User:Dorsal Axe/Sandbox/Mushroom: Difference between revisions
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m (Text replacement - ": ([^A-Z])" to ":$1") |
m (Text replacement - "([Cc])olor-link" to "$1olor link") |
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{| class="infobox-wide" style="background:#cfeeff; border-color:aliceblue; width:300px; text-align:center; font-size:0.9em; border-spacing:2px 2px; padding:2px" | {| class="infobox-wide" style="background:#cfeeff; border-color:aliceblue; width:300px; text-align:center; font-size:0.9em; border-spacing:2px 2px; padding:2px" | ||
| colspan=4 style="text-align:center; background:#00C; color:white" | '''''{{color | | colspan=4 style="text-align:center; background:#00C; color:white" | '''''{{color link|white|Paper Mario: The Thousand-Year Door}}'' enemy''' | ||
|- | |- | ||
| colspan=4 style="background:#74a5ed; font-size:150%; height:40px"|'''{{color | | colspan=4 style="background:#74a5ed; font-size:150%; height:40px"|'''{{color link|{{{name|Enemy}}}|black|{{{altname|{{{name|Enemy}}}}}}}}''' | ||
|- | |- | ||
| colspan=2 rowspan=3 style="height:80px; background:aliceblue; margin:2px auto" | {{{image|[[File: | | colspan=2 rowspan=3 style="height:80px; background:aliceblue; margin:2px auto" | {{{image|[[File:No image.png|50px|center|class=notpageimage]]}}} | ||
| style="background:#aaddff; width:54px; text-align:left; padding-left:10px" | [[File:Heart Point PMTTYDNS icon.png|20px|link=]] '''HP''' | | style="background:#aaddff; width:54px; text-align:left; padding-left:10px" | [[File:Heart Point PMTTYDNS icon.png|20px|link=]] '''HP''' | ||
| style="background:white; font-size:105%" | '''{{{hp|0}}}''' | | style="background:white; font-size:105%" | '''{{{hp|0}}}''' | ||
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! colspan=4 style="background:#AADDFF"|Battle Stats | ! colspan=4 style="background:#AADDFF"|Battle Stats | ||
|- | |- | ||
| style="width:120px; background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Star Point PMTTYDNS icon.png|20px|link=]] '''{{color | | style="width:120px; background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Star Point PMTTYDNS icon.png|20px|link=]] '''{{color link|black|Star Points|EXP Level}}''' | ||
| style="width:30px; background:aliceblue" | {{{level|0}}} | | style="width:30px; background:aliceblue" | {{{level|0}}} | ||
| style="width:120px; background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Coin PMTTYDNS icon.png|20px|link=]] '''{{color | | style="width:120px; background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Coin PMTTYDNS icon.png|20px|link=]] '''{{color link|black|Coin|Base Coins}}''' | ||
| style="width:30px; background:aliceblue" | {{{coins|0}}} | | style="width:30px; background:aliceblue" | {{{coins|0}}} | ||
|- | |- | ||
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| style="background:aliceblue" | {{{bonuscoins|0}}} | | style="background:aliceblue" | {{{bonuscoins|0}}} | ||
|- | |- | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Run Away PMTTYDNS icon.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Run Away PMTTYDNS icon.png|20px|link=]] '''{{color link|black|Run away|Flee Chance}}''' | ||
| style="background:aliceblue" | {{{run|0}}}% | | style="background:aliceblue" | {{{run|0}}}% | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Money Money PMTTYDNS icon.png|20px|link=]] '''Bonus Chance''' | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Money Money PMTTYDNS icon.png|20px|link=]] '''Bonus Chance''' | ||
