb|left| | [[File:SSB3DS StreetSmash.jpg|thumb|left|StreetSmash]] | ||
StreetSmash | StreetSmash represents StreetPass functionality in ''Super Smash Bros. for Nintendo 3DS''. Players compete using tokens to knock away their opponents. Holding {{button|3ds|A}} causes the player to build up power, and releasing it while moving the {{button|3ds|pad}} in direction allows them to charge forward into an opponent. The player can press {{button|3ds|R}} to shield, also being able to dodge while moving, followed by pressing {{button|3ds|A}} to counterattack. Players can either play against other players tagged via StreetPass or in practice mode. The reward for participating in StreetSmash is gold. | ||
{{br}} | {{br}} | ||
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====Classic==== | ====Classic==== | ||
{{main-wiki|SmashWiki|Classic Mode (SSB4-3DS)}} | {{main-wiki|SmashWiki|Classic Mode (SSB4-3DS)}} | ||
[[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and | [[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and Ike about to fight against giant [[Donkey Kong]]]] | ||
Classic Mode involves the player traveling through challenges while making their way towards the end. The mechanic of deciding upon the {{iw|smashwiki|difficulty|intensity}} level is taken from the {{iw|icaruspedia|Fiend's Cauldron}} from ''{{iw|icaruspedia|Kid Icarus: Uprising}}''.<ref>{{cite|url=tinycartridge.com/post/94653032947/super-smash-bros-3ds-borrows-difficulty-system|title=Super Smash Bros. 3DS borrows difficulty system from Kid Icarus: Uprising|publisher=TinyCartridge|language=en|date=2014|author=Fletcher, JC|accessdate=November 11, 2024}}</ref> Set to 2.0 by default, the intensity can be either decreased or increased by spending gold. If the player receives a [[Game Over|game over]], the intensity is lowered by .5 if they opt to {{iw|smashwiki|continue}}, though it does not go below 2.0. | |||
The mode takes place on a linear map, where the player can choose which of the colored paths to take: blue for easy difficulty; green for medium; and red for hard. The opponents depend on which fighters are available, so {{iw|smashwiki|Unlockable character|unlocking fighters}} makes them potential opponents in Classic Mode. After each match, the player receives various rewards, which can be either gold, a trophy, or {{iw|smashwiki|Custom Part}}s, depending on which the roulette landed on prior to the battle. The number of rewards become higher for each increased difficulty setting. | |||
Classic Mode consists of six | Classic Mode consists of six {{iw|smashwiki|match}}es. After each of the first four battles, the player battles the {{iw|smashwiki|Fighting Mii Team}}, consisting of ten weak {{iw|miiwiki|Mii}}s, or a team of ten weak fighters of the same type. The last stage is a battle against {{iw|smashwiki|Master Hand}}, though if the intensity is anywhere from 3.0 to 7.9, the player has the choice to fight Master Hand and {{iw|smashwiki|Crazy Hand}} together, but at intensity 8.0 onwards, the player does not have a choice to fight only Master Hand. Additionally, if the intensity is 5.1 or higher, {{iw|smashwiki|Master Core}} is also fought, and the number of forms depend how high the intensity is. | ||
{|class="wikitable"width="100%" | {|class="wikitable"width="100%" | ||
!rowspan="2"width="10%"|Level | !rowspan="2"width="10%"|Level | ||
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|- | |- | ||
!width="10%"|Path 1 | !width="10%"|Path 1 | ||
!width="50%"|Path 2 ( | !width="50%"|Path 2 (black path) | ||
|-align="center" | |-align="center" | ||
|Effortless | |Effortless | ||
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====All-Star==== | ====All-Star==== | ||
{{main-wiki|smashwiki|All-Star Mode}} | {{main-wiki|smashwiki|All-Star Mode}} | ||
[[File:AllStar3DS.JPG|thumb|left| | [[File:AllStar3DS.JPG|thumb|left|The All-Star Rest Area of All-Star Mode]] | ||
All-Star mode | All-Star is a single-player or two-player mode where the goal is to defeat every playable fighter (excluding Miis), excluding {{iw|smashwiki|Unlockable character|unlockable fighters}} if they have not been unlocked. The introduction of the characters depends on the timeframe in which they were introduced, not by series. After each match, the player goes into the {{iw|smashwiki|All-Star Rest Area}}, where a [[Trophy (Super Smash Bros. series)|trophy]] or {{iw|smashwiki|Custom Part}} may appear after a match. The All-Star Rest Area has only a {{iw|smashwiki|Maxim Tomato}}, a {{iw|smashwiki|Fairy Bottle}}, and a {{iw|smashwiki|Heart Container}} (two if all fighters are unlocked), allowing the player to recover from {{iw|smashwiki|damage}}. There are no {{iw|smashwiki|continue}}s, so if time runs out in a match or the player loses their {{iw|smashwiki|stock}}, they receive a [[Game Over]]. When the player clears All-Star Mode, they receive a trophy of their fighter in one of their {{iw|smashwiki|alternate costume}}s. | ||
{{br}} | {{br}} | ||
{|class=wikitable style="width:50%;margin:auto;text-align:center" | {|class=wikitable style="width:50%;margin:auto;text-align:center" | ||
! | !Year span | ||
!Opponents | !Opponents | ||
!Stages | !Stages | ||
|- | |- | ||
|1980-1984 | |1980-1984 | ||
| | |{{iw|smashwiki|Mr. Game & Watch (SSB4)|Mr. Game & Watch}}<ref name=unlock group=notes>Needs to be unlocked first</ref><br>{{iw|smashwiki|Pac-Man (SSB4)|Pac-Man}}<br>[[Mario]]<br>[[Donkey Kong]]<br>[[Luigi]]<br>{{iw|smashwiki|Little Mac (SSB4)|Little Mac}} | ||
|[[Jungle Japes]]<br> | |[[Jungle Japes (stage)|Jungle Japes]]<br>{{iw|smashwiki|Boxing Ring}}<br>{{iw|smashwiki|Flat Zone 2}}<ref name=unlock group=notes/> | ||
|- | |- | ||
|1984-1986*, 1985-1986 | |1984-1986*, 1985-1986 | ||
| | |{{iw|smashwiki|Duck Hunt (SSB4)|Duck Hunt}}<ref name=unlock group=notes/><br>{{iw|smashwiki|R.O.B. (SSB4)|R.O.B.}}<ref name=unlock group=notes/><br>[[Princess Peach|Peach]]<br>[[Bowser]]<br>{{iw|smashwiki|Link (SSB4)|Link}}<br>{{iw|smashwiki|Zelda (SSB4)|Zelda}}<br>{{iw|smashwiki|Samus (SSB4)|Samus}} | ||
| | |{{iw|smashwiki|Gerudo Valley}}<br>[[Mushroomy Kingdom]]<br>{{iw|smashwiki|Brinstar}}<br>[[Golden Plains]]<br>{{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}}<ref name=dlc group=notes>Downloadable content</ref><br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]<ref name=dlc group=notes/><br>{{iw|smashwiki|Hyrule Castle|Hyrule Castle (64)}}<ref name=dlc group=notes/> | ||
|- | |- | ||
|1986-1990 | |1986-1990 | ||
| | |{{iw|smashwiki|Pit (SSB4)|Pit}}<br>{{iw|smashwiki|Palutena (SSB4)|Palutena}}<br>{{iw|smashwiki|Ryu (SSB4)|Ryu}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Mega Man (SSB4)|Mega Man}}<br>{{iw|smashwiki|Marth (SSB4)|Marth}}<br>[[Dr. Mario]]<ref name=unlock group=notes/><br>[[Yoshi]]<br>{{iw|smashwiki|Captain Falcon (SSB4)|Captain Falcon}} | ||
| | |{{iw|smashwiki|Reset Bomb Forest}}<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]<br>{{iw|smashwiki|Mute City SNES|Mute City}}<br>{{iw|smashwiki|Wily Castle}}<br>{{iw|smashwiki|Suzaku Castle}}<ref name=dlc group=notes/> | ||
|- | |- | ||
|1991-1993 | |1991-1993 | ||
| | |{{iw|smashwiki|Sonic (SSB4)|Sonic}}<br>{{iw|smashwiki|Kirby (SSB4)|Kirby}}<br>{{iw|smashwiki|King Dedede (SSB4)|King Dedede}}<br>[[Wario]]<ref name=unlock group=notes/><br>{{iw|smashwiki|Fox (SSB4)|Fox}}<br>{{iw|smashwiki|Falco (SSB4)|Falco}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Meta Knight (SSB4)|Meta Knight}} | ||
| | |{{iw|smashwiki|Dream Land GB|Dream Land}}<br>{{iw|smashwiki|Green Hill Zone}}<br>{{iw|smashwiki|Corneria}}<br>[[WarioWare, Inc. (stage)|WarioWare, Inc.]]*<br>{{iw|smashwiki|Dream Land|Dream Land (64)}}<ref name=dlc group=notes/> | ||
|- | |- | ||
|1994-1998 | |1994-1998 | ||
| | |{{iw|smashwiki|Ness (SSB4)|Ness}}<ref name=unlock group=notes/><br>[[Diddy Kong]]<br>{{iw|smashwiki|Mewtwo (SSB4)|Mewtwo}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Pikachu (SSB4)|Pikachu}}<br>{{iw|smashwiki|Charizard (SSB4)|Charizard}}<br>{{iw|smashwiki|Jigglypuff (SSB4)|Jigglypuff}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Cloud (SSB4)|Cloud}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Sheik (SSB4)|Sheik}}<br>{{iw|smashwiki|Ganondorf (SSB4)|Ganondorf}}<ref name=unlock group=notes/> | ||
| | |{{iw|smashwiki|Unova Pokémon League}}<br>{{iw|smashwiki|Spirit Train}}<br>{{iw|smashwiki|Magicant}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Midgar}}<ref name=dlc group=notes/> | ||
|- | |- | ||
|2001-2006 | |2001-2006 | ||
| | |{{iw|smashwiki|Villager (SSB4)|Villager}}<br>{{iw|smashwiki|Olimar (SSB4)|Olimar}}<br>{{iw|smashwiki|Roy (SSB4)|Roy}}<ref name=dlc group=notes/><br>[[Bowser Jr.]]<ref name=unlock group=notes/><br>{{iw|smashwiki|Toon Link (SSB4)|Toon Link}}<br>{{iw|smashwiki|Zero Suit Samus (SSB4)|Zero Suit Samus}}<br>{{iw|smashwiki|Ike (SSB4)|Ike}}<br>{{iw|smashwiki|Lucas (SSB4)|Lucas}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Lucario (SSB4)|Lucario}} | ||
|[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]] | |[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]] | ||
|- | |- | ||
|2007-2015 | |2007-2015<ref name=dlc group=notes/>, 2007-2013 | ||
|[[Rosalina]] & [[Luma]]<br> | |[[Rosalina]] & [[Luma]]<br>{{iw|smashwiki|Wii Fit Trainer (SSB4)|Wii Fit Trainer}}<br>{{iw|smashwiki|Bayonetta (SSB4)|Bayonetta}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Shulk (SSB4)|Shulk}}<br>{{iw|smashwiki|Dark Pit (SSB4)|Dark Pit}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Robin (SSB4)|Robin}}<br>{{iw|smashwiki|Lucina (SSB4)|Lucina}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Greninja (SSB4)|Greninja}}<br>{{iw|smashwiki|Corrin (SSB4)|Corrin}}<ref name=dlc group=notes/> | ||
| | |{{iw|smashwiki|Gaur Plain}}<br>[[Rainbow Road (stage)|Rainbow Road]]<br>{{iw|smashwiki|Arena Ferox}}<br>{{iw|smashwiki|Prism Tower}}<br>[[Super Mario Maker (stage)|Super Mario Maker]]<ref name=dlc group=notes/><br>{{iw|smashwiki|Umbra Clock Tower}}<ref name=dlc group=notes/> | ||
|} | |} | ||
====Training==== | ====Training==== | ||
{{main-wiki|SmashWiki|Training}} | {{main-wiki|SmashWiki|Training}} | ||
Training | Training involves the player trainning against a {{iw|smashwiki|Artificial intelligence|CPU}}. There are a variety of customizable options, such as which items appear, the number of {{iw|smashwiki|opponent}}s or the {{iw|smashwiki|handicap}} for each player. | ||
====Stadium==== | ====Stadium==== | ||
{{main-wiki|SmashWiki|Stadium}} | {{main-wiki|SmashWiki|Stadium}} | ||
[[File:HomeRun3DS.jpg|thumb|left| | [[File:HomeRun3DS.jpg|thumb|left|Home-Run Contest]] | ||
[[File:MultiMan3DS.jpg|thumb|[[Samus|Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]] | [[File:MultiMan3DS.jpg|thumb|[[Samus|Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]] | ||
Three minigames are available in Stadium: {{iw|smashwiki|Multi-Man Smash}}, {{iw|smashwiki|Home-Run Contest}}, and {{iw|smashwiki|Target Blast}}. In Home-Run Contest, like before, players have ten seconds to increasingly damage the [[Sandbag]] before having to launch it as far as they can. The outer shield surrounding the platform is more durable than in ''[[Super Smash Bros. Brawl]]''.<ref>{{cite|title=Evolution Of Home Run Contest In Super Smash Bros Series (2001-2019) (Melee to Ultimate)|url=www.youtube.com/watch?v=BBPP_A3Nkxg|author=Master0fHyrule|date=September 2, 2019|timestamp=00:37, 01:03|publisher=YouTube|language=en|accessdate=November 11, 2024}}</ref> In Target Blast, there are two rounds giving the player ten seconds to attack and launch a bomb to destroy several {{iw|smashwiki|target}}s within the time limit, which starts counting down when the player attacks. It is possible to earn trophies, equipment, or a special move variation by breaking their targets. | |||
Multi-Man Smash involves one or two players battling the {{iw|smashwiki|Fighting Mii Team}}, consisting of {{iw|smashwiki|Mii|Mii Fighters}} that are much more vulnerable to {{iw|smashwiki|knockback}} than the average fighter. Platforms sometimes appear with items on them. Two players can also play this mode together via local wireless. The options are: | |||
*{{iw|smashwiki|10-Man Smash}} - | |||
*{{iw|smashwiki|100-Man Smash}} - | *{{iw|smashwiki|10-Man Smash}} - Defeat ten Mii Fighters | ||
*{{iw|smashwiki|3-Minute Smash}} - | *{{iw|smashwiki|100-Man Smash}} - Defeat 100 Mii Fighters | ||
*{{iw|smashwiki|Rival Smash}} - | *{{iw|smashwiki|3-Minute Smash}} - Defeat as many Mii Fighters within three minutes | ||
*{{iw|smashwiki|Endless Smash}} - | *{{iw|smashwiki|Rival Smash}} - The player character competes against a {{iw|smashwiki|Artificial intelligence|CPU}} counterpart of themselves to defeat as many Mii Fighters as possible until being {{iw|smashwiki|KO}}'d. If the player wins, the final score is the point difference between the player and their CPU counterpart.<ref>{{cite|url=youtu.be/OTd4WDPAg64?feature=shared&t=406|timestamp=06:46|author=MaskedMetaKnight4|title=Super Smash Bros. 4 3DS - Rival Smash|date=November 19, 2016|language=en|publisher=YouTube|accessdate=November 11, 2024}}</ref> Rival Smash is the only one of the Multi-Man Smash modes introduced in ''Super Smash Bros. for Nintendo 3DS''. | ||
*{{iw|smashwiki|Cruel Smash}} - | *{{iw|smashwiki|Endless Smash}} - Defeat as many Mii Fighters before being KO'd. | ||
*{{iw|smashwiki|Cruel Smash}} - Defeat as many stronger enemies who can easily KO the player as possible. This is the only mode where Mii Fighters are not weaker than the player. | |||
====Vault==== | ====Vault==== | ||
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=====Trophies===== | =====Trophies===== | ||
{{main|List of trophies in Super Smash Bros. for Nintendo 3DS}} | {{main|List of trophies in Super Smash Bros. for Nintendo 3DS}} | ||
There are | [[File:TrophyRush3DS.JPG|thumb|Trophy Rush]] | ||
There are 707 trophies in total, including the {{iw|smashwiki|downloadable content|downloadable}} ones.<ref>{{cite|url=www.youtube.com/watch?v=-DYguoJyHgY|title=Super Smash Bros. (3DS) - All 707 Trophies (DLC Included)|author=Zephiel810|date=February 8, 2016|publisher=YouTube|language=en}}</ref> From the trophies menu, players can either view their collected trophies or acquire more by either purchasing them from the {{iw|smashwiki|Trophy shop|Shop}} or by playing {{iw|smashwiki|Trophy Rush}}, which involves breaking crates and rock blocks to destroy them and collecting gold, trophies, and custom parts when the meter has filled, activating "Frenzy." | |||
===Challenges=== | ===Challenges=== | ||
{{main-wiki|SmashWiki|List of challenges (SSB4-3DS)}} | {{main-wiki|SmashWiki|List of challenges (SSB4-3DS)}} | ||
{{main|Challenges (Super Smash Bros. for Nintendo 3DS)}} | {{main|Challenges (Super Smash Bros. for Nintendo 3DS)}} | ||
Challenges are specific objectives that can each be completed to unlock the prize inside, such as a trophy, as well as a picture. By completing a certain number of challenges, a new panel of them is unlocked. The player is sometimes rewarded a [[Golden Hammer]], which completes a chalenge automatically. | |||
===Online=== | ===Online=== | ||
{{main-wiki|SmashWiki|Online play}} | |||
[[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]] | [[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]] | ||
The Online mode allowed players from across the globe to compete in matches, though has become permanently inaccessible since [[Nintendo Network]] shut down. In {{iw|smashwiki|With Friends}}, the {{iw|smashwiki|rules}} were customizable as desired. {{iw|smashwiki|With Anyone}} is divided into two options: {{iw|smashwiki|For Fun}}, where matches took place on a stage of choice with items turned on, and {{iw|smashwiki|For Glory}}, where matches took place on the {{iw|smashwiki|Ω form}} of a stage, without any items. There was {{iw|smashwiki|Spectator Mode}}, where players could watch matches and bet gold on their outcome, view {{iw|smashwiki|replay}}s of earlier online matches, and view a map that would show whoever was online. | |||
Since September 15, 2014 in Japan, and October 2, 2014 internationally, the {{iw|smashwiki|Conquest}} system had been added, where various fighters compete in {{iw|smashwiki|match}}es, and whoever won with them in With Anyone mode would have points added to that fighter's score. The winning fighter would be revealed after a few days, and players who had used that fighter were rewarded gold. | |||
A {{iw|smashwiki|Content sharing#In Super Smash Bros. 4|Sharing}} mode had been added in {{iw|smashwiki|List_of_updates_(SSB4-3DS)#1.0.5|version 1.0.5}}, and it players could use it to send and receive Mii Fighters from other players, as well as screenshots and replays. The player could share or post Mii Fighters and replays with friends to the server, and snapshots could be added to {{iw|smashwiki|Miiverse}} before the service discontinued. Replays were searchable through a variety of categorizations, such as mode, stage, character, location, and user. Snapshots or Mii Fighters were searchable by only creator and location, as well as the type of fighter in the case of Mii Fighters. | |||
The game used {{iw|smashwiki|Global Smash Power}} to rank players online. The score was recorded for each of the various single-player modes, and the number shows the number of players outranked around the world. | |||
{{br|left}} | |||
==Playable characters== | ==Playable characters== | ||
{{multiple image | {{multiple image | ||
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|width2=200 | |width2=200 | ||
}} | }} | ||
There is a total of 58 playable {{iw|smashwiki|fighter}}s, if counting the three {{iw|smashwiki|Mii|Mii Fighters}} as separate, and the same fighters all return in ''[[Super Smash Bros. for Wii U]]''. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning fighters and 17 newly added fighters. {{iw|smashwiki|Alph}} and the [[Koopalings]] count as {{iw|smashwiki|alternate costume}} choices for {{iw|smashwiki|Olimar (SSB4)|Olimar}} and Bowser Jr. respectively, and both the male and female versions of {{iw|smashwiki|Villager (SSB4)|Villager}}, {{iw|smashwiki|Wii Fit Trainer (SSB4)|Wii Fit Trainer}}, {{iw|smashwiki|Robin (SSB4)|Robin}}, and {{iw|smashwiki|Corrin (SSB4)|Corrin}} are additionally available through alternate costumes. On the select screen, the Original Fighters section is for fighters in the base game, while Extra Fighters is for characters purchased as downloadable content. To keep the rosters consistent across both games, certain characters and features have been removed, most notably the {{iw|smashwiki|Ice Climbers}}.<ref>{{cite|url=sourcegaming.info/2017/11/16/ice-climber-expose|title=All About the Ice Climbers in Smash for 3DS / Smash for Wii U|date=November 16, 2017|publisher=Source Gaming|language=en|accessdate=November 11, 2024}}</ref> | |||
Eleven of the characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]] (18 if counting each of the Koopalings): [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], Rosalina & Luma, [[Dr. Mario]], Bowser Jr., [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]]. | |||
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it has no longer been possible to purchase the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of [[Nintendo Network]] services on April 8, 2024, though this had been reversed days later.<ref>{{cite|author=Tjoeb123|language=en|date=April 9, 2024|url=www.reddit.com/r/nintendo/comments/1bziypr/previously_purchased_smash_bros_3ds_dlc_is_no|title=Previously purchased Smash Bros (3DS) DLC is no longer redownloadable|publisher=Reddit|accessdate=April 18, 2024}}{{better source}}</ref> | |||
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it | |||
'''NOTE''': Characters in ''italics'' are newcomers. | '''NOTE''': Characters in ''italics'' are newcomers. | ||
Line 246: | Line 226: | ||
|- | |- | ||
!style="font-size:12px"width="22%"colspan="2"|Character | !style="font-size:12px"width="22%"colspan="2"|Character | ||
!style="font-size:12px"width="40%"|Trophy | !style="font-size:12px"width="40%"|Trophy description | ||
!style="font-size:12px"width="19%"|Special Attacks | !style="font-size:12px"width="19%"|Special Attacks | ||
!style="font-size:12px"width="19%"|Final Smash | !style="font-size:12px"width="19%"|Final Smash | ||
Line 583: | Line 563: | ||
!Stage of battle | !Stage of battle | ||
|- | |- | ||
!width=10%|Ness | !width=10%|{{iw|smashwiki|Ness (SSB4)|Ness}} | ||
