Badge (Super Mario Bros. Wonder): Difference between revisions
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*Jet Run's internal name is HoverBoots, not referring to the player's state of continuous dashing, but rather the small window of time the player can run in midair.<ref name="TCRF">[[tcrf:Super Mario Bros. Wonder#Badges|''Super Mario Bros. Wonder'' § Badges]] on The Cutting Room Floor.</ref> | *Jet Run's internal name is HoverBoots, not referring to the player's state of continuous dashing, but rather the small window of time the player can run in midair.<ref name="TCRF">[[tcrf:Super Mario Bros. Wonder#Badges|''Super Mario Bros. Wonder'' § Badges]] on The Cutting Room Floor.</ref> | ||
*Grappling Vine is referred to internally as ExActWireCap, implying that its original function was to add a grappling hook to the user's cap, instead of providing a vine-like hook.<ref name="TCRF"/> | *Grappling Vine is referred to internally as ExActWireCap, implying that its original function was to add a grappling hook to the user's cap, instead of providing a vine-like hook.<ref name="TCRF"/> | ||
*The Invisibility Badge has a unique interaction in [[Light-Switch Mansion]], where the course's lights will cause characters to become visible while standing in them | *The Invisibility Badge has a unique interaction in [[Light-Switch Mansion]] and [[KO Arena Fungi Funk]], where the course's lights will cause characters to become visible while standing in them. | ||
==References== | ==References== |
Latest revision as of 06:12, November 8, 2024
- “Oh, yeah, badges! They have lots of different effects. People who travel through the Flower Kingdom like using them.”
- —Prince Florian, Super Mario Bros. Wonder
Badges in Super Mario Bros. Wonder are collectable and equippable items that are found from completion of a Badge Challenge or bought from Poplin Shops (with the exception of the Standee Shop in the Special World). Prince Florian equips these items to assist the players in levels. Players can equip a badge before starting a course or losing a life. In some levels, Prince Florian will recommend a badge to use. "Prince's Choice", which can be selected by pressing on the badge-selection screen, will either choose the recommended badge, or choose a random badge if none is recommended.
The first badge, Parachute Cap, is obtained from Badge House in Pipe-Rock Plateau. The final badge, Sound Off?, is unlocked from first completing the final level in the game, The Final-Final Test Badge Marathon, then entering the Poplin house WONDER? If players obtain every badge, the game adds a medal to the save file.
List of badges[edit]
There are 24 badges, including nine Action Badges that add new abilities to the characters, eleven Boost Badges that grant passive benefits to players, and four Expert Badges that grant an advanced skill intended for more experienced players (save for the Sound Off? badge, which is purely cosmetic).
Action Badges[edit]
Badge | Description | How to obtain |
---|---|---|
Parachute Cap |
While in midair, press or shake the controller to open your hat and float slowly downward. | Clearing the tutorial in Badge House in Pipe-Rock Plateau |
Wall-Climb Jump |
Jump against a wall and then press to jump straight up once. | Clearing either Badge Challenge Wall-Climb Jump I or Badge Challenge Wall-Climb Jump II |
Dolphin Kick |
While underwater, press or shake the controller to unleash a brief burst of speed. | Clearing either Badge Challenge Dolphin Kick I or Badge Challenge Dolphin Kick II |
Floating High Jump |
Jump higher than usual and momentarily float. | Clearing either Badge Challenge Floating High Jump I or Badge Challenge Floating High Jump II |
Crouching High Jump |
Crouch and charge up power to jump higher than usual. | Clearing POOF! Badge Challenge Crouching High Jump I |
Timed High Jump |
