World 7-Tower (New Super Mario Bros. Wii): Difference between revisions

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|game=''[[New Super Mario Bros. Wii]]''
|game=''[[New Super Mario Bros. Wii]]''
|limit=600 seconds
|limit=600 seconds
|boss=[[Ludwig von Koopa]]
|boss=[[Ludwig|Ludwig von Koopa]]
|before_alt=
|before_alt=
|before=[[World 7-3 (New Super Mario Bros. Wii)|<<]]
|before=[[World 7-3 (New Super Mario Bros. Wii)|<<]]
|after=[[World 7-Ghost House (New Super Mario Bros. Wii)|>>]] [[World 7-6 (New Super Mario Bros. Wii)|**]]
|after=[[World 7-Ghost House (New Super Mario Bros. Wii)|>>]] [[World 7-6 (New Super Mario Bros. Wii)|**]]
}}
}}
'''{{world|7|tower}}''' is the [[Tower]] of [[World 7 (New Super Mario Bros. Wii)|World 7]] in ''[[New Super Mario Bros. Wii]]''. It is unlocked after completing [[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]. Defeating [[Ludwig von Koopa]] unlocks {{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}, while finding the hidden goal unlocks [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]].
'''{{world|7|tower}}''' is the [[Tower]] of [[World 7 (New Super Mario Bros. Wii)|World 7]] in ''[[New Super Mario Bros. Wii]]''. It is unlocked after completing [[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]. Defeating [[Ludwig|Ludwig von Koopa]] unlocks {{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}, while finding the hidden goal unlocks [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]].


==Layout==
==Layout==
[[File:NSMBW World 7 Tower Outside.png|left|thumb|200px|The section with Bullet Bills outside the tower]]
[[File:NSMBW World 7 Tower Outside.png|left|thumb|200px|The section with Bullet Bills outside the tower]]
The first part of this level contains a large platform similar to the [[Tilt Lift]] first seen in [[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] on a cloudy background. It can be controlled by tilting the [[Wii#Wii Remote|Wii Remote]] left or right as it travels upward. The player is given an [[Ice Flower]] during this part of the level. [[Bullet Bill]]s are shot from [[Bill Blaster]]s on the sides of the level, and run into each other in the middle of the screen, and as the player gets closer to the top of the first part of the level, [[Banzai Bill]]s are shot from the right side. The second part of the level has the same platform, with [[Bob-omb]]s as obstacles instead of Bullet Bills.
The first part of this level contains a large platform similar to the [[Tilt Lift]] first seen in [[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] on a cloudy background. It can be controlled by tilting the [[Wii#Wii Remote|Wii Remote]] left or right as it travels upward. The player is given an [[Ice Flower]] during this part of the level. [[Bullet Bill]]s are shot from [[Bill Blaster]]s on the sides of the level, and run into each other in the middle of the screen, and as the player gets closer to the top of the first part of the level, [[Bomber Bill|Banzai Bill]]s are shot from the right side. The second part of the level has the same platform, with [[Bob-omb]]s as obstacles instead of Bullet Bills.


Once the player reaches the end of the level and goes through the red doors, [[Ludwig von Koopa]] is fought. Ludwig shoots an indigo fireball out of his wand that follows the player around and use flutter-jumping in a tactic similar to [[Yoshi]]'s. He only lands if a player is directly below him. In the second part of the stage, there is a [[Goal Pole (secret)|hidden goal]] from one of the walls on the right side. This leads to [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]].
Once the player reaches the end of the level and goes through the red doors, [[Ludwig|Ludwig von Koopa]] is fought. Ludwig shoots an indigo fireball out of his wand that follows the player around and use flutter-jumping in a tactic similar to [[Yoshi]]'s. He only lands if a player is directly below him. Like most other bosses, three hits defeats Ludwig, causing him to retreat to the [[World 7-Castle (New Super Mario Bros. Wii)|world's castle]].
{{br|left}}


There is a [[Goal Pole (secret)|hidden goal]]. In the second area, by entering a hidden alcove in the right wall below the second-to-highest brown sliding platform, the player is led outside the tower to an area with many Bullet Bills and the hidden goal.
==Hidden goal==
{{br|left}}
This level also contains a [[Goal Pole (secret)|hidden goal]]. In the second area, by entering a hidden alcove in the right wall below the second-to-highest brown sliding platform, the player is led outside the tower to an area with many Bullet Bills and the hidden goal.
==Star Coins==
 