|width=30%|Clear Classic Mode on any difficulty | |width=30%|Clear {{iw|smashwiki|Classic Mode (SSB4-3DS)|Classic Mode}} on any {{iw|smashwiki|difficulty|intensity}} | ||
|width=20%|Play 10 | |width=20%|Play 10 {{iw|smashwiki|match}}es | ||
| | |{{iw|smashwiki|Magicant}} | ||
|- | |- | ||
!Falco | !{{iw|smashwiki|Falco (SSB4)|Falco}} | ||
|Clear Classic Mode without using | |Clear Classic Mode without using {{iw|smashwiki|continue}}s | ||
|Play 20 matches | |Play 20 matches | ||
| | |{{iw|smashwiki|Corneria}} | ||
|- | |- | ||
!Wario | ![[Wario]] | ||
|Clear 100-Man Smash | |Clear {{iw|smashwiki|100-Man Smash}} | ||
|Play 30 matches | |Play 30 matches | ||
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] (no microgames) | |[[WarioWare, Inc. (stage)|WarioWare, Inc.]] (no microgames) | ||
|- | |- | ||
!Lucina | !{{iw|smashwiki|Lucina (SSB4)|Lucina}} | ||
|Clear Classic Mode as Marth without using continues | |Clear Classic Mode as Marth without using continues | ||
|Play 40 matches | |Play 40 matches | ||
| | |{{iw|smashwiki|Arena Ferox}} | ||
|- | |- | ||
!Dark Pit | !{{iw|smashwiki|Dark Pit (SSB4)|Dark Pit}} | ||
|Clear Classic Mode with | |Clear Classic Mode with three different fighters | ||
|Play 50 matches | |Play 50 matches | ||
| | |{{iw|smashwiki|Reset Bomb Forest}} | ||
|- | |- | ||
!Dr. Mario | ![[Dr. Mario]] | ||
|Clear Classic Mode as Mario on intensity 4.0 or higher | |Clear Classic Mode as [[Mario]] on intensity 4.0 or higher | ||
|Play 60 matches | |Play 60 matches | ||
|[[Mushroomy Kingdom]] | |[[Mushroomy Kingdom]] | ||
|- | |- | ||
!R.O.B. | !{{iw|smashwiki|R.O.B. (SSB4)|R.O.B.}} | ||
|Collect 200 trophies | |Collect 200 trophies and clear Classic Mode with six different unlockable characters | ||
|Play 70 matches | |Play 70 matches | ||
| | |{{iw|smashwiki|PictoChat 2}} | ||
|- | |- | ||
!Ganondorf | !{{iw|smashwiki|Ganondorf (SSB4)|Ganondorf}} | ||
|Clear Classic Mode as Link or Zelda on intensity 5.0 or higher | |Clear Classic Mode as Link or Zelda on intensity 5.0 or higher | ||
|Play 80 matches | |Play 80 matches | ||
| | |{{iw|smashwiki|Gerudo Valley}} | ||
|- | |- | ||
!Mr. Game & Watch | !{{iw|smashwiki|Mr. Game & Watch (SSB4)|Mr. Game & Watch}} | ||
|Clear Classic Mode with | |Clear Classic Mode with ten different characters | ||
|Play 90 matches | |Play 90 matches | ||
| | |{{iw|smashwiki|Flat Zone 2}} | ||
|- | |- | ||
!Bowser Jr. | ![[Bowser Jr.]] | ||
|Clear Classic Mode as Bowser on intensity 6.0 or higher | |Clear Classic Mode as Bowser on intensity 6.0 or higher | ||
|Play 100 matches | |Play 100 matches | ||
|[[3D Land]] | |[[3D Land]] | ||
|- | |- | ||
!Duck Hunt | !{{iw|smashwiki|Duck Hunt (SSB4)|Duck Hunt}} | ||
|Clear Classic Mode with 8 different characters | |Clear Classic Mode with 8 different characters | ||
|Play 110 matches | |Play 110 matches | ||
| | |{{iw|smashwiki|Battlefield (SSB4)|Battlefield}} | ||
|- | |- | ||
!Jigglypuff | !{{iw|smashwiki|Jigglypuff (SSB4)|Jigglypuff}} | ||
|Collect 30 different pieces of equipment | |Collect 30 different pieces of {{iw|smashwiki|equipment}} | ||
|Play 120 matches | |Play 120 matches | ||
| | |{{iw|smashwiki|Unova Pokémon League}} | ||
|- | |- | ||
!Mii Fighter | !Mii Fighter | ||
Line 655: | Line 635: | ||
*[[Mechakoopa]] (Bowser Jr. attack) | *[[Mechakoopa]] (Bowser Jr. attack) | ||
*[[Shadow Mario]] (Bowser Jr.'s Final Smash) | *[[Shadow Mario]] (Bowser Jr.'s Final Smash) | ||
* | *{{iw|zeldawiki|Navi}} (Link taunt) | ||
* | *{{iw|zeldawiki|Phantom}} (Zelda attack) | ||
* | *{{iw|wikirby|Gordo}} (King Dedede attack) | ||
* | *{{iw|fireemblem|Chrom}} (Robin's Final Smash) | ||
* | *{{iw|pikipedia|Pikmin family|Pikmin}} (Olimar attack) | ||
* | *{{iw|nookipedia|Lloid}} (Villager attack) | ||
* | *{{iw|nookipedia|Tom Nook}} (Villager's Final Smash) | ||
* | *{{iw|nookipedia|Timmy and Tommy}} (Villager's Final Smash) | ||
* | *{{iw|smashwiki|Mega Man (SSB4)|Rush}} (Mega Man attack) | ||
*Mega Man X (Mega Man's Final Smash) | *Mega Man X (Mega Man's Final Smash) | ||
*Mega Man Volnutt (Mega Man's Final Smash) | *Mega Man Volnutt (Mega Man's Final Smash) | ||
Line 693: | Line 673: | ||
| | | | ||
*[[Shy Guy]]s (Rainbow Road) | *[[Shy Guy]]s (Rainbow Road) | ||
* | *{{iw|zeldawiki|Kotake}} and {{iw|zeldawiki|Koume}} (Gerudo Valley) | ||
* | *{{iw|zeldawiki|Alfonzo}} (Spirit Train) | ||
* | *{{iw|zeldawiki|Bird}} (Spirit Train) | ||
* | *{{iw|icaruspedia|Viridi}} (Reset Bomb Forest) | ||
* | *{{iw|smashwiki|Nintendog}} (assorted breeds) (Living Room) | ||
*Cat (Living Room) | *Cat (Living Room) | ||
* | *{{iw|nookipedia|Kapp'n}} (Tortimer Island) | ||
* | *{{iw|nookipedia|Tortimer}} (Tortimer Island) | ||
* | *{{iw|nookipedia|Leila}} (Tortimer Island) | ||
* | *{{iw|nookipedia|Leilani}} (Tortimer Island) | ||
* | *{{iw|nookipedia|Grams}} (Tortimer Island) | ||
* | *{{iw|nookipedia|Shark}} (Tortimer Island) | ||
*Fish (Balloon Fight) | *Fish (Balloon Fight) | ||
*[[Goonie]]s (Yoshi's Island) | *[[Goonie]]s (Yoshi's Island) | ||
Line 715: | Line 695: | ||
*[[Jimmy T]] (WarioWare, Inc.) | *[[Jimmy T]] (WarioWare, Inc.) | ||
*[[Fronk]] (WarioWare, Inc.) | *[[Fronk]] (WarioWare, Inc.) | ||
* | *{{iw|bulbapedia|Reshiram (Pokémon)|Reshiram}} (Unova Pokémon League) | ||
* | *{{iw|bulbapedia|Zekrom (Pokémon)|Zekrom}} (Unova Pokémon League) | ||
* | *{{iw|bulbapedia|Milotic (Pokémon)|Milotic}} (Unova Pokémon League) | ||
* | *{{iw|bulbapedia|Shaymin (Pokémon)|Shaymin}} (Unova Pokémon League) | ||
* | *{{iw|bulbapedia|Whimsicott (Pokémon)|Whimsicott}} (Unova Pokémon League) | ||
* | *{{iw|miiwiki|Mii}}s (Find Mii, Tomodachi Life) | ||
* | *{{iw|wikibound|Flying Man}} (Magicant) | ||
|} | |} | ||
===Stage bosses=== | ===Stage bosses=== | ||
* | *{{iw|smashwiki|Dark Emperor}} (Find Mii) | ||
* | *{{iw|smashwiki|Yellow Devil}} (Wily Castle) | ||
* | *{{iw|smashwiki|Master Hand}} | ||
* | *{{iw|smashwiki|Crazy Hand}} | ||
* | *{{iw|smashwiki|Master Core}} | ||
===Smash Run enemies=== | ===Smash Run enemies=== | ||
{|class="wikitable sortable" width=100% style="text-align:center" | |||
!Screenshots!!Name!!Origin!!class=unsortable|Description | |||
|- | |||
|[[File:Bacura 3DS.jpg|240px]]{{anchor|Bacura}} | |||
|{{iw|smashwiki|Bacura}} | |||
|''{{iw|smashwiki|Xevious (universe)|Xevious}}'' | |||
|align=left|Invincible enemies that fly down at players from above. They also have the ability to reflect projectiles and pass through the ground. | |||
|- | |||
|[[File:Banzail Bill SSB4 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Banzai Bill}} | |||
|''{{iw|smashwiki|Mario (universe)|Super Mario}}'' | |||
|align=left|[[Banzai Bill]]s home in on players while approaching them. They inflict {{iw|smashwiki|flame}} damage on the player by touching them. If a Banzai Bill is hit by a strong enough attack, it falls to the ground, temporarily stunned. If a Banzai Bill hits a wall, it explodes soon after, though no items are released from it. | |||
|- | |||
|[[File:Grand Goomba 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Big Goomba}} | |||
|''Super Mario'' | |||
|align=left|[[Big Goomba]]s act the same as Goombas but take three stomps to defeat. | |||
|- | |||
|[[File:Bill Blaster 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Bill Blaster}} | |||
|''Super Mario'' | |||
|align=left|[[Bill Blaster]]s are stationary objects that typically shoot [[Bullet Bill]]s, but they sometimes shoot out [[Koopa Troopa]]s or [[Shy Guy]]s. | |||
|- | |||
|[[File:Bonkers 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Bonkers}}{{anchor|Bonkers}} | |||
|''{{iw|smashwiki|Kirby (universe)|Kirby}}'' | |||
|align=left|{{iw|wikirby|Bonkers}} is a purple simian whose attacks include swinging a large hammer, sometimes while moving, and throwing explosive {{iw|wikirby|coconut}}s. Bonkers can sometimes inflict {{iw|smashwiki|flame}} damage from a fiery hammer swing. | |||
|- | |||
|[[File:Boom Stomper 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Boom Stomper}}{{anchor|Boom Stomper}} | |||
|''{{iw|smashwiki|Kid Icarus (universe)|Kid Icarus}}'' | |||
|align=left|{{iw|icaruspedia|Boom Stomper}}s resemble a large seed made of rock. They are slow-moving, fairly resilient enemies with a leaf on the head as its weak spot. A Boom Stomper slams its body into the ground to attack, something that can also break {{iw|smashwiki|shield}}s. | |||
|- | |||
|[[File:Bronto Burt 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Bronto Burt}}{{anchor|Bronto Burt}} | |||
|''Kirby'' | |||
|align=left|{{iw|wikirby|Bronto Burt}}s are round, pink enemies that fly after the player, dealing damage. | |||
|- | |||
|[[File:Blue Bubble SSB4 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Bubble}}{{anchor|Bubble}} | |||
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}'' | |||
|align=left|{{iw|zeldawiki|Bubble}}s are flying skulls appearing in two varieties, Red Bubbles and Blue Bubbles, which burn and freeze the player on contact, respectively. | |||
|- | |||
|[[File:Red Bulborb 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Bulborb}}{{anchor|Bulborb}} | |||
|''{{iw|smashwiki|Pikmin (universe)|Pikmin}}'' | |||
|align=left|{{iw|pikipedia|Red Bulborb|Bulborb}}s are powerful enemies posessing a variety of actions, including stampeding, chomping multiple times, and slamming the player with its rear. Defeating a Bulborb causes it to drop large stat boosts. | |||
|- | |||
|[[File:Bullet Bill SSB4 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Bullet Bill}} | |||
|''Super Mario'' | |||
|align=left|[[Bullet Bill]]s slowly soar towards the player, after being shot out of a Bill Blaster, damaging them on contact. | |||
|- | |||
|[[File:Bumpety Bomb 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Bumpety Bomb}}{{anchor|Bumpety Bomb}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Bumpety Bomb}}s are explosive, wheeled bombs with frontal armor and heavy resistance. They try to rush at nearby fighters before exploding. Bumpety Bombs are not armored from behind, making it their vulnerable spot. | |||
|- | |||
|[[File:Chain Chomp SSB4 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Chain Chomp}} | |||
|''Super Mario'' | |||
|align=left|[[Chain Chomp]]s lunge from their post and chomp at the player to attack. A Chain Chomp can only be defeated by destroying its post. | |||
|- | |||
|[[File:Chandelure Smash Run SSB3DS.jpg|240px]] | |||
|{{iw|smashwiki|Chandelure}}{{anchor|Chandelure}} | |||
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}'' | |||
|align=left|{{iw|bulbapedia|Chandelure (Pokémon)|Chandelure}} is a {{iw|bulbapedia|Pokémon (species)|Pokémon}} that attacks using {{iw|bulbapedia|Will-O-Wisp (move)|Will-O-Wisp}}, which releases three small purple flames, and {{iw|bulbapedia|Fire Spin (move)|Fire Spin}}, which creates a small fiery tornado. Chandelures are not affected by anything fiery. | |||
|- | |||
|[[File:Clubberskull 3DS.jpg|200x120px]][[File:SSB3DS Clubberskull.jpg|200x120px]] | |||
|{{iw|smashwiki|Clubberskull}}{{anchor|Clubberskull}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Clubberskull}}s appear like a human heart with two skull-like gauntlets in each hand. A Clubberskull is stuck in the ground at first, but if attacked, it rises out and unleashes a damaging shockwave. A Clubberskull's attacks include either basic fighting moves or a powerful uppercut. Clubberskulls are one of the more powerful enemies, yielding greater rewards when defeated. | |||
|- | |||
|[[File:Cryogonal 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Cryogonal}}{{anchor|Cryogonal}} | |||
|''Pokémon'' | |||
|align=left|{{iw|bulbapedia|Cryogonal (Pokémon)|Cryogonal}} is a hexagonal snowflake-like Pokémon that fires {{iw|bulbapedia:Ice Beam (move)|Ice Beam}} while flying around, either ahead or in an arc, freezing the player on contact. A Cryogonal is weak to flame moves. | |||
|- | |||
|[[File:Cucco 3DS.png|240px]] | |||
|{{iw|smashwiki|Cucco}}{{anchor|Cucco}} | |||
|''The Legend of Zelda'' | |||
|align=left|{{iw|zeldawiki|Cucco}}s wander around harmlessly. If attacked, a {{iw|zeldawiki|Cucco#Cucco's_Revenge_Squad|group of Cuccos}} appear, all attacking the player at once. Cuccos cannot be defeated. | |||
|- | |||
|[[File:Daphne 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Daphne}}{{anchor|Daphne}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Daphne}}s are flower-like creatures that release two projectiles to attack, both detonating after a while and dealing a lot of {{iw|smashwiki|knockback}}. | |||
|- | |||
|[[File:Darknut 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Darknut}}{{anchor|Darknut}} | |||
|''The Legend of Zelda'' | |||
|align=left|{{iw|zeldawiki|Darknut}}s are powerful and durable knight enemies armed with a sword and shield. They can jump either forward or backward. After some damage, a Darknut loses some of its armor, though becomes more agile and swift. Like other powerful enemies, Darknuts drop large stat boosts if defeated. | |||
|- | |||
|[[File:Devil Car 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Devil Car}}{{anchor|Devil Car}} | |||
|''{{iw|smashwiki|EarthBound (universe)|EarthBound}}'' | |||
= | |align=left|The {{iw|wikibound|Psycho Car|Devil Car}} is a living car that attacks by charging at the player, spinning in circles to attack, releasing fumes capable of paralyzing the player, or jumping to tackle the player if they are in midair. | ||
|- | |||
|[[File:Eggrobo 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Eggrobo}}{{anchor|Eggrobo}} | |||
|''{{iw|smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}'' | |||
|align=left|{{iw|sonicretro|Eggrobo}}s hover around using a booster attached to their back and have guns from which they shoot smaller beams and larger beams. | |||
|- | |||
|[[File:Flage 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Flage}}{{anchor|Flage}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Flage}}s are gelatinous, ghostly creatures that move around while invisible, granting them immunity to attack and giving off only a shadow to indicate their presence. A Flage reveals itself when it attacks by swiping the blades on their hands, making them vulnerable to attack from the player themselves. | |||
|- | |||
|[[File:Flame Chomp 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Flame Chomp}} | |||
|''Super Mario'' | |||
|align=left|[[Flame Chomp]]s have a fiery tail-like composed of fireballs that can damage the player. A Flame Chomp spits fireballs to attack, but when it runs out, the Flame Chomp explodes shortly afterward. | |||
|- | |||
|[[File:Fly Guy 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Fly Guy}} | |||
|''Super Mario'' | |||
|align=left|Fly Guys fly around while carrying an item that changes to a different one every few seconds, ranging from {{iw|smashwiki|food}} to gold to {{iw|smashwiki|Custom Part}}s. A Fly Guy does not actively try to damage the player, but rather | |||
|- | |||
|[[File:Gastly 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Gastly}}{{anchor|Gastly}} | |||
|''Pokémon'' | |||
|align=left|{{iw|bulbapedia|Gastly (Pokémon)|Gastly}} is protected by basic {{iw|smashwiki|attack}}s from the poisonous gas surrounding it. A Gastly floats around, sometimes following the player. It is vulnerable to projectiles. | |||
|- | |||
|[[File:Geemer 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Geemer}}{{anchor|Geemer}} | |||
|''{{iw|smashwiki|Metroid (universe)|Metroid}}'' | |||
|align=left|{{iw|metroidwiki|Geemer}}s are spiked, bug-like creatures that move along terrain. If the player touches a Geemer, they take damage, also being affected by a {{iw|smashwiki|meteor smash}} if the Geemer is below a platform. | |||
|- | |||
|[[File:Generator SSB4 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Generator}}{{anchor|Generator}} | |||
|''{{iw|smashwiki|Super Smash Bros. (universe)|Super Smash Bros.}}'' | |||
|align=left|Dark portals that spawn {{iw|smashwiki|Mite}}s, as well as other enemies, unlike in [[Adventure Mode: The Subspace Emissary|its debut]]. Generators drop more stat boosts the sooner they are defeated. | |||
|- | |||
|[[File:Ghost SSB4 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Ghost (Find Mii)|Ghost}}{{anchor|Ghost}} | |||
|''{{iw|smashwiki|StreetPass Mii Plaza (universe)|StreetPass Mii Plaza}}'' | |||
|align=left|Ghosts float after the player and carry a shield in front, meaning the player can damage them from other sides only. | |||
|- | |||
|[[File:Glice 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Glice}}{{anchor|Glice}} | |||
|''Super Smash Bros.'' | |||
|align=left|Icy wheel enemies that roll around the terrain, sticking to edges. If the player is close enough, the Glice opens to release ice. | |||
|- | |||
|[[File:Glire 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Glire}}{{anchor|Glire}} | |||
|''Super Smash Bros.'' | |||
|align=left|Behaves like Glice, except it releases flames. | |||
|- | |||
|[[File:Glunder 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Glunder}}{{anchor|Glunder}} | |||
|''Super Smash Bros.'' | |||
|align=left|Behaves like Glice and Glire, except it unleashes electricity. | |||
|- | |||
|[[File:Goomba 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Goomba}} | |||
|''Super Mario'' | |||
|align=left|[[Goomba]]s charge at the player upon sighting them, and can be defeated by attacking them or with a single stomp. | |||
|- | |||
|[[File:Gordo 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Gordo}}{{anchor|Gordo}} | |||
|''Kirby'' | |||
|align=left|{{iw|wikirby|Gordo}}s are round creatures covered in damaging spikes. Some move in a direction whilst others remain still. | |||
|- | |||
|[[File:Hammer Bro 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Hammer Bro}} | |||
|''Super Mario'' | |||
|align=left|A [[Hammer Bro]] behaves just likes its [[Assist Trophy]] counterpart, by jumping and throwing hammers. | |||
|- | |||
|[[File:Iridescent Glint Beetle.png|240px]] | |||
|{{iw|smashwiki|Iridescent Glint Beetle}}{{anchor|Iridescent Glint Beetle}} | |||
|''Pikmin'' | |||
|align=left|{{iw|pikipedia|Iridescent Glint Beetle}}s are very uncommon golden beetle-like creatures that drop gold, the value depending on how much damage it receives from an attack. An Iridiscent Glint Beetle is invincible and just retreats into the ground after enough damage, but this also occurs after a certain amount of time has passed. | |||
|- | |||
|[[File:Kamek 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Kamek}} | |||
|''Super Mario'' | |||
|align=left|[[Kamek]] shoots magical projectiles that lower the player's stats upon contact. Kamek moves by flying around on a broom and teleporting. | |||
|- | |||
|[[File:Kihunter 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Kihunter}}{{anchor|Kihunter}} | |||
|''Metroid'' | |||
|align=left|{{iw|metroidwiki|Kihunter}}s are light-blue bee-like creatures that attack by spitting acid and charging at them, both while flying around. | |||
|- | |||
|[[File:Koffing 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Koffing}}{{anchor|Koffing}} | |||
|''Pokémon'' | |||
|align=left|{{iw|bulbapedia|Koffing (Pokémon)|Koffing}} is a Pokémon that unleashes damaging poisonous gas, which is also capable of lowering stats. | |||
|- | |||
|[[File:Koopa Paratroopa SSB4 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Koopa Paratroopa}} | |||
|''Super Mario'' | |||
|align=left|[[Koopa Paratroopa]]s are winged Koopa Troopas that fly in a straight line if their [[Koopa Shell|shell]] is red, or it hops up and down if its shell is green. A Paratroopa tries to headbutt the player if they get close enough. If stomped, a Koopa Paratroopa loses its wings, turning into an ordinary Koopa Troopa. | |||
|- | |||
|[[File:Koopa Troopa 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Koopa Troopa}} | |||
|''Super Mario'' | |||
|align=left|[[Koopa Troopa]]s attack by jumping at the player. If defeated, a Koopa Troopa hides in its shell, which can be thrown like an item, though the Koopa Troopa does come back out eventually. | |||
|- | |||
|[[File:Kritter 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Kritter}} | |||
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}'' | |||
|align=left|[[Kritter]]s are crocodiles that attack by biting three times in succession if they are green and spin repeatedly with their claws out if they are blue. | |||
|- | |||
|[[File:Lakitu 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Lakitu}} | |||
