DS Yoshi Falls: Difference between revisions

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|ghost={{ghost|DS|Ninten★まっは|0:57:677|[[File:Yoshi MKDS record icon.png|32px|link=Yoshi]][[File:MKDS Egg 1 Model.png|32px|link=Egg 1]]}}{{ghost|Wii|Nin★DoTak|1:16.461|[[File:MKW Yoshi Icon.png|32px|link=Yoshi]][[File:Zip Zip (Yoshi) Model.png|32px|link=Zip Zip]]}}{{ghost|Wii <small>Expert</small>|Nin★FJ|1:09.75|[[File:MKW Yoshi Icon.png|32px|link=Yoshi]][[File:Super Blooper (Yoshi) Model.png|32px|link=Super Blooper (kart)|Super Blooper]]}}
|ghost={{ghost|DS|Ninten★まっは|0:57:677|[[File:Yoshi MKDS record icon.png|32px|link=Yoshi]][[File:MKDS Egg 1 Model.png|32px|link=Egg 1]]}}{{ghost|Wii|Nin★DoTak|1:16.461|[[File:MKW Yoshi Icon.png|32px|link=Yoshi]][[File:Zip Zip (Yoshi) Model.png|32px|link=Zip Zip]]}}{{ghost|Wii <small>Expert</small>|Nin★FJ|1:09.75|[[File:MKW Yoshi Icon.png|32px|link=Yoshi]][[File:Super Blooper (Yoshi) Model.png|32px|link=Super Blooper (kart)|Super Blooper]]}}
}}
}}
'''Yoshi Falls''' is the second course of the [[Mushroom Cup]] in ''[[Mario Kart DS]]''. It returns as a [[classic course]] in ''[[Mario Kart Wii]]'' as the second course of the [[Shell Cup]]. Yoshi Falls is located in a crater-like valley, circling a lake with three waterfalls connected to the body of water, crossing the track. A large [[Yoshi Egg]] is found in the center of the lake. Numerous [[Dash Panel]]s are located at some places along the course. Bridges do provide a safer way to pass, as opposed to going through the waterfall rapids, which is a risk due to being able to be pushed off the edge. Yoshi Falls is one of the shortest courses in ''Mario Kart DS'', being the shortest new course in the game.
'''Yoshi Falls''' is the second course of the [[Mushroom Cup]] in ''[[Mario Kart DS]]''. It is located in a crater-like valley, circling a lake with three waterfalls connected to the body of water, crossing the track. A large [[Yoshi Egg]] is found in the center of the lake. Numerous [[Dash Panel]]s are located at some places along the course. Bridges do provide a safer way to pass, as opposed to going through the waterfall rapids, which is a risk due to being able to be pushed off the edge. It is one of the shortest courses in ''Mario Kart DS'', being the shortest new course in the game.


It is the only Yoshi course in the series to not appear in ''[[Mario Kart Tour]]'', and it remained the last Yoshi course to appear as a [[new course]] in a ''Mario Kart'' game for eighteen years until the introduction of [[Yoshi's Island (race course)|Yoshi's Island]] in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'' and ''Mario Kart Tour''.
Yoshi Falls reappears as a [[classic course]] in ''[[Mario Kart Wii]]'' as the second course of the [[Shell Cup]]. It is the only Yoshi course in the series to not appear in ''[[Mario Kart Tour]]'', and it remained the last Yoshi course to appear as a [[new course]] in a ''Mario Kart'' game for eighteen years until the introduction of [[Yoshi's Island (race course)|Yoshi's Island]] in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'' and ''Mario Kart Tour''.


==''Mario Kart DS''==
==''Mario Kart DS''==
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==''Mario Kart Wii''==
==''Mario Kart Wii''==
[[File:Yoshi Falls MKWii.png|250px|thumb|left|The course in ''Mario Kart Wii'']]
[[File:Yoshi Falls MKWii.png|250px|thumb|left|{{classic|DS|Yoshi Falls}} in ''Mario Kart Wii'']]
Yoshi Falls returns in ''[[Mario Kart Wii]]'' as the second course of the [[Shell Cup]]. The layout mostly remains identical compared to its original counterpart. Aside from updated graphics, the most noticeable change in the course is the addition of a ramp on the third bridge, which the player can perform a trick on.
Yoshi Falls makes its classic course debut in ''[[Mario Kart Wii]]'' as the second race of the [[Shell Cup]]. The layout mostly remains identical compared to its original counterpart. Aside from updated graphics, the most noticeable change in the course is the addition of a ramp on the third bridge, which the player can perform a trick on.


[[List of tournaments in Mario Kart Wii#July 2009 Tournament 2|July 2009's second tournament]] in ''Mario Kart Wii'' required players to complete a GP race on a version of Yoshi Falls with a modified layout: Some [[Mushroom Trampoline|mushroom trampolines]] from [[Wii Mushroom Gorge|Mushroom Gorge]] were added on the side of the track, and sets of barriers direct racers onto them instead of the main route. The control scheme was restricted to Wii Wheel users.
[[List of tournaments in Mario Kart Wii#July 2009 Tournament 2|July 2009's second tournament]] in ''Mario Kart Wii'' required players to complete a GP race on a version of Yoshi Falls with a modified layout: Some [[Mushroom Trampoline|mushroom trampolines]] from [[Wii Mushroom Gorge|Mushroom Gorge]] were added on the side of the track, and sets of barriers direct racers onto them instead of the main route. The control scheme was restricted to Wii Wheel users.

