World 8-4 (New Super Mario Bros. Wii): Difference between revisions

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|game=''[[New Super Mario Bros. Wii]]''
|game=''[[New Super Mario Bros. Wii]]''
|limit=500 seconds
|limit=500 seconds
|before_alt=
|previous={{world link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|before=[[World 8-Tower (New Super Mario Bros. Wii)|<<]]
|next=[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]]
|after=[[World 8-5 (New Super Mario Bros. Wii)|>>]]
|directory=[[New Super Mario Bros. Wii#Table|''New Super Mario Bros. Wii'' levels]]
}}
}}
'''World 8-4''' is the fourth level of [[World 8 (New Super Mario Bros. Wii)|World 8]] in ''[[New Super Mario Bros. Wii]]''. The level is mostly underwater and is the first and only level in the game to include [[Jellybeam]]s and [[Bulber]]s. This level is also the only one in World 8 to not have a [[Checkpoint Flag|midway point]].
'''World 8-4''' is the fourth level of [[World 8 (New Super Mario Bros. Wii)|World 8]] in ''[[New Super Mario Bros. Wii]]''. The level is mostly underwater and is the first and only level in the game to include [[Jellybeam]]s and [[Bulber]]s. This level is also the only one in World 8 to not have a [[Checkpoint Flag|midway point]].
Line 19: Line 19:
There is a secret area in the level, which can be accessed through a Warp Pipe underneath the last group of Stone Spikes in the second room. It contains several coins and a [[Spiny Cheep Cheep]].
There is a secret area in the level, which can be accessed through a Warp Pipe underneath the last group of Stone Spikes in the second room. It contains several coins and a [[Spiny Cheep Cheep]].


==Star Coins==
==[[Star Coin]]s==
*'''Star Coin 1''': The first Star Coin is located in the second area, atop the long platform with the numerous [[Stone Spike]]s. Mario and co. must swim to the surface, jump on the platform and avoid all of the Stone Spikes to get it.
{| class="wikitable" style="text-align: center"
*'''Star Coin 2''': In the third area, the second Star Coin, along with four [[Blooper]]s, are caged individually by several blocks. Mario and co. must activate the nearby [[? Switch]] to make all of the blocks disappear, then swim to the Star Coin while avoiding the Bloopers.
!Image
*'''Star Coin 3''': In the fourth area, the third Star Coin is in a small opening in the rocks, to the left.
!Location
|-
|[[File:NSMBW W8-4 1st Star Coin.jpg|150px]]
|The first Star Coin is located in the second area, atop the long platform with the numerous [[Stone Spike]]s. Mario and co. must swim to the surface, jump on the platform and avoid all of the Stone Spikes to get it.
|-
|[[File:NSMBW W8-4 2nd Star Coin.jpg|150px]]
|In the third area, the second Star Coin, along with four [[Blooper]]s, are caged individually by several blocks. Mario and co. must activate the nearby [[? Switch]] to make all of the blocks disappear, then swim to the Star Coin while avoiding the Bloopers.
|-
|[[File:NSMBW W8-4 3rd Star Coin.jpg|150px]]
|In the fourth area, the third Star Coin is in a small opening in the rocks, to the left.
|}


==Enemies==
==Enemies==
{{number of enemies
{|class="wikitable sortable" style="text-align:center;border-collapse:separate"
|name1=[[Blooper]]s
!class=unsortable|Image
|image1=[[File:NSMBW Blooper Sprite.png]]
!Name
|count1=8
!Count
|name2=[[Bulber]]s
|-
|image2=[[File:NSMBW Bulber Model.png|50px]]
|[[File:NSMBW Blooper Sprite.png]]
|count2=19
|[[Blooper]]
|name3=[[Cheep Cheep]]s
|8
|image3=[[File:NSMBW Cheep Cheep Render.png]]
|-
|count3=11
|[[File:NSMBW Bulber Model.png|50px]]
|name4=[[Deep Cheep|Deep-Cheep]]s
|[[Bulber]]
|image4=[[File:NSMBW Big and Regular Deep Cheep Screenshot.png|100px]]
|19
|count4=3
|-
|name5=[[Jellybeam]]s
|[[File:NSMBW Cheep Cheep Render.png]]
|image5=[[File:Jellybeam Sprite.png]]
|[[Cheep Cheep]]
|count5=14
|11
|name6=[[Spiny Cheep Cheep]]
|-
|image6=[[File:SpinyCheep-CheepNSMBW.png]]
|[[File:NSMBW Deep Cheep Render.png]]
|count6=1
|[[Deep Cheep|Deep-Cheep]]
|name7=[[Stone Spike]]s
|3
|image7=[[File:NSMBW Stone Spike Render.png]]
|-
|count7=11
|[[File:Jellybeam Sprite.png]]
}}
|[[Jellybeam]]
|14
|-
|[[File:SpinyCheep-CheepNSMBW.png]]
|[[Spiny Cheep Cheep]]
|1
|-
|[[File:NSMBW Stone Spike Render.png]]
|[[Stone Spike]]
|11
|}