|''Super Mario'' | |||
|align=left|[[Lakitu]]s hover around, throwing down Spiny Eggs that hatch into Spinies upon touching the ground. | |||
|- | |||
|[[File:Lethinium 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Lethinium}}{{anchor|Lethinium}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Lethinium}}s are flower-like enemies that shoot a laser while in place. | |||
|- | |||
|[[File:Lurchthorn 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Lurchthorn}}{{anchor|Lurchthorn}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Lurchthorn}}s shoot projectiles from each segment as they fly back and forth. While the segments of a Lurchthorn can be destroyed individually, breaking the head defeats the enemy automatically. Lurchthorns eventually fly away if they are not defeated quickly enough. | |||
|- | |||
|[[File:Mahva 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Mahva}}{{anchor|Mahva}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Mahva}} flies around, using a force field to defend itself and other enemies. The force field is breakable, but the Mahva just creates another one soon after. | |||
|- | |||
|[[File:Megonta 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Megonta}}{{anchor|Megonta}} | |||
|''Kid Icarus'' | |||
|align=left|A {{iw|icaruspedia|Megonta}} uses its large, metallic shell to roll around and slam into the player. The shell protects Megonta from damage, unless the player manages to hit its body. | |||
|- | |||
|[[File:Metroid 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Metroid (creature)|Metroid}}{{anchor|Metroid}} | |||
|''Metroid'' | |||
|align=left|{{iw|metroidwiki|Metroid (species)|Metroids}} float around and can attack by latching on to players, taking away their health for an amount of time. | |||
|- | |||
|[[File:Mettaur 3DS.jpg|240px]] | |||
|[[smashwiki:Mettaur|Mettaur]]{{anchor|Mettaur}} | |||
|''{{iw|smashwiki|Mega Man (universe)|Mega Man}}'' | |||
|align=left|A Mettaur shoots three bullets in different directions in front before hiding back in their helmet, where they cannot be harmed by any attacks, but it can still be grabbed and thrown. | |||
|- | |||
|[[File:Mimicutie 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Mimicutie}}{{anchor|Mimicutie}} | |||
|''Kid Icarus'' | |||
|align=left|A {{iw|icaruspedia|Mimicutie}} is a treasure chest with human-like legs, which it reveals when approached. A Mimicutie runs after the player, attacking with kicks, an uppercut, and slide spins. When defeated, a Mimicutie drops a lot of rewards. | |||
|- | |||
|[[File:Mite 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Mite}}{{anchor|Mite}} | |||
|''Super Smash Bros.'' | |||
|align=left|Yellow stick figures that use flying kicks to attack the player. They are weak in both damage and life. | |||
|- | |||
|[[File:Monoeye 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Monoeye}}{{anchor|Monoeye}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Monoeye}}s are one-eyed, floating enemies that attack by shooting a projectile at the player. | |||
|- | |||
|[[File:Nutski 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Nutski}}{{anchor|Nutski}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Nutski}}s fly erratically using a pair of leaves on each side. They turn upside down and shoot either a big projectile or several smaller ones. | |||
|- | |||
|[[File:Octorok 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Octorok}}{{anchor|Octorok}} | |||
|''The Legend of Zelda'' | |||
|align=left|{{iw|zeldawiki|Octorok}}s spit rocks to attack. They cannot be damaged while in the ground but can still be grabbed and thrown. | |||
|- | |||
|[[File:SSB3DS Orne.jpg|240px]] | |||
|{{iw|smashwiki|Orne}}{{anchor|Orne}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Orne}}s are invincible floating skulls that instantly {{iw|smashwiki|KO}} the player if touched. An Orne is indicated to be nearby from a certain 8-bit theme playing (unless the background music is disabled) as well as its roar. | |||
|- | |||
|[[File:Parasol Waddle Dee 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Parasol Waddle Dee}}{{anchor|Parasol Waddle Dee}} | |||
|''Kirby'' | |||
|align=left|{{iw|wikirby|Parasol Waddle Dee}}s use a {{iw|kirby|Parasol (enemy)|parasol}} to descend slowly. They become regular Waddle Dees after losing their Parasol. | |||
|- | |||
|[[File:Peahat 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Peahat}}{{anchor|Peahat}} | |||
|''The Legend of Zelda'' | |||
|align=left|{{iw|zeldawiki|Peahat}} can spin rapidly to deal lots of {{iw|smashwiki|damage}} while going after the player as well as summon Peahat Larvae. | |||
|- | |||
|[[File:Peahat Larva 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Peahat Larva}}{{anchor|Peahat Larva}} | |||
|''The Legend of Zelda'' | |||
|align=left|{{iw|zeldawiki|Peahat Larva}}e go after the player upon being spawned. | |||
|- | |||
|[[File:Petilil 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Petilil}}{{anchor|Petilil}} | |||
|''Pokémon'' | |||
|align=left|{{iw|bulbapedia|Petilil (Pokémon)|Petilil}} is a Pokémon that uses {{iw|bulbapedia|Sleep Powder (move)|Sleep Powder}}, which puts the player to {{iw|smashwiki|sleep}} briefly, and does damage on contact. | |||
|- | |||
|[[File:Plasma Wisp 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Plasma Wisp}}{{anchor|Plasma Wisp}} | |||
|''Kirby'' | |||
|align=left|{{iw|wikirby|Plasma Wisp}}s fly around and shoot plasma bolts, being either three of them, a farther-traveling bolt resembling an arrow, or a large, ball-shaped projectile. | |||
|- | |||
|[[File:SSB4 3DS PolarBear.jpg|240px]] | |||
|{{iw|smashwiki|Polar Bear}}{{anchor|Polar Bear}} | |||
|''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}'' | |||
|align=left|A Polar Bear attacks using a [[Ground Pound|ground pound]]. | |||
|- | |||
|[[File:SSB4 3DS Pooka.jpg|240px]] | |||
|{{iw|smashwiki|Pooka}} | |||
|''{{iw|smashwiki|Pac-Man (universe)|Pac-Man}}'' | |||
|align=left|[[Pooka]]s jump around and swell up when attacked. It takes a few hits to defeat, after which it leaves behind a popping effect capable of damaging even other enemies. | |||
|- | |||
|[[File:Poppant 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Poppant}}{{anchor|Poppant}} | |||
|''Super Smash Bros.'' | |||
|align=left|Poppants run away upon sighting the player while dropping harmful and helpful items alike. A Poppant drops several stat-boosting items upon defeat. | |||
|- | |||
|[[File:Reaper 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Reaper & Reapette|Reaper}}{{anchor|Reaper}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Reaper & Reapette|Reapers}} are powerful enemeies that summon Reapettes upon spotting the player, and they swing their scythe if the player is close by. Besides stat boosts, a Reaper can also drop items like the Heart Container when defeated. | |||
|- | |||
|[[File:Reaper 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Reaper & Reapette|Reapette}}{{anchor|Reapette}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Reaper & Reapette|Reapettes}} follow the player after being summoned and harms them on contact. | |||
|- | |||
|[[File:ReDead 3DS.jpg|240px]] | |||
|{{iw|smashwiki|ReDead}}{{anchor|ReDead}} | |||
|''The Legend of Zelda'' | |||
|align=left|{{iw|zeldawiki|ReDead}}s let out a scream capable of {{iw|smashwiki|stun}}ning the player or knocking them back if they are midair, followed by a swipe. | |||
|- | |||
|[[File:Reo 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Reo}}{{anchor|Reo}} | |||
|''Metroid'' | |||
|align=left|{{iw|metroidwiki|Reos}} are fly-like creatures that move around and attack by diving toward the player. | |||
|- | |||
|[[File:Roturret 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Roturret}}{{anchor|Roturret}} | |||
|''Super Smash Bros.'' | |||
|align=left|Roturrets are skulls with two turrets on each side. Roturrets are placed in midair, where they face the player and shoot at them. If attacked, a Roturret spins away before rotating back to the player. | |||
|- | |||
|[[File:Shy Guy 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Shy Guy}} | |||
|''Super Mario'' | |||
|align=left|[[Shy Guy]]s appear in four varieties: red benefits in attack; green benefits in speed; light-blue benefits in defense; and yellow benefits in jumping. A Shy Guy charges at the player to attack. A defeated Shy Guy generally leaves behind stat boosts based on their color and attributes. | |||
|- | |||
|[[File:Shotzo 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Shotzo}}{{anchor|Shotzo}} | |||
|''Kirby'' | |||
|align=left|{{iw|wikirby|Shotzo}}s are invincible cannons that can aim and fire cannonballs. | |||
|- | |||
|[[File:SSB4 3DS Skuttler.jpg|240px]] | |||
|{{iw|smashwiki|Skuttler}}{{anchor|Skuttler}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Skuttler}}s run at the player and swing their bone club to attack. If damaged, a Skuttler attempts to flee. | |||
|- | |||
|[[File:Skuttler Cannoneer 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Skuttler|Skuttler Cannoneer}}{{anchor|Skuttler Cannoneer}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|icaruspedia:Skuttler|Skuttler Cannoneer}}s have a cannon that shoots either cannon balls, a beam, or a homing missile. It is possible for the cannon to shoot harmless confetti instead. | |||
|- | |||
|[[File:Skuttler Mage 3DS.jpg|240px]] | |||
|{{iw|icaruspedia|Skuttler|Skuttler Mage}}{{anchor|Skuttler Mage}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Skuttler|Skuttler Mages}} can summon flames to attack. Alternatively, if the player is at a distance, it summons a white explosion represented by a large target reticle aimed at the player instead. | |||
|- | |||
|[[File:Sneaky Spirit 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Sneaky Spirit}}{{anchor|Sneaky Spirit}} | |||
|''{{iw|smashwiki|Rhythm Heaven (universe)|Rhythm Heaven}}'' | |||
|align=left|Sneaky Spirits pop in and out of the ground. They may quickly jump out while trying to hit the player. | |||
|- | |||
|[[File:Souflee 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Souflee}}{{anchor|Souflee}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Souflee}}s try to flee from the player instead of attack. If one is defeated, it drops a large stat boost. | |||
|- | |||
|[[File:SSB4 Spike Top Smash Run.jpg|240px]] | |||
|{{iw|smashwiki|Spike Top}} | |||
|''Super Mario'' | |||
|align=left|[[Spike Top]]s walk around all sides of a platform. Their large spike inflicts damage on contact. | |||
|- | |||
|[[File:SmashRunStalfos.png|240px]] | |||
|{{iw|smashwiki|Stalfos}}{{anchor|Stalfos}} | |||
|''The Legend of Zelda'' | |||
|align=left|A {{iw|zeldawiki|Stalfos}} is a skeleton-like creature that uses a sword to attack and a shield for defense, like Darknuts. A Stalfos uses either a three-slash combo or a jump attack. A Stalfos can be damaged anywhere except the front, unless its shield is lowered. | |||
|- | |||
|[[File:Starman SSB4 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Starman (EarthBound)|Starman}}{{anchor|Starman}} | |||
|''EarthBound'' | |||
|align=left|{{iw|wikibound|Starman}} teleports around the area upon appearing before stopping in place, glowing, and attacks using either {{iw|wikibound|PK Beam}} γ or PK Beam Ω. A Starman's attack can stun the player and inflict moderate damage. After enough damage, Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from ''EarthBound'' before disappearing. Deflecting a Starman's beam back at it defeats it instantly, similarly displaying the "SMAAAASH!" text as well. If not defeated, Starman disappears after some time has passed. | |||
|- | |||
|[[File:Tac 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Tac}}{{anchor|Tac}} | |||
|''Kirby'' | |||
|align=left|{{iw|wikirby|Tac}} is a cat burglar that attacks mainly by launching its hand at the player, dealing 1% {{iw|smashwiki|damage}} and stealing some stat boosts. Tac drops the stolen items when defeated, but it eventually floats away and disappears after some time. | |||
|- | |||
|[[File:Tiki Buzz 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Tiki Buzz}} | |||
|''Donkey Kong'' | |||
|align=left|[[Tiki Buzz]]es fly around and can be defeated quickly from a stomp. | |||
|- | |||
|[[File:Waddle Dee 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Waddle Dee}}{{anchor|Waddle Dee}} | |||
|''Kirby'' | |||
|align=left|{{iw|wikirby|Waddle Dee}}s are weak enemies that wander around without attacking. | |||
|- | |||
|[[File:Waddle Doo 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Waddle Doo}}{{anchor|Waddle Doo}} | |||
|''Kirby'' | |||
|align=left|{{iw|wikirby|Waddle Doo}}s are slightly stronger relatives of Waddle Dees. They sometimes shoot a whip-like beam that travels slowly from up to down. | |||
|- | |||
|[[File:Zuree 3DS.jpg|240px]] | |||
|{{iw|smashwiki|Zuree}}{{anchor|Zuree}} | |||
|''Kid Icarus'' | |||
|align=left|{{iw|icaruspedia|Zuree}} is mostly invisible besides a blue flame. When it reveals itself, Zuree swipes with its claws, inflicting high, downward knockback. | |||
|} | |||
==Stages== | ==Stages== | ||
There are 42 stages | {{main-wiki|SmashWiki|Stage}} | ||
There are a total of 42 stages, most of which are based on a game released for a handheld system. There are two songs per stage, and the alternate song can play instead by holding {{button|3ds|R}} while selecting a stage. Every stage has a {{iw|smashwiki|Ω form}}, which consists of only a flat platform and no hazards. Stages listed in ''italics'' are unlockable. There are downloadable stages titled Extra Stages that are either bundled with certain [[#Extra characters|DLC characters]] or available for individual purchase, except {{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}}, which was added through a software update. | |||
With the | With the discontinution of any digital purchases for the Nintendo 3DS since March 27, 2023, it is no longer possible to buy the paid downloadable stages. | ||
{|class=wikitable width=100% | {|class=wikitable width=100% | ||
!width="33%"|Stage | !width="33%"|Stage | ||
Line 856: | Line 1,133: | ||
!colspan="3"|Normal Stages | !colspan="3"|Normal Stages | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>{{iw|smashwiki|Battlefield (SSB4)|Battlefield}}<ref name=ssb4stage group=notes>Stage also appears in ''Super Smash Bros. for Wii U''</ref> [[File:SmashBros Emblem.png|30px|class=invert-dark]] | ||
|Battlefield is | |Battlefield is a basic stage featuring a base platform and three {{iw|smashwiki|Platform#Semisoft platform|semisoft platforms}}. The stage transitions from day to night in the background only. | ||
| | | | ||
*Battlefield (from ''Super Smash Bros. for Nintendo 3DS'') | *Battlefield (from ''Super Smash Bros. for Nintendo 3DS'') | ||
*Menu (Melee) (from ''Super Smash Bros. Melee'') | *Menu (Melee) (from ''Super Smash Bros. Melee'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS FinalDestination.png|150px]]<br> | !align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>{{iw|smashwiki|Final Destination (SSB4)|Final Destination}}<ref name=ssb4stage group=notes/>[[File:SmashBros Emblem.png|30px|class=invert-dark]] | ||
|Final Destination | |Final Destination has only one long platform, making it the most basic stage. In {{iw|smashwiki|Classic Mode (SSB4-3DS)|Classic Mode}}, it is where the player fights {{iw|smashwiki|Master Hand}} (as well as {{iw|smashwiki|Crazy Hand}} and {{iw|smashwiki|Master Core}} on certain intensity levels). | ||
| | | | ||
*Final Destination (from ''Super Smash Bros. for Nintendo 3DS'') | *Final Destination (from ''Super Smash Bros. for Nintendo 3DS'') | ||
*Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'') | *Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br>{{iw|smashwiki|3D Land}} (''[[Super Mario 3D Land]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |[[3D Land]] is an auto-scrolling stage featuring various areas and obstacles based on ''[[Super Mario 3D Land]]''. Some of the obstacles include [[Skewer]]s or platforms that either float, rotate, or move. | ||
| | | | ||
*Super Mario 3D Land Theme / Beach Theme (from ''Super Mario 3D Land'') | *Super Mario 3D Land Theme / Beach Theme (from ''Super Mario 3D Land'') | ||
*Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'') | *Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br> | !align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br>{{iw|smashwiki|Golden Plains}} (''[[New Super Mario Bros. 2]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |[[Golden Plains]] is only a partial auto-scrolling stage, based on [[World 1 (New Super Mario Bros. 2)|World 1]] in particular. There are several [[coin]]s, and collecting 100 of them increases fighters' attack power and {{iw|smashwiki|Armor|launch resistance}}. | ||
| | | | ||
*Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from ''New Super Mario Bros. 2'') | *Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from ''New Super Mario Bros. 2'') | ||
*Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | *Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br> | !align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br>{{iw|smashwiki|Rainbow Road}} (''[[Mario Kart 7]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |[[Rainbow Road (stage)|Rainbow Road]] is based on the ''Mario Kart 7'' [[3DS Rainbow Road|iteration of the course]]. The fight takes place on a moving platform that sometimes stops. [[Shy Guy]]s are the {{iw|smashwiki|stage hazard}}s, and they drive into racers to inflict damage upon contact. | ||
| | | | ||
*Rainbow Road Medley (from ''Mario Kart 7'', ''Mario Kart DS'' and ''Mario Kart: Super Circuit'') | *Rainbow Road Medley (from ''Mario Kart 7'', ''Mario Kart DS'' and ''Mario Kart: Super Circuit'') | ||
*Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'') | *Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br> | !align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br>{{iw|smashwiki|Paper Mario}} ([[Paper Mario (series)|''Paper Mario'']])[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |[[Paper Mario (stage)|Paper Mario]] is designed like a paper diorama, folding out like a book when alternating between three layouts, each having obstacles of their own. | ||
| | | | ||
*Paper Mario Medley (from ''Paper Mario: Sticker Star'' and ''Paper Mario: The Thousand-Year Door'') | *Paper Mario Medley (from ''Paper Mario: Sticker Star'' and ''Paper Mario: The Thousand-Year Door'') | ||
*Try, Try Again (from ''Mario & Luigi: Dream Team'') | *Try, Try Again (from ''Mario & Luigi: Dream Team'') | ||
|- | |- | ||
!align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br> | !align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br>{{iw|smashwiki|Mushroomy Kingdom}}<ref name=brawlstage group=notes>Stage returning from ''[[Super Smash Bros. Brawl]]''</ref> (''[[Super Mario Bros.]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |[[Mushroomy Kingdom]] takes place in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.'' The stage auto-scrolls throughout the course, and some [[? Block]]s contain usable items. | ||
| | | | ||
*Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | *Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | ||
*Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | *Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br> | !align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>{{iw|smashwiki|Jungle Japes}}<ref name=ssbmstage group=notes>Returning stage from ''Super Smash Bros. Melee''</ref> (''[[Donkey Kong 64]]'')[[File:DK Emblem.png|30px|class=invert-dark]] | ||
| | |[[Jungle Japes (stage)|Jungle Japes]] involves fighting on a wooden platform in the center and a smaller one on each side. A rapidly moving river is at the bottom, and players caught in it are likely to be forced beyond the {{iw|smashwiki|blast line}}. | ||
| | | | ||
*Kongo Jungle (from ''Donkey Kong Country'') | *Kongo Jungle (from ''Donkey Kong Country'') | ||
*Gear Getaway (from ''Donkey Kong Country Returns'') | *Gear Getaway (from ''Donkey Kong Country Returns'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br>{{iw|smashwiki|Gerudo Valley}} (''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}'')[[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
