Jumper: Difference between revisions

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{{species infobox
{{species infobox
|image=[[File:Jumper Artwork.png]]<br>Artwork of a Jumper from ''[[Perfect Ban Mario Character Daijiten]]''
|image=[[File:Jumper Artwork.png]]<br>Artwork of a Jumper from ''[[Perfect Ban Mario Character Daijiten]]''
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
}}
}}
'''Jumpers''' are [[List of allies|allies]] in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. They are encountered in [[Stage 4-10]]. Jumpers wander around by making continuous brief leaps, stopping at irregular intervals to croak. They also do not follow a set direction, ability that makes their way of locomotion unique from that of other creatures in the game. If [[Mario]] hops on them, Jumpers change their behavior, as they begin to jump vertically and higher than usual. This action allows Mario to reach platforms located high above, which is especially helpful when he carries a [[key]] and thus has no possibility to climb ladders. If Mario dismounts from a Jumper, it will resume its initial stroll. Jumpers cannot be picked up. Even though they are allies of Mario, they can be knocked out nonetheless if an object is thrown at them.
'''Jumpers''' are [[List of allies|allies]] in the [[Game Boy]] game ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. They are encountered in [[Stage 4-10]]. Jumpers wander around by making continuous brief leaps, stopping at irregular intervals to croak. They also do not follow a set direction, ability that makes their way of locomotion unique from that of other creatures in the game. If [[Mario]] hops on them, Jumpers change their behavior, as they begin to jump vertically and higher than usual. This action allows Mario to reach platforms located high above, which is especially helpful when he carries a [[key]] and thus has no possibility to climb ladders. If Mario dismounts from a Jumper, it will resume its initial stroll. Jumpers cannot be picked up. Even though they are allies of Mario, they can be knocked out nonetheless if an object is thrown at them.


==Profiles and statistics==
==Profiles and statistics==
===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PEGMCE profile
{{PBMCD profile
|name=ジャンパー (JP) / Jumper (EN)
|name=ジャンパー (JP) / Jumper (EN)
|artwork=[[File:Jumper Artwork.png]]
|artwork=[[File:Jumper Artwork.png]]
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ジャンパー<ref>{{cite|language=ja|author=Kazuki, Motoyama|title=Volume 30 of the [[KC Deluxe]] manga|page={{file link|Donkey Kong GB characters KC.jpg|51}}}}</ref><ref name=Daijiten/>
|Jpn=ジャンパー<ref>{{cite|language=ja|author=Kazuki, Motoyama|title=Volume 30 of the [[KC Deluxe]] manga|page={{file link|Donkey Kong GB characters KC.jpg|51}}}}</ref><ref name=Daijiten/>
|JapR=Janpā
|JpnR=Janpā
|JapM=Jumper
|JpnM=Jumper
}}
}}


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<references/>
<references/>


{{DK}}
{{DKGB}}
[[Category:Amphibians]]
[[Category:Amphibians]]
[[Category:Allies]]
[[Category:Allies]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong (Game Boy)]]

Latest revision as of 11:52, January 7, 2025

The title of this article is official, but it comes from a non-English source. If an acceptable English name is found, then the article should be moved to the new title.

Jumper
Jumper, from Donkey Kong (Game Boy)
Artwork of a Jumper from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong (Game Boy) (1994)

Jumpers are allies in the Game Boy game Donkey Kong. They are encountered in Stage 4-10. Jumpers wander around by making continuous brief leaps, stopping at irregular intervals to croak. They also do not follow a set direction, ability that makes their way of locomotion unique from that of other creatures in the game. If Mario hops on them, Jumpers change their behavior, as they begin to jump vertically and higher than usual. This action allows Mario to reach platforms located high above, which is especially helpful when he carries a key and thus has no possibility to climb ladders. If Mario dismounts from a Jumper, it will resume its initial stroll. Jumpers cannot be picked up. Even though they are allies of Mario, they can be knocked out nonetheless if an object is thrown at them.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

ジャンパー (JP) / Jumper (EN)
Jumper, from Donkey Kong (Game Boy)
Original text (Japanese) Translation
種族しゅぞく クリープ族 Tribe Creep clan
性格せいかく 親切 Disposition Kind
登場とうじょうゲーム GBドンキー Game appearances GB Donkey
上に乗って大ジャンプ

ピョンピョン跳ねまわっているカエルのモンスター。横からは触れないが、上に乗ることはできる。ジャンパーがジャンプしたときに、上でジャンプすると高い位置へ行けるぞ。[1]

Big jump on the top

A frog monster bouncing around. You cannot touch it from the side, but you can get on top of it. When the Jumper jumps, you can go to a higher position by jumping on top of it.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ジャンパー[2][1]
Janpā
Jumper

References[edit]

  1. ^ a b 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan (Japanese). Page 89.
  2. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga. Page 51Media:Donkey Kong GB characters KC.jpg.