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! colspan=5 style="background:#AADDFF" {{!}} Move effectiveness | ! colspan=5 style="background:#AADDFF" {{!}} Move effectiveness | ||
|- | |- | ||
| style="background:aliceblue; width:80px" | '''{{{type|Ground}}} enemy''' <br> {{#switch:{{{type|Ground}}} | | colspan=2 style="background:aliceblue; width:80px" | '''{{{type|Ground}}} enemy''' <br> {{#switch:{{{type|Ground}}} | ||
| Ground = Can be affected by all positions of attacks | | Ground = Can be affected by all positions of attacks | ||
| Aerial = Unaffected by ground-based attacks | | Aerial = Unaffected by ground-based attacks | ||
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! colspan=4 style="background:#AADDFF"|Status susceptibility | ! colspan=4 style="background:#AADDFF"|Status susceptibility | ||
|- | |- | ||
| style="width:120px; background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Defense Down.png|20px|link=]] '''{{color | | style="width:120px; background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Defense Down.png|20px|link=]] '''{{color link|black|Defense Down|Def. Down}}''' | ||
| style="width:30px; background:aliceblue" | {{#if:{{{soft|}}}|{{{soft|0}}}%|Immune}} | | style="width:30px; background:aliceblue" | {{#if:{{{soft|}}}|{{{soft|0}}}%|Immune}} | ||
| style="width:120px; background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Tiny.png|20px|link=]] '''{{color | | style="width:120px; background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Tiny.png|20px|link=]] '''{{color link|black|Tiny}}''' | ||
| style="width:30px; background:aliceblue; " | {{#if:{{{tiny|}}}|{{{tiny|0}}}%|Immune}} | | style="width:30px; background:aliceblue; " | {{#if:{{{tiny|}}}|{{{tiny|0}}}%|Immune}} | ||
|- | |- | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Burned.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Burned.png|20px|link=]] '''{{color link|black|Burn|Burned}}''' | ||
| style="background:aliceblue" | {{#if:{{{burned|}}}|{{{burned|0}}}%|Immune}} | | style="background:aliceblue" | {{#if:{{{burned|}}}|{{{burned|0}}}%|Immune}} | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Frozen.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Frozen.png|20px|link=]] '''{{color link|black|Freeze|Frozen}}''' | ||
| style="background:aliceblue" | {{#if:{{{frozen|}}}|{{{frozen|0}}}%|Immune}} | | style="background:aliceblue" | {{#if:{{{frozen|}}}|{{{frozen|0}}}%|Immune}} | ||
|- | |- | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Confused.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Confused.png|20px|link=]] '''{{color link|black|Confused}}''' | ||
| style="background:aliceblue" | {{#if:{{{confused|}}}|{{{confused|0}}}%|Immune}} | | style="background:aliceblue" | {{#if:{{{confused|}}}|{{{confused|0}}}%|Immune}} | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Dizzy.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Dizzy.png|20px|link=]] '''{{color link|black|Dizzy}}''' | ||
| style="background:aliceblue" | {{#if:{{{dizzy|}}}|{{{dizzy|0}}}%|Immune}} | | style="background:aliceblue" | {{#if:{{{dizzy|}}}|{{{dizzy|0}}}%|Immune}} | ||