| | |A stage taking place on a destructible bridge outside of the {{iw|zeldawiki|Gerudo Valley|identically titled location}}. {{iw|zeldawiki|Koume}} and {{iw|zeldawiki|Kotake}} appear at times to cast spells on the stage. | ||
| | | | ||
*Gerudo Valley (from ''The Legend of Zelda: Ocarina of Time'') | *Gerudo Valley (from ''The Legend of Zelda: Ocarina of Time'') | ||
*Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'') | *Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br>{{iw|smashwiki|Spirit Train}} (''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}'')[[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
| | |Players fight on the {{iw|zeldawiki|Spirit Train|train of the same name}}, which travels along the train track constantly. If a player steps off, they are forcefully moved to the right quickly, likely causing a KO. The train is sometimes attacked by {{iw|zeldawiki|Dark Train}}s during the match. | ||
| | | | ||
*Full Steam Ahead (Spirit Tracks) (from ''The Legend of Zelda: Spirit Tracks'') | *Full Steam Ahead (Spirit Tracks) (from ''The Legend of Zelda: Spirit Tracks'') | ||
*Main Theme / Underworld Theme (from ''The Legend of Zelda'') | *Main Theme / Underworld Theme (from ''The Legend of Zelda'') | ||
|- | |- | ||
!align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br> | !align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br>{{iw|smashwiki|Brinstar}}<ref name=ssbmstage group=notes/> (''[[metroidwiki:Metroid (game)|Metroid]]'')[[File:Metroid Emblem.png|30px|class=invert-dark]] | ||
| | |The stage is based on the {{iw|metroidwiki|location of the same name}}. It has rising acid that damages players on contact. | ||
| | | | ||
*Brinstar (from ''Metroid'') | *Brinstar (from ''Metroid'') | ||
*Brinstar Depths (from ''Metroid'') | *Brinstar Depths (from ''Metroid'') | ||
|- | |- | ||
!align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br> | !align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br>{{iw|smashwiki|Yoshi's Island (SSBB)|Yoshi's Island}}<ref name=brawlstage group=notes/> (''[[Super Mario World 2: Yoshi's Island]]'')[[File:Yoshi Emblem.png|30px|class=invert-dark]] | ||
| | |[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] is a stage with visuals from the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. A long semi-solid platform is placed over the main platform, tilting over time, and two [[Blarggwich]]es sometimes appear as usable platforms briefly. | ||
| | | | ||
*Obstacle Course (from ''Super Mario World 2: Yoshi's Island'') | *Obstacle Course (from ''Super Mario World 2: Yoshi's Island'') | ||
*Ending (Yoshi's Story) (from ''Yoshi's Story'') | *Ending (Yoshi's Story) (from ''Yoshi's Story'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br> | !align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br>{{iw|smashwiki|Dream Land GB|''Dream Land''}} (''{{iw|wikirby|Kirby's Dream Land}}'')[[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
| | |A stage taking place in various areas of ''Kirby's Dream Land'' and being surrounded by a [[Game Boy]]-like motif. Each time the current area changes, the background music does as well. | ||
| | | | ||
*Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from ''Kirby's Dream Land'') | *Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from ''Kirby's Dream Land'') | ||
*Green Greens Ver. 2 (from ''Kirby's Dream Land'') | *Green Greens Ver. 2 (from ''Kirby's Dream Land'') | ||
|- | |- | ||
!align=center|[[File:SSB43DS Corneria.jpg|150px]]<br> | !align=center|[[File:SSB43DS Corneria.jpg|150px]]<br>{{iw|smashwiki|Corneria}}<ref name=ssbmstage group=notes/> (''Star Fox'')[[File:StarFox Emblem.png|30px|class=invert-dark]] | ||
| | |Players fight atop the {{iw|lylatwiki|Great Fox}}. The {{iw|smashwiki|stage hazard}}s are {{iw|lylatwiki|Arwing}}s and {{iw|lylatwiki|Wolfen}}, which shoot laser cannons to attack. The Great Fox sometimes fires a large laser from the front, instantly {{iw|smashwiki|KO}}'ing players on contact. | ||
| | | | ||
*Corneria (from ''Star Fox'') | *Corneria (from ''Star Fox'') | ||
*Star Wolf's Theme / Sector Z (from ''Star Fox 64'') | *Star Wolf's Theme / Sector Z (from ''Star Fox 64'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br> | !align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br>{{iw|smashwiki|Unova Pokémon League}} ({{iw|bulbapedia:Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version''}})[[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
| | |A stage based on the {{iw|bulbapedia|Pokémon League (Unova)|Pokémon League}} of the {{iw|bulbapedia|Unova}} {{iw|bulbapedia|region}}. Various {{iw|bulbapedia|legendary Pokémon}} can appear in front of {{iw|bulbapedia|N's Castle}}, thought {{iw|bulbapedia|Reshiram (Pokémon)|Reshiram}} and {{iw|bulbapedia|Zekrom (Pokémon)|Zekrom}} affect the stage directly by setting it on fire and tilting it, respectively. | ||
| | | | ||
*N's Castle Medley (from ''Pokémon Black''/''White Versions'') | *N's Castle Medley (from ''Pokémon Black''/''White Versions'') | ||
*Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'') | *Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br> | !align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br>{{iw|smashwiki|Prism Tower}} ({{iw|bulbapedia|Pokémon X and Y|''Pokémon X'' and ''Pokémon Y''}})[[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
| | |Taking place at {{iw|bulbapedia|Prism Tower}} in {{iw|bulbapedia|Lumiose City}}, the stage has a main platform and several semi-solid platforms that travel around the tower during the match, but fighters do battle atop the tower at one point. | ||
| | | | ||
*Battle! (Trainer Battle) (Pokémon X and Y) (from ''Pokémon X''/''Y'') | *Battle! (Trainer Battle) (Pokémon X and Y) (from ''Pokémon X''/''Y'') | ||
*Lumiose City (from ''Pokémon X''/''Y'') | *Lumiose City (from ''Pokémon X''/''Y'') | ||
|- | |- | ||
!align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>'' | !align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>''{{iw|smashwiki|Mute City SNES|Mute City}}'' (''{{iw|fzerowiki:F-Zero}}'')[[File:F-Zero Emblem.png|30px|class=invert-dark]] | ||
| | |A stage based on the ''F-Zero'' {{iw|fzerowiki:Mute City|course of the same name}}. Players can fight atop the F-Zero machines or the platforms above them. If a player touches the road, they take damage. | ||
| | | | ||
*Mute City (from ''F-Zero'') | *Mute City (from ''F-Zero'') | ||
*Mute City '''(arrangement)''' (from ''F-Zero'') | *Mute City '''(arrangement)''' (from ''F-Zero'') | ||
|- | |- | ||
!align=center|[[File:MagicantSSB3DS.png|150px]]<br>'' | !align=center|[[File:MagicantSSB3DS.png|150px]]<br>''{{iw|smashwiki|Magicant}}'' (''{{iw|wikibound|EarthBound Beginnings|Mother}}'')[[File:EarthBound Emblem.png|30px|class=invert-dark]] | ||
| | |The match takes place on a series of clouds. The stage has several, such as the {{iw|wikibound|Dungeon Man}} and {{iw|wikibound|Sky Runner}}, as well as the {{iw|wikibound|Flying Man}}, who can appear up to five times during a match to assist a player. | ||
| | | | ||
*Magicant / Eight Melodies (Mother) (from ''Mother'') | *Magicant / Eight Melodies (Mother) (from ''Mother'') | ||
*Smiles and Tears (from ''EarthBound'') | *Smiles and Tears (from ''EarthBound'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br>{{iw|smashwiki|Arena Ferox}} (''{{iw|fireemblem|Fire Emblem: Awakening}}'')[[File:FireEmblem Emblem.png|30px|class=invert-dark]] | ||
| | |It first appears as a basic area within a stadium, though as the battle continues platforms rise from the ground. | ||
| | | | ||
*Id (Purpose) (from ''Fire Emblem: Awakening'') | *Id (Purpose) (from ''Fire Emblem: Awakening'') | ||
*Fire Emblem (from ''Fire Emblem: Shadow Dragon'') | *Fire Emblem (from ''Fire Emblem: Shadow Dragon'') | ||
|- | |- | ||
!align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br> | !align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br>''{{iw|smashwiki|Flat Zone 2}}''<ref name=brawlstage group=notes/> ([[Game & Watch]])[[File:Game&Watch Emblem.png|30px|class=invert-dark]] | ||
| | |Fighters battle inside of a {{iw|nwiki|Game & Watch}} device. The stage switches between four areas, each having different obstacles from being based on a different Game & Watch game: ''{{iw|nwiki|Fire}}'', ''{{iw|nwiki|Oil Panic}}'', ''{{iw|nwiki|Lion}}'', and ''{{iw|nwiki|Chef}}''. | ||
| | | | ||
*Flat Zone 2 (from ''Super Smash Bros. Brawl'') | *Flat Zone 2 (from ''Super Smash Bros. Brawl'') | ||
*Flat Zone (from ''Super Smash Bros. Melee'') | *Flat Zone (from ''Super Smash Bros. Melee'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br> | !align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br>{{iw|smashwiki|Reset Bomb Forest}} (''{{iw|icaruspedia|Kid Icarus: Uprising}}'')[[File:KidIcarus_Emblem.png|30px|class=invert-dark]] | ||
| | |A stage based on {{iw|icaruspedia|Viridi, Goddess of Nature|Chapter 11}} of ''Kid Icarus: Uprising'', the first part consists of a few platforms, and the second part has breakable platforms over a large abyss. | ||
| | | | ||
*Wrath of the Reset Bomb (from ''Kid Icarus: Uprising'') | *Wrath of the Reset Bomb (from ''Kid Icarus: Uprising'') | ||
*Dark Pit's Theme (from ''Kid Icarus: Uprising'') | *Dark Pit's Theme (from ''Kid Icarus: Uprising'') | ||
|- | |- | ||
!align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>'' | !align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>''{{iw|smashwiki|WarioWare, Inc.}}''<ref name=brawlstage group=notes/> ([[WarioWare (series)|''WarioWare'']])[[File:Wario Emblem.png|30px|class=invert-dark]] | ||
| | |[[WarioWare, Inc. (stage)|WarioWare Inc.]] involves players participating in certain [[microgame]]s, rewarding each player who manages to meet the objective. | ||
| | | | ||
*WarioWare, Inc. (from ''WarioWare, Inc.: Mega Microgame$!'') | *WarioWare, Inc. (from ''WarioWare, Inc.: Mega Microgame$!'') | ||
*Ashley's Song (from ''WarioWare: Touched!'') | *Ashley's Song (from ''WarioWare: Touched!'') | ||
|- | |- | ||
!align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br> | !align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br>{{iw|smashwiki|Distant Planet}}<ref name=brawlstage group=notes/> (''Pikmin'')[[File:Pikmin Emblem.png|30px|class=invert-dark]] | ||
|This stage | |This stage has a {{iw|pikipedia|Red Bulborb}} that sometimes shows up on the right side of the stage, trying to eat players. It rains occasionally, which quickly causes stream of water to flow down the left side, possibly pushing players off of the stage. | ||
| | | | ||
*Main Theme (Pikmin) (from ''Pikmin'') | *Main Theme (Pikmin) (from ''Pikmin'') | ||
*Stage Select (from ''Pikmin 2'') | *Stage Select (from ''Pikmin 2'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br> | !align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br>{{iw|smashwiki|Tortimer Island}} (''{{iw|nookipedia|Animal Crossing: New Leaf}}'')[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]] | ||
| | |A stage taking place at the {{iw|nookipedia|Tortimer Island|location of the same name}}. It can consist of trees functioning as platforms or a pier to the side. There is water that can be {{iw|smashwiki|Swimming|swum in}}, although sharks can try to bring players down. | ||
| | | | ||
*Tortimer Island Medley (from ''Animal Crossing: New Leaf'') | *Tortimer Island Medley (from ''Animal Crossing: New Leaf'') | ||
*Kapp'n's Song (from ''Animal Crossing: New Leaf'') | *Kapp'n's Song (from ''Animal Crossing: New Leaf'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br> | !align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br>{{iw|smashwiki|Boxing Ring}}<ref name=ssb4stage group=notes/> (''Punch-Out<nowiki>!!</nowiki>'')[[File:PunchOutSymbol.png|30px|class=invert-dark]] | ||
| | |The stage takes place at a regular boxing ring. Players can bounce off of the ropes to the left and right of the ring to land onto the spotlights above, which can be attacked to have them crash downward. | ||
| | | | ||
*Jogging / Countdown (from ''Punch-Out!!'') | *Jogging / Countdown (from ''Punch-Out!!'') | ||
*Minor Circuit (from ''Punch-Out!!'' (Wii)) | *Minor Circuit (from ''Punch-Out!!'' (Wii)) | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br> | !align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br>{{iw|smashwiki|Gaur Plain}}<ref name=ssb4stage group=notes/> (''{{iw|xenoseries|Xenoblade Chronicles}}'')[[File:XenobladeEmblem.png|40px|class=invert-dark]] | ||
| | |The stage is based on the large area on the lower level of {{iw|xenoseries|Bionis' Leg}} from ''Xenoblade Chronicles''. The stage consists of two cliffsides, from which players fight on the platforms, and a large gap between them. Gaur Plain has a day to night transition effect in the background only, similarly to {{iw|smashwiki|Battlefield (SSB4)|Battlefield}}. | ||
| | | | ||
*Gaur Plain (from ''Xenoblade Chronicles'') | *Gaur Plain (from ''Xenoblade Chronicles'') | ||
*You Will Know Our Names (from ''Xenoblade Chronicles'') | *You Will Know Our Names (from ''Xenoblade Chronicles'') | ||
|- | |- | ||
!align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br> | !align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br>''{{iw|smashwiki|Balloon Fight}}'' (''{{iw|nwiki|Balloon Fight}}'')[[File:SSB4 Balloon Fight Symbol.png|30px|class=invert-dark]] | ||
| | |A stage with a layout that may change between {{iw|smashwiki|match}}es, though there is usually lightning clouds, one or two {{iw|smashwiki|Flipper}}s, and a {{iw|smashwiki|fish}} waiting for players in the water, attempting to drag them under upon catching them, also causing a {{iw|smashwiki|KO}}. Unlike other stages, the player can walk off the left or right to show up the opposite side, with the {{iw|smashwiki|blast line}} applying only when they launched. | ||
| | | | ||
*Balloon Fight Medley (from ''Balloon Fight'') | *Balloon Fight Medley (from ''Balloon Fight'') | ||
*Balloon Trip (from ''Balloon Fight'') | *Balloon Trip (from ''Balloon Fight'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br>{{iw|smashwiki|Living Room}} (''{{iw|nwiki|Nintendogs + Cats}}'')[[File:Nintendogs Symbol.png|30px|class=invert-dark]] | ||
| | |Players fight on the floor of a giant living room. Blocks and other objects begin to fall on stage eventually, damaging players if they hit them, although they can be walked on as platforms otherwise. | ||
| | | | ||
*Bath Time Theme (from ''Nintendogs'') | *Bath Time Theme (from ''Nintendogs'') | ||
*Bath Time Theme (Vocal Mix) (from ''Nintendogs'') | *Bath Time Theme (Vocal Mix) (from ''Nintendogs'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS Dark Emperor screenshot.png|150px]]<br> | !align=center|[[File:SSB4 3DS Dark Emperor screenshot.png|150px]]<br>{{iw|smashwiki|Find Mii}} ({{iw|miiwiki|StreetPass Mii Plaza}})[[File:Find Mii Symbol.png|30px|class=invert-dark]] | ||
| | |The stage is based on {{iw|nwiki|Find Mii II}} from StreetPass Mii Plaza. It has large platform to the left and a smaller platform to the right. The {{iw|smashwiki|Dark Emperor}} can also appear, increasing certain player's stats. | ||
| | | | ||
*Dark Lord (from ''Find Mii II'') | *Dark Lord (from ''Find Mii II'') | ||
*Save the World, Heroes! (from ''Find Mii II'') | *Save the World, Heroes! (from ''Find Mii II'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br> | !align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br>{{iw|smashwiki|Tomodachi Life}} (''{{iw|miiwiki|Tomodachi Life}}'')[[File:Tomodachi Emblem.png|30px|class=invert-dark]] | ||
|Based on the game | |Based on the identically titled game, Tomodachi Life takes place in a few-story house with several pass-through platforms to battle on. The {{iw|miiwiki|Mii}}s within the rooms are from the player's system. | ||
| | | | ||
*Tomodachi Life (from ''Tomodachi Life'') | *Tomodachi Life (from ''Tomodachi Life'') | ||
*Mii Plaza (from Mii Channel) | *Mii Plaza (from Mii Channel) | ||
|- | |- | ||
!align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br> | !align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br>{{iw|smashwiki|PictoChat 2}} ({{iw|nwiki|Nintendo DS}})[[File:NintendoDS Emblem.png|30px|class=invert-dark]] | ||
| | |A stage based on the {{iw|nwiki|PictoChat}} application, featuring various drawings that appear, each impacting the match differently, much like in the {{iw|smashwiki|PictoChat|previous PictoChat stage}}, albeit with different drawings. | ||
| | | | ||
*PictoChat (from ''Super Smash Bros. Brawl'') | *PictoChat (from ''Super Smash Bros. Brawl'') | ||
*Dr. Mario (from ''Dr. Mario'') | *Dr. Mario (from ''Dr. Mario'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br> | !align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br>{{iw|smashwiki|Green Hill Zone}}<ref name=brawlstage group=notes/> (''{{iw|sonicretro|Sonic the Hedgehog (16-bit)|Sonic the Hedgehog}}'')[[File:Sonic Emblem.png|30px|class=invert-dark]] | ||
|A stage | |A u-shaped stage with a platform having lower parts that are breakable into segments. {{iw|sonicretro|Checkpoint}}s appear sometimes, although their only function is to spin them and damage other players with. | ||
| | | | ||
*Green Hill Zone (from ''SONIC THE HEDGEHOG'' (1991)) | *Green Hill Zone (from ''SONIC THE HEDGEHOG'' (1991)) | ||
*Live & Learn (from ''SONIC ADVENTURE 2'') | *Live & Learn (from ''SONIC ADVENTURE 2'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br> | !align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br>{{iw|smashwiki|Wily Castle}}<ref name=ssb4stage group=notes/> (''{{wp|Mega Man}}'')[[File:MegaMan Emblem.png|30px|class=invert-dark]] | ||
| | |The stage takes place at the identically named location. There is a main platform that other platforms move around, with a possibility of disappearing or flying off. {{iw|smashwiki|Yellow Devil}} sometimes appears for fighters to battle. | ||
| | | | ||
*Mega Man 2 Medley (from ''Mega Man 2'') | *Mega Man 2 Medley (from ''Mega Man 2'') | ||
*Mega Man 2 Retro Medley (from ''Mega Man 2'') | *Mega Man 2 Retro Medley (from ''Mega Man 2'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>'' | !align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>''{{iw|smashwiki|Pac-Maze}}'' (''{{wp|Pac-Man}}'')[[File:Pac-ManEmblem.png|25px|class=invert-dark]] | ||
| | |A stage designed after the maze from the first ''Pac-Man''. There are Pac-Dots to collect, and by obtaining enough or any of the Bonus Fruit, a Power Pellet of their color appears, granting immunity to the ghosts. | ||
| | | | ||
*PAC-MAN (from ''PAC-MAN'') | *PAC-MAN (from ''PAC-MAN'') | ||
Line 1,062: | Line 1,339: | ||
!align=center colspan=3 width="100%"|Extra Stages | !align=center colspan=3 width="100%"|Extra Stages | ||
|- | |- | ||
![[File:Dream Land SSB3DS.png|150px]]<br> | ![[File:Dream Land SSB3DS.png|150px]]<br>{{iw|smashwiki|Dream Land|Dream Land (64)}}<ref name=ssb4stage group=notes/><ref name=ssb64stage group=notes>Returning stage from ''Super Smash Bros.''</ref> ([[wikirby:Kirby (series)|''Kirby'']])[[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
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'''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | '''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | ||
A stage | A stage featuring {{iw|wikirby|Whispy Woods}}, who often blows {{iw|smashwiki|wind}} in a random direction, causing fighters to fall off of the stage. | ||
| | | | ||
*Dream Land (from ''Kirby Super Star'') | *Dream Land (from ''Kirby Super Star'') | ||
*Ice Cream Island (from ''Kirby's Adventure'') | *Ice Cream Island (from ''Kirby's Adventure'') | ||
|- | |- | ||
![[File:Suzaku Castle SSB3DS.png|150px]]<br> | ![[File:Suzaku Castle SSB3DS.png|150px]]<br>{{iw|smashwiki|Suzaku Castle}}<ref name=ssb4stage group=notes/> (''{{wp|Street Fighter II}}'')[[File:StreetFighterEmblem.png|25px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' June 14, 2015<br>'''Price:''' Available alongside | '''Release date:''' June 14, 2015<br>'''Price:''' Available alongside {{iw|smashwiki|Ryu (SSB4)|Ryu}} | ||
A stage taking place at the same location from ''Street Fighter II''. The match is fought on two large platforms on the right and two smaller platforms to the left. | |||
| | | | ||
*Ryu Stage Type A (from ''Street Fighter II'') | *Ryu Stage Type A (from ''Street Fighter II'') | ||
*Ryu Stage (from ''Street Fighter II'') | *Ryu Stage (from ''Street Fighter II'') | ||
|- | |- | ||