*'''Star Coin 1''': The first Star Coin is floating under the arrow sign that points to the exit [[Warp Pipe]].
==[[Star Coin]]s==
*'''Star Coin 2''': Instead of taking the usual exit Pipe from the first area, Mario and co. must jump to hit an [[Hidden Block|Invisible Block]] to the left of the ceiling, then jump from it to a hidden area which leads to the second Star Coin.
{| class="wikitable" style="text-align: center"
*'''Star Coin 3''': Shortly before [[Ludwig]]'s door, the third Star Coin is blocked off by three [[Brick Block|brick]]s. Mario and co. can access it by using a Bob-omb to break the bricks.
!Image
!Location
|-
|[[File:NSMBW W7-T 1st Star Coin.jpg|150px]]
|The first Star Coin is floating under the arrow sign that points to the exit [[Warp Pipe]].
|-
|[[File:NSMBW W7-T 2nd Star Coin.jpg|150px]]
|Instead of taking the usual exit Pipe from the first area, Mario and co. must jump to hit an [[Hidden Block|Invisible Block]] to the left of the ceiling, then jump from it to a hidden area which leads to the second Star Coin.
|-
|[[File:NSMBW W7-T 3rd Star Coin.jpg|150px]]
|Shortly before [[Ludwig]]'s door, the third Star Coin is blocked off by three [[Brick Block|brick]]s. Mario and co. can access it by using a Bob-omb to break the bricks.
|}


==Enemies==
==Enemies==
{{number of enemies
{{number of enemies
|name1=[[Banzai Bill]]s
|name1=[[Bomber Bill|Banzai Bill]]s
|image1=[[File:NSMBW Banzai Bill Model.png]]
|image1=[[File:NSMBW Banzai Bill Model.png]]
|count1=infinitely spawn from three spots
|count1=infinitely spawn from three spots
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|image5=[[File:NSMBW Bob-omb Cannon Render.png]]
|image5=[[File:NSMBW Bob-omb Cannon Render.png]]
|count5=13
|count5=13
|name6=Boss: [[Ludwig von Koopa]]
|name6=Boss: [[Ludwig|Ludwig von Koopa]]
|image6=[[File:NSMBW Ludwig Render.png|70px]]
|image6=[[File:NSMBW Ludwig Render.png|70px]]
|count6=1
|count6=1

Latest revision as of 06:40, November 19, 2024

Level
World 7-Tower
NSMBW World 7-T Screenshot.png
World World 7
Game New Super Mario Bros. Wii
Time limit 600 seconds
Boss Ludwig von Koopa
<< Directory of levels >> **

World 7-Tower is the Tower of World 7 in New Super Mario Bros. Wii. It is unlocked after completing World 7-3. Defeating Ludwig von Koopa unlocks World 7-Ghost House, while finding the hidden goal unlocks World 7-6.

Layout[edit]

World 7-Tower from New Super Mario Bros.
The section with Bullet Bills outside the tower

The first part of this level contains a large platform similar to the Tilt Lift first seen in World 1-2 on a cloudy background. It can be controlled by tilting the Wii Remote left or right as it travels upward. The player is given an Ice Flower during this part of the level. Bullet Bills are shot from Bill Blasters on the sides of the level, and run into each other in the middle of the screen, and as the player gets closer to the top of the first part of the level, Banzai Bills are shot from the right side. The second part of the level has the same platform, with Bob-ombs as obstacles instead of Bullet Bills.

Once the player reaches the end of the level and goes through the red doors, Ludwig von Koopa is fought. Ludwig shoots an indigo fireball out of his wand that follows the player around and use flutter-jumping in a tactic similar to Yoshi's. He only lands if a player is directly below him. Like most other bosses, three hits defeats Ludwig, causing him to retreat to the world's castle.

Hidden goal[edit]

This level also contains a hidden goal. In the second area, by entering a hidden alcove in the right wall below the second-to-highest brown sliding platform, the player is led outside the tower to an area with many Bullet Bills and the hidden goal.

Star Coins[edit]

Image Location
Where to find a Star Coin The first Star Coin is floating under the arrow sign that points to the exit Warp Pipe.
Where to find a Star Coin Instead of taking the usual exit Pipe from the first area, Mario and co. must jump to hit an Invisible Block to the left of the ceiling, then jump from it to a hidden area which leads to the second Star Coin.
Where to find a Star Coin Shortly before Ludwig's door, the third Star Coin is blocked off by three bricks. Mario and co. can access it by using a Bob-omb to break the bricks.

Enemies[edit]

Image Name Count
A Banzai Bill from New Super Mario Bros. Wii Banzai Bills infinitely spawn from three spots
Skull Blaster.png Bill Blasters 9
A Bob-Omb from New Super Mario Bros. Wii Bob-ombs infinitely spawn from Cannons
NSMBW Bullet Bill Render.png Bullet Bills infinitely spawn from Bill Blasters
Cannon sprite from New Super Mario Bros. Wii. Cannons 13
NSMBW Ludwig Render.png Boss: Ludwig von Koopa 1

Trivia[edit]

Level map[edit]

Level map