|- | |- | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Immobilized.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Immobilized.png|20px|link=]] '''{{color link|black|Immobilized}}''' | ||
| style="background:aliceblue" | {{#if:{{{immobilized|}}}|{{{immobilized|0}}}%|Immune}} | | style="background:aliceblue" | {{#if:{{{immobilized|}}}|{{{immobilized|0}}}%|Immune}} | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Sleepy.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Condition Sleepy.png|20px|link=]] '''{{color link|black|Sleep|Sleepy}}''' | ||
| style="background:aliceblue" | {{#if:{{{sleepy|}}}|{{{sleepy|0}}}%|Immune}} | | style="background:aliceblue" | {{#if:{{{sleepy|}}}|{{{sleepy|0}}}%|Immune}} | ||
|- | |- | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Garnet Star PMTTYDNS icon.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Garnet Star PMTTYDNS icon.png|20px|link=]] '''{{color link|black|Showstopper|OHKO}}''' | ||
| style="background:aliceblue" | {{#if:{{{ohko|}}}|{{{ohko|0}}}%|Immune}} | | style="background:aliceblue" | {{#if:{{{ohko|}}}|{{{ohko|0}}}%|Immune}} | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Fright Mask PMTTYDNS icon.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Fright Mask PMTTYDNS icon.png|20px|link=]] '''{{color link|black|Fright Mask}}''' | ||
| style="background:aliceblue" | {{#if:{{{fright|}}}|{{{fright|0}}}%|Immune}} | | style="background:aliceblue" | {{#if:{{{fright|}}}|{{{fright|0}}}%|Immune}} | ||
|- | |- | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Flurrie Head.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:PMTTYD NS Flurrie Head.png|20px|link=]] '''{{color link|black|Gale Force}}''' | ||
| style="background:aliceblue" | {{#if:{{{gale|}}}|{{{gale|0}}}%|Immune}} | | style="background:aliceblue" | {{#if:{{{gale|}}}|{{{gale|0}}}%|Immune}} | ||
| style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Power Bounce PMTTYDNS icon.png|20px|link=]] '''{{color | | style="background:#aaddff; width:80px; font-size:0.9em; text-align:left" | [[File:Power Bounce PMTTYDNS icon.png|20px|link=]] '''{{color link|black|Power Bounce|Jump Limit}}''' | ||
| style="background:aliceblue" | {{{cap|9999}}} | | style="background:aliceblue" | {{{cap|9999}}} | ||
|} | |} | ||
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|- | |- | ||
| colspan=2 style="background:aliceblue; width:150px; border-radius:8px; font-size:0.9em" | {{#if:{{{item5|}}}|'''{{PMTTYD item|{{{item5|}}}|size=20px|game=NS}}'''<br>{{#switch:{{{hold5|}}}| 0 = | #default = Hold:{{#expr:{{{hold5|0}}} * 100 / (200 + {{{hold|0}}} + {{{hold2|0}}} + {{{hold3|0}}} + {{{hold4|0}}} + {{{hold5|0}}} + {{{bhold|0}}} + {{{bhold2|0}}} + {{{bhold3|0}}}) round 1}}% —}} Drop:{{#expr:{{{drop4|0}}} * 100 / (200 + {{{drop|0}}} + {{{drop2|0}}} + {{{drop3|0}}} + {{{drop4|0}}} + {{{drop5|0}}} + {{{bdrop|0}}} + {{{bdrop2|0}}} + {{{bdrop3|0}}}) round 1}}%}} | | colspan=2 style="background:aliceblue; width:150px; border-radius:8px; font-size:0.9em" | {{#if:{{{item5|}}}|'''{{PMTTYD item|{{{item5|}}}|size=20px|game=NS}}'''<br>{{#switch:{{{hold5|}}}| 0 = | #default = Hold:{{#expr:{{{hold5|0}}} * 100 / (200 + {{{hold|0}}} + {{{hold2|0}}} + {{{hold3|0}}} + {{{hold4|0}}} + {{{hold5|0}}} + {{{bhold|0}}} + {{{bhold2|0}}} + {{{bhold3|0}}}) round 1}}% —}} Drop:{{#expr:{{{drop4|0}}} * 100 / (200 + {{{drop|0}}} + {{{drop2|0}}} + {{{drop3|0}}} + {{{drop4|0}}} + {{{drop5|0}}} + {{{bdrop|0}}} + {{{bdrop2|0}}} + {{{bdrop3|0}}}) round 1}}%}} | ||