![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br> | ![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Peach's Castle}}<ref name=ssb4stage group=notes/><ref name=ssb64stage group=notes/> (''[[Super Mario (series)|Super Mario]]'')[[File:Mario_Emblem.png|30px|class=invert-dark]] | ||
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'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | '''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | ||
[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] is a stage based on ''[[Super Mario 64]]'', taking place high above [[Peach's Castle]]. It has a long pass-through platform over a small platform, a platform moving back and forth underneath, and slanted platforms to the sides. The main obstacle is the {{iw|smashwiki|Bumper}} positioned in midair. | |||
| | | | ||
*Peach's Castle Stage (from ''Super Mario Bros.'') | *Peach's Castle Stage (from ''Super Mario Bros.'') | ||
*Main Theme (Super Mario 64) (from ''Super Mario 64'') | *Main Theme (Super Mario 64) (from ''Super Mario 64'') | ||
|- | |- | ||
![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br> | ![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Hyrule Castle|Hyrule Castle (64)}}<ref name=ssb4stage group=notes/><ref name=ssb64stage group=notes/> ({{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda''}})[[File:Zelda_Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | '''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | ||
A stage | A stage taking place at the rendition of {{iw|zeldawiki|Hyrule Castle}} from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. It has several platforms, and the {{iw|smashwiki|stage hazard}} is a {{iw|zeldawiki|tornado}}, which appears sometimes and can launch players that get too close into the air. | ||
| | | | ||
*Hyrule Castle Stage (from ''The Legend of Zelda'') | *Hyrule Castle Stage (from ''The Legend of Zelda'') | ||
*The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'') | *The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'') | ||
|- | |- | ||
![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br> | ![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br>{{iw|smashwiki|Super Mario Maker}}<ref name=ssb4stage group=notes/> (''[[Super Mario Maker]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version | '''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version | ||
[[Super Mario Maker (stage)|Super Mario Maker]] is based on the game of the same title. It generates a random layout with each match. The game style changes over time, and destroyed terrain is also replaced after a while. | |||
| | | | ||
*Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'') | *Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'') | ||
*Title (Super Mario Maker) (from ''Super Mario Maker'') | *Title (Super Mario Maker) (from ''Super Mario Maker'') | ||
|- | |- | ||
![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br> | ![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br>{{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}}<ref name=ssb4stage group=notes/> (''{{iw|nwiki|Duck Hunt}}'')[[File:DuckHunt_Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update | '''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update | ||
A stage originally from ''Super Smash Bros. for Wii U'' | A stage originally from ''Super Smash Bros. for Wii U'' that is based on the identically titled game. There are trees usable as platforms and ducks that can be attacked. | ||
| | | | ||
*Duck Hunt Medley (from ''Duck Hunt'') | *Duck Hunt Medley (from ''Duck Hunt'') | ||
*Wrecking Crew Retro Medley (from ''Wrecking Crew'') | *Wrecking Crew Retro Medley (from ''Wrecking Crew'') | ||
|- | |- | ||
![[File:Midgar SSB3DS.jpg|150px]]<br> | ![[File:Midgar SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Midgar}}<ref name=ssb4stage group=notes/> (''{{wp|Final Fantasy VII|FINAL FANTASY VII}}'')[[File:Final Fantasy Symbol.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' December 15, 2015<br>'''Price:''' Available alongside | '''Release date:''' December 15, 2015<br>'''Price:''' Available alongside {{iw|smashwiki|Cloud (SSB4)|Cloud}} | ||
Midgar | The stage takes place at Midgar, the city from ''FINAL FANTASY VII''. Materia sometimes appears to bring forth summons, which can affect the stage in various ways. | ||
| | | | ||
*Let the Battles Begin! (from ''FINAL FANTASY VII'') | *Let the Battles Begin! (from ''FINAL FANTASY VII'') | ||
*Fight On! (from ''FINAL FANTASY VII'') | *Fight On! (from ''FINAL FANTASY VII'') | ||
|- | |- | ||
![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br> | ![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Umbra Clock Tower}}<ref name=ssb4stage group=notes/> (''{{iw|nwiki|Bayonetta}}'')[[File:Bayonetta.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' March 2, 2016<br>'''Price:''' Available alongside | '''Release date:''' March 2, 2016<br>'''Price:''' Available alongside {{iw|smashwiki|Bayonetta (SSB4)|Bayonetta}} | ||
Set on the falling clock tower from the opening of ''Bayonetta'' and sometimes having usable pieces of debris. | |||
| | | | ||
*Let's Hit The Climax! (from ''Bayonetta'') | *Let's Hit The Climax! (from ''Bayonetta'') | ||
*Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'') | *Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'') | ||
|} | |} | ||
===Unlocking criteria=== | ===Unlocking criteria=== | ||
{|class="wikitable"style="margin:auto;max-width:70em" | {|class="wikitable"style="margin:auto;max-width:70em" | ||
!style="width:15em"|Stage | |||
!style="width:35em"|Criteria | |||
|- | |- | ||
! | !width=30%|{{iw|smashwiki|Magicant}} | ||
|width=30%|Unlock {{iw|smashwiki|Ness (SSB4)|Ness}} | |||
| | |||
|width=30%|Unlock Ness | |||
|- | |- | ||
!WarioWare, Inc. | ![[WarioWare, Inc. (stage)|WarioWare, Inc.]] | ||
|Unlock Wario | |Unlock Wario | ||
|- | |- | ||
!Pac-Maze | !{{iw|smashwiki|Pac-Maze}} | ||
|Use Pac-Man's Final Smash | |Use Pac-Man's Final Smash | ||
|- | |- | ||
!Dream Land | !{{iw|smashwiki|Dream Land}} | ||
|Use Kirby's Final Smash | |Use Kirby's Final Smash | ||
|- | |- | ||
!Balloon Fight | !{{iw|smashwiki|Balloon Fight}} | ||
|Use Villager three times | |Use Villager three times | ||
|- | |- | ||
!Mute City | !{{iw|smashwiki|Mute City}} | ||
|Win three Smash matches as Captain Falcon | |Win three Smash matches as Captain Falcon | ||
|- | |- | ||
!Flat Zone 2 | !{{iw|smashwiki|Flat Zone 2}} | ||
|Unlock Mr. Game & Watch and complete the | |Unlock Mr. Game & Watch and complete the first page of {{iw|smashwiki|List of challenges (SSB4-3DS)|Challenges}} | ||
|} | |} | ||
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75 items, 26 of which are new, appear in this game. | 75 items, 26 of which are new, appear in this game. | ||
====New items==== | ====New items==== | ||
{| | {{columns| | ||
| | *{{iw|smashwiki|Back Shield}} | ||
*[[Beehive]] | *[[Beehive]] | ||
* | *{{iw|zeldawiki|Beetle (Item)|Beetle}} | ||
* | *{{iw|zeldawiki|Bombchu}} | ||
*[[Boomerang]] | *[[Boomerang]] | ||
* | *{{iw|smashwiki|Boss Galaga}} | ||
*[[Bullet Bill]] | *[[Bullet Bill]] | ||
* | *{{iw|zeldawiki|Cucco}} | ||
* | *{{iw|icaruspedia|Daybreak}} | ||
| | *{{iw|smashwiki|Drill}} | ||
*{{iw|zeldawiki|Fairy Bottle}} | |||
* | |||
*[[Fire Bar]] | *[[Fire Bar]] | ||
*[[Grass]] | *[[Grass]] | ||
* | *{{iw|zeldawiki|Gust Bellows}} | ||
* | *{{iw|pikipedia|Hocotate ship|Hocotate Bomb}} | ||
* | *{{iw|icaruspedia|Killer Eye}} | ||
* | *{{iw|bulbapedia|Master Ball}} | ||
* | *{{iw|icaruspedia|Ore Club}} | ||
*[[POW Block]] | *[[POW Block]] | ||
* | *{{iw|smashwiki|Rocket Belt}} | ||
* | *{{iw|smashwiki|Special Flag}} | ||
*[[Spiny Shell (blue)|Spiny Shell]] | *[[Spiny Shell (blue)|Spiny Shell]] | ||
* | *{{iw|smashwiki|Steel Diver}} | ||
*[[Super Leaf]] | *[[Super Leaf]] | ||
*[[Treasure chest|Treasure Chest]] | *[[Treasure chest|Treasure Chest]] | ||
* | *{{iw|smashwiki|X Bomb}} | ||
}} | |||
====Returning items==== | ====Returning items==== | ||
{ | {{columns| | ||
| | |||
*[[Assist Trophy]] | *[[Assist Trophy]] | ||
*[[Banana Peel]] | *[[Banana Peel]] | ||
* | *{{iw|smashwiki|Barrel}} | ||
* | *{{iw|smashwiki|Beam Sword}} | ||
* | *{{iw|smashwiki|Blast Box}} | ||
*[[Bob-omb]] | *[[Bob-omb]] | ||
* | *{{iw|smashwiki|Bumper}} | ||
* | *{{iw|zeldawiki|Bunny Hood}} | ||
* | *{{iw|smashwiki|Capsule}} | ||
* | *{{iw|smashwiki|Crate}} | ||
* | *{{iw|zeldawiki|Deku Nut}} | ||
* | *{{iw|wikirby|Dragoon}} | ||
*[[Fire Flower]] | *[[Fire Flower]] | ||
*[[Food]] | *[[Food]] | ||
* | *{{iw|wikibound|Franklin Badge}} | ||
*[[Freezie]] | *[[Freezie]] | ||
*[[Golden Hammer]] | *[[Golden Hammer]] | ||
| | *{{iw|smashwiki|Gooey Bomb}} | ||
*[[Green Shell]] | *[[Green Shell]] | ||
*[[Hammer]] | *[[Hammer]] | ||
* | *{{iw|zeldawiki|Heart Container}} | ||
* | *{{iw|smashwiki|Home-Run Bat}} | ||
*[[Hothead]] | *[[Hothead]] | ||
*[[Lightning]] | *[[Lightning]] | ||
* | *{{iw|smashwiki|Lip's Stick}} | ||
* | *{{iw|wikirby|Maxim Tomato}} | ||
*[[Cap Block#Super Smash Bros. series|Metal Box]] | *[[Cap Block#Super Smash Bros. series|Metal Box]] | ||
* | *{{iw|smashwiki|Motion-Sensor Bomb}} | ||
* | *{{iw|wikibound|Mr. Saturn}} | ||
*[[Party Ball (item)|Party Ball]] | *[[Party Ball (item)|Party Ball]] | ||
* | *{{iw|nookipedia|Pitfall}} | ||
*[[Poison Mushroom]] | *[[Poison Mushroom]] | ||
* | *{{iw|bulbapedia|Poké Ball}} | ||
* | *{{iw|smashwiki|Ray Gun}} | ||
* | *{{iw|smashwiki|Rolling Crate}} | ||
| | *{{iw|smashwiki|Sandbag}} | ||
*{{iw|metroidwiki|Screw Attack (item)|Screw Attack}} | |||
* | *{{iw|lylatwiki|Smart Bomb}} | ||
* | *{{iw|smashwiki|Smash Ball}} | ||
* | *{{iw|smashwiki|Smoke Ball}} | ||
* | |||
*[[Soccer Ball]] | *[[Soccer Ball]] | ||
*[[Trampoline|Spring]] | *[[Trampoline|Spring]] | ||
* | *{{iw|wikirby|Star Rod}} | ||
*[[Super Mushroom]] | *[[Super Mushroom]] | ||
* | *{{iw|nwiki|Super Scope}} | ||
*[[Super Star]] | *[[Super Star]] | ||
* | *{{iw|wikirby|Superspicy Curry}} | ||
* | *{{iw|smashwiki|Team Healer}} | ||
* | *{{iw|smashwiki|Timer}} | ||
*[[Trophy (Super Smash Bros. series)|Trophy]] | *[[Trophy (Super Smash Bros. series)|Trophy]] | ||
* | *{{iw|smashwiki|Unira}} | ||
* | *{{iw|wikirby|Warp Star}} | ||
}} | |||
===Assist Trophies=== | ===Assist Trophies=== | ||
In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''. | In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''. | ||
====New Assist Trophies==== | ====New Assist Trophies==== | ||
{ | {{columns| | ||
| | |||
*[[Ashley]] | *[[Ashley]] | ||
*[[Chain Chomp]] | *[[Chain Chomp]] | ||
* | *{{iw|smashwiki|Color TV-Game 15}} | ||
* | *{{iw|metroidwiki|Dark Samus}} | ||
* | *{{iw|smashwiki|Dillon}} | ||
* | *{{iw|smashwiki|Dr. Kawashima}} | ||
* | *{{iw|smashwiki|Elec Man}} | ||
| | *{{iw|zeldawiki|Ghirahim}} | ||
*{{iw|smashwiki|Ghosts}} | |||
* | *{{iw|nookipedia|Isabelle}} | ||
* | *{{iw|icaruspedia|Magnus}} | ||
* | *{{iw|zeldawiki|Midna}} | ||
* | *{{iw|metroidwiki|Mother Brain}} | ||
* | *{{iw|wikirby|Nightmare}} | ||
* | *{{iw|icaruspedia|Phosphora}} | ||
| | *{{iw|xenoseries|Riki}} | ||
*{{iw|smashwiki|Sablé Prince}} | |||
* | *{{iw|smashwiki|Sheriff}} | ||
* | *{{iw|zeldawiki|Skull Kid}} | ||
* | *{{iw|wikibound|Starman}} | ||
* | *{{iw|smashwiki|Takamaru}} | ||
* | }} | ||
* | |||
====Returning Assist Trophies==== | ====Returning Assist Trophies==== | ||
{| | {{columns| | ||
| | *{{iw|lylatwiki|Andross}} | ||
*{{iw|smashwiki|Devil}} | |||
* | *{{iw|smashwiki|Dr. Wright}} | ||
* | |||
*[[Hammer Bro]] | *[[Hammer Bro]] | ||
* | *{{iw|smashwiki|Infantry and Tanks}} | ||
* | *{{iw|wikibound|Jeff}} | ||
*[[Kat & Ana]] | *[[Kat & Ana]] | ||
* | *{{iw|wikirby|Knuckle Joe}} | ||
*[[Lakitu]] and [[Spiny|Spinies]] | *[[Lakitu]] and [[Spiny|Spinies]] | ||
* | *{{iw|fireemblem|Lyn}} | ||
* | *{{iw|metroidwiki|Metroid (species)|Metroid}} | ||
* | *{{iw|smashwiki|Nintendog}} (French Bulldog) | ||
| | *{{iw|smashwiki|Saki Amamiya}} | ||
*{{iw|fzerowiki|Samurai Goroh}} | |||
* | *{{iw|sonicretro|Shadow the Hedgehog}} | ||
* | *{{iw|starfywiki|Starfy}} | ||
* | *{{iw|zeldawiki|Tingle}} | ||
* | |||
*[[Waluigi]] | *[[Waluigi]] | ||
}} | |||
===Pokémon=== | ===Pokémon=== | ||
{{main-wiki|Bulbapedia|Pokémon (species)}} | {{main-wiki|Bulbapedia|Pokémon (species)}} | ||
A total of forty {{iw|bulbapedia|Pokémon (species)|Pokémon}} appear, both in this game and ''Super Smash Bros. for Wii U''. 23 are from the {{iw|bulbapedia|Generation V|fifth}} and {{iw|bulbapedia|Generation VI|sixth}} generations and make their debut in the ''Super Smash Bros.'' series. | |||
====New Pokémon==== | ====New Pokémon==== | ||
{| | {{columns| | ||
| | *{{iw|bulbapedia|Abomasnow (Pokémon)|Abomasnow}} | ||
*{{iw|bulbapedia|Arceus (Pokémon)|Arceus}} | |||
*Arceus | *{{iw|bulbapedia|Chespin (Pokémon)|Chespin}} | ||
*Chespin | *{{iw|bulbapedia|Darkrai (Pokémon)|Darkrai}} | ||
*Darkrai | *{{iw|bulbapedia|Dedenne (Pokémon)|Dedenne}} | ||
*Dedenne | *{{iw|bulbapedia|Eevee (Pokémon)|Eevee}} | ||
*Eevee | *{{iw|bulbapedia|Fennekin (Pokémon)|Fennekin}} | ||
*Fennekin | *{{iw|bulbapedia|Fletchling (Pokémon)|Fletchling}} | ||
*Fletchling | *{{iw|bulbapedia|Genesect (Pokémon)|Genesect}} | ||
| | *{{iw|bulbapedia|Giratina (Pokémon)|Giratina}} | ||
*Genesect | *{{iw|bulbapedia|Gogoat (Pokémon)|Gogoat}} | ||
*Giratina | *{{iw|bulbapedia|Inkay (Pokémon)|Inkay}} | ||
*Gogoat | *{{iw|bulbapedia|Keldeo (Pokémon)|Keldeo}} | ||
*Inkay | *{{iw|bulbapedia|Kyurem (Pokémon)|Kyruem}} | ||
*Keldeo | *{{iw|bulbapedia|Meloetta (Pokémon)|Meloetta}} | ||
*Kyurem | *{{iw|bulbapedia|Oshawott (Pokémon)|Oshawott}} | ||
*Meloetta | *{{iw|bulbapedia|Palkia (Pokémon)|Palkia}} | ||
*Oshawott | *{{iw|bulbapedia|Snivy (Pokémon)|Snivy}} | ||
| | *{{iw|bulbapedia|Spewpa (Pokémon)|Spewpa}} | ||
*Palkia | *{{iw|bulbapedia|Swirlix (Pokémon)|Swirlix}} | ||
*Snivy | *{{iw|bulbapedia|Victini (Pokémon)|Victini}} | ||
*Spewpa | *{{iw|bulbapedia|Xerneas (Pokémon)|Xerneas}} | ||
*Swirlix | *{{iw|bulbapedia|Zoroark (Pokémon)|Zoroark}} | ||
*Victini | }} | ||
*Xerneas | |||
*Zoroark | |||
====Returning Pokémon==== | ====Returning Pokémon==== | ||
{| | Not all Pokémon retain their role of being summonable from Poké Balls, but some have still returned with the role. | ||
| | |||
{{columns| | |||
*Deoxys | *{{iw|bulbapedia|Bellossom (Pokémon)|Bellossom}} | ||
*Electrode | *{{iw|bulbapedia|Deoxys (Pokémon)|Deoxys}} | ||
*Entei | *{{iw|bulbapedia|Electrode (Pokémon)|Electrode}} | ||
*Gardevoir | *{{iw|bulbapedia|Entei (Pokémon)|Entei}} | ||
*Goldeen | *{{iw|bulbapedia|Gardevoir (Pokémon)|Gardevoir}} | ||
| | *{{iw|bulbapedia|Goldeen (Pokémon)|Goldeen}} | ||
*Kyogre | *{{iw|bulbapedia|Kyogre (Pokémon)|Kyogre}} | ||
*Latias and Latios | *{{iw|bulbapedia|Latias (Pokémon)|Latias}} and {{iw|bulbapedia|Latios (Pokémon)|Latios}} | ||
*Lugia | *{{iw|bulbapedia|Lugia (Pokémon)|Lugia}} | ||
*Meowth | *{{iw|bulbapedia|Meowth (Pokémon)|Meowth}} | ||
*Metagross | *{{iw|bulbapedia|Metagross (Pokémon)|Metagross}} | ||
*Mew | *{{iw|bulbapedia|Mew (Pokémon)|Mew}} | ||
| | *{{iw|bulbapedia|Moltres (Pokémon)|Moltres}} | ||
*Moltres | *{{iw|bulbapedia|Snorlax (Pokémon)|Snorlax}} | ||
*Snorlax | *{{iw|bulbapedia|Staryu (Pokémon)|Staryu}} | ||
*Staryu | *{{iw|bulbapedia|Suicune (Pokémon)|Suicune}} | ||
*Suicune | *{{iw|bulbapedia|Togepi (Pokémon)|Togepi}} | ||
*Togepi | }} | ||
==Reception== | ==Reception== | ||
''Super Smash Bros. for Nintendo 3DS'' | Critics have generally praised ''Super Smash Bros. for Nintendo 3DS'' successfully porting the ''Super Smash Bros.'' formula to a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the [[Nintendo 3DS]]'s screen size being too small to keep track of the gameplay. The online mode was a point of contention, since it had been prone to slowdown and input lag. | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
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[[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]] | [[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]] | ||
[[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]] | [[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]] | ||
From version 1.0.5 onwards, ''Super Smash Bros. for Nintendo 3DS'', like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150411030321/http://www.nintendo.com/amiibo/games/detail/zC34HnrON-_wV0ZUkSfQFC6ub3Ea8DQ6|title=''Super Smash Bros. for Nintendo 3DS'' on amiibo website|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the ''Super Smash Bros.'' line is being released in waves, with every fighter planned to receive an amiibo.<ref>{{cite|url=www.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines|author=Otero, Jose|date=June 12, 2014|publisher=IGN|title=E3 2014: Nintendo on ''Amiibo'', ''Smash Bros.'', and Custom Figurines|accessdate=June 25, 2024}}</ref> | |||
Using these figures in-game allows players to have the figure's character appear as a type of computer player called a | Using these figures in-game allows players to have the figure's character appear as a type of computer player called a {{iw|smashwiki|Figure Player}} (FP) and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu. | ||
{{br}} | {{br}} | ||
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|KorR=Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS | |KorR=Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS | ||
|KorM=Super Smash Bros. for Nintendo 3DS | |KorM=Super Smash Bros. for Nintendo 3DS | ||
|Ita=''Super Smash Bros. per Nintendo 3DS'' | |Ita=''Super Smash Bros. per Nintendo 3DS'' | ||
|Ita2=''Super Smash Bros. for Nintendo 3DS'' | |ItaC=<ref>{{cite|url=www.smashbros.com/wiiu-3ds/it|title=Sito ufficiale di Super Smash Bros. per Nintendo 3DS e Wii U|publisher=Nintendo|language=it|accessdate=November 12, 2024}}</ref> | ||
|ItaN=Italian game site's title | |||
|Ita2=''Super Smash Bros. for Nintendo 3DS'' | |||
|Ita2C=<ref>{{cite|url=www.nintendo.com/it-it/Giochi/Giochi-per-Nintendo-3DS/Super-Smash-Bros-for-Nintendo-3DS-864329.html|title=Super Smash Bros. for Nintendo 3DS {{!}} Giochi per Nintendo 3DS {{!}} Giochi|publisher=Nintendo IT|language=it|accessdate=November 12, 2024}}</ref> | |||
|Ita2N=Nintendo.com | |||
}} | }} | ||
==References== | ==Notes and references== | ||
===Notes=== | |||
<references group=notes/> | |||
===References=== | |||
<references/> | <references/> | ||
Latest revision as of 23:57, November 11, 2024
Super Smash Bros. for Nintendo 3DS | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
North American box art For alternate box art, see the game's gallery. | |||||||||||||||||||||
Developer | Sora Ltd. Bandai Namco Games | ||||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||||
Platform(s) | Nintendo 3DS | ||||||||||||||||||||
Release date | September 13, 2014[?] October 2, 2014[1] October 3, 2014[?] October 3, 2014[2] October 3, 2014[?] October 4, 2014[?] July 24, 2015[?] July 24, 2015[?] September 10, 2015[3] | ||||||||||||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Russian Japanese Korean | ||||||||||||||||||||
Genre | Fighting | ||||||||||||||||||||
Rating(s) |
| ||||||||||||||||||||
Mode(s) | Single-player, Multiplayer | ||||||||||||||||||||
Format | Nintendo 3DS: Game Card Digital download
| ||||||||||||||||||||
Input | Nintendo 3DS:
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Serial code(s) | LNA-CTR-AXCE-USA |
Super Smash Bros. for Nintendo 3DS is the first handheld entry of the Super Smash Bros. series. It and its partner game, Super Smash Bros. for Wii U, were both developed by Sora Ltd. and Bandai Namco Games,[4] and released as the joint fourth installment, though Super Smash Bros. for Nintendo 3DS had released slightly earlier. Both games were designed to be similar to one another, though both retain some exclusive content, such as Super Smash Bros. for Nintendo 3DS having Smash Run. Both games can be connected to transfer customized characters between each other, and the Nintendo 3DS can be used as a controller for the Wii U version. The game requires 9,108 blocks (1.16 GB) of memory on an SD card if purchased from the Nintendo eShop until March 27, 2023.[5] Super Smash Bros. for Nintendo 3DS could be played over Nintendo Network until the service stopped on April 8, 2024.[6][7]
The game had its own Miiverse community, though screenshots could not be posted from original Nintendo 3DS units due to high processing requirements.[8] The game has C Stick support, faster loading times, and the ability to take screenshots when played on a New Nintendo 3DS.