Latest revision as of 03:53, November 24, 2024

Yoshi Falls
Yoshi Falls
Information
Appears in Mario Kart DS (2005)
Mario Kart Wii (2008)
Cup(s) Mushroom Cup (DS)
Shell Cup (Wii)
Online play No longer available (DS, Wii)
Music sample
Mario Kart DS / Mario Kart Wii
Course map
Mario Kart DS
Yoshi Falls mapMario Kart DS

Mario Kart Wii
The course map for DS Yoshi Falls from Mario Kart Wii.

Staff ghost(s)
DS Ninten★まっは
0:57:677 YoshiEgg 1
Wii Nin★DoTak
1:16.461 YoshiZip Zip
Wii Expert Nin★FJ
1:09.75 YoshiSuper Blooper

Yoshi Falls is the second course of the Mushroom Cup in Mario Kart DS. It is located in a crater-like valley, circling a lake with three waterfalls connected to the body of water, crossing the track. A large Yoshi Egg is found in the center of the lake. Numerous Dash Panels are located at some places along the course. Bridges do provide a safer way to pass, as opposed to going through the waterfall rapids, which is a risk due to being able to be pushed off the edge. It is one of the shortest courses in Mario Kart DS, being the shortest new course in the game.

Yoshi Falls reappears as a classic course in Mario Kart Wii as the second course of the Shell Cup. It is the only Yoshi course in the series to not appear in Mario Kart Tour, and it remained the last Yoshi course to appear as a new course in a Mario Kart game for eighteen years until the introduction of Yoshi's Island in the Mario Kart 8 Deluxe – Booster Course Pass and Mario Kart Tour.

Mario Kart DS[edit]

Course layout[edit]

The course's layout is similar to Luigi Circuit from Mario Kart Wii. Racers start far from the edge of the cliff and are protected by a wooden bar. As they go forward, they can take either the upper half of the track or the lower half, taking advantage of the faster path but also being vulnerable to falling off or being pushed off by the rapids crossing the path. The upper level, however, has a bridge to cross safely over the waters, and handy Item Boxes. Racers then must take the second bridge, also containing Item Boxes. The stream of the second rapid down the bridge is more powerful, so it is more likely that racers will fall off crossing it. Certain items, such as a Star, mitigate the effects of the rapids. Briefly, past the second bridge, characters can run over Dash Panels in the upper half, while the lower half has none of these speed boosters. Some Item Boxes appear down the third bridge, unlike the upper stretch, which does not have any. Once racers have passed the third bridge, there are more Dash Panels on the upper half of the course appearing before the track ends at the finish line.

Missions[edit]

Two missions that take place on Yoshi Falls: Mission 1-3, where Yoshi has to hit 10 Item Boxes within 45 seconds, and Mission 3-4, where Peach has to beat Yoshi in a single-lap race.

Mario Kart Wii[edit]

View of Yoshi Falls in Mario Kart Wii
DS Yoshi Falls in Mario Kart Wii

Yoshi Falls makes its classic course debut in Mario Kart Wii as the second race of the Shell Cup. The layout mostly remains identical compared to its original counterpart. Aside from updated graphics, the most noticeable change in the course is the addition of a ramp on the third bridge, which the player can perform a trick on.

July 2009's second tournament in Mario Kart Wii required players to complete a GP race on a version of Yoshi Falls with a modified layout: Some mushroom trampolines from Mushroom Gorge were added on the side of the track, and sets of barriers direct racers onto them instead of the main route. The control scheme was restricted to Wii Wheel users.

Sponsors[edit]

Sponsors on Yoshi Falls include the following:

Profiles[edit]

  • Website description:
    • English (American):
      Huge waterfalls cut through the course in Yoshi Falls. Try to hit as many dash panels as you can, and don't follow the water over the edge!
    • English (British):
      This sloping circuit is awash with waterfalls, so caution is advised. Taking the lower path can give you the edge, until you fall off it; therefore less skilled drivers are urged to take the high road and make full use of the plentiful Dash Panels and Item Boxes.

Mario Kart Wii[edit]

  • Website description:
    • English (American):
      The exact same as on the DS, only the second bridge is now a great spot to catch some air and trick a Mini-Turbo.
    • English (British):
      Will you take the high road or the low road? Those waterfalls might look pretty, but driving through them can be dangerous!

Gallery[edit]

Mario Kart DS[edit]

Mario Kart Wii[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario Kart DS bank_course Bank course, as in riverbank
Mario Kart Wii old_falls_ds Old Falls DS

Names in other languages[edit]

Language Name Meaning Notes
Japanese ヨッシーフォールズ[?]
Yosshī Fōruzu
Yoshi Falls
French Cascades Yoshi[?] Yoshi Waterfalls
German Yoshi-Kaskaden[?] Yoshi Waterfalls
Italian Cascate di Yoshi[?] Yoshi's Waterfalls
Korean 요시알 폭포[?]
Yosi-al Pokpo
Yoshi Egg Falls
Spanish Cataratas de Yoshi[?] Yoshi's Waterfalls

Trivia[edit]

  • If the player tries to turn around as they normally would, but uses three mushrooms to move behind the fence and the water falls, when they turn around, Lakitu will not follow them. When the player approaches the goal in reverse order, it will be counted as one lap, even though the player went backwards.[citation needed]