| colspan=2 style="background:aliceblue; width:150px; border-radius:8px; font-size:0.9em" | | | colspan=2 style="background:aliceblue; width:150px; border-radius:8px; font-size:0.9em" | '''{{#if:{{{badge|}}}|{{PMTTYD item|{{{badge|}}}|size=20px|game=NS}}'''<br>Hold:{{#expr:{{{bhold|2}}} * 100 / (200 + {{{hold|10}}} + {{{hold2|0}}} + {{{hold3|10}}} + {{{hold4|10}}} + {{{hold5|10}}} + {{{bhold|2}}} + {{{bhold2|2}}} + {{{bhold3|0}}} round 1)}}% — Drop:{{#expr:{{{bdrop|1}}} * 100 / (200 + {{{drop|10}}} + {{{drop2|5}}} + {{{drop3|10}}} + {{{drop4|5}}} + {{{drop5|5}}} + {{{bdrop|1}}} + {{{bdrop2|1}}} + {{{bdrop3|1}}}) round 1}}%}} | ||
|} | |||
|- | |- | ||
| colspan=2 style="background:aliceblue; width:80px; border-radius:8px; font-size:0.9em" | '''{{#if:{{{badge2|}}}|{{PMTTYD item|{{{badge2|}}}|size=20px|game=NS}}'''<br>Hold:{{#expr:{{{bhold2|2}}} * 100 / (200 + {{{hold|10}}} + {{{hold2|0}}} + {{{hold3|10}}} + {{{hold4|10}}} + {{{hold5|10}}} + {{{bhold|2}}} + {{{bhold2|2}}} + {{{bhold3|0}}} round 1)}}% — Drop:{{#expr:{{{bdrop2|1}}} * 100 / (200 + {{{drop|10}}} + {{{drop2|5}}} + {{{drop3|10}}} + {{{drop4|5}}} + {{{drop5|5}}} + {{{bdrop|1}}} + {{{bdrop2|1}}} + {{{bdrop3|1}}}) round 1}}%}} | | colspan=2 style="background:aliceblue; width:80px; border-radius:8px; font-size:0.9em" | '''{{#if:{{{badge2|}}}|{{PMTTYD item|{{{badge2|}}}|size=20px|game=NS}}'''<br>Hold:{{#expr:{{{bhold2|2}}} * 100 / (200 + {{{hold|10}}} + {{{hold2|0}}} + {{{hold3|10}}} + {{{hold4|10}}} + {{{hold5|10}}} + {{{bhold|2}}} + {{{bhold2|2}}} + {{{bhold3|0}}} round 1)}}% — Drop:{{#expr:{{{bdrop2|1}}} * 100 / (200 + {{{drop|10}}} + {{{drop2|5}}} + {{{drop3|10}}} + {{{drop4|5}}} + {{{drop5|5}}} + {{{bdrop|1}}} + {{{bdrop2|1}}} + {{{bdrop3|1}}}) round 1}}%}} | ||
| colspan=2 style="background:aliceblue; width:80px; border-radius:8px; font-size:0.9em" | '''{{#if:{{{badge3|}}}|{{PMTTYD item|{{{badge3|}}}|size=20px|game=NS}}'''<br>Hold:{{#expr:{{{bhold3|0}}} * 100 / (200 + {{{hold|10}}} + {{{hold2|0}}} + {{{hold3|10}}} + {{{hold4|10}}} + {{{hold5|10}}} + {{{bhold|2}}} + {{{bhold2|2}}} + {{{bhold3|0}}} round 1)}}% — Drop:{{#expr:{{{bdrop3|1}}} * 100 / (200 + {{{drop|10}}} + {{{drop2|5}}} + {{{drop3|10}}} + {{{drop4|5}}} + {{{drop5|5}}} + {{{bdrop|1}}} + {{{bdrop2|1}}} + {{{bdrop3|1}}}) round 1}}%}} | | colspan=2 style="background:aliceblue; width:80px; border-radius:8px; font-size:0.9em" | '''{{#if:{{{badge3|}}}|{{PMTTYD item|{{{badge3|}}}|size=20px|game=NS}}'''<br>Hold:{{#expr:{{{bhold3|0}}} * 100 / (200 + {{{hold|10}}} + {{{hold2|0}}} + {{{hold3|10}}} + {{{hold4|10}}} + {{{hold5|10}}} + {{{bhold|2}}} + {{{bhold2|2}}} + {{{bhold3|0}}} round 1)}}% — Drop:{{#expr:{{{bdrop3|1}}} * 100 / (200 + {{{drop|10}}} + {{{drop2|5}}} + {{{drop3|10}}} + {{{drop4|5}}} + {{{drop5|5}}} + {{{bdrop|1}}} + {{{bdrop2|1}}} + {{{bdrop3|1}}}) round 1}}%}} | ||
|} | |} | ||
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Latest revision as of 17:41, December 31, 2024
Paper Mario: The Thousand-Year Door enemy | |||||||||||||||||||||||||||||||
Enemy | |||||||||||||||||||||||||||||||
HP | 0 | ||||||||||||||||||||||||||||||
Attack | 0 | ||||||||||||||||||||||||||||||
Defense | 0 | ||||||||||||||||||||||||||||||
Location(s) | |||||||||||||||||||||||||||||||
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GameCube | #??? | Switch | #??? |