Gameplay[edit]
Super Smash Bros. for Nintendo 3DS features similar gameplay to its predecessors, especially Super Smash Bros. Brawl, with the return of Final Smashes, Footstool Jumping, and the same type of air dodging. The core gameplay involves fighters having percentages starting at zero, gradually rising as they take damage, leaving them vulnerable to higher knockback. If a fighter is hit beyond the blast line, they lose a point. The button is generally used for regular attacks, and using the in conjunction decides upon the direction, type, and strength of attack. Tapping while pressing initiates a smash attack, a strong move that is often used to score KOs. is used for special attacks, also usable with the , such as their up special functioning as a recovery. By pressing , the player can shield and block certain attacks, and they can press to grab. Each fighter has at least two jumps, which are activated by pressing , , or by pressing up on . Jumps can potentially allow a player to go back on the stage.
Each fighter is surrounded by an outline, which is to make them more visible on the Nintendo 3DS screen.[9] The outline can be either thick or thin, or disabled entirely. During a team match, the characters each have an outline matching their team color, regardless of the option, allowing for differentiation between two or more players if their fighter and alternate costume is the same.
Players can customize their fighter with up to three pieces of equipment, affecting their attack, defense, and speed stats by highering or lowering it. A fighter's special move has three variations, although each has to be unlocked first. It is possible to have up to ten custom fighters. Custom characters were unusable in With Anyone.
Players can send customized fighters from Super Smash Bros. for Nintendo 3DS to Super Smash Bros. for Wii U, and vice versa, though it is not possible to edit any transferred fighters. By connecting the two games, the player can use their Nintendo 3DS as a controller for the Wii U version.[10]
Exclusive modes[edit]
Smash Run[edit]
- SmashWiki article: Smash Run
Smash Run is similar to City Trial from Kirby Air Ride, though also has the 2D platforming mechanics of Adventure Mode: The Subspace Emissary. The player travels around a large, maze-like map for five minutes, fighting various enemies from the Super Mario franchise and other Nintendo series, which can be defeated for stat boosts. When time is up, the final stats determined by the stat boosts are shown, followed by a match between the player and other fighters. Players have to fulfill the given conditions to win.
StreetSmash[edit]
- SmashWiki article: StreetSmash
StreetSmash represents StreetPass functionality in Super Smash Bros. for Nintendo 3DS. Players compete using tokens to knock away their opponents. Holding causes the player to build up power, and releasing it while moving the in direction allows them to charge forward into an opponent. The player can press to shield, also being able to dodge while moving, followed by pressing to counterattack. Players can either play against other players tagged via StreetPass or in practice mode. The reward for participating in StreetSmash is gold.
Games & More[edit]
- SmashWiki article: Games & More
Classic[edit]
- SmashWiki article: Classic Mode (SSB4-3DS)
Classic Mode involves the player traveling through challenges while making their way towards the end. The mechanic of deciding upon the intensity level is taken from the Fiend's Cauldron from Kid Icarus: Uprising.[11] Set to 2.0 by default, the intensity can be either decreased or increased by spending gold. If the player receives a game over, the intensity is lowered by .5 if they opt to continue, though it does not go below 2.0.
The mode takes place on a linear map, where the player can choose which of the colored paths to take: blue for easy difficulty; green for medium; and red for hard. The opponents depend on which fighters are available, so unlocking fighters makes them potential opponents in Classic Mode. After each match, the player receives various rewards, which can be either gold, a trophy, or Custom Parts, depending on which the roulette landed on prior to the battle. The number of rewards become higher for each increased difficulty setting.
Classic Mode consists of six matches. After each of the first four battles, the player battles the Fighting Mii Team, consisting of ten weak Miis, or a team of ten weak fighters of the same type. The last stage is a battle against Master Hand, though if the intensity is anywhere from 3.0 to 7.9, the player has the choice to fight Master Hand and Crazy Hand together, but at intensity 8.0 onwards, the player does not have a choice to fight only Master Hand. Additionally, if the intensity is 5.1 or higher, Master Core is also fought, and the number of forms depend how high the intensity is.
Level | Intensity | Wager | Final Battle | |
---|---|---|---|---|
Path 1 | Path 2 (black path) | |||
Effortless | 0.0 to 0.9 | 55 to 100 | Master Hand | N/A |
Easy | 1.0 to 1.9 | 5 to 50 | Master Hand | N/A |
Standard | 2.0 to 2.9 | 0 to 72 | Master Hand | N/A |
Tougher | 3.0 to 3.9 | 80 to 188 | Master Hand | Master Hand and Crazy Hand |
Challenging | 4.0 to 4.9 | 200 to 335 | Master Hand | Master Hand and Crazy Hand |
Heatin' Up | 5.0 to 5.9 | 350 to 530 | Master Hand | Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow) |
Extra Spicy | 6.0 to 6.9 | 550 to 775 | Master Hand | Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow) |
Infernal | 7.0 to 7.9 | 800 to 1205 | Master Hand | Master Hand, Crazy Hand, and Master Core (Master Giant (7.5 or higher), Master Beast, Master Edges, Master Shadow) |
White Hot | 8.0 to 8.9 | 1250 to 2105 | N/A | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow) |
Nothing Harder! | 9.0 | 2200 | N/A | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow) |
All-Star[edit]
- smashwiki article: All-Star Mode
All-Star is a single-player or two-player mode where the goal is to defeat every playable fighter (excluding Miis), excluding unlockable fighters if they have not been unlocked. The introduction of the characters depends on the timeframe in which they were introduced, not by series. After each match, the player goes into the All-Star Rest Area, where a trophy or Custom Part may appear after a match. The All-Star Rest Area has only a Maxim Tomato, a Fairy Bottle, and a Heart Container (two if all fighters are unlocked), allowing the player to recover from damage. There are no continues, so if time runs out in a match or the player loses their stock, they receive a Game Over. When the player clears All-Star Mode, they receive a trophy of their fighter in one of their alternate costumes.
Training[edit]
- SmashWiki article: Training
Training involves the player trainning against a CPU. There are a variety of customizable options, such as which items appear, the number of opponents or the handicap for each player.
Stadium[edit]
- SmashWiki article: Stadium
Three minigames are available in Stadium: Multi-Man Smash, Home-Run Contest, and Target Blast. In Home-Run Contest, like before, players have ten seconds to increasingly damage the Sandbag before having to launch it as far as they can. The outer shield surrounding the platform is more durable than in Super Smash Bros. Brawl.[12] In Target Blast, there are two rounds giving the player ten seconds to attack and launch a bomb to destroy several targets within the time limit, which starts counting down when the player attacks. It is possible to earn trophies, equipment, or a special move variation by breaking their targets.
Multi-Man Smash involves one or two players battling the Fighting Mii Team, consisting of Mii Fighters that are much more vulnerable to knockback than the average fighter. Platforms sometimes appear with items on them. Two players can also play this mode together via local wireless. The options are:
- 10-Man Smash - Defeat ten Mii Fighters
- 100-Man Smash - Defeat 100 Mii Fighters
- 3-Minute Smash - Defeat as many Mii Fighters within three minutes
- Rival Smash - The player character competes against a CPU counterpart of themselves to defeat as many Mii Fighters as possible until being KO'd. If the player wins, the final score is the point difference between the player and their CPU counterpart.[13] Rival Smash is the only one of the Multi-Man Smash modes introduced in Super Smash Bros. for Nintendo 3DS.
- Endless Smash - Defeat as many Mii Fighters before being KO'd.
- Cruel Smash - Defeat as many stronger enemies who can easily KO the player as possible. This is the only mode where Mii Fighters are not weaker than the player.
Vault[edit]
- SmashWiki article: Vault
Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the sounds menu; view records; and view a series of tips.
Trophies[edit]
- Main article: List of trophies in Super Smash Bros. for Nintendo 3DS
There are 707 trophies in total, including the downloadable ones.[14] From the trophies menu, players can either view their collected trophies or acquire more by either purchasing them from the Shop or by playing Trophy Rush, which involves breaking crates and rock blocks to destroy them and collecting gold, trophies, and custom parts when the meter has filled, activating "Frenzy."
Challenges[edit]
- SmashWiki article: List of challenges (SSB4-3DS)
- Main article: Challenges (Super Smash Bros. for Nintendo 3DS)
Challenges are specific objectives that can each be completed to unlock the prize inside, such as a trophy, as well as a picture. By completing a certain number of challenges, a new panel of them is unlocked. The player is sometimes rewarded a Golden Hammer, which completes a chalenge automatically.
Online[edit]
- SmashWiki article: Online play
The Online mode allowed players from across the globe to compete in matches, though has become permanently inaccessible since Nintendo Network shut down. In With Friends, the rules were customizable as desired. With Anyone is divided into two options: For Fun, where matches took place on a stage of choice with items turned on, and For Glory, where matches took place on the Ω form of a stage, without any items. There was Spectator Mode, where players could watch matches and bet gold on their outcome, view replays of earlier online matches, and view a map that would show whoever was online.
Since September 15, 2014 in Japan, and October 2, 2014 internationally, the Conquest system had been added, where various fighters compete in matches, and whoever won with them in With Anyone mode would have points added to that fighter's score. The winning fighter would be revealed after a few days, and players who had used that fighter were rewarded gold.
A Sharing mode had been added in version 1.0.5, and it players could use it to send and receive Mii Fighters from other players, as well as screenshots and replays. The player could share or post Mii Fighters and replays with friends to the server, and snapshots could be added to Miiverse before the service discontinued. Replays were searchable through a variety of categorizations, such as mode, stage, character, location, and user. Snapshots or Mii Fighters were searchable by only creator and location, as well as the type of fighter in the case of Mii Fighters.
The game used Global Smash Power to rank players online. The score was recorded for each of the various single-player modes, and the number shows the number of players outranked around the world.
Playable characters[edit]
There is a total of 58 playable fighters, if counting the three Mii Fighters as separate, and the same fighters all return in Super Smash Bros. for Wii U. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning fighters and 17 newly added fighters. Alph and the Koopalings count as alternate costume choices for Olimar and Bowser Jr. respectively, and both the male and female versions of Villager, Wii Fit Trainer, Robin, and Corrin are additionally available through alternate costumes. On the select screen, the Original Fighters section is for fighters in the base game, while Extra Fighters is for characters purchased as downloadable content. To keep the rosters consistent across both games, certain characters and features have been removed, most notably the Ice Climbers.[15]
Eleven of the characters are from the Super Mario franchise (18 if counting each of the Koopalings): Mario, Luigi, Peach, Bowser, Rosalina & Luma, Dr. Mario, Bowser Jr., Donkey Kong, Diddy Kong, Yoshi, and Wario.
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it has no longer been possible to purchase the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of Nintendo Network services on April 8, 2024, though this had been reversed days later.[16]
NOTE: Characters in italics are newcomers.
Default characters[edit] | ||||
---|---|---|---|---|
Character | Trophy description | Special Attacks | Final Smash | |
Mario |
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!” | Standard - Fireball Side - Cape Up - Super Jump Punch Down - F.L.U.D.D. |
Mario Finale | |
Luigi |
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | Standard - Fireball Side - Green Missile Up - Super Jump Punch Down - Luigi Cyclone |
Poltergust 5000 | |
Peach |
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? | Standard - Toad Side - Peach Bomber Up - Peach Parasol Down - Vegetable |
Peach Blossom | |
Bowser |
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | Standard - Fire Breath Side - Flying Slam Up - Whirling Fortress Down - Bowser Bomb |
Giga Bowser | |
Yoshi |
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. | Standard - Egg Lay Side - Egg Roll Up - Egg Throw Down - Yoshi Bomb |
Super Dragon | |
Rosalina & Luma |
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | Standard - Luma Shot Side - Star Bits Up - Launch Star Down - Gravitational Pull |
Power Star | |
Donkey Kong |
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. | Standard - Giant Punch Side - Headbutt Up - Spinning Kong Down - Hand Slap |
Konga Beat | |
Diddy Kong |
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! | Standard - Peanut Popgun Side - Monkey Flip Up - Rocketbarrel Boost Down - Banana Peel |
Rocketbarrel Barrage | |
Link |
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? | Standard - Hero's Bow Side - Gale Boomerang Up - Spin Attack Down - Bomb |
Triforce Slash | |
Zelda |
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. | Standard - Nayru's Love Side - Din's Fire Up - Farore's Wind Down - Phantom Slash |
Light Arrow | |
Sheik |
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. | Standard - Needle Storm Side - Burst Grenade Up - Vanish Down - Bouncing Fish |
Light Arrow | |
Toon Link |
This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. | Standard - Hero's Bow Side - Boomerang Up - Spin Attack Down - Bomb |
Triforce Slash | |
Samus |
Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! | Standard - Charge Shot Side - Missile Up - Screw Attack Down - Bomb |
Zero Laser | |
Zero Suit Samus |
Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. | Standard - Paralyzer Side - Plasma Whip Up - Boost Kick Down - Flip Jump |
Gunship | |
Pit |
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! | Standard - Palutena Bow Side - Upperdash Arm Up - Power of Flight Down - Guardian Orbitars |
Three Sacred Treasures | |
Palutena |
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! | Standard - Autoreticle / Explosive Flame / Heavenly Light Side - Reflect Barrier / Angelic Missile / Super Speed Up - Warp / Jump Glide / Rocket Jump Down - Counter / Lightweight / Celestial Firework |
Black Hole Laser | |
Marth |
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. | Standard - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter |
Critical Hit | |
Ike |
One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | Standard - Eruption Side - Quick Draw Up - Aether Down - Counter |
Great Aether | |
Robin Male/female variants |
This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. | Standard - Thunder Side - Arcfire Up - Elwind Down - Nosferatu |
Pair Up | |
Kirby |
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. | Standard - Inhale Side - Hammer Flip Up - Final Cutter Down - Stone |
Ultra Sword | |
King Dedede |
He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. | Standard - Inhale Side - Gordo Throw Up - Super Dedede Jump Down - Jet Hammer |
Dedede Burst | |
Meta Knight |
Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. | Standard - Mach Tornado Side - Drill Rush Up - Shuttle Loop Down - Dimensional Cape |
Galaxia Darkness | |
Little Mac |
This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. | Standard - Straight Lunge Side - Jolt Haymaker Up - Rising Uppercut Down - Slip Counter |
Giga Mac | |
Fox |
Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. | Standard - Blaster Side - Fox Illusion Up - Fire Fox Down - Reflector |
Landmaster | |
Pikachu |
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. | Standard - Thunder Jolt Side - Skull Bash Up - Quick Attack Down - Thunder |
Volt Tackle | |
Charizard |
The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! | Standard - Flamethrower Side - Flare Blitz Up - Fly Down - Rock Smash |
Mega Evolution | |
Lucario |
A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! | Standard - Aura Sphere Side - Force Palm Up - Extreme Speed Down - Double Team |
Mega Evolution | |
Greninja |
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. | Standard - Water Shuriken Side - Shadow Sneak Up - Hydro Pump Down - Substitute |
Secret Ninja Attack | |
Captain Falcon |
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! | Standard - Falcon Punch Side - Raptor Boost Up - Falcon Dive Down - Falcon Kick |
Blue Falcon | |
Villager Male/female variants |
An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | Standard - Pocket Side - Lloid Rocket Up - Balloon Trip Down - Timber |
Dream Home | |
Olimar Alternate character: Alph |
A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! | Standard - Pikmin Pluck Side - Pikmin Throw Up - Winged Pikmin Down - Pikmin Order |
End of Day | |
Wii Fit Trainer Male/female variants |
The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. | Standard - Sun Salutation Side - Header Up - Super Hoop Down - Deep Breathing |
Wii Fit | |
Shulk |
In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. | Standard - Monado Arts Side - Back Slash Up - Air Slash Down - Vision |
Chain Attack | |
Pac-Man |
The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. | Standard - Bonus Fruit Side - Power Pellet Up - Pac-Jump Down - Fire Hydrant |
Super Pac-Man | |
Mega Man |
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | Standard - Metal Blade Side - Crash Bomber Up - Rush Coil Down - Leaf Shield |
Mega Legends | |
Sonic |
The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. | Standard - Homing Attack Side - Spin Dash Up - Spring Jump Down - Spin Charge |
Super Sonic | |
Unlockable characters[edit] | ||||
Ness |
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! | Standard - PK Flash Side - PK Fire Up - PK Thunder Down - PSI Magnet |
PK Starstorm | |
Falco |
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. | Standard - Blaster Side - Falco Phantasm Up - Fire Bird Down - Reflector |
Landmaster | |
Wario |
A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? | Standard - Chomp Side - Wario Bike Up - Corkscrew Down - Wario Waft |
Wario-Man | |
Lucina |
Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. | Standard - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter |
Critical Hit | |
Dark Pit |
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. | Standard - Silver Bow Side - Electroshock Arm Up - Power of Flight Down - Guardian Orbitars |
Dark Pit Staff | |
Dr. Mario |
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. | Standard - Megavitamin Side - Super Sheet Up - Super Jump Punch Down - Dr. Tornado |
Doctor Finale | |
R.O.B. |
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. | Standard - Robo Beam Side - Arm Rotor Up - Robo Burner Down - Gyro |
Super Diffusion Beam | |
Ganondorf |
The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! | Standard - Warlock Punch Side - Flame Choke Up - Dark Dive Down - Wizard's Foot |
Beast Ganon | |
Mr. Game & Watch |
Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. | Standard - Chef Side - Judge Up - Fire Down - Oil Panic |
Octopus | |
Bowser Jr. Alternate characters: The seven Koopalings |
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. | Standard - Clown Cannon Side - Clown Kart Dash Up - Abandon Ship Down - Mechakoopa |
Shadow Mario Paint | |
Duck Hunt* |
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! | Standard - Trick Shot Side - Clay Shooting Up - Duck Jump Down - Wild Gunman |
NES Zapper Posse | |
Jigglypuff |
This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! | Standard - Rollout Side - Pound Up - Sing Down - Rest |
Puff Up | |
Extra characters[edit] | ||||
Mewtwo |
Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! | Standard - Shadow Ball Side - Confusion Up - Teleport Down - Disable |
Psystrike | |
Release Date: April 28, 2015 (April 15, 2015 for Club Nintendo members who have purchased and registered both versions of the game) Price: US$3.99; US$4.99 if purchased with the Wii U version; free download for Club Nintendo members who have purchased and registered both versions of the game | ||||
Lucas |
The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! | Standard - PK Freeze Side - PK Fire Up - PK Thunder Down - PSI Magnet |
PK Starstorm | |
Release Date: June 14, 2015 Price: US$3.99; US$4.99 if purchased with the Wii U version | ||||
Roy |
Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. | Standard - Flare Blade Side - Double-Edge Dance Up - Blazer Down - Counter |
Critical Hit | |
Release Date: June 14, 2015 Price: US$3.99; US$4.99 if purchased with the Wii U version | ||||
Ryu |
Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels! | Standard - Hadouken Side - Tatsumaki Senpukyaku Up - Shoryuken Down - Focus Attack |
Shinku Hadoken / Shin Shoryuken | |
Release Date: June 14, 2015 Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Suzaku Castle) | ||||
Cloud |
The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. | Standard - Blade Beam Side - Cross Slash Up - Climhazzard Down - Limit Charge / Finishing Touch |
Omnislash | |
Release Date: December 15, 2015 Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Midgar) | ||||
Corrin |
Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips. | Standard - Dragon Fang Shot Side - Dragon Lunge Up - Draconic Ascent Down - Counter Surge |
Torrential Roar | |
Release Date: February 3, 2016 Price: US$4.99; US$5.99 if purchased with the Wii U version | ||||
Bayonetta |
Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move! | Standard - Bullet Climax Side - Heel Slide / After Burner Kick Up - Witch Twist Down - Witch Time |
Infernal Climax | |
Release Date: February 3, 2016 Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Umbra Clock Tower) | ||||
Custom characters[edit] | ||||
Mii Brawler |
This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! | Standard - Shot Put / Ultimate Uppercut / Exploding Side Kick Side - Onslaught / Burning Drop Kick / Headache Maker Up - Soaring Axe Kick / Helicopter Kick / Piston Punch Down - Head-On Assault / Feint Jump / Foot Flurry |
Omega Blitz | |
Mii Swordfighter |
This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. | Standard - Gale Strike / Shuriken of Light / Blurring Blade Side - Airborne Assault / Slash Launcher / Chakram Up - Stone Scabbard / Skyward Slash Dash / Hero's Spin Down - Blade Counter / Reversal Slash / Power Thrust |
Final Edge | |
Mii Gunner |
A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! | Standard - Charge Blast / Laser Blaze / Grenade Launch Side - Flame Pillar / Stealth Burst / Gunner Missile Up - Lunar Launch / Cannon Uppercut / Arm Rocket Down - Echo Reflector / Bomb Drop / Absorbing Vortex |
Full Blast |
*Duck Hunt is referred to as Duck Hunt Duo in PAL regions.
