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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|DMW-Blooper.png|150px}}
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Super Mario Kart NA box art.png|150px}}
'''[[Blooper]]s''' (often referred to as '''Bloobers''' until ''[[Paper Mario]]'', though Blooper was occasionally used beforehand) are small, squid-like creatures encountered in bodies of water and a recurring enemy species of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Bloopers first appear in ''[[Super Mario Bros.]]'' Bloopers are usually depicted as white squids with a black, mask-like marking on their face. A typical Blooper has ten arms, of which only two are typically used as such, although Bloopers can have more or less appendages. While most Bloopers lack actual squid tentacles, large Bloopers are sometimes shown with them, sometimes in great amounts. Some Bloopers can squirt ink from between their arms, while in other appearances, they are depicted squirting ink from a small mouth located near the eyes. Along with swimming through water, Bloopers have a variety of abilities, such as flying, being able to survive outside of water, burrowing in the ground, shooting globs of ink, and blasting opponents with energy beams. Bloopers can also leap from the water and charge into [[Mario]] and other characters. Their name comes from "bloop", an onomatopoeia for the sound of bubbles breaching the surface of water, acknowledged by how Bloopers use high-pitched warbling to communicate.
'''''[[Super Mario Kart]]''''' is a [[Genre#Racing games|racing game]] for the [[Super Nintendo Entertainment System]]. The game was first released in 1992 and rereleased in 1996 as a [[Player's Choice]] title, being the first title in the lineup. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, ''Super Mario Kart'' was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one [[Battle Mode]] was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its {{wp|Mode 7}} graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on ''[[Super Mario World]]'', with both graphics and general themes being taken from that game; this includes sprites reusing ''Super Mario World''{{'}}s assets and music cues rearranging its melodies.

Latest revision as of 10:08, February 8, 2025

Please read: If you are going to replace the current information on the Featured template, please see here before doing that and look at which order our next FAs will be put on this page.

Super Mario Kart North American box art

Super Mario Kart is a racing game for the Super Nintendo Entertainment System. The game was first released in 1992 and rereleased in 1996 as a Player's Choice title, being the first title in the lineup. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, Super Mario Kart was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one Battle Mode was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its Mode 7 graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on Super Mario World, with both graphics and general themes being taken from that game; this includes sprites reusing Super Mario World's assets and music cues rearranging its melodies.