Time consecutive jumps just right to jump higher than usual. You'll even jump high on sand. | Purchasable at the Poplin Shop in the Sunbaked Desert |
Fast Dash |
Dash a little faster than usual. You'll walk a little faster too, even across sandy areas! | Purchasable at the hidden Poplin Shop in the Sunbaked Desert |
Grappling Vine |
While in midair, press or shake the controller to launch a vine that can grab a wall. | Clearing either Badge Challenge Grappling Vine I or Badge Challenge Grappling Vine II |
Boosting Spin Jump |
While in midair, press or shake the controller to gain a little extra altitude. | Clearing either Badge Challenge Boosting Spin Jump I or Badge Challenge Boosting Spin Jump II |
Boost Badges[edit]
Badge | Description | How to obtain |
---|---|---|
Coin Reward |
Earn coins for defeating enemies. | Purchasable at the Poplin Shop in Pipe-Rock Plateau, the second shop in the Petal Isles, and any shop in the later worlds except the secret shop in the Sunbaked Desert |
Auto Super Mushroom |
Start a course with a Super Mushroom power-up. | Received from clearing Wiggler Race Mountaineering! |
Add ! Blocks |
Add ! Blocks to courses. The ! Blocks may act as extra platforms, contain items, or serve other purposes. | Purchasable at any Poplin Shop except in Pipe-Rock Plateau and the secret shop in the Sunbaked Desert |
Safety Bounce |
Bounce back out of pits, lava, or poison swamps just one time per fall. | Purchasable at the second Poplin Shop in Fluff-Puff Peaks, the second shop in the Petal Isles, and any shop in the later worlds except the secret shop in the Sunbaked Desert |
Rhythm Jump |
Earn coins by jumping in time with the beat. In-game tip: You'll get coins by equipping the Rhythm Jump Badge and jumping along to the beat! |
Received from clearing Ninji Jump Party |
Sensor |
Detect significant items nearby, such as Wonder Flowers or 10-flower coins. | Received from fixing the bridge in the Fungi Mines |
Coin Magnet |
Pull in nearby coins and flower coins. | Purchasable at the Poplin Shop in Deep Magma Bog |
All Elephant Power |
Change into Elephant form when you collect any power-up. | Purchasable at any Poplin Shop except the first shop in the Petal Isles and the secret shop in the Sunbaked Desert, after completing The Final Battle! Bowser's Rage Stage |
All Fire Power |
Change into Fire form when you collect any power-up. | |
All Bubble Power |
Change into Bubble form when you collect any power-up. | |
All Drill Power |
Change into Drill form when you collect any power-up. |
Expert Badges[edit]
- "Invisibility" redirects here. It is not to be confused with Invisible, a status effect in several Mario RPG games.
Badge | Description | How to obtain |
---|---|---|
Jet Run |
Dash continuously at incredible speed. If you run off an edge, you'll also have a short window where you can jump in midair. In-game tip: When you have the Jet Run Badge equipped, you can dash perpetually at incredible speeds! |
Clearing either Expert Badge Challenge Jet Run I or Expert Badge Challenge Jet Run II |
Spring Feet |
Perpetually hop along. You can also jump higher than usual. In-game tip: You can hop perpetually when the Spring Feet Badge is equipped. |
Clearing either Expert Badge Challenge Spring Feet I or Expert Badge Challenge Spring Feet II |
Invisibility |
Disappear from sight, making it impossible for enemies to spot you. In-game tip: When worn, the Invisibility Badge makes the player invisible and impossible for enemies to find. |
Clearing either Expert Badge Challenge Invisibility I or Expert Badge Challenge Invisibility II |
Sound Off? |
Hear strange voices... In-game tip: Equipping the Sound Off? Badge will allow you to hear unusual voices! |
Received in the Poplin house WONDER?, which is unlocked upon clearing The Final-Final Test Badge Marathon |
Names in other languages[edit]
- For a list of the names for each badge in other languages, see List of Super Mario Bros. Wonder badge names in other languages.