Unlocking criteria[edit]
Character | Criteria I | Criteria II | Stage of battle |
---|---|---|---|
Ness | Clear Classic Mode on any intensity | Play 10 matches | Magicant |
Falco | Clear Classic Mode without using continues | Play 20 matches | Corneria |
Wario | Clear 100-Man Smash | Play 30 matches | WarioWare, Inc. (no microgames) |
Lucina | Clear Classic Mode as Marth without using continues | Play 40 matches | Arena Ferox |
Dark Pit | Clear Classic Mode with three different fighters | Play 50 matches | Reset Bomb Forest |
Dr. Mario | Clear Classic Mode as Mario on intensity 4.0 or higher | Play 60 matches | Mushroomy Kingdom |
R.O.B. | Collect 200 trophies and clear Classic Mode with six different unlockable characters | Play 70 matches | PictoChat 2 |
Ganondorf | Clear Classic Mode as Link or Zelda on intensity 5.0 or higher | Play 80 matches | Gerudo Valley |
Mr. Game & Watch | Clear Classic Mode with ten different characters | Play 90 matches | Flat Zone 2 |
Bowser Jr. | Clear Classic Mode as Bowser on intensity 6.0 or higher | Play 100 matches | 3D Land |
Duck Hunt | Clear Classic Mode with 8 different characters | Play 110 matches | Battlefield |
Jigglypuff | Collect 30 different pieces of equipment | Play 120 matches | Unova Pokémon League |
Mii Fighter | Create in Custom | N/A | N/A |
Other characters[edit]
Character movesets[edit]
- F.L.U.D.D. (Mario attack)
- Toad (Princess Peach attack)
- Mechakoopa (Bowser Jr. attack)
- Shadow Mario (Bowser Jr.'s Final Smash)
- Navi (Link taunt)
- Phantom (Zelda attack)
- Gordo (King Dedede attack)
- Chrom (Robin's Final Smash)
- Pikmin (Olimar attack)
- Lloid (Villager attack)
- Tom Nook (Villager's Final Smash)
- Timmy and Tommy (Villager's Final Smash)
- Rush (Mega Man attack)
- Mega Man X (Mega Man's Final Smash)
- Mega Man Volnutt (Mega Man's Final Smash)
- MegaMan.EXE (Mega Man's Final Smash)
- Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
- Wild Gunman (Duck Hunt attack and Final Smash)
- Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
- Fighter (Galaga) (Pac-Man attack and taunt)
- Galaxip (Galaxian) (Pac-Man taunt)
- Hypership (Gaplus) (Pac-Man taunt)
- Mappy (Pac-Man taunt)
- Pooka (Dig Dug) (Pac-Man taunt)
- King (King and Balloon) (Pac-Man taunt)
- Solvalou (Xevious) (Pac-Man taunt)
- Fighter (Bosconian) (Pac-Man taunt)
- Gilgamesh (Tower of Duraga) (Pac-Man taunt)
- Clovis (Dragon Buster) (Pac-Man taunt)
- Red Baron (Sky Kid) (Pac-Man taunt)
- Car (Rally-X) (Pac-Man taunt)
- Paccet (Baraduke) (Pac-Man taunt)
- Topcup (Libble Rabble) (Pac-Man taunt)
- Don-chan (Pac-Man taunt)
- Dunban (Shulk's Final Smash)
- Riki (Shulk's Final Smash)
Stage cameos[edit]
|
|
Stage bosses[edit]
- Dark Emperor (Find Mii)
- Yellow Devil (Wily Castle)
- Master Hand
- Crazy Hand
- Master Core
Smash Run enemies[edit]
Screenshots | Name | Origin | Description |
---|---|---|---|
Bacura | Xevious | Invincible enemies that fly down at players from above. They also have the ability to reflect projectiles and pass through the ground. | |
Banzai Bill | Super Mario | Banzai Bills home in on players while approaching them. They inflict flame damage on the player by touching them. If a Banzai Bill is hit by a strong enough attack, it falls to the ground, temporarily stunned. If a Banzai Bill hits a wall, it explodes soon after, though no items are released from it. | |
Big Goomba | Super Mario | Big Goombas act the same as Goombas but take three stomps to defeat. | |
Bill Blaster | Super Mario | Bill Blasters are stationary objects that typically shoot Bullet Bills, but they sometimes shoot out Koopa Troopas or Shy Guys. | |
Bonkers | Kirby | Bonkers is a purple simian whose attacks include swinging a large hammer, sometimes while moving, and throwing explosive coconuts. Bonkers can sometimes inflict flame damage from a fiery hammer swing. | |
Boom Stomper | Kid Icarus | Boom Stompers resemble a large seed made of rock. They are slow-moving, fairly resilient enemies with a leaf on the head as its weak spot. A Boom Stomper slams its body into the ground to attack, something that can also break shields. | |
Bronto Burt | Kirby | Bronto Burts are round, pink enemies that fly after the player, dealing damage. | |
Bubble | The Legend of Zelda | Bubbles are flying skulls appearing in two varieties, Red Bubbles and Blue Bubbles, which burn and freeze the player on contact, respectively. | |
Bulborb | Pikmin | Bulborbs are powerful enemies posessing a variety of actions, including stampeding, chomping multiple times, and slamming the player with its rear. Defeating a Bulborb causes it to drop large stat boosts. | |
Bullet Bill | Super Mario | Bullet Bills slowly soar towards the player, after being shot out of a Bill Blaster, damaging them on contact. | |
Bumpety Bomb | Kid Icarus | Bumpety Bombs are explosive, wheeled bombs with frontal armor and heavy resistance. They try to rush at nearby fighters before exploding. Bumpety Bombs are not armored from behind, making it their vulnerable spot. | |
Chain Chomp | Super Mario | Chain Chomps lunge from their post and chomp at the player to attack. A Chain Chomp can only be defeated by destroying its post. | |
Chandelure | Pokémon | Chandelure is a Pokémon that attacks using Will-O-Wisp, which releases three small purple flames, and Fire Spin, which creates a small fiery tornado. Chandelures are not affected by anything fiery. | |
Clubberskull | Kid Icarus | Clubberskulls appear like a human heart with two skull-like gauntlets in each hand. A Clubberskull is stuck in the ground at first, but if attacked, it rises out and unleashes a damaging shockwave. A Clubberskull's attacks include either basic fighting moves or a powerful uppercut. Clubberskulls are one of the more powerful enemies, yielding greater rewards when defeated. | |
Cryogonal | Pokémon | Cryogonal is a hexagonal snowflake-like Pokémon that fires Ice Beam while flying around, either ahead or in an arc, freezing the player on contact. A Cryogonal is weak to flame moves. | |
Cucco | The Legend of Zelda | Cuccos wander around harmlessly. If attacked, a group of Cuccos appear, all attacking the player at once. Cuccos cannot be defeated. | |
Daphne | Kid Icarus | Daphnes are flower-like creatures that release two projectiles to attack, both detonating after a while and dealing a lot of knockback. | |
Darknut | The Legend of Zelda | Darknuts are powerful and durable knight enemies armed with a sword and shield. They can jump either forward or backward. After some damage, a Darknut loses some of its armor, though becomes more agile and swift. Like other powerful enemies, Darknuts drop large stat boosts if defeated. | |
Devil Car | EarthBound | The Devil Car is a living car that attacks by charging at the player, spinning in circles to attack, releasing fumes capable of paralyzing the player, or jumping to tackle the player if they are in midair. | |
Eggrobo | Sonic the Hedgehog | Eggrobos hover around using a booster attached to their back and have guns from which they shoot smaller beams and larger beams. | |
Flage | Kid Icarus | Flages are gelatinous, ghostly creatures that move around while invisible, granting them immunity to attack and giving off only a shadow to indicate their presence. A Flage reveals itself when it attacks by swiping the blades on their hands, making them vulnerable to attack from the player themselves. | |
Flame Chomp | Super Mario | Flame Chomps have a fiery tail-like composed of fireballs that can damage the player. A Flame Chomp spits fireballs to attack, but when it runs out, the Flame Chomp explodes shortly afterward. | |
Fly Guy | Super Mario | Fly Guys fly around while carrying an item that changes to a different one every few seconds, ranging from food to gold to Custom Parts. A Fly Guy does not actively try to damage the player, but rather | |
Gastly | Pokémon | Gastly is protected by basic attacks from the poisonous gas surrounding it. A Gastly floats around, sometimes following the player. It is vulnerable to projectiles. | |
Geemer | Metroid | Geemers are spiked, bug-like creatures that move along terrain. If the player touches a Geemer, they take damage, also being affected by a meteor smash if the Geemer is below a platform. | |
Generator | Super Smash Bros. | Dark portals that spawn Mites, as well as other enemies, unlike in its debut. Generators drop more stat boosts the sooner they are defeated. | |
Ghost | StreetPass Mii Plaza | Ghosts float after the player and carry a shield in front, meaning the player can damage them from other sides only. | |
Glice | Super Smash Bros. | Icy wheel enemies that roll around the terrain, sticking to edges. If the player is close enough, the Glice opens to release ice. | |
Glire | Super Smash Bros. | Behaves like Glice, except it releases flames. | |
Glunder | Super Smash Bros. | Behaves like Glice and Glire, except it unleashes electricity. | |
Goomba | Super Mario | Goombas charge at the player upon sighting them, and can be defeated by attacking them or with a single stomp. | |
Gordo | Kirby | Gordos are round creatures covered in damaging spikes. Some move in a direction whilst others remain still. | |
Hammer Bro | Super Mario | A Hammer Bro behaves just likes its Assist Trophy counterpart, by jumping and throwing hammers. | |
Iridescent Glint Beetle | Pikmin | Iridescent Glint Beetles are very uncommon golden beetle-like creatures that drop gold, the value depending on how much damage it receives from an attack. An Iridiscent Glint Beetle is invincible and just retreats into the ground after enough damage, but this also occurs after a certain amount of time has passed. | |
Kamek | Super Mario | Kamek shoots magical projectiles that lower the player's stats upon contact. Kamek moves by flying around on a broom and teleporting. | |
Kihunter | Metroid | Kihunters are light-blue bee-like creatures that attack by spitting acid and charging at them, both while flying around. | |
Koffing | Pokémon | Koffing is a Pokémon that unleashes damaging poisonous gas, which is also capable of lowering stats. | |
Koopa Paratroopa | Super Mario | Koopa Paratroopas are winged Koopa Troopas that fly in a straight line if their shell is red, or it hops up and down if its shell is green. A Paratroopa tries to headbutt the player if they get close enough. If stomped, a Koopa Paratroopa loses its wings, turning into an ordinary Koopa Troopa. | |
Koopa Troopa | Super Mario | Koopa Troopas attack by jumping at the player. If defeated, a Koopa Troopa hides in its shell, which can be thrown like an item, though the Koopa Troopa does come back out eventually. | |
Kritter | Donkey Kong | Kritters are crocodiles that attack by biting three times in succession if they are green and spin repeatedly with their claws out if they are blue. | |
Lakitu | Super Mario | Lakitus hover around, throwing down Spiny Eggs that hatch into Spinies upon touching the ground. | |
Lethinium | Kid Icarus | Lethiniums are flower-like enemies that shoot a laser while in place. | |
Lurchthorn | Kid Icarus | Lurchthorns shoot projectiles from each segment as they fly back and forth. While the segments of a Lurchthorn can be destroyed individually, breaking the head defeats the enemy automatically. Lurchthorns eventually fly away if they are not defeated quickly enough. | |
Mahva | Kid Icarus | Mahva flies around, using a force field to defend itself and other enemies. The force field is breakable, but the Mahva just creates another one soon after. | |
Megonta | Kid Icarus | A Megonta uses its large, metallic shell to roll around and slam into the player. The shell protects Megonta from damage, unless the player manages to hit its body. | |
Metroid | Metroid | Metroids float around and can attack by latching on to players, taking away their health for an amount of time. | |
Mettaur | Mega Man | A Mettaur shoots three bullets in different directions in front before hiding back in their helmet, where they cannot be harmed by any attacks, but it can still be grabbed and thrown. | |
Mimicutie | Kid Icarus | A Mimicutie is a treasure chest with human-like legs, which it reveals when approached. A Mimicutie runs after the player, attacking with kicks, an uppercut, and slide spins. When defeated, a Mimicutie drops a lot of rewards. | |
Mite | Super Smash Bros. | Yellow stick figures that use flying kicks to attack the player. They are weak in both damage and life. | |
Monoeye | Kid Icarus | Monoeyes are one-eyed, floating enemies that attack by shooting a projectile at the player. | |
Nutski | Kid Icarus | Nutskis fly erratically using a pair of leaves on each side. They turn upside down and shoot either a big projectile or several smaller ones. | |
Octorok | The Legend of Zelda | Octoroks spit rocks to attack. They cannot be damaged while in the ground but can still be grabbed and thrown. | |
Orne | Kid Icarus | Ornes are invincible floating skulls that instantly KO the player if touched. An Orne is indicated to be nearby from a certain 8-bit theme playing (unless the background music is disabled) as well as its roar. | |
Parasol Waddle Dee | Kirby | Parasol Waddle Dees use a parasol to descend slowly. They become regular Waddle Dees after losing their Parasol. | |
Peahat | The Legend of Zelda | Peahat can spin rapidly to deal lots of damage while going after the player as well as summon Peahat Larvae. | |
Peahat Larva | The Legend of Zelda | Peahat Larvae go after the player upon being spawned. | |
Petilil | Pokémon | Petilil is a Pokémon that uses Sleep Powder, which puts the player to sleep briefly, and does damage on contact. | |
Plasma Wisp | Kirby | Plasma Wisps fly around and shoot plasma bolts, being either three of them, a farther-traveling bolt resembling an arrow, or a large, ball-shaped projectile. | |
Polar Bear | Ice Climber | A Polar Bear attacks using a ground pound. | |
Pooka | Pac-Man | Pookas jump around and swell up when attacked. It takes a few hits to defeat, after which it leaves behind a popping effect capable of damaging even other enemies. | |
Poppant | Super Smash Bros. | Poppants run away upon sighting the player while dropping harmful and helpful items alike. A Poppant drops several stat-boosting items upon defeat. | |
Reaper | Kid Icarus | Reapers are powerful enemeies that summon Reapettes upon spotting the player, and they swing their scythe if the player is close by. Besides stat boosts, a Reaper can also drop items like the Heart Container when defeated. | |
Reapette | Kid Icarus | Reapettes follow the player after being summoned and harms them on contact. | |
ReDead | The Legend of Zelda | ReDeads let out a scream capable of stunning the player or knocking them back if they are midair, followed by a swipe. | |
Reo | Metroid | Reos are fly-like creatures that move around and attack by diving toward the player. | |
Roturret | Super Smash Bros. | Roturrets are skulls with two turrets on each side. Roturrets are placed in midair, where they face the player and shoot at them. If attacked, a Roturret spins away before rotating back to the player. | |
Shy Guy | Super Mario | Shy Guys appear in four varieties: red benefits in attack; green benefits in speed; light-blue benefits in defense; and yellow benefits in jumping. A Shy Guy charges at the player to attack. A defeated Shy Guy generally leaves behind stat boosts based on their color and attributes. | |
Shotzo | Kirby | Shotzos are invincible cannons that can aim and fire cannonballs. | |
Skuttler | Kid Icarus | Skuttlers run at the player and swing their bone club to attack. If damaged, a Skuttler attempts to flee. | |
Skuttler Cannoneer | Kid Icarus | Skuttler Cannoneers have a cannon that shoots either cannon balls, a beam, or a homing missile. It is possible for the cannon to shoot harmless confetti instead. | |
Skuttler Mage | Kid Icarus | Skuttler Mages can summon flames to attack. Alternatively, if the player is at a distance, it summons a white explosion represented by a large target reticle aimed at the player instead. | |
Sneaky Spirit | Rhythm Heaven | Sneaky Spirits pop in and out of the ground. They may quickly jump out while trying to hit the player. | |
Souflee | Kid Icarus | Souflees try to flee from the player instead of attack. If one is defeated, it drops a large stat boost. | |
Spike Top | Super Mario | Spike Tops walk around all sides of a platform. Their large spike inflicts damage on contact. | |
Stalfos | The Legend of Zelda | A Stalfos is a skeleton-like creature that uses a sword to attack and a shield for defense, like Darknuts. A Stalfos uses either a three-slash combo or a jump attack. A Stalfos can be damaged anywhere except the front, unless its shield is lowered. | |
Starman | EarthBound | Starman teleports around the area upon appearing before stopping in place, glowing, and attacks using either PK Beam γ or PK Beam Ω. A Starman's attack can stun the player and inflict moderate damage. After enough damage, Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from EarthBound before disappearing. Deflecting a Starman's beam back at it defeats it instantly, similarly displaying the "SMAAAASH!" text as well. If not defeated, Starman disappears after some time has passed. | |
Tac | Kirby | Tac is a cat burglar that attacks mainly by launching its hand at the player, dealing 1% damage and stealing some stat boosts. Tac drops the stolen items when defeated, but it eventually floats away and disappears after some time. | |
Tiki Buzz | Donkey Kong | Tiki Buzzes fly around and can be defeated quickly from a stomp. | |
Waddle Dee | Kirby | Waddle Dees are weak enemies that wander around without attacking. | |
Waddle Doo | Kirby | Waddle Doos are slightly stronger relatives of Waddle Dees. They sometimes shoot a whip-like beam that travels slowly from up to down. | |
Zuree | Kid Icarus | Zuree is mostly invisible besides a blue flame. When it reveals itself, Zuree swipes with its claws, inflicting high, downward knockback. |
Stages[edit]
- SmashWiki article: Stage
There are a total of 42 stages, most of which are based on a game released for a handheld system. There are two songs per stage, and the alternate song can play instead by holding while selecting a stage. Every stage has a Ω form, which consists of only a flat platform and no hazards. Stages listed in italics are unlockable. There are downloadable stages titled Extra Stages that are either bundled with certain DLC characters or available for individual purchase, except Duck Hunt, which was added through a software update.
With the discontinution of any digital purchases for the Nintendo 3DS since March 27, 2023, it is no longer possible to buy the paid downloadable stages.