==Level map==
==Level map==
{{wide image|NSMBW World 8-4 Map.png|600}}
{{wide image|NSMBW World 8-4 Map.png|600}}


==Trivia==
==Notes==
*This is the first level in World 8 to not contain lava, the second being {{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}.
*This is the first level in World 8 to not contain lava, the second being {{world link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}.
*Like [[World 8-3 (New Super Mario Bros.)|World 8-3]] of ''[[New Super Mario Bros.]]'', this is the only underwater level which does not use the usual underwater music, instead using the underground theme possibly to fit the darker tone of World 8, as well as due to the level being dimly lit.
*Like [[World 8-3 (New Super Mario Bros.)|World 8-3]] of ''[[New Super Mario Bros.]]'', this is the only underwater level which does not use the usual underwater music, instead using the underground theme possibly to fit the darker tone of World 8, as well as due to the level being dimly lit.



Latest revision as of 16:39, April 28, 2025

Level
World 8-4
World 8 (New Super Mario Bros. Wii)
World World 8
Game New Super Mario Bros. Wii
Time limit 500 seconds
Level progression
← Previous
World 8-Tower
Next →
World 8-5
New Super Mario Bros. Wii levels

World 8-4 is the fourth level of World 8 in New Super Mario Bros. Wii. The level is mostly underwater and is the first and only level in the game to include Jellybeams and Bulbers. This level is also the only one in World 8 to not have a midway point.

Layout

The level begins in a dark cavern, on a platform with a Glow Block, as well as a ? Switch that causes the platform to disappear. The player then falls down a deep tunnel into the water, where a Warp Pipe leads to the next area. Three ? Blocks are found, one of which contains a power-up. The section contains Bulbers, which light up the area, as well as Stone Spikes on platforms above. A Warp Pipe appears at the end of the area, taking the player to the next section.

The next section of the level begins with a group of Jellybeams, which act as the main light source of the area. A ? Block and some Cheep Cheeps are also found. Bloopers are found trapped inside blocks, which disappear when a ? Block in between Jellybeams is pressed. A ? Block containing a Star is above one of the Bloopers. More Jellybeams, Bloopers, and Deep-Cheeps follow, with a Warp Pipe leading to the next area. This area is vertical, containing multiple Jellybeams. Four bubble-jet pipes also appear as obstacles. A Warp Pipe at the top of the area leads the player to the pole.

There is a secret area in the level, which can be accessed through a Warp Pipe underneath the last group of Stone Spikes in the second room. It contains several coins and a Spiny Cheep Cheep.

Star Coins

Image Location
Where to find a Star Coin The first Star Coin is located in the second area, atop the long platform with the numerous Stone Spikes. Mario and co. must swim to the surface, jump on the platform and avoid all of the Stone Spikes to get it.
Where to find a Star Coin In the third area, the second Star Coin, along with four Bloopers, are caged individually by several blocks. Mario and co. must activate the nearby ? Switch to make all of the blocks disappear, then swim to the Star Coin while avoiding the Bloopers.
Where to find a Star Coin In the fourth area, the third Star Coin is in a small opening in the rocks, to the left.

Enemies

Image Name Count
Blooper from New Super Mario Bros. Wii Blooper 8
Model of a Bulber from New Super Mario Bros. Wii. Bulber 19
Cheep Cheep from New Super Mario Bros. Wii Cheep Cheep 11
Deep Cheep from New Super Mario Bros. Wii Deep-Cheep 3
Jellybeam from New Super Mario Bros. Wii Jellybeam 14
Spiny Cheep Cheep from New Super Mario Bros. Wii Spiny Cheep Cheep 1
Sprite of a Stone Spike Stone Spike 11

Level map

Level map

Notes

  • This is the first level in World 8 to not contain lava, the second being World 8-Airship.
  • Like World 8-3 of New Super Mario Bros., this is the only underwater level which does not use the usual underwater music, instead using the underground theme possibly to fit the darker tone of World 8, as well as due to the level being dimly lit.