Badge[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バッジ[?] Bajji |
Badge | |
Chinese | 徽章[?] Huīzhāng |
Badge | |
Dutch | Badge[?] | - | |
French | Badge[?] | - | |
German | Abzeichen[?] | Badge | |
Italian | Spilla[?] | Pin | |
Korean | 배지[?] Baeji |
Badge | |
Portuguese | Insígnia[?] | Badge | |
Russian | Значок[?] Znachok |
Badge | |
Spanish | Insignia[?] | Badge |
Action Badge[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アクションバッジ[?] Akushon bajji |
Action badge | |
Chinese | 動作徽章[?] Dòngzuò huīzhāng |
Action badge | |
Dutch | Actiebadge[?] | Action badge | |
French | Badge action[?] | Action badge | |
German | Aktionsabzeichen[?] | Action badge | |
Italian | Spilla azione[?] | Action pin | |
Korean | 액션 배지[?] Aeksyeon Baeji |
Action Badge | |
Portuguese | Insígnia de ação[?] | Action badge | |
Russian | Значок с приемом[?] Znachok s priyemom |
Badge with Technique | |
Spanish | Insignia de acción[?] | Action badge |
Boost Badge[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パワーアップバッジ[?] Pawāappu bajji |
Power-up badge | |
Chinese | 力量提升徽章[?] Lìliàng tíshēng huīzhāng |
Power-up badge | |
Dutch | Hulpbadge[?] | Helper badge | |
French | Badge bonus[?] | Bonus badge | |
German | Stärkungsabzeichen[?] | Strengthening badge | |
Italian | Spilla potenziamento[?] | Strengthening pin | |
Korean | 파워 업 배지[?] Pawo eop Baeji |
Power-up badge | |
Portuguese | Insígnia de poder[?] | Power badge | |
Russian | Значок с бонусом[?] Znachok s bonusom |
Badge with Bonus | |
Spanish | Insignia de objeto[?] | Object badge |
Expert Badge[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 達人バッジ[?] Tatsujin bajji |
Expert badge | |
Chinese | 高手徽章[?] Gāoshǒu huīzhāng |
Expert badge | |
Dutch | Expertbadge[?] | Expert badge | |
French | Badge expert[?] | Expert badge | |
German | Expertenabzeichen[?] | Expert badge | |
Italian | Spilla professionista[?] | Professional pin | |
Korean | 달인 배지[?] Darin Baeji |
Master Badge | |
Portuguese | Insígnia avançada[?] | Advanced badge | |
Russian | Спецзначок[?] Spetsznachok |
Special Badge | |
Spanish | Insignia pro[?] | Pro badge |
Trivia[edit]
- Many of the badges are similar to or reference power-ups and abilities in previous Super Mario titles:
- Parachute Cap functions similar to many gliding power-ups and abilities, such as Peach's Floating Jump ability originating from Super Mario Bros. 2, Raccoon Mario, Tanooki Mario, Bunny Mario, Cape Mario, Flying Squirrel Mario, and Peachette.
- Floating High Jump functions similar to Luigi's Scuttle.
- Boosting Spin Jump functions as an airborne Double Jump similar to Daisy's double jump in Super Mario Run, and resembles Super Mario Galaxy and Super Mario Galaxy 2's Spin Jump.
- Wall-Climb Jump functions similar to the Wall Jump Glitch from Super Mario Bros.
- Crouching High Jump is the same ability as the Power Squat Jump from Super Mario Bros. 2, as well as being similar to the Backward Somersault.
- Dolphin Kick grants the user better swimming speed and control similar to the Frog Suit and Penguin Suit.
- Timed High Jump grants the user the ability to perform a higher jump if they time their jump as they touch the ground, similar to the consecutive Double Jumps and Triple Jumps in many of the 3D Super Mario games and the New Super Mario Bros. series.
- Fast Dash functions similar to the Super Dash in Super Mario 3D World.
- Grappling Vine functions similar to the capture ability for Yoshi in Super Mario Odyssey, where in that game, Yoshi can use his tongue to grapple onto walls.
- Additionally, the badge's ability to let the player cling onto walls is similar to Flying Squirrel Mario's ability to do the same.
- Safety Bounce is similar to Peachette's ability to survive a fall into dangerous terrain by jumping away in New Super Mario Bros. U Deluxe.
- Spring Feet is similar to Spring Mario from Super Mario Galaxy, forcing the player to jump infinitely, and granting a higher jump when timed correctly.
- Jet Run makes the player continuously dash similar to the way Mario functions in New Super Mario Bros. 2's Dash Mario levels and Super Mario Run, albeit faster.
- Coin Magnet makes the player attract coins similar to the Super Star's ability in Super Mario Run, though they can still attract coins if they have the Super Star's effect without the badge.
- Jet Run's internal name is HoverBoots, not referring to the player's state of continuous dashing, but rather the small window of time the player can run in midair.[1]
- Grappling Vine is referred to internally as ExActWireCap, implying that its original function was to add a grappling hook to the user's cap, instead of providing a vine-like hook.[1]
- The Invisibility Badge has a unique interaction in Light-Switch Mansion and KO Arena Fungi Funk, where the course's lights will cause characters to become visible while standing in them.
References[edit]
- ^ a b Super Mario Bros. Wonder § Badges on The Cutting Room Floor.