Stage | Description | Songs |
---|---|---|
Normal Stages | ||
Battlefield[notes 3] |
Battlefield is a basic stage featuring a base platform and three semisoft platforms. The stage transitions from day to night in the background only. |
|
Final Destination[notes 3] |
Final Destination has only one long platform, making it the most basic stage. In Classic Mode, it is where the player fights Master Hand (as well as Crazy Hand and Master Core on certain intensity levels). |
|
3D Land (Super Mario 3D Land) |
3D Land is an auto-scrolling stage featuring various areas and obstacles based on Super Mario 3D Land. Some of the obstacles include Skewers or platforms that either float, rotate, or move. |
|
Golden Plains (New Super Mario Bros. 2) |
Golden Plains is only a partial auto-scrolling stage, based on World 1 in particular. There are several coins, and collecting 100 of them increases fighters' attack power and launch resistance. |
|
Rainbow Road (Mario Kart 7) |
Rainbow Road is based on the Mario Kart 7 iteration of the course. The fight takes place on a moving platform that sometimes stops. Shy Guys are the stage hazards, and they drive into racers to inflict damage upon contact. |
|
Paper Mario (Paper Mario) |
Paper Mario is designed like a paper diorama, folding out like a book when alternating between three layouts, each having obstacles of their own. |
|
Mushroomy Kingdom[notes 4] (Super Mario Bros.) |
Mushroomy Kingdom takes place in World 1-1 of Super Mario Bros. The stage auto-scrolls throughout the course, and some ? Blocks contain usable items. |
|
Jungle Japes[notes 5] (Donkey Kong 64) |
Jungle Japes involves fighting on a wooden platform in the center and a smaller one on each side. A rapidly moving river is at the bottom, and players caught in it are likely to be forced beyond the blast line. |
|
Gerudo Valley (The Legend of Zelda: Ocarina of Time 3D) |
A stage taking place on a destructible bridge outside of the identically titled location. Koume and Kotake appear at times to cast spells on the stage. |
|
Spirit Train (The Legend of Zelda: Spirit Tracks) |
Players fight on the train of the same name, which travels along the train track constantly. If a player steps off, they are forcefully moved to the right quickly, likely causing a KO. The train is sometimes attacked by Dark Trains during the match. |
|
Brinstar[notes 5] (Metroid) |
The stage is based on the location of the same name. It has rising acid that damages players on contact. |
|
Yoshi's Island[notes 4] (Super Mario World 2: Yoshi's Island) |
Yoshi's Island is a stage with visuals from the Yoshi's Island series. A long semi-solid platform is placed over the main platform, tilting over time, and two Blarggwiches sometimes appear as usable platforms briefly. |
|
Dream Land (Kirby's Dream Land) |
A stage taking place in various areas of Kirby's Dream Land and being surrounded by a Game Boy-like motif. Each time the current area changes, the background music does as well. |
|
Corneria[notes 5] (Star Fox) |
Players fight atop the Great Fox. The stage hazards are Arwings and Wolfen, which shoot laser cannons to attack. The Great Fox sometimes fires a large laser from the front, instantly KO'ing players on contact. |
|
Unova Pokémon League (Pokémon Black Version and Pokémon White Version) |
A stage based on the Pokémon League of the Unova region. Various legendary Pokémon can appear in front of N's Castle, thought Reshiram and Zekrom affect the stage directly by setting it on fire and tilting it, respectively. |
|
Prism Tower (Pokémon X and Pokémon Y) |
Taking place at Prism Tower in Lumiose City, the stage has a main platform and several semi-solid platforms that travel around the tower during the match, but fighters do battle atop the tower at one point. |
|
Mute City (fzerowiki:F-Zero) |
A stage based on the F-Zero course of the same name. Players can fight atop the F-Zero machines or the platforms above them. If a player touches the road, they take damage. |
|
Magicant (Mother) |
The match takes place on a series of clouds. The stage has several, such as the Dungeon Man and Sky Runner, as well as the Flying Man, who can appear up to five times during a match to assist a player. |
|
Arena Ferox (Fire Emblem: Awakening) |
It first appears as a basic area within a stadium, though as the battle continues platforms rise from the ground. |
|
Flat Zone 2[notes 4] (Game & Watch) |
Fighters battle inside of a Game & Watch device. The stage switches between four areas, each having different obstacles from being based on a different Game & Watch game: Fire, Oil Panic, Lion, and Chef. |
|
Reset Bomb Forest (Kid Icarus: Uprising) |
A stage based on Chapter 11 of Kid Icarus: Uprising, the first part consists of a few platforms, and the second part has breakable platforms over a large abyss. |
|
WarioWare, Inc.[notes 4] (WarioWare) |
WarioWare Inc. involves players participating in certain microgames, rewarding each player who manages to meet the objective. |
|
Distant Planet[notes 4] (Pikmin) |
This stage has a Red Bulborb that sometimes shows up on the right side of the stage, trying to eat players. It rains occasionally, which quickly causes stream of water to flow down the left side, possibly pushing players off of the stage. |
|
Tortimer Island (Animal Crossing: New Leaf) |
A stage taking place at the location of the same name. It can consist of trees functioning as platforms or a pier to the side. There is water that can be swum in, although sharks can try to bring players down. |
|
Boxing Ring[notes 3] (Punch-Out!!) |
The stage takes place at a regular boxing ring. Players can bounce off of the ropes to the left and right of the ring to land onto the spotlights above, which can be attacked to have them crash downward. |
|
Gaur Plain[notes 3] (Xenoblade Chronicles) |
The stage is based on the large area on the lower level of Bionis' Leg from Xenoblade Chronicles. The stage consists of two cliffsides, from which players fight on the platforms, and a large gap between them. Gaur Plain has a day to night transition effect in the background only, similarly to Battlefield. |
|
Balloon Fight (Balloon Fight) |
A stage with a layout that may change between matches, though there is usually lightning clouds, one or two Flippers, and a fish waiting for players in the water, attempting to drag them under upon catching them, also causing a KO. Unlike other stages, the player can walk off the left or right to show up the opposite side, with the blast line applying only when they launched. |
|
Living Room (Nintendogs + Cats) |
Players fight on the floor of a giant living room. Blocks and other objects begin to fall on stage eventually, damaging players if they hit them, although they can be walked on as platforms otherwise. |
|
Find Mii (StreetPass Mii Plaza) |
The stage is based on Find Mii II from StreetPass Mii Plaza. It has large platform to the left and a smaller platform to the right. The Dark Emperor can also appear, increasing certain player's stats. |
|
Tomodachi Life (Tomodachi Life) |
Based on the identically titled game, Tomodachi Life takes place in a few-story house with several pass-through platforms to battle on. The Miis within the rooms are from the player's system. |
|
PictoChat 2 (Nintendo DS) |
A stage based on the PictoChat application, featuring various drawings that appear, each impacting the match differently, much like in the previous PictoChat stage, albeit with different drawings. |
|
Green Hill Zone[notes 4] (Sonic the Hedgehog) |
A u-shaped stage with a platform having lower parts that are breakable into segments. Checkpoints appear sometimes, although their only function is to spin them and damage other players with. |
|
Wily Castle[notes 3] (Mega Man) |
The stage takes place at the identically named location. There is a main platform that other platforms move around, with a possibility of disappearing or flying off. Yellow Devil sometimes appears for fighters to battle. |
|
Pac-Maze (Pac-Man) |
A stage designed after the maze from the first Pac-Man. There are Pac-Dots to collect, and by obtaining enough or any of the Bonus Fruit, a Power Pellet of their color appears, granting immunity to the ghosts. |
|
Extra Stages | ||
Dream Land (64)[notes 3][notes 6] (Kirby) |
Release date: June 14, 2015 A stage featuring Whispy Woods, who often blows wind in a random direction, causing fighters to fall off of the stage. |
|
Suzaku Castle[notes 3] (Street Fighter II) |
Release date: June 14, 2015 A stage taking place at the same location from Street Fighter II. The match is fought on two large platforms on the right and two smaller platforms to the left. |
|
Peach's Castle[notes 3][notes 6] (Super Mario) |
Release date: July 31, 2015 Peach's Castle (64) is a stage based on Super Mario 64, taking place high above Peach's Castle. It has a long pass-through platform over a small platform, a platform moving back and forth underneath, and slanted platforms to the sides. The main obstacle is the Bumper positioned in midair. |
|
Hyrule Castle (64)[notes 3][notes 6] (The Legend of Zelda) |
Release date: July 31, 2015 A stage taking place at the rendition of Hyrule Castle from The Legend of Zelda: Ocarina of Time. It has several platforms, and the stage hazard is a tornado, which appears sometimes and can launch players that get too close into the air. |
|
Super Mario Maker[notes 3] (Super Mario Maker) |
Release date: September 30, 2015 Super Mario Maker is based on the game of the same title. It generates a random layout with each match. The game style changes over time, and destroyed terrain is also replaced after a while. |
|
Duck Hunt[notes 3] (Duck Hunt) |
Release date: September 30, 2015 A stage originally from Super Smash Bros. for Wii U that is based on the identically titled game. There are trees usable as platforms and ducks that can be attacked. |
|
Midgar[notes 3] (FINAL FANTASY VII) |
Release date: December 15, 2015 The stage takes place at Midgar, the city from FINAL FANTASY VII. Materia sometimes appears to bring forth summons, which can affect the stage in various ways. |
|
Umbra Clock Tower[notes 3] (Bayonetta) |
Release date: March 2, 2016 Set on the falling clock tower from the opening of Bayonetta and sometimes having usable pieces of debris. |
|
Unlocking criteria[edit]
Stage | Criteria |
---|---|
Magicant | Unlock Ness |
WarioWare, Inc. | Unlock Wario |
Pac-Maze | Use Pac-Man's Final Smash |
Dream Land | Use Kirby's Final Smash |
Balloon Fight | Use Villager three times |
Mute City | Win three Smash matches as Captain Falcon |
Flat Zone 2 | Unlock Mr. Game & Watch and complete the first page of Challenges |
Items[edit]
Super Smash Bros. for Nintendo 3DS features many new items.
Normal items[edit]
75 items, 26 of which are new, appear in this game.
New items[edit]
Returning items[edit]
- Assist Trophy
- Banana Peel
- Barrel
- Beam Sword
- Blast Box
- Bob-omb
- Bumper
- Bunny Hood
- Capsule
- Crate
- Deku Nut
- Dragoon
- Fire Flower
- Food
- Franklin Badge
- Freezie
- Golden Hammer
- Gooey Bomb
- Green Shell
- Hammer
- Heart Container
- Home-Run Bat
- Hothead
- Lightning
- Lip's Stick
- Maxim Tomato
- Metal Box
- Motion-Sensor Bomb
- Mr. Saturn
- Party Ball
- Pitfall
- Poison Mushroom
- Poké Ball
- Ray Gun
- Rolling Crate
- Sandbag
- Screw Attack
- Smart Bomb
- Smash Ball
- Smoke Ball
- Soccer Ball
- Spring
- Star Rod
- Super Mushroom
- Super Scope
- Super Star
- Superspicy Curry
- Team Healer
- Timer
- Trophy
- Unira
- Warp Star
Assist Trophies[edit]
In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.
New Assist Trophies[edit]
Returning Assist Trophies[edit]
Pokémon[edit]
- Bulbapedia article: Pokémon (species)
A total of forty Pokémon appear, both in this game and Super Smash Bros. for Wii U. 23 are from the fifth and sixth generations and make their debut in the Super Smash Bros. series.
New Pokémon[edit]
Returning Pokémon[edit]
Not all Pokémon retain their role of being summonable from Poké Balls, but some have still returned with the role.
Reception[edit]
Critics have generally praised Super Smash Bros. for Nintendo 3DS successfully porting the Super Smash Bros. formula to a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode was a point of contention, since it had been prone to slowdown and input lag.
Reviews | |||
---|---|---|---|
Reviewer, Publication | Score | Comment | |
Josh Harmon, EGM | 9.0/10 | "Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller." | |
Jose Otero, IGN | 8.8/10 | "Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It's a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game." | |
Daniel Starkey, GameSpot | 8/10 | "I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to." | |
Martin Watts, Nintendo Life | 9/10 | "As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it'll be enjoyed alongside its HD counterpart and in its own right for years to come." | |
Jim Sterling, The Escapist | 4.5/5 | "While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot." | |
Griffin McElroy, Polygon | 9/10 | "Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove." | |
Jeff Cork, Game Informer | 9.25/10 | "We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans." | |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 85 | ||
GameRankings | 85.15% |
Sales[edit]
Within two days of its Japanese release, Super Smash Bros. for Nintendo 3DS sold over one million copies,[17] combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch,[18] selling through 93.45% of its initial shipment.[19] The game was also the highest-selling game that week in Japan.[20] Additionally, the game sold 705,000 copies in two days on its launch in the United States.[21] On October 7, 2014, four days after the international launch of the game, Nintendo announced that Super Smash Bros. for Nintendo 3DS had sold over 2.8 million copies worldwide.[22] On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.[23] As of September 30, 2021, the game sold 9.63 million copies worldwide.[24]
Awards and honors[edit]
At The Game Awards 2014, the Nintendo 3DS version received nominations for the "Best Mobile/Handheld Game" and "Best Fighting Game" awards. However, it did not win either of these awards.[25]
Demo[edit]
A downloadable demo for Super Smash Bros. for Nintendo 3DS was released on the Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo.[26] The demo requires 1016 blocks of space[27] and the public version has 30 uses[26]. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.[28] Only Mario, Link, Pikachu, Villager, and Mega Man are playable in the demo.[29] Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.[30]
Updates[edit]
- SmashWiki article: List of updates (SSB4-3DS)
Note that the latest version of the game is required for online play. Most updates also invalidate replay data saved before the release of the update and therefore cannot be viewed.
1.0.1[edit]
Release date: September 13, 2014 (Japan)
Blocks required: 372
An update for Super Smash Bros. for Nintendo 3DS was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.[31]
1.0.2[edit]
Release date: September 19, 2014 (Japan), October 2, 2014 (international)
Blocks required: 264
On September 15, Nintendo announced a second update for the game, meant to fix a glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby.[32] The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.[33] The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.[34]
1.0.3[edit]
Release date: October 17, 2014
Blocks required: 561
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game and hides the current Conquest statistics.[35]
1.0.4[edit]
Release date: November 18, 2014
Blocks required: 658 (NA)/859 (EU)
The fourth update for Super Smash Bros. for Nintendo 3DS was announced on November 11, 2014,[36] and was released on November 18, 2014. The update fixes the Giant Yoshi Glitch and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.[37]
If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.
1.0.5[edit]
Release date: February 10, 2015[38]
Blocks required: 1010
The fifth game update adds Amiibo compatibility into the game for New Nintendo 3DS XL systems. The update also adds Share mode to the Online menu, which allows players to post photos, replays, and Mii Fighter data online, as well as share it with others on their friend list. Players can also upload photos to the Miiverse Snapshot Sharing Community.
1.0.6[edit]
Release date: April 15, 2015[39]
Blocks required: 1388
The sixth software update for this game was released on the same day Mewtwo releases for Club Nintendo members who registered their games and the additional Mii costumes. The update adds the ability to purchase downloadable content in-game, as well as making adjustments to the character balance.[39]
If players access their game data after updating to version 1.0.6, they will be required to have the update. The update is also required to use any of the DLC contents that the players have purchased.
1.0.7[edit]
Release date: April 23, 2015
Blocks required: 1715[40]
Announced April 16, 2015,[41] the seventh update for the game fixes a glitch in which creating Global Smash Power data for Mewtwo causes a bug that does not allow players to access online modes, since the data is interpreted by the game as invalid.[40] The patch also makes tweaks to the gameplay, and like the other previous updates replays saved under previous versions of the game can no longer be viewed.
1.0.8[edit]
Release date: June 14, 2015
Blocks required: 1873
Update 1.0.8 adds the ability to purchase the latest set of downloadable content, as well as amiibo compatibility in advance of the release of the NFC reader/writer for players using a standard Nintendo 3DS system. Some gameplay adjustments have also been made.
1.1.0[edit]
Release date: July 30, 2015
Blocks required: 2096
Update version 1.1.0 adds compatibility with the latest wave of downloadable content, as well as making various other gameplay adjustments. Players also receive the K.K. Slider Hat and Outfit for free upon updating.[42]
1.1.1[edit]
Release Date: September 30th, 2015
Blocks required: 2076
The 1.1.1 update allows users to download the latest set of downloadable content. The update also adds the Duck Hunt stage from Super Smash Bros. for Wii U to this game for free.
1.1.2[edit]
Release date: October 8, 2015
Blocks required: 2076
The version 1.1.2 update only fixes a glitch introduced in the previous update, causing Diddy Kong to be immune to grabbing after shielding against a multi-hit attack.[43]
1.1.3[edit]
Release date: December 15, 2015
Blocks required: 3104
Version 1.1.3 adds compatibility with the Cloud + Midgar Stage DLC pack and the Mii costumes released on the same day.[44]
1.1.4[edit]
Release date: February 3, 2016
Blocks required:
Version 1.1.4 adds compatibility with the Corrin, Bayonetta + Umbra Clock Tower, trophies for the Nintendo 3DS version, two music tracks from Fire Emblem Fates and Mii costumes all on the same day.
1.1.5[edit]
Release date: March 15, 2016
Blocks required:
1.1.6[edit]
Release date: May 20, 2016
Blocks required:
Version 1.1.6 includes new changes only for Bayonetta.
1.1.7[edit]
Release date: July 18th, 2017
Blocks required:
Version 1.1.7 adds amiibo compatibility for Cloud Strife, Corrin, and Bayonetta.
amiibo[edit]
From version 1.0.5 onwards, Super Smash Bros. for Nintendo 3DS, like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,[45] and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[46]
Using these figures in-game allows players to have the figure's character appear as a type of computer player called a Figure Player (FP) and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu.
Soundtrack[edit]
- SmashWiki article: Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
- Main article: Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U was released exclusively on Club Nintendo. Members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.[47] The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.[48]
Pre-release and unused content[edit]
According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power.[49] However, remnants of their chant in the game can be found through a glitch.[50]
Staff[edit]
- Main article: List of Super Smash Bros. for Nintendo 3DS staff
Glitches[edit]
- Main article: List of Super Smash Bros. for Nintendo 3DS glitches
Profiles[edit]
- Nintendo eShop description
- American English
Battle it out as Nintendo's greatest heroes—right in the palm of your hand! Power-up your combatant and face off against your friends in the new Smash Run mode, then in a series first, unlock new move variations to personalize your fighter. With new StreetPass™ features, mini-games, and trophies to collect, there's plenty to keep you smashing! With modes and stages made for portable play, Super Smash Smash Bros. makes its debut on the Nintendo 3DS™ system. Square off against Nintendo favorites such as: Mario™, Link™, and Samus™, or take on newcomers like: Mega Man, Wii Fit Trainer, and Greninja just to name a few. For the first time in series history, traverse a huge maze and defeat enemies for power-ups in Smash Run, or go into the Character Builder to tweak the special moves of your favorite hero! After you've triumphed over your friends in local multiplayer, go online and challenge the world!
- British English
Famous names from favourite Nintendo franchises and guest characters come together in a portable fighter filled with spectacular action. With unique modes, online multiplayer, the ability to customise your fighter and the series' biggest roster of playable fighters ever, Super Smash Bros. for Nintendo 3DS is truly a clash for the ages! The basics of Super Smash Bros. are simple. Use your chosen character's unique attacks and special moves to damage your opponent, then hit 'em with a smash attack to send them flying off the stage! The higher your opponent's damage — represented as a percentage — the farther they'll fly when launched, so pummel away until you see them steaming, then unleash your strongest smash attack and watch your target skyrocket off the stage! Take on nearby challengers in local multiplayer, or bring the battle to faraway friends and foes in online matches.
Gallery[edit]
- For this subject's image gallery, see Gallery:Super Smash Bros. for Nintendo 3DS.
Media[edit]
- For this subject's sound test, see Super Smash Bros. for Nintendo 3DS / Wii U sound test.
It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): Include more samples from the selection of new Mario/DK/Wario tracks Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started. |
Ground Theme / Underground Theme (Super Mario Bros.) | File info 0:29 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 大乱闘スマッシュブラザーズ for Nintendo 3DS[?] Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu |
Great Melee Smash Bros. for Nintendo 3DS | |
Italian | Super Smash Bros. per Nintendo 3DS[51] | - | Italian game site's title |
Super Smash Bros. for Nintendo 3DS[52] | Nintendo.com | ||
Korean | 슈퍼 스매시브라더스 for 닌텐도 3DS[?] Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS |
Super Smash Bros. for Nintendo 3DS |
Notes and references[edit]
Notes[edit]
- ^ a b c d e f g h i j k l m n Needs to be unlocked first
- ^ a b c d e f g h i j k l m n o p Downloadable content
- ^ a b c d e f g h i j k l m Stage also appears in Super Smash Bros. for Wii U
- ^ a b c d e f Stage returning from Super Smash Bros. Brawl
- ^ a b c Returning stage from Super Smash Bros. Melee
- ^ a b c Returning stage from Super Smash Bros.
References[edit]
- ^ Super Smash Bros. for Nintendo 3DS / Wii U official site. Nintendo of America (American English). Retrieved June 25, 2024.[dead link]
- ^ Sitio oficial - Super Smash Bros. para Nintendo 3DS / Wii U. Nintendo (Latin American Spanish). Retrieved June 25, 2024.
- ^ Koneko, Kirara (March 19, 2015). Korean Nintendo Direct Roundup. Nintendo Everything (English). Retrieved June 25, 2024.
- ^ Nintendo Direct 6.21.2012. Nintendo of America (American English). Retrieved June 25, 2024.
- ^ Tripon01 (August 18, 2014). Smash Brothers JP retail package. Imgur (Japanese). Retrieved November 11, 2024.
- ^ @NintendoAmerica (October 4, 2023). As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X (American English). Retrieved February 17, 2024.
- ^ @NintendoAmerica (January 23, 2024). Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
- ^ Super Smash Bros. for 3DS/Wii U Community. Miiverse. Archived November 8, 2017, 00:34:06 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ "Super Smash Bros. on Nintendo 3DS will feature black outlines around the game’s characters, in order to make them easier to see on the device’s smaller screen, when things get too hectic." – Sahdev, Ishaan (March 25, 2014). Here’s How Super Smash Bros. Looks On 3DS With And Without Outlines. Siliconera (English). Retrieved November 11, 2024.
- ^ S. Good, Owen (September 13, 2014). Super Smash Bros. on Wii U will allow players to use a 3DS as a controller. Polygon (English). Retrieved June 25, 2024.
- ^ Fletcher, JC (2014). Super Smash Bros. 3DS borrows difficulty system from Kid Icarus: Uprising. TinyCartridge (English). Retrieved November 11, 2024.
- ^ Master0fHyrule (September 2, 2019). Evolution Of Home Run Contest In Super Smash Bros Series (2001-2019) (Melee to Ultimate) (00:37, 01:03). YouTube (English). Retrieved November 11, 2024.
- ^ MaskedMetaKnight4 (November 19, 2016). Super Smash Bros. 4 3DS - Rival Smash (06:46). YouTube (English). Retrieved November 11, 2024.
- ^ Zephiel810 (February 8, 2016). Super Smash Bros. (3DS) - All 707 Trophies (DLC Included). YouTube (English).
- ^ November 16, 2017. All About the Ice Climbers in Smash for 3DS / Smash for Wii U. Source Gaming (English). Retrieved November 11, 2024.
- ^ Tjoeb123 (April 9, 2024). Previously purchased Smash Bros (3DS) DLC is no longer redownloadable. Reddit (English). Retrieved April 18, 2024.[better source needed]
- ^ Whitehead, Thomas (September 16, 2014). Super Smash Bros. for Nintendo 3DS Sells Over One Million Copies in Launch Week. Nintendo Life (English). Retrieved June 25, 2024.
- ^ Sahdev, Ishaan (September 17, 2014). This Week In Sales: Super Smash Bros. 3DS And Destiny. Siliconera (English). Retrieved June 25, 2024.
- ^ Hanson, Kyle (September 23, 2014). Super Smash Bros. 3DS Has Nearly Sold Out in Japan. Attack of the Fanboy (English). Retrieved June 25, 2024.
- ^ Olney, Alex (September 17, 2014). Super Smash Bros. for 3DS Thrashes the Competition in Japan – 3DS Sales Increase. Nintendo Life (English). Retrieved June 25, 2024.
- ^ October 16, 2014. SUPER SMASH BROS. FOR NINTENDO 3DS SELLS 705,000 UNITS IN TWO DAYS, 55 PERCENT INCREASE IN HARDWARE. Nintendo Pressroom (American English). Archived October 17, 2014, 14:19:30 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ October 7, 2014. Updates on Super Smash Bros. Wii U, amiibo, and Captain Toad. Nintendo of America (American English). Archived October 7, 2014, 12:17:25 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ Crossley, Rob (October 29, 2014). Nintendo Reveals Profit Turnaround as Wii U Sales Double. GameSpot (English). Retrieved June 25, 2024.
- ^ November 4, 2021. Top Selling Title Sales Unites. Nintendo (English). Retrieved November 8, 2021. (Archived November 5, 2021, 11:55:02 UTC via Wayback Machine.)
- ^ Nominees | Game Awards 2014. The Game Awards (English). Archived December 28, 2014, 08:14:58 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
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